A local shop decided to host a somewhat casual Legacy event at the end of the month. I was going to try and brew something up, but seeing as I have next to nothing good enough left in my collection I looked at some budget articles and found a Boo Berry list. I played it a lot on free programs and liked it, but wanted the white splash. This is where I'm at with my list.
Part of the "casual" aspect of this is that we're allowed 10 proxies. Here is what I will be proxying from the above list
4 Force
3 Tundra
2 Cabal Therapy
1 Scrubland
I currently haven't put together a sideboard. The rest of the cards that I don't own I can buy for just over $10. I'd like to not spend a whole lot more, but I'd also like to do as well as possible. Any advice on low cost options to possibly improve this list?
If you are proxying the fetches then you should definitely be playing brainstorm, as it can shuffle away unneeded combo pieces. I would get rid of 2 careful study and 2 dispel for them. Pact of Negation can be used instead of Pierce, depending on your meta. Pierce helps against discard, but pact helps defend against blue decks. Use whichever you think you will need the most.
Cabal Therapy is a staple in this deck, as it acts as protection, and allows you to defend yourself mid combo. Before you reanimate your finisher you can flashback cabal therapy to pick their hand apart. Also, it allows you to target yourself mid combo to put finisher pieces into the graveyard. No breakfast or boo berry deck should be without therapy.
I'd suggest going for the creatureless combo route. I am positive that Spooky's budget thread has it listed.
By the gist is you use Mesmeric Orb with Basalt Monolith. (Not sure why that card won't link...but basically its an old card that got rerpinted in commander recently...all it is, is a 3 mana rock that lets you untap it for 3 at any time...basically you can tap or untap it at will--worth next to nothing.) The idea is to basically shut off creature removal even though its a full turn slower--though a few catch all answers like Abrupt Decay can be problematic with out a redirect spell. It gets rid of the white splash though and you could say, use ancient tomb for more speed. Being mono colored helps mana screw be less relevant and fewer non basics means more protection against wasteland. Basically 4 tombs lets you drop it on turn 1 and orb, then on turn 2 an island and monolith and combo out. I tried alot of things, even weird stuff like fabricate but cantrips usually are best.
Divert is tech against abrupt decay. Echoing Truth helps bounce for things like pithing needle or phyrexian revoker.
If you are going white, I'd think about
Enlightened Tutor (sorta awkward if your have your orb in play already)
Silence
If you want to consider black, I'd consider
Thoughtseize
Duress
For side boarding, you can turn yourself into a bad omnitell deck
4 Dreams Halls
4 Enter the Infinite
2 Brainstorms
You sub out all your normal combo pieces and transform your deck.
You focus on dropping dream halls (which is conveniently out of the range of abrupt decay). Then you enter the infinite, put down lab man, and if they try to kill him, you brainstorm and win the game for having zero cards in your deck—basically even a removal like Abrupt decay fails here because you win in response.
Why go through all this trouble? Basically, since your combo heavily uses the graveyard, your opponent will sub in all his grave hate. Now, you don't use it at all, and all those hate cards are just dead draws—as are draws that only target artifactsx35. Its especially excellent if he mulls to get those hate cards that are now worthless against you.
I'd run an extra Narcomoeba since you won't have a creature in play to help with dread return. I like to through in a Grand Abolisher because if your opponent is unaware you have it, you can stack the triggers I believe so he comes into play first, which shuts off your opponents ability to respond at all. They can always respond before that point if they know, but often you can outmaneuver an opponent that doesn't know how your deck list works. Without fetches, replace your brainstorms back to preordain or something.
Ancient tombs run about 8 bucks and Force of Will is really pricy. Those are you 8 proxies. Everything else is fairly cheap. Mesmeric orbs recently spiked to 5 dollars...I think that's the most pricy card you'd actually need to buy. In theory you could just run basic lands, though you'd be a third turn at full speed combo deck then and then proxy the orbs. There's something to be said with having the power to mold your hand on turn 1, and then casting your relevant plays on turn 2 and 3 for the win but against some decks, speed is king.
I'd suggest going for the creatureless combo route. I am positive that Spooky's budget thread has it listed.
By the gist is you use Mesmeric Orb with Basalt Monolith. (Not sure why that card won't link...but basically its an old card that got rerpinted in commander recently...all it is, is a 3 mana rock that lets you untap it for 3 at any time...basically you can tap or untap it at will--worth next to nothing.) The idea is to basically shut off creature removal even though its a full turn slower--though a few catch all answers like Abrupt Decay can be problematic with out a redirect spell. It gets rid of the white splash though and you could say, use ancient tomb for more speed. Being mono colored helps mana screw be less relevant and fewer non basics means more protection against wasteland. Basically 4 tombs lets you drop it on turn 1 and orb, then on turn 2 an island and monolith and combo out. I tried alot of things, even weird stuff like fabricate but cantrips usually are best.
