I do apologize if this primer is a little awkward, as it is the first one I have written.
I wanted to write this up for everyone to see. This is a deck that my friends and I have started playing in our area with much success and it is growing in popularity within the community around Eastern Washington/Northern Idaho.
Oops! All Spells! Is a deck that follows the idea that turns 1 and 2 are all that are needed to play the game. It can consistently win no later than turn 3 (98% turn 3, 95% turn 2 and 92% turn 1 wins).
The 1 turn win decks are the epitome of vintage, where the mindset is early game = dice roll, mid-game= draw your hand and end game is the first turn.
The way this deck works is you produce enough mana to either cast Balustrade Spy or Undercity Informer and use the ability of the Informer to flip your deck into the graveyard, when this happens the ability of your Narcomoeba activates to bring them to the battlefield where you then sacrifice them to flashback Dread Return and target Angel of Glory's Rise which will return your two primary targets 1. Laboratory Maniac and 2. Azami, Lady of Scrolls which combine to win the game when you go to draw the card you don't have.
Normally in this section we would talk about the different options that are available to us, but with this deck there really isn't an option to branch off to different cards than what will be listed later on in this primer.
wild cantor is usually for just for color filtering. the start up black mana is really important.
also chancellor of the tangle fits nicely into this deck as a form of a starting mana source in hand. i ran a living wish build which also ran 3 lion's eye diamond main deck. so it would have synergy with living wish to grab a balustrade spy with the mana from LED or a land for needed mana from the sideboard.
http://www.mtgdeckbuilder.net/Decks/ViewDeck/686770 deck list is here. although you'd need to switch out sutured ghoul and dragon breath and another card to fit azami, the labman and angel of glory's rise into the deck. instead of channcellor of the annex. i might decide to run pact of negation as protection turn 1.
I feel most versions of the deck are quite budget worthy lol. maybe not the LEDs as much.
as for the history of the deck, It appeared after the release of gatecrash because with basically 8 copies of the same effect in the deck is pretty darn good. and saw some relatively good play at a tournament. i think i remember seeing it beat High tide haha.
I'm confused by the way you are using % in the introduction.
"(98% turn 3, 95% turn 2 and 92% turn 1 wins)."
Is this the chance you have to go off on that turn, or the % of the time that you go off on that turn? Either way is confusing to me.
Normally a primer would talk about sideboard, as well as other potential versions of the deck.
This is a primer that I wrote up a while back. You can use its design as a guideline if you want.
"Oops! All Spells! Is a deck that follows the idea that turns 1 and 2 are all that are needed to play the game. 55% turn 2 and 40% turn 1 wins."
"The 1 turn win decks are the epitome of legacy, where the mindset is early game = dice roll, mid-game= draw your hand and end game is the first turn.", though there really is no need to include this at all.
"Wild Cantor This guy can be tutored up to get that mana filtering you need to begin the combo."
"Combo Pieces: Azami, Lady of Scrolls, Angel of Glory's Rise and Laboratory Maniac.", this is a bit narrow leading one to believe that's all one needs to complete the combo, the actual combo pieces could be said to be the one of spy or informer or the whole of spy/informer, (3) narcomobea, dread return, angel, azami, laboratory. This is important to note specifically because if any one of these is in hand they will have to be removed prior to going off or later with cabal therapy.
Sweet, it's about time this deck got a primer here!
I will say, the version developed in the MTG thread on Something Awful I feel has a vastly superior name (Breakfast Burrito -- because it wraps up the Cephalid Breakfast combo into one single creature, who comes in two flavors!).
That aside, I also feel like there are some choices I would make differently.
First of all, Street Wraith. This is a sneakily bad card. Why? Because it makes mulliganing a crapshoot. I have no idea if this Street Wraith in my hand is going to cycle into what I need. It might, it might cycle into a combo piece, or into something we don't need. This is a real problem for Burrito because we need to go off right now. We need to know if we can go off turn 1 with certainty! The same can be said for Gitaxian Probe.
Now, I do understand, for anyone looking to run numbers here, mathmatically, a deck with Gitaxian Probe and Street Wraith will go off turn 1 more often, but practically it will lose more matches because you will end up keeping hands that you shouldn't in games that end up being winnable otherwise.
