Here's the list, it may take a few minutes to see what's going on, but trust me that it's good and I'll post tourney results from last night. Credit for design goes to two of my very talented deck-building friends.
So obviously this list is pretty busy. The Trinket Mage package is fantastic, lot's of great 1-of's. Meekstone for the aggro match, Pithing Needle for hate, MB Relic for Dredge, Top to get you ahead when needed, or even the Capsule that pairs great with Academy Ruins (remember Capsule can kill that Emrakul your opponent just show and telled into play) or you can even grab some artifact lands to fix your mana.
About half my games were won setting up sword of the meek/foundry combo while having the game locked out with a trinisphere or chalice. Another common wincon is locking the game out and Jace ultimate for the win. Here's the results from a small tournament yesterday where I went 3-1.
Round 1 vs. BUG-Landstill
Game 1: on the play I lead with T2 Trinket Mage getting Chalice which he counters, then play Tezzeret, Agent of Bolas into another counterspell, Wasteland keeps him on two lands, Jace gets countered, I beat with Trinket Mage and land Crucible locking him down to his two basics. Peel another Jace that sticks and fateseal/Crucible locks the game out.
Game 2: He mulligans to 4 and land a T4 Tezzeret the Seeker setting up Thopter/Sword that slips past his countermagic for the win.
Round 2 vs. High Tide
Game 1: I land T2 Trinisphere followed by Jace and ultimate before he finds and answer.
Game 2: I land T2 Trinisphere again and set up Thopter/Sword, he Hurkyll's Recall's me the turn before lethal and combo's off.
Game 3: My T2 Trinisphere gets countered but my Chalice at 1 then Chalice at 2 (fetched them both with the two Trinket Mages I had in hand) stick then I land Trinisphere. Won off beating him down with a pair of mages.
Round 3 vs. MUD Stompy
Game 1: He's on the play and hits Monolith-Key-Metalworker on T1 Followed by Hellkite/Lightning Greaves on T2 and kills me with firebreathing on T3.
Game 2: Ensnaring Bridge shuts down his aggro and I eventually Jace him.
Game 3: He goes double Lodestone Golemn on T2 and play Ensnaring Bridge, but the two golemns plus a wasteland make it so I can't get my hand below 5 and he gets there.
Round 4 vs. RUg Threshhold
Game 1: I land the T2 Trinisphere and wastelands keep him from being able to do much, Jace gets there.
Game 2: He gets the jump on his resource denial and beats me down.
Game 3: This game was about 30 minutes, lots of back and forth. Tezzeret Agent of Bolas ultimates to give me 12 life getting me back in the game after some nasty Goyf hits. The agent of bolas finally gets there after making enough 5/5's to break the stalemate and alpha for the win.
All in all this list really rewards players who make good decisions, it's tough as hell to play and you're never really sure whether you've made the right play. If you're looking for a list that affords you about 10 or so valid options per turn, then here it is.
So obviously this list is pretty busy. The Trinket Mage package is fantastic, lot's of great 1-of's. Meekstone for the aggro match, Pithing Needle for hate, MB Relic for Dredge, Top to get you ahead when needed, or even the Capsule that pairs great with Academy Ruins (remember Capsule can kill that Emrakul your opponent just show and telled into play) or you can even grab some artifact lands to fix your mana.
About half my games were won setting up sword of the meek/foundry combo while having the game locked out with a trinisphere or chalice. Another common wincon is locking the game out and Jace ultimate for the win. Here's the results from a small tournament yesterday where I went 3-1.
Round 1 vs. BUG-Landstill
Game 1: on the play I lead with T2 Trinket Mage getting Chalice which he counters, then play Tezzeret, Agent of Bolas into another counterspell, Wasteland keeps him on two lands, Jace gets countered, I beat with Trinket Mage and land Crucible locking him down to his two basics. Peel another Jace that sticks and fateseal/Crucible locks the game out.
Game 2: He mulligans to 4 and land a T4 Tezzeret the Seeker setting up Thopter/Sword that slips past his countermagic for the win.
Round 2 vs. High Tide
Game 1: I land T2 Trinisphere followed by Jace and ultimate before he finds and answer.
Game 2: I land T2 Trinisphere again and set up Thopter/Sword, he Hurkyll's Recall's me the turn before lethal and combo's off.
Game 3: My T2 Trinisphere gets countered but my Chalice at 1 then Chalice at 2 (fetched them both with the two Trinket Mages I had in hand) stick then I land Trinisphere. Won off beating him down with a pair of mages.
Round 3 vs. MUD Stompy
Game 1: He's on the play and hits Monolith-Key-Metalworker on T1 Followed by Hellkite/Lightning Greaves on T2 and kills me with firebreathing on T3.
Game 2: Ensnaring Bridge shuts down his aggro and I eventually Jace him.
Game 3: He goes double Lodestone Golemn on T2 and play Ensnaring Bridge, but the two golemns plus a wasteland make it so I can't get my hand below 5 and he gets there.
Round 4 vs. RUg Threshhold
Game 1: I land the T2 Trinisphere and wastelands keep him from being able to do much, Jace gets there.
Game 2: He gets the jump on his resource denial and beats me down.
Game 3: This game was about 30 minutes, lots of back and forth. Tezzeret Agent of Bolas ultimates to give me 12 life getting me back in the game after some nasty Goyf hits. The agent of bolas finally gets there after making enough 5/5's to break the stalemate and alpha for the win.
All in all this list really rewards players who make good decisions, it's tough as hell to play and you're never really sure whether you've made the right play. If you're looking for a list that affords you about 10 or so valid options per turn, then here it is.