Many credit this as one of the first combo-decks. It ran over every deck in the world at the time. You may notice that numerous cards have been reprinted in a slightly watered down version (i.e. Scapeshift)
It wins by sacrificing everything possible for a huge Prosperity into a massive hand dump to the Cadaverous Bloom for a Drain Life kill. It was remarkably consistent.
A few years later I was piloting a very similar deck, post-Vampiric Tutor and ended up netting a Regional 2nd place finish in Atlanta with it. I don't have the exact deck list from that tournament run, but as it's been reiterated a bit, here you go:
It was tech at the time with 1 Plains and 1 Abeyance, fo sho. A Round 1 Vineyard was game. Watch your opponent break out pencil and pad to keep track of your one-round mana-feast.
The weakness is replacing Vampiric Tutor (which you simply can't replace) but Rhystic Tutor was one of the only options we had.
Searching around for any refreshing ideas I came across a few interesting articles and suggestions, with one of the more appealing improvements being Banefire as the win con. So this begs the question: can this deck be viable in today's game? There are decent tutors, true, and certainly some interesting ramp cards. Either way, probably not a top option, but it is extremely fun and challenging.
“Sensitiveness is closely allied to egotism; and excessive sensibility is only another name for morbid self-consciousness. The cure for tender sensibilities is to make more of our objects and less of our selves.”
There are numerous better cards for this. But the problem is it fits in a omni show shell very easily. Resolve enter the infinite play x spell of your choice be it bane fire, exsanguinate, or blue sun zenith.
The original build comes off better as a "budget deck". The focus on basics helps. With all the new cards a huge revamping seems best.
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There are numerous better cards for this....
...With all the new cards a huge revamping seems best.
That's where you come in -- I have been dredging through newer sets looking for improvements, but I don't know all the new cards like I used to... Can you give me an example of a clear upgrade or two?
Thank-you
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“Sensitiveness is closely allied to egotism; and excessive sensibility is only another name for morbid self-consciousness. The cure for tender sensibilities is to make more of our objects and less of our selves.”
Well, if you were playing this back in the nineties, you should have a better beat on this deck than the rest of us...but I have a couple of suggestions.
Blue sun zenith is strictly better then prosperity. Why help an opponent when you don't have to. And since pros bloom can make the mana, enter the infinite is even better.
Another route is emrakul, the aeon's torn. Same idea as pros bloom can cast it. Obviously attacking is a different approach.
Basically pros bloom was a symmetrical deck, but there was a weaker power level back then. So ideally if you want to play "pros-bloom" now, you will have to remove that symmetrical aspect. Based on how the deck worked I feel like it would morph into a newer archetype and thus lose the pros bloom moniker.
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Well, if you were playing this back in the nineties, you should have a better beat on this deck than the rest of us...but I have a couple of suggestions.
I think perhaps you missed the latter two deck lists on the OP. You have to click "show"
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“Sensitiveness is closely allied to egotism; and excessive sensibility is only another name for morbid self-consciousness. The cure for tender sensibilities is to make more of our objects and less of our selves.”
I think I last updated this around 2000. If I have a list floating I'd post it. But I feel like the deck just can't keep up. There are many other decks that have a stronger game plan. exsanguinate for the win seems tempting but I truly feel the overhaul the deck most likely requires to compete will probably make the deck something else.
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Blue sun zenith is strictly better then prosperity. Why help an opponent when you don't have to. And since pros bloom can make the mana, enter the infinite is even better.
Another route is emrakul, the aeon's torn. Same idea as pros bloom can cast it. Obviously attacking is a different approach.
Basically pros bloom was a symmetrical deck, but there was a weaker power level back then. So ideally if you want to play "pros-bloom" now, you will have to remove that symmetrical aspect. Based on how the deck worked I feel like it would morph into a newer archetype and thus lose the pros bloom moniker.
Prosperity was a superior option (to Braingeyser for instance) simply because the deck counted each and every point of mana--blue was a commodity--oftentimes generating just enough mana to slay your opponent with nothing left over. (Plus for a time, Braingeyser was banned/restricted).
This deck does not go infinite. So Blue Sun's Zenith with it's UUU is actually a hindrance and I'm not certain we want the spell to be recycled into the library.
If you were going to ignore the blue mana as a commodity with a different build, then Enter the Infinite is extremely intriguing. One of the advantages of ProsBloom was the fact that any element of the combo could be countered and the deck could replace it, oftentimes in the very same turn. Putting all one's eggs into the Enter the Infinite basket seems much less consistent.