The list we are currently running with over there (not my list and I can't take credit for the refinement):
Wait a minute you're saying, why is there a Street Wraith here? It's actually the wincon now. After milling yourself with a Burrito, Dread Return your Underworld Cerberus, returning all creature cards in your graveyard to your hand. This will include Wild Cantor, a bunch of Spirit Guides, Street Wraith, and Laboratory Maniac. Then you can cast Lab Man using the Spirit Guides and Wild Cantor, and cycle Street Wraith to win. This makes the combo much more resilient to drawing wincons. Yes it's still weak to removal, but because of the bridges, you will be able to Cabal Therapy them to get a peak at their hand and Cabal Therapy them again to strip away removal, before reanimating the Cerberus (you can obviously also then strip away any countermagic waiting for your casting of Lab Maniac). This also frees up a spot in the sideboard (because LabMan is in there either way). Speaking of the sideboard, Worldspine Wurm is there against Show and Tell, no, you don't want to S&T it in, instead, drop a Burrito and mill yourself, except for the Wurm (because it gets shuffled back in), so you don't die on your next draw step, then win next turn.
This kill might go back to the sideboard if Spirit of Labyrinth becomes commonplace in legacy.
In that case, and against decks that don't run leyline of sanctity, you want The Mimeoplasm with Lord of Extinction and Triskellion as you wincon (dread return Mimeoplasm, becomming a copy of Triskellion with P/T equal to Lord of Extinction, then remove counters to kill your opponent).
Replacing the Grim Monolith's with Tinder Walls has a sizable impact on price and a relatively small impact on performance.
Regardless of which decklist you use, I think Pact of Negation is required. All they have to do is play one Grafdigger's Cage and you're stuck. I know that card has shut me down more than once.
Just saw this thread and am eager to work on getting this put together. I already have most of the cards due to running Manaless Dredge. Can anyone give me some insight into which matchups are harder/easier for All-Spells vs. Manaless Dredge? Ie., why run this over Ichorids and Grave Trolls? Aren't we a lot more vulnerable to Force of Will?
Sweet, it's about time this deck got a primer here!
I will say, the version developed in the MTG thread on Something Awful I feel has a vastly superior name (Breakfast Burrito -- because it wraps up the Cephalid Breakfast combo into one single creature, who comes in two flavors!).
Cute, not sure how clear the meaning is. Sounds like it's just more intended to be one of those decks that have a deliberately hard to figure out name like Tin Fins.
That aside, I also feel like there are some choices I would make differently.
First of all, Street Wraith. This is a sneakily bad card. Why? Because it makes mulliganing a crapshoot. I have no idea if this Street Wraith in my hand is going to cycle into what I need. It might, it might cycle into a combo piece, or into something we don't need. This is a real problem for Burrito because we need to go off right now. We need to know if we can go off turn 1 with certainty! The same can be said for Gitaxian Probe.
Strongly agree with this. Theoretically you want deck-thinners like these in fast combo decks but really, not when you're an all-in deck, and this is definitely an all-in deck. You need to be able to mulligan wisely and wraith/probe do not help that.
On the subject of mulligans, how do people feel about Serum Powder in here? If taking a good turn one hand is so crucial, and if our deck runs so few actual "business" cards that aren't duplicates (essentially, Azami, Angel, Maniac, and Dread Return), then doesn't Powder help us find more keepers? I guess we have to weigh the number of times we get stuck with a card we can't exile in our hand, plus the reduction in quality of our hands on average for having a dead card like Powder in them, vs. what we gain from being able to take one more card off a "free" mulligan. Worth it?
The list we are currently running with over there (not my list and I can't take credit for the refinement):
Wait a minute you're saying, why is there a Street Wraith here? It's actually the wincon now. After milling yourself with a Burrito, Dread Return your Underworld Cerberus, returning all creature cards in your graveyard to your hand. This will include Wild Cantor, a bunch of Spirit Guides, Street Wraith, and Laboratory Maniac. Then you can cast Lab Man using the Spirit Guides and Wild Cantor, and cycle Street Wraith to win. This makes the combo much more resilient to drawing wincons.