I'd run an extra Narcomoeba since you won't have a creature in play to help with dread return. I like to through in a Grand Abolisher because if your opponent is unaware you have it, you can stack the triggers I believe so he comes into play first, which shuts off your opponents ability to respond at all. They can always respond before that point if they know, but often you can outmaneuver an opponent that doesn't know how your deck list works. Without fetches, replace your brainstorms back to preordain or something.
Ancient tombs run about 8 bucks and Force of Will is really pricy. Those are you 8 proxies. Everything else is fairly cheap. Mesmeric orbs recently spiked to 5 dollars...I think that's the most pricy card you'd actually need to buy. In theory you could just run basic lands, though you'd be a third turn at full speed combo deck then and then proxy the orbs. There's something to be said with having the power to mold your hand on turn 1, and then casting your relevant plays on turn 2 and 3 for the win but against some decks, speed is king.
I like that idea, and I've tried the Orb list from Spooky's post, but I know the most common removal spell played by good players will be Decay (a couple elf lists, and other BGx lists). So knowing that will be the removal of choice I like the occasionally faster creature route. Also, the creature route has the (highly unlikely, but possible) attack other combo decks to death route. I used countermagic and Therapy to slow down storm while beating down with multiple 1/1s earlier.
If you are proxying the fetches then you should definitely be playing brainstorm, as it can shuffle away unneeded combo pieces. I would get rid of 2 careful study and 2 dispel for them. Pact of Negation can be used instead of Pierce, depending on your meta. Pierce helps against discard, but pact helps defend against blue decks. Use whichever you think you will need the most.
Cabal Therapy is a staple in this deck, as it acts as protection, and allows you to defend yourself mid combo. Before you reanimate your finisher you can flashback cabal therapy to pick their hand apart. Also, it allows you to target yourself mid combo to put finisher pieces into the graveyard. No breakfast or boo berry deck should be without therapy.
I shifted around my proxies to work in Therapy. I think I can borrow some Arid Mesas to use in place of the Strands since I mainly have them there to fetch up white sources. With doing that I can change my proxies to this.
4 Force of Will
2 Cabal Therapy
3 Tundra
1 Scrubland
That way I have plenty of plains for my Mesas to grab, and a single black source to actually cast the Therapy from hand.
OP updated with new list.
I like that idea, and I've tried the Orb list from Spooky's post, but I know the most common removal spell played by good players will be Decay (a couple elf lists, and other BGx lists). So knowing that will be the removal of choice I like the occasionally faster creature route. Also, the creature route has the (highly unlikely, but possible) attack other combo decks to death route. I used countermagic and Therapy to slow down storm while beating down with multiple 1/1s earlier.
I updated my first post because I missed your reply. I'll plug Divert again if Abrupt Decay is your biggest removal spell. For any version you go it helps protect your creatures and in turn helps hurt their game plan. I'd still suggest some type of bounce or a resolved rest in peace and you are pretty dead in the water. One of the reasons I really liked the transformation board is because it keeps your opponent guessing on what your plan really is. It comes at a high price in terms of sideboard space, but having your opponent draw dead cards is a huge advantage, even if they guess right, you've given them a horrible difficult choice to make.
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4 Cephalid Illusionist
3 Narcomoeba
1 Angel of Glory's Rise
1 Azami, Lady of Scrolls
1 Laboratory Maniac
1 Phantasmagorian
4 Ponder
4 Careful Study
3 Gitaxian Probe
4 Force of Will
2 Spell Pierce
2 Dispel
1 Dread Return
2 Cabal Therapy
1 Scrubland
4 Arid Mesa
10 Island
1 Plains
Part of the "casual" aspect of this is that we're allowed 10 proxies. Here is what I will be proxying from the above list
4 Force
3 Tundra
2 Cabal Therapy
1 Scrubland
I currently haven't put together a sideboard. The rest of the cards that I don't own I can buy for just over $10. I'd like to not spend a whole lot more, but I'd also like to do as well as possible. Any advice on low cost options to possibly improve this list?