Metagame is extremely important and with more cards granting "life spiffs" it creates a deeper issue for a deck that relies on generating 20-24 mana in the first few rounds, just enough to kill an opponent at 20-life. The flipside of this, of course, is fetch and other pain lands, which means ProsBloom could conceivably go off sooner in instances where your opponent hurts himself. (Subsequent rounds, however, would most likely lose this advantage.)
The primary things I see holding back a deck like this today isn't disruption, but rather:
1. You die instantly, not at the end of a phase (as was the case back before 6th edition rules) which means your infernal contract and other life loss makes you extremely susceptible to cheap burn
2. Tutors - in order for this to win you must find the kill card. Like I mentioned, it doesn't necessarily draw itself out to win, especially if you have the ability to go off on turn 3 or 4. Are there better options, similar to Vampiric Tutor?
Also, it was mentioned that Brainstorm is simply better than Impulse -- and this debate has raged since Ice Age - and typically Brainstorm is. However, the extra card, plus the ability to drop duplicates to the bottom of the deck makes Impulse superior in this deck. The exception comes when facing hand destruction, obviously the brainstorm can help protect your hand.
Good comments!
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“Sensitiveness is closely allied to egotism; and excessive sensibility is only another name for morbid self-consciousness. The cure for tender sensibilities is to make more of our objects and less of our selves.”
But I feel like the deck just can't keep up. There are many other decks that have a stronger game plan. exsanguinate for the win seems tempting but I truly feel the overhaul the deck most likely requires to compete will probably make the deck something else.
What, specifically, makes you think that? With cards like Explore, Manamorphose, Banefire, perhaps even Spell Snare, it seems like it would warrant some testing, no? And yes, perhaps as simply a budget legacy deck...
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“Sensitiveness is closely allied to egotism; and excessive sensibility is only another name for morbid self-consciousness. The cure for tender sensibilities is to make more of our objects and less of our selves.”
I look at the deck and now I see it as being a dream halls deck. It would play conflux and win the pros bloom way. And like I was hinting, if I'm now playing dream halls why even play pros bloom? That's where I feel the deck sits. If we add cards to improve it, suddenly it looks like another deck.
EDIT
I also understand why the deck used to play prosperity. It's also in part why it played rainbow lands. It was a GB deck that was fueled by prosperity. Now we have ways around those old restrictions, like omniscience or as mentioned enter the infinite. Now it feels like our deck should be mono blue and splash green and black for cadaverous bloom.
2 card infinite mana without having your opponent to ever draw a card from your spell.
but besides from EDH, i have no intent of using this in legacy because of many resons
Show and tell
Reanimator
Tez
Hightide
these are more versatile decks that is much more competetive than what is in mind, i love the idea of winning using a different deck.. but like the others have posted. Bloom deck just cant keep it up in the meta today.. and if you opt to play this deck. seriuosly. its just for fun.
EDIT: just to add, i love playing this deck before... this was the mother of infinite combo's (consider doomsday the grandfather)
A team should be as happy as a meal - TEAM HAPPYMEAL
EDH - UWGrand Arbiter Agustin IV UBW Oloro, Ageless Ascetic Modern - Mono U tron / Polymorph / NFTW (ninja for the win)GR tronGR
Buy All the planeswalkers!!!
Buy All the Dual Lands!!!
Buy All the fetches!
Create tons of EDH Decks!!!
Eat Nothing but Oats!! (LOL, not true)
Train MMA!!!
Marry My girlfriend!!!
Get her Pregnant only Once!
Teach my Son/Daughter Sports and magic cards!!!
Continue my legacy son!!!/Daughter!!
There lies another option, monolith (either one) and power artifact. And this just makes me feel like we will end up mono blue and no longer pros bloom.
I do remember using skirts familiar at some point as well for what its worth. Makes less mana then cad bloom, but allows for recursion.
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I agree with Weapon X. Seems like you can much more consistently draw your deck and then do whatever you want in just mono blue now. I think even if you played full sets of Dream Halls/Show and Tell/Omniscience/Enter the Infinite/Emrakul, the Aeons Torn you're somehow still not increasing the number of other-wise dead cards
ProsBloom is always something in the back of my mind... A couple years ago I took it in a Landfall direction, turned it into something like Turbo Landfall. The base combo ingredients were: Hedron Crab Lotus Cobra Planar Birth Zuran Orb Squandered Resources Scapeshift Natural Order
Get lands, make mana, sacrifice lands, get more mana, get lands back, on and on. The inherent problems are manifold (relies on basics, the graveyard and weak creatures, not much card draw available, hard-to-find kill cards, missing both the "Pros" and "Bloom" parts of "ProsBloom") but it seemed a feasible deck if only it could use Legacy's card pool in a field of Modern decks.
