Hello, I'm making a White Weenie deck after reading the article in the front page. I couldn't find one that was pure white weenie, but there was that knight one and the life gaining one. As I was researching, the power of white weenie was supposed to be in Armageddon. And with Grand Abolisher, it's harder to stop it. Anyways, I've been having limited success, because I don't know a good side board.
Geddon should probably come down to 3, same with grand abolisher. Both are very good, but rarely will you want to see multiple geddons and Abolisher seems too defensive to include 4, especially with the offensiveness of the shell you have here.
If you want mother of runes taking our steppe lynx ( and subsequently replacing all your fetches with basics) would be a fine choice.
Beyond that you could also use the slots that you would free up by taking out 2 geddon and one Abolisher along with 1-2 other cards. Probably Isamaru he really is not a s good as mom is. ( Vial, Student, Lynx and Mom are all better than isamaru anyways)
I honestly don't think I'd be packing geddon in a deck with other 4 drops. Flagstones is epic with the spell, I love it myself. It seems like you're trying to combine hyper aggressive strategies (fetchlands and steppe lynx) with cards better described as mid range and stallers (3 drops, student of warfare). I agree with the inclusion of Mom, and honestly, I think that also maybe 2 figure of destiny might be warranted. Not as good at first, but one helluva late game potential and reasonable to expect it to hit 4/4
I honestly don't think I'd be packing geddon in a deck with other 4 drops. Flagstones is epic with the spell, I love it myself. It seems like you're trying to combine hyper aggressive strategies (fetchlands and steppe lynx) with cards better described as mid range and stallers (3 drops, student of warfare). I agree with the inclusion of Mom, and honestly, I think that also maybe 2 figure of destiny might be warranted. Not as good at first, but one helluva late game potential and reasonable to expect it to hit 4/4
This. Having geddon in the same deck as 4 steppe lynx just doesnt seem good. Thats why i suggested to take him out for the moms.
I always figured it was better to have a "early game", "mid game" and late game strategy. Okay I'll try out the suggestions.
should i include Honor of the Pure or Crusade? I don't like them because it doesn't seem like it'll change the battlefield too much.
imo, if you don't like a card, then don't run it. No sense in having a card in your deck unless it's good for the deck and you enjoy playing it.
I know this sounds weird, coming from the competitive area, but I honestly believe that if you have fun playing your deck you'll win more often. That is, of course, as long as your deck is up to par to be competitive, which I think this already is. So, if you don't like Honor of the Pure or Crusade, don't run them.
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having fun playing your deck is definitely key, but there is also practice with your deck. You're far better off walking into a tournament with a random homebrew you enjoyed playing and know the ins and outs of over some tier 1 deck you don't know as well. I won or placed highly many small local tourneys when I first started by just playing some fun decks I had laying around. I mean, heck, I even did well with a treefolk deck that was nearly type 2 in a very competitive extended meta. Practice is everything!!!
to the original poster, the first card I would take out for mother of runes is brave the elements. It does the same job, but sticks around and is a pain to deal with. I would still remove those steppe lynx's, though!
On the other hand, if you're wanting to play the hyper aggressive white weenie deck, then lose your high drops and instead keep the brave the elements. At this point, also play honor the pure and race in for the win!! A kithkin shell might work better here, though.
you may change the steppe lynx for figure of destiny though, add 4x copies of honor of the pure to give the added boost. i like mother of runes in replace for the brave the elements.
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Thanks for the suggestions. How's this looking now? And how important is deck thinning? My friend tells me that it's one of the most important things now. but doesn't seem really worth it for a mono color. and which sword? I'm guessing Light and Shadow will be really good here. but i just put in body and mind in the list
blah blah blah, math, blah blah blah, don't play fetches in mono color decks.
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Asking people to remove quotes in their signatures is tyranny! If I can't say something just because someone's feelings are hurt then no one would ever be able to say anything! Political correctness is stupid.
blah blah blah, math, blah blah blah, don't play fetches in mono color decks.
It's totally worth it if you have a very good draw engine, or if the life loss doesn't matter at all. If your metagame is mostly slow, controlling decks, then by the time the life loss matters you've already lost the game. In this case, it's better to run fetches and benefit from the slightly higher spell density.
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I too, recommend dropping to 3 armageddon. When I used to play geddon weenie, I was always gunning for the 3rd turn geddon. The other thing I learned was that even though my curve was low, 21 lands is mighty helpful. You do need to see them after the geddon!
For the main deck, you are better off just running plains and maybe a 2nd karakas (this depends on your meta). The flagstones help your strategy, leave those. The marsh flats do zilch for you. You don't look at the top of your library to try to fix your draws at all, so the shuffle is useless. You can go get a plains, but often, you would have been better just drawing the plains, and they leave you vulnerable to non basic hate like stifle or blood moon. One of the awesome things about playing mono color is you can thumb your nose at all the conventional hate in most metas.
