Drop it turn 2,turn 3 morph it for one blue and drop energy tap,BAM,8 mana...and ur running blue...so that and some artys you just won,and it's still turn 3.for less than literally two dollars!!!splash in black,add a psycatog or four and maybe some tome scours and some mind sculpts...and we are still under three bucks...now you add four dark rituals and a few sigs or chromatic spheres for any color needed.Top it off with a full four o traumatize and mill yourself to nothing to feed the beast,the psycatog.artful dodge is great for one mana for the unblockable win.and your running blue black and it's still turn 3...and everyone scoffs at (his card!so they NEVER try to stop you until they cant.
So I don't want to give away all the tricks but it's possible if the cards works for you to pull what you need turn one,the four card[energy tap] can be used all the same turn to fuel the artys needed to continue the draw until u can use your graveyard,until you can u can use flashback to help reuse anything,and with card[tainted strike] psycatog only has to hit for ten,the flashback card[artful dodge] will give you the win.The biggest problem I have is getting haste turn one.Im so close to getting this to work zero turn on a constant basis.it used to be my blue mill deck with zero creatures but it had to hit the right cards or it would tank.
So the combination you are abusing is 2 cards costing that generate . After investing the base we can then pay additional s into the combo for a piece up to three times.
The fastest route I see towards payoff involves turn 1 land, Dark Ritual, morph; turn 2 land, unmorph, Energy Tap, spend 8 mana. At this point we've spoken for 5 of our 8 cards if we were on the play, 5 of 9 if we were on the draw. This means that we can't perform a Metalworker combo yet and that the other three-card combos are rather unlikely to be in our hand.
The combo route it seems you are talking about would be something like turn 1 land, cantrip/discard spell; turn 2 land, manaaccelerant, morph; turn 3 land, unmorph, Energy Tap, Energy Tap, spend 16 mana. On the play, cantripping turn 1, we now have 2 cards in hand to spend 16 mana on. Casting a discard spell turn 1 leaves us at 1 card to spend our mana on. Both these numbers go up one on the draw.
It seems that building the deck that way will cause it to be extremely reliant on its draws with almost no room for error. The best payoffs are probably single spells like Ugin and Sundering Titan which can be cast for full value as the last card in hand.
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One other build I can envision would include cards like Birds of Paradise to enable turn 2 morphs and other morph synergies like Secret Plans. This deck may win by casting Concordant Crossroads and attacking with a lot of morphs casted from Energy Tap mana.
I was looking at u/b for colors originally.I had a combo ten years ago with this using my yard as to bump my tog but I can't remember how I moved the deck so fast,i know I relied on drawing turn two to start the cycle and as long as u pull the cards out in the right order you can hit for a single hit of twenty plus...but I can't remember how.i had nothing for artifacts though,i used to dump my library to yard then pull psyctog,give poison and haste,swing and dead.multiplayer needs the poison or run out of cards before can deal enough to two opponents.i used flashback to make unblockable and....thats where I get lost.ten years ago somebody wrote about how to get tons of u/b mana and it's based off using that sequence, the egotist combo pumped the numbers so I could cast half my deck.the egotist and tog are the only creatures in it. I've been racking my brain for weeks trying to rediscover it but I can't figure it out...yet.
If playing UB, should Sacrifice be on the table too?
If just playing mono U, you could use the Ancient Tomb manabase instead of rituals to help power out the Morph and as a back-up plan to help cast the high cc colorless stuff.
I would like to recommend to you @guntius to consider making a post in the mtgo pauper thread and come up with a brew for your scornful egotist / energy tap combo cause it looks like there be a home for it in pauper.
So the combination you are abusing is 2 cards costing that generate . After investing the base we can then pay additional s into the combo for a piece up to three times.
Here's a list of things I want to do in Legacy that cost :
* Cast Ugin, the Spirit Dragon
* Cast Metalworker, Lightning Greaves, and Staff of Domination; then have 3 or more artifacts in my hand
* Cast Composite Golem and Nim Deathmantle, then have an action spell
* Cast Basalt Monolith and Rings of Brighthearth, then have Sensei's Divining Top in my hand
* Cast Mycosynth Lattice and Null Rod vs. my opponent's empty board, then attack 20 times with a 1/1
* Cast Su-Chi, Nim Deathmantle, and Altar of Dementia
* Cast Sundering Titan
The fastest route I see towards payoff involves turn 1 land, Dark Ritual, morph; turn 2 land, unmorph, Energy Tap, spend 8 mana. At this point we've spoken for 5 of our 8 cards if we were on the play, 5 of 9 if we were on the draw. This means that we can't perform a Metalworker combo yet and that the other three-card combos are rather unlikely to be in our hand.
The combo route it seems you are talking about would be something like turn 1 land, cantrip/discard spell; turn 2 land, mana accelerant, morph; turn 3 land, unmorph, Energy Tap, Energy Tap, spend 16 mana. On the play, cantripping turn 1, we now have 2 cards in hand to spend 16 mana on. Casting a discard spell turn 1 leaves us at 1 card to spend our mana on. Both these numbers go up one on the draw.
It seems that building the deck that way will cause it to be extremely reliant on its draws with almost no room for error. The best payoffs are probably single spells like Ugin and Sundering Titan which can be cast for full value as the last card in hand.
---
One other build I can envision would include cards like Birds of Paradise to enable turn 2 morphs and other morph synergies like Secret Plans. This deck may win by casting Concordant Crossroads and attacking with a lot of morphs casted from Energy Tap mana.
If playing UB, should Sacrifice be on the table too?
If just playing mono U, you could use the Ancient Tomb manabase instead of rituals to help power out the Morph and as a back-up plan to help cast the high cc colorless stuff.
Full list of 8+ Morphs Here.
This could be good actually...
Hmm........
Edit: Ignore Greater Morphling of course.....
I would like to recommend to you @guntius to consider making a post in the mtgo pauper thread and come up with a brew for your scornful egotist / energy tap combo cause it looks like there be a home for it in pauper.
4 Force of Will
4 Brainstorm
4 Ponder
4 Swords to Plowshares
4 Counterspell
3 Terminus
4 Sensei's Divining Top
3 Counterbalance
3 Trophy Mage
//Elaborate Combo: 6
2 Basalt Monolith
2 Rings of Brighthearth
2 Brain Freeze
4 Flooded Strand
4 Polluted Delta
4 Tundra
2 Volcanic Island
3 Island
2 Plains
1 Celestial Colonnade
1 Academy Ruins
Last Cuts:
-4 Scornful Egotist
-4 Energy Tap
I started with the infinite colorless mana combo, then realized the deck could do it better without Energy Tap LOL.