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Master of inaccurate, non-thought-out baseless and naive statements.
I like baby fowl.
ProsBloom is always something in the back of my mind... A couple years ago I took it in a Landfall direction, turned it into something like Turbo Landfall. The base combo ingredients were: Hedron Crab Lotus Cobra Planar Birth Zuran Orb Squandered Resources Scapeshift Natural Order
Get lands, make mana, sacrifice lands, get more mana, get lands back, on and on. The inherent problems are manifold (relies on basics, the graveyard and weak creatures, not much card draw available, hard-to-find kill cards, missing both the "Pros" and "Bloom" parts of "ProsBloom") but it seemed a feasible deck if only it could use Legacy's card pool in a field of Modern decks.
Yeah I was thinking about prosbloom using the wishes and a stacked sideboard, but then that really does turn it into something else entirely, doesn't it?
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“Sensitiveness is closely allied to egotism; and excessive sensibility is only another name for morbid self-consciousness. The cure for tender sensibilities is to make more of our objects and less of our selves.”
Man alive, this takes me back to when I started playing. It's so cheap I've got to make something with it. I was too noobish and poor to get all the cards I needed back then.
The only thing I seem to remember that I'm not seeing here is the inclusion of summer bloom.
Combo is...
1.) Show and tell in Dream Halls or Omniscience
2,) Enter the Infinite
3.) Cast Cadaverous Bloom
4.) Exile everycard in your hand save for Banefire and some Counters
5.) Banefire their face off.
Its a much cleaner and less intricate combo than this current version of OmniTell, IMO. Sideboard would be the usual suspects in OmniTell.
Well I still have the original Prosp Bloom deck to just show new players how legacy and combo were back in the old days... And I loved this deck so much and tried to build a newer "budget" version which could be competitive.
I searched through the newer cards and tried to figure a way out to get the job done.
My main problems where that your Natural Balance only fetches basic lands but you have to built a mana base which supports a 3 colored deck.
I sometimes had the problem to get enough blue mana to keep the combo alive, because sacrificing the Island to get the mana just thins the resources you have. So I searched for some possibilities to not rely on blue, also Prosperity also supports my enemy and Blue Sun's Zenith costs UUUX...
So the plan got a bit different... My main plan was to get cards which draw more cards than I have to pitch to Cadavorous Bloom to cast them, and at the end of this chain we leech them with Tendril's of Agony.
You can just Tendril them during the chain to get new life to continue the process.
Well this is just a little Brainstorming of mine so I hope you can add some Ideas to protect it better and speed it up a bit... Yes I know I don't have a tutor in it but I didn't find anything that could replace Vampiric Tutor even close.
StormBloom:4 Impulse
4 Vampiric Tutor
1 Three Wishes
2 Memory Lapse
1 Power Sink
1 Elven Cache
1 Emerald Charm
4 Cadaverous Bloom
4 Natural Balance
4 Squandered Resources
4 Prosperity
1 Drain Life
4 Undiscovered Paradise
3 Bad River
7 Forest
6 Swamp
5 Island
3 City of Solitude
4 Elephant Grass
1 Elven Cache
3 Emerald Charm
1 Memory Lapse
1 Power Sink
2 Wall of Roots
Many credit this as one of the first combo-decks. It ran over every deck in the world at the time. You may notice that numerous cards have been reprinted in a slightly watered down version (i.e. Scapeshift)
It wins by sacrificing everything possible for a huge Prosperity into a massive hand dump to the Cadaverous Bloom for a Drain Life kill. It was remarkably consistent.
A few years later I was piloting a very similar deck, post-Vampiric Tutor and ended up netting a Regional 2nd place finish in Atlanta with it. I don't have the exact deck list from that tournament run, but as it's been reiterated a bit, here you go:
1 Abeyance
2 Rhystic Tutor
1 Drain Life
1 Impulse
4 Infernal Contract
4 Meditate
1 Memory Lapse
4 Natural Balance
1 Disrupting Shoal
1 Power Sink
4 Prosperity
1 Regrowth
4 Cadaverous Bloom
2 Eladamri's Vineyard
4 Squandered Resources
1 Bayou
5 Forest
1 Forsaken City
7 Island
1 Plains
5 Swamp
2 Tendo Ice Bridge
1 Tropical Island
1 Underground Sea
1 Undiscovered Paradise
1 Abeyance
1 Kaervek's Torch
1 Rhystic Tutor
4 Blue Elemental Blast
1 Mountain
1 Drain Life
2 Elephant Grass
1 Oxidize
1 Unsummon
2 Disrupting Shoal
It was tech at the time with 1 Plains and 1 Abeyance, fo sho. A Round 1 Vineyard was game. Watch your opponent break out pencil and pad to keep track of your one-round mana-feast.