Cabal Therapy is a staple in this deck, as it acts as protection, and allows you to defend yourself mid combo. Before you reanimate your finisher you can flashback cabal therapy to pick their hand apart. Also, it allows you to target yourself mid combo to put finisher pieces into the graveyard. No breakfast or boo berry deck should be without therapy.
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By the gist is you use Mesmeric Orb with Basalt Monolith. (Not sure why that card won't link...but basically its an old card that got rerpinted in commander recently...all it is, is a 3 mana rock that lets you untap it for 3 at any time...basically you can tap or untap it at will--worth next to nothing.) The idea is to basically shut off creature removal even though its a full turn slower--though a few catch all answers like Abrupt Decay can be problematic with out a redirect spell. It gets rid of the white splash though and you could say, use ancient tomb for more speed. Being mono colored helps mana screw be less relevant and fewer non basics means more protection against wasteland. Basically 4 tombs lets you drop it on turn 1 and orb, then on turn 2 an island and monolith and combo out. I tried alot of things, even weird stuff like fabricate but cantrips usually are best.
Edit:
It give more details
4 Basalt Monolith
4 Nacromeba
1 Dread Return
1 Angel of Glory's Rise
1 Laboratory Manic
1 Phantasmagorian
1 Grand Abolisher
4 Preordain
This gives you 26 cards
The remaining cards should be protection or acceleration
1 Divert
1 Dispel
1 Lotus Petal
1 Pact of Negation
1 Careful Study
1 Echoing Truth
Divert is tech against abrupt decay. Echoing Truth helps bounce for things like pithing needle or phyrexian revoker.
If you are going white, I'd think about
Enlightened Tutor (sorta awkward if your have your orb in play already)
Silence
If you want to consider black, I'd consider
Thoughtseize
Duress
For side boarding, you can turn yourself into a bad omnitell deck
4 Dreams Halls
4 Enter the Infinite
2 Brainstorms
You sub out all your normal combo pieces and transform your deck.
You focus on dropping dream halls (which is conveniently out of the range of abrupt decay). Then you enter the infinite, put down lab man, and if they try to kill him, you brainstorm and win the game for having zero cards in your deck—basically even a removal like Abrupt decay fails here because you win in response.
Why go through all this trouble? Basically, since your combo heavily uses the graveyard, your opponent will sub in all his grave hate. Now, you don't use it at all, and all those hate cards are just dead draws—as are draws that only target artifactsx35. Its especially excellent if he mulls to get those hate cards that are now worthless against you.
I'd run an extra Narcomoeba since you won't have a creature in play to help with dread return. I like to through in a Grand Abolisher because if your opponent is unaware you have it, you can stack the triggers I believe so he comes into play first, which shuts off your opponents ability to respond at all. They can always respond before that point if they know, but often you can outmaneuver an opponent that doesn't know how your deck list works. Without fetches, replace your brainstorms back to preordain or something.
Ancient tombs run about 8 bucks and Force of Will is really pricy. Those are you 8 proxies. Everything else is fairly cheap. Mesmeric orbs recently spiked to 5 dollars...I think that's the most pricy card you'd actually need to buy. In theory you could just run basic lands, though you'd be a third turn at full speed combo deck then and then proxy the orbs. There's something to be said with having the power to mold your hand on turn 1, and then casting your relevant plays on turn 2 and 3 for the win but against some decks, speed is king.
I like that idea, and I've tried the Orb list from Spooky's post, but I know the most common removal spell played by good players will be Decay (a couple elf lists, and other BGx lists). So knowing that will be the removal of choice I like the occasionally faster creature route. Also, the creature route has the (highly unlikely, but possible) attack other combo decks to death route. I used countermagic and Therapy to slow down storm while beating down with multiple 1/1s earlier.
I shifted around my proxies to work in Therapy. I think I can borrow some Arid Mesas to use in place of the Strands since I mainly have them there to fetch up white sources. With doing that I can change my proxies to this.
4 Force of Will
2 Cabal Therapy
3 Tundra
1 Scrubland
That way I have plenty of plains for my Mesas to grab, and a single black source to actually cast the Therapy from hand.
I updated my first post because I missed your reply. I'll plug Divert again if Abrupt Decay is your biggest removal spell. For any version you go it helps protect your creatures and in turn helps hurt their game plan. I'd still suggest some type of bounce or a resolved rest in peace and you are pretty dead in the water. One of the reasons I really liked the transformation board is because it keeps your opponent guessing on what your plan really is. It comes at a high price in terms of sideboard space, but having your opponent draw dead cards is a huge advantage, even if they guess right, you've given them a horrible difficult choice to make.