Hey everyone I wasn't sure if it was possible but I am very interested in creating a budget version of the famous stasis deck. Though I know missing a lot of the key cards eg force of will and Jace, the Mind Sculptor won't make it as effective, but I wanted to try and build one that can still be effective and be as mean and as possible and still do well in a tournament maybe even win a couple if possible. I looked online and found a bunch of budget versions of the deck some mono u and some u/w but wasn't sure on which path to take since I'm not really familiar with the stasis deck but just how it's laid out really appeals to me. What I got right now is just on paper and I would like to get it to the full potential without utilizing those really expensive cards even though I know they play a key part. Since this type of deck is a new thing for me do I got the basic aspect of the strategy down for this deck or do I need to do mass changes?
I'm not quite sure if switching anything up any cards with these would hinder or improve my strategy or if they would speed up or make the deck slower or not have any synergy at all, they seem like that they could work but I'm not totally 100% on them or if the current layout would be strong enough.
I think a stasis lock is generally too slow to be effective. The big problem it runs into is if you are going to assemble a two card combo, you might as well choose two that win you the game rather than giving your opponent a chance to figure out a solution (abrupt decay would be a normal one). Even making an extreme budget deck, Boo berry's Mesmeric Orb/Basalt Monolith in the right shell can instantly win the game as early as turn 2 (assuming a power land like ancient tomb). A deck like that can also use cheap tutors to find its key cards like fabricate. Your deck lacks the power to do so....stasis can be found with muddle but that's about it. All that being said, if you really like stasis, I can offer a few suggests.
I'd probably try to abuse planeswalkers, particularly actually Garruk Wildspeaker. He untaps lands so you don't have to skip your turn; this also provides you with ramp to get the threats online faster. He even doubles as a win con....with enough time you can produce alot of beasts and just overwhelm your opponent. This gives you alot more flexibility in your deck. (You could cut the skip turn creatures, the black vise effects, and stuff like howling mine too). This lets you run more search and counter magic.
The other usual suspect in stasis style decks is Forsaken City. It would let you untap a blue to keep stasis going at the cost of a card. Not a big loss if you say have Jace Berelen working with you.
You might look at stuff like Propaganda to end creature threats of creatures with vigilance, though I admit this is a limited type of threat. (Batterskull comes to mind though.)
I would really like to create a stasis deck since it's a concept that really appeals to me,I took the advice and went U/G stasis figuring it would switch the speed of it and make it a little faster as well which allowed me to came up with this line up giving alot more card draw to get my stuff out quicker and also access to Garruk Wildspeaker and Seedborn Muse. I think it looks better, and will connect better than before with the addition of green but there are most likely ways to still improve this this type of deck I believe Are there certain areas I can improve upon my new U/G layout, swaps or add ins that should be made?
Seedborn muse is a great card, especially in EDH, but the problem is it says "during each other player's untap phase." Since Stasis makes you skip all untaps steps, then seedborn muse does nothing. That's what makes Garruk such a power house. He lets you untap constantly as well as producing threats when you don't need the mana.
Root maze is a nice catch. It will lock up games fast.
that didn't occur to me about stasis and muse conflicting with each other but maybe she could be a good set up card around root maze for me?, what would you recommend I swap out and had to replace muse? maybe up Root Maze to 3, and Fog bank to 4? or should I put something else in there? maybe a couple Chronatog, Piracy, or Vedalken Mastermind for blue. As for green Elephant Grass for extra stall might help, Beast within for some spot removal if need be,even a copy of Sylvan Library might help with my drawing even more especially comboing with brainstorm. Pendelhaven for land to pump up my falcons possibly think would be a good 1 of or maybe 2. For artifacts I was thinking maybe cards like Winter Orb, or Iron Maiden might help. I don't know which ones of these I should swap out or include and mod some more any more suggestions would be greatly appreciated.
Figured it would be better to swap out 1 of the muse to increase fog bank to 4 but chose to keep one in the deck just in case I don't have Garruk or stasis in play and it helps counter root maze if I need it to. I dropped Ebony Owl Netsuke for an Iron Maiden since it seems more practical and deals damage a lot easier. I also added two copies of Winter Orb since it fits the theme of what I'm trying to do for locking down or slowing my opponent as much as possible then gradually hacking away at their life with my falcons and Iron maiden along with gradually milling them in the process.
I also swapped out one of my forest to add in a copy of Pendelhaven just give my creatures a little more power.
2x Howling Mine
2x Spellbook
4x Chronatog
2x Eater Of Days
3x Frozen Æther
4x Daze
4x Rescue
2x Thwart
4x Deprive
4x Muddle the Mixture
4x Counterspell
4x brainstorm
20x Island
Piracy
Seat of the Synod with Tezzeret the Seeker
Reliquary Tower instead of Spellbook or one of each possibly
Vedalken Mastermind to return stasis when I need to
Chain of Vapor
Propaganda
Winter Orb
Capsize
Isochron Scepter
I'm not quite sure if switching anything up any cards with these would hinder or improve my strategy or if they would speed up or make the deck slower or not have any synergy at all, they seem like that they could work but I'm not totally 100% on them or if the current layout would be strong enough.
I'd probably try to abuse planeswalkers, particularly actually Garruk Wildspeaker. He untaps lands so you don't have to skip your turn; this also provides you with ramp to get the threats online faster. He even doubles as a win con....with enough time you can produce alot of beasts and just overwhelm your opponent. This gives you alot more flexibility in your deck. (You could cut the skip turn creatures, the black vise effects, and stuff like howling mine too). This lets you run more search and counter magic.
The other usual suspect in stasis style decks is Forsaken City. It would let you untap a blue to keep stasis going at the cost of a card. Not a big loss if you say have Jace Berelen working with you.
You might look at stuff like Propaganda to end creature threats of creatures with vigilance, though I admit this is a limited type of threat. (Batterskull comes to mind though.)
2x Howling Mine
2x Spellbook
4x Bay Falcon
4x Zephyr Falcon
2x Seedborn Muse
3x Fog Bank
2 Garruk Wildspeaker
4x Stasis
2x Root Maze
3x Frozen Æther
4x brainstorm
4x Counterspell
2x Muddle the Mixture
4x Breeding Pool
9x island
4x forest
Root maze is a nice catch. It will lock up games fast.
I also swapped out one of my forest to add in a copy of Pendelhaven just give my creatures a little more power.
2x Howling Mine
2x Spellbook
2x Winter Orb
4x Bay Falcon
4x Zephyr Falcon
1x Seedborn Muse
4x Fog Bank
2 Garruk Wildspeaker
4x Stasis
2x Root Maze
3x Frozen Æther
4x brainstorm
4x Counterspell
2x Muddle the Mixture
4x Breeding Pool
9x island
3x forest
1x Pendelhaven