I think your deck seems alot like a slower version of Zoo and without the white. With all honesty, you'd do fine against the fair decks but get crushed by the unfair ones.
The fundamental hurtle most decks in legacy face is dealing with both sets of decks. Basically, with decks like Belcher, Ant, Reanimator, and Oops, and all the other super fast combo decks, you need to be able to interact with them in a meaningful way. Essentially, you need counter magic of discard. If you play White and run an army of disruptive lands and Thalia, you can generate enough time to do your think as well--Death and Taxes essentially or Maverick. Even goblins started running Thalia sometimes to give itself more time. Reanimatort with a decent hand, they might drop a turn 1 or 2 Griselbrand. That's tough for your deck to response to and that's the weakest of four decks I mentioned--the others just win on the spot.
There's exceptions of course beyond what I've mentioned, but generally those type of decks are somewhat non-interactive themselves. Burn for example is really non-interactive itself. It basically is a combo deck that wants to resolve about 5 or 6 spells on average. It doesn't matter which 5 or 6 generally speaking either. It can get away with being mono red by wining on turn 3 or 4 consistently and again being hard to disrupt.
The easiest fix is to go black for discard, and basically go down the path of Jund. Discard gives you time for your creatures to secure the kill. Bloodbraid elf sometimes sees play in Jund for example already. It also opens up some great removal like Maelstrom pulse and Deathrite shaman. In alot of ways, Jund is the fairest fair deck. It just grinds you out with incremental advantage.
The other route is to add blue and go for a more Tempo deck--Rug. Numble Mongoose is pretty common in that build, though, I believe it uses gorfs and is not exactly budget. Awhile back, another poster and I looked at Hooting Mandrils and Delver as the two heavy lifters in that deck, though that shuts off Mongoose pretty well and takes some adjusting. Blue is a much more difficult color to do on a budget.
I don't mean to try to shoot down your deck, I just don't want to send you into unaware that you'd be fighting an uphill battle. If your meta is super casual you might be okay, but legacy is notorious for fast game. I really have grown to love the format because in general I've learned how important it is to interact with your opponent. That's something alot of my decks didn't do when I was younger.
I highly suggest this thread--Spooky's Budget thread. You can see alot of options for decks, but its more than that. He talks alot about leveraging what you have and it helped me understand what is essential for a deck to run and what isn't. There's dozens of budget decks listed in there to get you started in the format. Even if you can't say afford one, you can learn alot from design and find what cards are work arounds.
There are a number of ways to get Myr Superion out asap, and he makes the deck super explosive. Goblin Guide can be replaced if he's too expensive for you, but he's very strong.
Overall, I am confident this list is stronger than the one you have presented.
4x Birds of Paradise
4x Goblin Guide
3x Kird Ape
3x Nimble Mongoose
3x Burning-Tree Emissary
3x Flinthoof Boar
4x Boggart Ram-Gang
4x Bloodbraid Elf
4x Lightning Bolt
4x Rancor
2x Fires of Yavimaya
Lands
8x Forest
3x Kessig Wolf Run
7x Mountain
4x Terramorphic Expanse
2x Hull Breach
Don't have the Sideboard down yet. Couldn't think of any other good cards, mostly because I don't know what other people play around here.
WBTokensWB
The fundamental hurtle most decks in legacy face is dealing with both sets of decks. Basically, with decks like Belcher, Ant, Reanimator, and Oops, and all the other super fast combo decks, you need to be able to interact with them in a meaningful way. Essentially, you need counter magic of discard. If you play White and run an army of disruptive lands and Thalia, you can generate enough time to do your think as well--Death and Taxes essentially or Maverick. Even goblins started running Thalia sometimes to give itself more time. Reanimatort with a decent hand, they might drop a turn 1 or 2 Griselbrand. That's tough for your deck to response to and that's the weakest of four decks I mentioned--the others just win on the spot.
There's exceptions of course beyond what I've mentioned, but generally those type of decks are somewhat non-interactive themselves. Burn for example is really non-interactive itself. It basically is a combo deck that wants to resolve about 5 or 6 spells on average. It doesn't matter which 5 or 6 generally speaking either. It can get away with being mono red by wining on turn 3 or 4 consistently and again being hard to disrupt.
The easiest fix is to go black for discard, and basically go down the path of Jund. Discard gives you time for your creatures to secure the kill. Bloodbraid elf sometimes sees play in Jund for example already. It also opens up some great removal like Maelstrom pulse and Deathrite shaman. In alot of ways, Jund is the fairest fair deck. It just grinds you out with incremental advantage.
The other route is to add blue and go for a more Tempo deck--Rug. Numble Mongoose is pretty common in that build, though, I believe it uses gorfs and is not exactly budget. Awhile back, another poster and I looked at Hooting Mandrils and Delver as the two heavy lifters in that deck, though that shuts off Mongoose pretty well and takes some adjusting. Blue is a much more difficult color to do on a budget.
I don't mean to try to shoot down your deck, I just don't want to send you into unaware that you'd be fighting an uphill battle. If your meta is super casual you might be okay, but legacy is notorious for fast game. I really have grown to love the format because in general I've learned how important it is to interact with your opponent. That's something alot of my decks didn't do when I was younger.
I highly suggest this thread--Spooky's Budget thread. You can see alot of options for decks, but its more than that. He talks alot about leveraging what you have and it helped me understand what is essential for a deck to run and what isn't. There's dozens of budget decks listed in there to get you started in the format. Even if you can't say afford one, you can learn alot from design and find what cards are work arounds.
4 Bloodbraid Elf
4 Burning-Tree Emissary
4 Ghor-Clan Rampager
4 Goblin Guide
4 Myr Superion
4 Vexing Devil
4 Tinder Wall
2 Colossal Might
2 Forked Bolt
2 Blood (Flesh/Blood)
4 Chain Lightning
4 Lightning Bolt
4 Copperline Gorge
5 Forest
4 Karplusan Forest
5 Mountain
There are a number of ways to get Myr Superion out asap, and he makes the deck super explosive. Goblin Guide can be replaced if he's too expensive for you, but he's very strong.
Overall, I am confident this list is stronger than the one you have presented.
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