I'm currently working on this Legacy deck and would enjoy hearing any thoughts and ideas on possible modifications. The recent banning of Eye of Ugin put that card back in my price range and made me think about revisiting this deck that I've been slowly piecing together for the past year or so. It has evolved from a very janky colorless Tron / Artifact deck into this. I can't afford anything like Vesuvas for now, subbing in Thespian's Stages for budgetary reasons, so that's kind of an example of where I'm at on funds. I want to keep it colorless at this point at least. I won't be playing in any tournaments with it, just casual tabletop games with friends. Many of the people in my group have budget Legacy decks that we break out from time to time. No one has P9 or anything too crazy or highly tuned. I'd like this one to fit into that meta and just be a solid, fun deck. Thanks for any help you can provide!
go up to 25-26 lands, 22 seems far too few for what this deck is trying to do, along with the fact that there is no ramp. Id also toss in warping wail aka eldrazi charm, since its versatile and should help you in different scenarios in casual legacy. Cards i'm not a fan of are deceiver of forms, not of this world, scour from existence, and dragon throne of tarkir. Can probably replace those with some simple things like hedron archive and the like so you can actually help cast some of your higher end stuff. Just some random thoughts, i play 12 post in legacy so i started with something similar a few years ago, but it was monogreen wall ramp with overgrown battlement, wall of roots, and wall of blossoms with eldrazi as the win conditions (i only ran 4 since i also ran stuff like ancient stirrings, expedition maps, and eye of ugin that tutored them) I had alot of fun with the deck because the army of defenders often bought me enough time against more aggressive strategies while also ramping me.
go up to 25-26 lands, 22 seems far too few for what this deck is trying to do, along with the fact that there is no ramp. Id also toss in warping wail aka eldrazi charm, since its versatile and should help you in different scenarios in casual legacy. Cards i'm not a fan of are deceiver of forms, not of this world, scour from existence, and dragon throne of tarkir. Can probably replace those with some simple things like hedron archive and the like so you can actually help cast some of your higher end stuff. Just some random thoughts, i play 12 post in legacy so i started with something similar a few years ago, but it was monogreen wall ramp with overgrown battlement, wall of roots, and wall of blossoms with eldrazi as the win conditions (i only ran 4 since i also ran stuff like ancient stirrings, expedition maps, and eye of ugin that tutored them) I had alot of fun with the deck because the army of defenders often bought me enough time against more aggressive strategies while also ramping me.
Thanks so much for the thorough reply! I really appreciate it! Do you think bumping Sanctum of Ugin, Ghost Quarter, and Sea Gate Wreckage each up by 1, bringing total lands to 25, would be ok? I also have Sol Ring, Thran Dynamo, and other rocks that I could add if I'm keeping it colorless. Alternately, I could add green for more ramp and add walls for early defense like you said your early Legacy deck had. Sounds like I have decisions to make...
I agree, it's a better card, but adding that requires me to rework everything to add green. Which is fine, just wasn't my original plan. Definitely worth looking into though, thanks!
Bumped up to 23 lands plus ramp. Eldrazi Mimic, Endless One, Overgrown Battlement, and Sylvan Caryatid for early game defense, with the last two also helping with ramp. Expedition Maps to grab whatever lands I need, especially Eye of Ugin. Eye for tutoring whichever big Eldrazi I need for the kill. Overwhelming Stampede for finisher.
Also dropped in a couple of Sea Gate Wreckage for draw, but not sure if it's ok to cut back on Eye and Temple since they can be fetched with maps? And wouldn't mind possibly having an Oblivion Sower or two in the mix.
Any thoughts from this as a starting point? Thanks again!
2x Artisan of Kozilek
2x Deceiver of Form
4x Eldrazi Mimic
4x Endless One
2x It That Betrays
1x Kozilek, the Great Distortion
2x Matter Reshaper
2x Thought-Knot Seer
1x Ulamog, the Ceaseless Hunger
Sorcery (2)
2x All Is Dust
Instant (8)
2x Not of This World
3x Scour from Existence
3x Titan's Presence
2x Dragon Throne of Tarkir
4x Expedition Map
2x Ring of Three Wishes
Land (22)
4x Cloudpost
4x Eldrazi Temple
2x Eye of Ugin
1x Ghost Quarter
4x Glimmerpost
1x Sanctum of Ugin
2x Sea Gate Wreckage
4x Thespian's Stage
2x Defense Grid
1x Desolation Twin
2x Ghost Quarter
2x Oblivion Sower
4x Pithing Needle
2x Quicksilver Amulet
2x Sanctum of Ugin
Thanks so much for the thorough reply! I really appreciate it! Do you think bumping Sanctum of Ugin, Ghost Quarter, and Sea Gate Wreckage each up by 1, bringing total lands to 25, would be ok? I also have Sol Ring, Thran Dynamo, and other rocks that I could add if I'm keeping it colorless. Alternately, I could add green for more ramp and add walls for early defense like you said your early Legacy deck had. Sounds like I have decisions to make...
I agree, it's a better card, but adding that requires me to rework everything to add green. Which is fine, just wasn't my original plan. Definitely worth looking into though, thanks!
Thanks! Yep, there are good ones...just have to decide if I'm going to make that shift.
2x Eldrazi Mimic
2x Endless One
2x It That Betrays
2x Matter Reshaper
4x Overgrown Battlement
4x Sylvan Caryatid
2x Thought-Knot Seer
1x Ulamog, the Ceaseless Hunger
Sorcery (5)
2x All Is Dust
3x Overwhelming Stampede
Instant (7)
2x Scour from Existence
2x Titan's Presence
3x Warping Wail
4x Expedition Map
2x Ring of Three Wishes
Land (23)
4x Cloudpost
2x Eldrazi Temple
1x Eye of Ugin
6x Forest
4x Glimmerpost
2x Sea Gate Wreckage
4x Thespian's Stage
2x Artisan of Kozilek
1x Ghost Quarter
1x Kozilek, the Great Distortion
1x Oblivion Sower
4x Pithing Needle
2x Quicksilver Amulet
2x Thran Dynamo
2x Magus of the Candelabra
Bumped up to 23 lands plus ramp. Eldrazi Mimic, Endless One, Overgrown Battlement, and Sylvan Caryatid for early game defense, with the last two also helping with ramp. Expedition Maps to grab whatever lands I need, especially Eye of Ugin. Eye for tutoring whichever big Eldrazi I need for the kill. Overwhelming Stampede for finisher.
Also dropped in a couple of Sea Gate Wreckage for draw, but not sure if it's ok to cut back on Eye and Temple since they can be fetched with maps? And wouldn't mind possibly having an Oblivion Sower or two in the mix.
Any thoughts from this as a starting point? Thanks again!