For the sideboard, well, it really depends on what you see a lot of. If there are lots of problem permanents or combo like show and tell/emrakul, the aeons torn, then 3 or 4 oblivion ring might be warranted. Otherwise, the hate bears mentioned above are just a few of what could be valuable to you.
And what should I take out for Mother of Runes?
8 Plains
4 Arid Mesa
4 Marsh Flats
4 Flagstones of Trokair
Spells
4 Brave the Elements
4 Swords to Plowshares
4 Armageddon
1 Sword of Fire and Ice
4 AEther Vial
1 Batterskull
2 Elspeth, Knight-Errant
Creatures
3 Stoneforge Mystic
3 Mirran Crusader
4 Grand Abolisher
4 Student of Warfare
2 Isamaru, Hound of Konda
4 Steppe Lynx
If you want mother of runes taking our steppe lynx ( and subsequently replacing all your fetches with basics) would be a fine choice.
Beyond that you could also use the slots that you would free up by taking out 2 geddon and one Abolisher along with 1-2 other cards. Probably Isamaru he really is not a s good as mom is. ( Vial, Student, Lynx and Mom are all better than isamaru anyways)
Hopefully this works out for you. =)
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This. Having geddon in the same deck as 4 steppe lynx just doesnt seem good. Thats why i suggested to take him out for the moms.
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I always figured it was better to have a "early game", "mid game" and late game strategy. Okay I'll try out the suggestions.
should i include Honor of the Pure or Crusade? I don't like them because it doesn't seem like it'll change the battlefield too much.
imo, if you don't like a card, then don't run it. No sense in having a card in your deck unless it's good for the deck and you enjoy playing it.
I know this sounds weird, coming from the competitive area, but I honestly believe that if you have fun playing your deck you'll win more often. That is, of course, as long as your deck is up to par to be competitive, which I think this already is. So, if you don't like Honor of the Pure or Crusade, don't run them.
—Jace Beleren, to Garruk Wildspeaker
to the original poster, the first card I would take out for mother of runes is brave the elements. It does the same job, but sticks around and is a pain to deal with. I would still remove those steppe lynx's, though!
On the other hand, if you're wanting to play the hyper aggressive white weenie deck, then lose your high drops and instead keep the brave the elements. At this point, also play honor the pure and race in for the win!! A kithkin shell might work better here, though.
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What about the combo matchup? Put some ethersworn canonist in your sideboard for that. Silence/orim's chant is also useful in this matchup.
Also, umezawa's jitte is a must with stoneforge. With crusader, you get 4 counters per strike and kill in two strikes.
Agree on remplacing brave the elements with mom.
Not sure about Elspeth. She's a good win con for control but for WW? She costs four so i'd axe her.
11 Plains
4 Marsh Flats
4 Flagstones of Trokair
1 Karakas
Spells
4 Swords to Plowshares
4 Armageddon
1 Sword of Fire and Ice
4 AEther Vial
1 Batterskull
1 Sword of Body and Mind
1 Umezawa's Jitte
Creatures
4 Stoneforge Mystic
3 Mirran Crusader
3 Grand Abolisher
4 Student of Warfare
2 Figure of Destiny
4 Serra Avenger
4 Mother of Runes
Now for the sideboard. Any good catch-alls?
It's totally worth it if you have a very good draw engine, or if the life loss doesn't matter at all. If your metagame is mostly slow, controlling decks, then by the time the life loss matters you've already lost the game. In this case, it's better to run fetches and benefit from the slightly higher spell density.
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Flagstone of Trokair can be very unfair with Geddon.
I also recommend dropping Geddon to 3.
For the sideboard... well White has a TON of hatebears. And I mean a TON.
Examples include:
ect
Just tune it to your meta.
For the main deck, you are better off just running plains and maybe a 2nd karakas (this depends on your meta). The flagstones help your strategy, leave those. The marsh flats do zilch for you. You don't look at the top of your library to try to fix your draws at all, so the shuffle is useless. You can go get a plains, but often, you would have been better just drawing the plains, and they leave you vulnerable to non basic hate like stifle or blood moon. One of the awesome things about playing mono color is you can thumb your nose at all the conventional hate in most metas.
For the sideboard, well, it really depends on what you see a lot of. If there are lots of problem permanents or combo like show and tell/emrakul, the aeons torn, then 3 or 4 oblivion ring might be warranted. Otherwise, the hate bears mentioned above are just a few of what could be valuable to you.
Credit to DolZero for this awesome sig!