A while ago, I posted a thread detailing a deck with Phyrexian Dreadnought and Stifle. I decided to make a budget forum for it because I am unable to get Force of Wills or duals(which should be banned anyway)
Phyrexian Dreadnought + Stifle gives you a 12/12 with trample on turn 2. This deck will try to tutor out these cards.
THE DECK:
combo:
4 Phyrexian Dreadnought
4 Stifle
4 Trickbind
tutor/cantrip:
4 Diabolic Tutor
4 Preordain
4 Ponder
4 Sleight of Hand
control elements:
4 Counterspell
4 Chalice of the Void
lands:
4 Swamp
12 Island
4 Polluted Delta
4 Watery Grave
If you hate FoW, consider Daze. I don't understand Sleight of Hand in Legacy, when you have fetches and Brainstorm. I don't understand Chalice of the Void when you have no Ancient Tomb-type lands and because your entire deck costs 1 (so.. it only comes in turn 4 at the earliest? to fight 2cc spells?). I don't understand Diabolic Tutor, because it's _4_ to cast. When you try to tutor for Dreadnought, use Trinket Mage instead (you have 8 Stifles, you _will_ find one with your million cantrips), and as a general rule, on turn 4 if you're still looking for your combo pieces with no board presence and only 4 counters (which require mana, too), you're probably dead...
So, random list of suggestions:
Sleight of Hand -> Brainstorm
Diabolic Tutor -> Trinket Mage
Chalice of the Void -> Daze
I also don't like the fact there's really 4x a single wincon, which is low to start, and if you get a Nought Extirpated, well.. game over. I'd consider reducing the number of cantrips (like removing Preordain) to accommodate one more wincon (Delver of Secrets? Heck, Phantasmal Bear might even work). Also, if you don't play Diabolic Tutor, you can just cut down black which makes the deck cheaper and the manabase more stable. I also remember something about Standstill being almost necessary to combat card disadvantage (though nowadays that might be Treasure Cruise), but I'm sure you can read and test things out.
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Phyrexian Dreadnought + Stifle gives you a 12/12 with trample on turn 2. This deck will try to tutor out these cards.
THE DECK:
combo:
4 Phyrexian Dreadnought
4 Stifle
4 Trickbind
tutor/cantrip:
4 Diabolic Tutor
4 Preordain
4 Ponder
4 Sleight of Hand
control elements:
4 Counterspell
4 Chalice of the Void
lands:
4 Swamp
12 Island
4 Polluted Delta
4 Watery Grave
Infinite Protections/ Mana Ramp
Phyrexian Dreadnought Aggro/Combo
You are aware that StifleNought is a deck that has existed for a long, long time, and that you can find a lot of information on it online?
http://www.mtgsalvation.com/forums/the-game/legacy-type-1-5/budget-legacy/185461-stiflenought
If you hate FoW, consider Daze. I don't understand Sleight of Hand in Legacy, when you have fetches and Brainstorm. I don't understand Chalice of the Void when you have no Ancient Tomb-type lands and because your entire deck costs 1 (so.. it only comes in turn 4 at the earliest? to fight 2cc spells?). I don't understand Diabolic Tutor, because it's _4_ to cast. When you try to tutor for Dreadnought, use Trinket Mage instead (you have 8 Stifles, you _will_ find one with your million cantrips), and as a general rule, on turn 4 if you're still looking for your combo pieces with no board presence and only 4 counters (which require mana, too), you're probably dead...
So, random list of suggestions:
Sleight of Hand -> Brainstorm
Diabolic Tutor -> Trinket Mage
Chalice of the Void -> Daze
I also don't like the fact there's really 4x a single wincon, which is low to start, and if you get a Nought Extirpated, well.. game over. I'd consider reducing the number of cantrips (like removing Preordain) to accommodate one more wincon (Delver of Secrets? Heck, Phantasmal Bear might even work). Also, if you don't play Diabolic Tutor, you can just cut down black which makes the deck cheaper and the manabase more stable. I also remember something about Standstill being almost necessary to combat card disadvantage (though nowadays that might be Treasure Cruise), but I'm sure you can read and test things out.