The weakness is replacing Vampiric Tutor (which you simply can't replace) but Rhystic Tutor was one of the only options we had.
Searching around for any refreshing ideas I came across a few interesting articles and suggestions, with one of the more appealing improvements being Banefire as the win con. So this begs the question: can this deck be viable in today's game? There are decent tutors, true, and certainly some interesting ramp cards. Either way, probably not a top option, but it is extremely fun and challenging.
4 Brainstorm
4 Ideas Unbound
4 Infernal Contract
4 Natural Balance
4 Cadaverous Bloom
4 Squandered Resources
4 Explore
3 Mind Spring
2 Impulse
1 Manamorphose
1 Spoils of the Vault
1 Pact of Negation
1 Banefire
4 Gemstone Mine
4 Island
3 Forest
3 Swamp
3 Polluted Delta
2 Underground Sea
1 Tropical Island
1 Bayou
1 Misty Rainforest
1 Mountain
3 Relic of Progenitus
3 Autumn’s Veil
2 Massacre
2 Engineered Explosives
2 Perish
1 Krosan Grip
1 Pact of Negation
1 Cyclonic Rift
Can we improve this version?
If you have any commentary or suggestions, please post!
- Christian Nevell Bovee
MOST underrated card: Stunted Growth, 2nd Place: Ertai's Meddling (Stops uncounterable spells ~ swag)
MOST overrated card: Tarmogoyf, 2nd Place: ______ (ideas???)
Trade Thread
The original build comes off better as a "budget deck". The focus on basics helps. With all the new cards a huge revamping seems best.
-----The Legacy Flowchart-----
Tiny Leaders Overlord
That's where you come in -- I have been dredging through newer sets looking for improvements, but I don't know all the new cards like I used to... Can you give me an example of a clear upgrade or two?
Thank-you
- Christian Nevell Bovee
MOST underrated card: Stunted Growth, 2nd Place: Ertai's Meddling (Stops uncounterable spells ~ swag)
MOST overrated card: Tarmogoyf, 2nd Place: ______ (ideas???)
Trade Thread
- Idea's Unbound is a strictly better Three Wishes.
- Consume Spirit is a strictly better Drain Life.
- Lim-Dul's Vault might be good here.
- Polluted Delta is a strictly better Bad River.
- Brainstorm is just better than Impulse.
Legacy:
RWBG Goblins
RRR Burn
WBU Affinity
UBR Sac-Land Tendrils!
BBBPox
Next possible deck: D&T, but that just wouldn't be right.
Modern: R Goblins (work in progress)
Standard: I only care about standard when Goblins is a deck.
Limited: I only care about limited when Goblins are in the set.
Pauper:
RGoblins
URCloudpost
other decks
Goblins.
Another route is emrakul, the aeon's torn. Same idea as pros bloom can cast it. Obviously attacking is a different approach.
Basically pros bloom was a symmetrical deck, but there was a weaker power level back then. So ideally if you want to play "pros-bloom" now, you will have to remove that symmetrical aspect. Based on how the deck worked I feel like it would morph into a newer archetype and thus lose the pros bloom moniker.
-----The Legacy Flowchart-----
Tiny Leaders Overlord
I think perhaps you missed the latter two deck lists on the OP. You have to click "show"
- Christian Nevell Bovee
MOST underrated card: Stunted Growth, 2nd Place: Ertai's Meddling (Stops uncounterable spells ~ swag)
MOST overrated card: Tarmogoyf, 2nd Place: ______ (ideas???)
Trade Thread
ZenithBloom sounds like a pretty good name for the deck in 2013.
Legacy:
RWBG Goblins
RRR Burn
WBU Affinity
UBR Sac-Land Tendrils!
BBBPox
Next possible deck: D&T, but that just wouldn't be right.
Modern: R Goblins (work in progress)
Standard: I only care about standard when Goblins is a deck.
Limited: I only care about limited when Goblins are in the set.
Pauper:
RGoblins
URCloudpost
other decks
Goblins.
