I've been out of the game for a while now, and there are sooooooo many awesome new cards that can be used in a discard/control deck. The problem is, I don't know what to put in or take out of my current deck. So, any help/suggestion/comments would be greatly appreciated!
Currently, it attempts to make the opponent discard in the early game and try to slow them as much as possible with boomerang and recoil. Then, attack with Guiltfeeder and do lots of damage.
However, I feel like it doesn't do a good job making opponents discard in the early game. The combination of Hymn to tourach, duress, and ravenous rats seem inefficient. In turn 3 or 4 I would be stuck trying to decide whether to cast recoil or hypnotic specter.
Do you guys think a good discard control is even viable right now?
I think you need to change your plan just a little bit. The deck would probably be best if you combined the discard with counter magic and some heavy threats. Maximize your hymns, they are arguably the best discard spell ever printed. Find some more 1-mana discard spells if you can. Inquisition of Kozilek or Cabal Therapy would be best. Take out the Boomerangs and Recoils, as well as the rats. Replace them with counter magic like Spell Pierce and Counterspell, as well as some black removal. I like Smother, but most 2-cost removal spells are fine. This gives you multiple angles of attack. If you can't discard it, counter it. If you can't counter it, kill it.
Impulse would probably better suite you as a Ponder. You play it earlier, or you play it alongside something else later. The lower mana cost really is that much more important. As far as dark ritual goes, you are a control deck. You don't necessarily want the speed that it provides, because you lose out on card advantage, which is much more important to you.
You finishers should probably be something else. I could see playing 4 Delver of Secrets. If an opponent sees Guiltfeeder they will just sideboard in their graveyard hate and it will end up being a 5 cost 0/4 wall. It's tough to say what exactly should be here. Overall, your finishers need to be something you can drop in the later game, after you are already ahead, to seal the deal. They should be hard to deal with. Delver could provide some good early pressure in the games where you want to try to win a little faster, but everything else should be big and effective.
That's a pretty nice deck list off the top of the head Spooky. I think some Thought Scour would be nice in there for Tombstalker and Ghastly Demise, not sure about what to cut though. I would try it out, but I'm already experimenting with 2 of your other brews : )
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Currently, it attempts to make the opponent discard in the early game and try to slow them as much as possible with boomerang and recoil. Then, attack with Guiltfeeder and do lots of damage.
However, I feel like it doesn't do a good job making opponents discard in the early game. The combination of Hymn to tourach, duress, and ravenous rats seem inefficient. In turn 3 or 4 I would be stuck trying to decide whether to cast recoil or hypnotic specter.
Do you guys think a good discard control is even viable right now?
4 Recoil
3 Doomsday Specter
4 Guiltfeeder
4 Hypnotic Specter
4 Ravenous Rats
4 Duress
6 Swamp
4 Island
4 Tainted Isle
4 Polluted Delta
4 Underground River
4 Dark Ritual
Impulse would probably better suite you as a Ponder. You play it earlier, or you play it alongside something else later. The lower mana cost really is that much more important. As far as dark ritual goes, you are a control deck. You don't necessarily want the speed that it provides, because you lose out on card advantage, which is much more important to you.
You finishers should probably be something else. I could see playing 4 Delver of Secrets. If an opponent sees Guiltfeeder they will just sideboard in their graveyard hate and it will end up being a 5 cost 0/4 wall. It's tough to say what exactly should be here. Overall, your finishers need to be something you can drop in the later game, after you are already ahead, to seal the deal. They should be hard to deal with. Delver could provide some good early pressure in the games where you want to try to win a little faster, but everything else should be big and effective.
Maybe a list like this?
4 Delver of Secrets
3 Tombstalker
1 Aetherling
Spells-
4 Counterspell
3 Inquisition of Kozilek
4 Hymn to Tourach
4 Duress
4 Ponder
4 Spell Peirce
4 Smother
2 Ghastly Demise
1 Diabolic Edict
1 Creeping Tar Pit
5 Swamp
4 Island
4 Tainted Isle
4 Polluted Delta
4 Underground River
You could also play a u/b discard control deck that focuses on artifact and tezzeret. I wrote about such a deck here.
http://www.mtgsalvation.com/articles/28284-squandered-resources-super-budget-super-series-7
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