-----The Legacy Flowchart-----
Tiny Leaders Overlord
Prosperity was a superior option (to Braingeyser for instance) simply because the deck counted each and every point of mana--blue was a commodity--oftentimes generating just enough mana to slay your opponent with nothing left over. (Plus for a time, Braingeyser was banned/restricted).
This deck does not go infinite. So Blue Sun's Zenith with it's UUU is actually a hindrance and I'm not certain we want the spell to be recycled into the library.
If you were going to ignore the blue mana as a commodity with a different build, then Enter the Infinite is extremely intriguing. One of the advantages of ProsBloom was the fact that any element of the combo could be countered and the deck could replace it, oftentimes in the very same turn. Putting all one's eggs into the Enter the Infinite basket seems much less consistent.
Metagame is extremely important and with more cards granting "life spiffs" it creates a deeper issue for a deck that relies on generating 20-24 mana in the first few rounds, just enough to kill an opponent at 20-life. The flipside of this, of course, is fetch and other pain lands, which means ProsBloom could conceivably go off sooner in instances where your opponent hurts himself. (Subsequent rounds, however, would most likely lose this advantage.)
The primary things I see holding back a deck like this today isn't disruption, but rather:
1. You die instantly, not at the end of a phase (as was the case back before 6th edition rules) which means your infernal contract and other life loss makes you extremely susceptible to cheap burn
2. Tutors - in order for this to win you must find the kill card. Like I mentioned, it doesn't necessarily draw itself out to win, especially if you have the ability to go off on turn 3 or 4. Are there better options, similar to Vampiric Tutor?
Also, it was mentioned that Brainstorm is simply better than Impulse -- and this debate has raged since Ice Age - and typically Brainstorm is. However, the extra card, plus the ability to drop duplicates to the bottom of the deck makes Impulse superior in this deck. The exception comes when facing hand destruction, obviously the brainstorm can help protect your hand.
Good comments!
- Christian Nevell Bovee
MOST underrated card: Stunted Growth, 2nd Place: Ertai's Meddling (Stops uncounterable spells ~ swag)
MOST overrated card: Tarmogoyf, 2nd Place: ______ (ideas???)
Trade Thread
Yes, please do.
What, specifically, makes you think that? With cards like Explore, Manamorphose, Banefire, perhaps even Spell Snare, it seems like it would warrant some testing, no? And yes, perhaps as simply a budget legacy deck...
- Christian Nevell Bovee
MOST underrated card: Stunted Growth, 2nd Place: Ertai's Meddling (Stops uncounterable spells ~ swag)
MOST overrated card: Tarmogoyf, 2nd Place: ______ (ideas???)
Trade Thread
EDIT
I also understand why the deck used to play prosperity. It's also in part why it played rainbow lands. It was a GB deck that was fueled by prosperity. Now we have ways around those old restrictions, like omniscience or as mentioned enter the infinite. Now it feels like our deck should be mono blue and splash green and black for cadaverous bloom.
-----The Legacy Flowchart-----
Tiny Leaders Overlord
Basalth Monoloth + Mana reflection
2 card infinite mana without having your opponent to ever draw a card from your spell.
but besides from EDH, i have no intent of using this in legacy because of many resons
Show and tell
Reanimator
Tez
Hightide
these are more versatile decks that is much more competetive than what is in mind, i love the idea of winning using a different deck.. but like the others have posted. Bloom deck just cant keep it up in the meta today.. and if you opt to play this deck. seriuosly. its just for fun.
EDIT: just to add, i love playing this deck before... this was the mother of infinite combo's (consider doomsday the grandfather)
EDH - UWGrand Arbiter Agustin IV
UBW Oloro, Ageless Ascetic
Modern - Mono U tron / Polymorph / NFTW (ninja for the win)GR tron GR
Buy All the Dual Lands!!!
Buy All the fetches!
Create tons of EDH Decks!!!
Eat Nothing but Oats!! (LOL, not true)
Train MMA!!!
Marry My girlfriend!!!
Get her Pregnant only Once!
Teach my Son/Daughter Sports and magic cards!!!
Continue my legacy son!!!/Daughter!!
I do remember using skirts familiar at some point as well for what its worth. Makes less mana then cad bloom, but allows for recursion.
-----The Legacy Flowchart-----
Tiny Leaders Overlord
Trade Thread
Modern
RWGBurnGWR
GUInfectUG
GRTronRG
UWGifts TronWU
URBGrixis DelverBRU
RGWZooWGR
Legacy
BUWTinFinsWUB
UROmniTellRU
BURTESRUB
GElves!G
GBPSIBG
RGBelcherGR
UBRGWDredgeWGRBU
UBAffinityBU
RBurnR
Vintage
UBGDoomsdayGBU
0Martello Shops0
GElves!G
UBTPSBU
UBelcherU
0Dredge0
Hedron Crab
Lotus Cobra
Planar Birth
Zuran Orb
Squandered Resources
Scapeshift
Natural Order
Get lands, make mana, sacrifice lands, get more mana, get lands back, on and on. The inherent problems are manifold (relies on basics, the graveyard and weak creatures, not much card draw available, hard-to-find kill cards, missing both the "Pros" and "Bloom" parts of "ProsBloom") but it seemed a feasible deck if only it could use Legacy's card pool in a field of Modern decks.
I like baby fowl.
Yeah I was thinking about prosbloom using the wishes and a stacked sideboard, but then that really does turn it into something else entirely, doesn't it?
- Christian Nevell Bovee
MOST underrated card: Stunted Growth, 2nd Place: Ertai's Meddling (Stops uncounterable spells ~ swag)
MOST overrated card: Tarmogoyf, 2nd Place: ______ (ideas???)
Trade Thread
sig by DarkNightCavalier
Avatar by perv90210.
Currently Running
Cryffyl
I'm pretty sure the OP knows that already. He has two lists without it and even addresses the issue of losing vamp tutor.
WGURBLands!WGURB
WGUInfectWGU
Legacy Lands Primer
Top 8 SCG Oakland 2014
Helpdesk
My Cube on CubeTutor
The only thing I seem to remember that I'm not seeing here is the inclusion of summer bloom.
My Trade Thread
Heres what 5 minutes of drafting got me: I call it OmniBloom.
1 Banefire
4 Ponder
4 Preordain
4 Brainstorm
4 Force of Will
4 Omniscience
4 Show and Tell
4 Enter the Infinite
3 Dream Halls
2 Gitaxian Probe
3 Pact of Negation
4 Cunning Wish
3 City of Traitors
4 Polluted Delta
3 Flooded Strand
8 Island
Combo is...
1.) Show and tell in Dream Halls or Omniscience
2,) Enter the Infinite
3.) Cast Cadaverous Bloom
4.) Exile everycard in your hand save for Banefire and some Counters
5.) Banefire their face off.
Its a much cleaner and less intricate combo than this current version of OmniTell, IMO. Sideboard would be the usual suspects in OmniTell.
"There are no two words in the English language more harmful than 'good job'." -Terrance Fletcher, Whiplash (2014)
My thought process was like "Just Show and Tell it in".
"There are no two words in the English language more harmful than 'good job'." -Terrance Fletcher, Whiplash (2014)
I searched through the newer cards and tried to figure a way out to get the job done.
My main problems where that your Natural Balance only fetches basic lands but you have to built a mana base which supports a 3 colored deck.
I sometimes had the problem to get enough blue mana to keep the combo alive, because sacrificing the Island to get the mana just thins the resources you have. So I searched for some possibilities to not rely on blue, also Prosperity also supports my enemy and Blue Sun's Zenith costs UUUX...
So here is what I got:
4x Squandered Resources
4x Natural Balance
4x Night's Whisper
4x Infernal Contract
4x Sign in Blood
3x Ambition's Cost
3x Harmonize
3x Tendrils of Agony
3x City of Solitude
4x Lotus Petal
4x Gemstone Mine
4x Elvish Spirit Guide
10x Swamp
6x Forest
So the plan got a bit different... My main plan was to get cards which draw more cards than I have to pitch to Cadavorous Bloom to cast them, and at the end of this chain we leech them with Tendril's of Agony.
You can just Tendril them during the chain to get new life to continue the process.
Well this is just a little Brainstorming of mine so I hope you can add some Ideas to protect it better and speed it up a bit... Yes I know I don't have a tutor in it but I didn't find anything that could replace Vampiric Tutor even close.
Only protection in it is City of Solitude any other/better suggestions? Sideboard choices could include Maelstrom Pulse, Pernicious Deed, Ravenous Trap or something like that...
I'd like to see some comments and ideas on this.
Greetings Heskatet
"Well, then we will at least fight in the shadow"
"There is no glory to be gained in the kingdom of the dead!"
Post by Narah about unbanning Mind Twist in legacy and that this would be evil:
If you want to play on MTGO add me I'm HeskatetAS, playing Modern and Legacy