I really like this, it's clever. Two Bridges + Therapy helps guarantee Dread victims even if you're holding a Narco in hand. I like how the Cerberus has the added bonus of wrecking any self-dredging a Manaless Dredge deck has done up to that point. Nice.
My only problem with this is that the Wraith is a singleton. If they have Path for your Maniac you are just absolutely toast on the spot. Two Wraiths would allow you to beat up to one removal.
Yes it's still weak to removal, but because of the bridges, you will be able to Cabal Therapy them to get a peak at their hand and Cabal Therapy them again to strip away removal, before reanimating the Cerberus (you can obviously also then strip away any countermagic waiting for your casting of Lab Maniac). This also frees up a spot in the sideboard (because LabMan is in there either way).
Actually, in the Angel of Glory's Rise build I often throw in a one-of Grand Abolisher. Comes back via the Angel and locks the opponent out of any interaction, blanking any removal for the Maniac. If they can't counter the Return or stifle the Angel trigger, victory is guaranteed. I am also a big fan of Chancellor of the Annex maindeck to further try to lock the opponent out, making Force of Will uncastable if we're on the play and we hit the Chancellor.
Speaking of the sideboard, Worldspine Wurm is there against Show and Tell, no, you don't want to S&T it in, instead, drop a Burrito and mill yourself, except for the Wurm (because it gets shuffled back in), so you don't die on your next draw step, then win next turn.
I agree with this in theory but wouldn't Progenitus just be better? His shuffle-in is not a trigger but a replacement, so it can't be responded to. As for Show & Tell, what is your plan for dealing with an Iona, Shield of Emeria naming black? Can't Dread Return through her. Can't Therapy ourselves to rediscard Progenitus / Wurm, so it doesn't matter that Narcos can block her for a few turns, we'll just deck. If we're actually holding Wurm or Progenitus in our hand, I guess we could play them and race. I'm really stumped by the Iona problem, hopefully most people will just drop an Emrakul or Progenitus and we can just win before them.
In that case, and against decks that don't run leyline of sanctity, you want The Mimeoplasm with Lord of Extinction and Triskellion as you wincon (dread return Mimeoplasm, becomming a copy of Triskellion with P/T equal to Lord of Extinction, then remove counters to kill your opponent).
I like that concept but I'd rather win off a trigger than an activated ability, so I'd replace the Trike with a Flayer of the Hatebound. Why wait when you can generate a "kill you" trigger right then and there? Also, with the Cerberus route, total graveyard sizes will be smaller, and Flayer gives you four more damage than Triskelion. I'm not sure if that is relevant or not though because I think there's no combination of plays that could leave you with less than 16 in your yard for Lord to count.
Replacing the Grim Monolith's with Tinder Walls has a sizable impact on price and a relatively small impact on performance.
Regardless of which decklist you use, I think Pact of Negation is required. All they have to do is play one Grafdigger's Cage and you're stuck. I know that card has shut me down more than once.
^ this is basically my greatest fear in the deck. (This and Crypt.) It's one reason why I always, always want to see a Chancellor of the Annex in my hand so I'm less worried about Cage coming down and ruining everything. I don't see how Pact really helps though. If they take the play and drop a Cage we can't Pact because, well, we would have to burn our go-off mana to pay for the Pact. In fact, when could we ever safely cast PoN, except during our go-off turn? I really think Chancellor is a good bet. Chain of Vapor could also play a role if we can afford to pay one mana, I don't know if that's possible. It could also deal with the above mentioned Iona problem. (If they name blue, we just go off and kill them. If they name black we Chain to bounce her and then go off.)
I play a version of the deck with 4 main deck chancellor of the annex and 4 pact of negation because if the opponent doesn't have Thalia or force of will/daze/spell pierce it is basically a free win
I wanted to write this up for everyone to see. This is a deck that my friends and I have started playing in our area with much success and it is growing in popularity within the community around Eastern Washington/Northern Idaho.
Oops! All Spells! Is a deck that follows the idea that turns 1 and 2 are all that are needed to play the game. It can consistently win no later than turn 3 (98% turn 3, 95% turn 2 and 92% turn 1 wins).
The 1 turn win decks are the epitome of vintage, where the mindset is early game = dice roll, mid-game= draw your hand and end game is the first turn.
The way this deck works is you produce enough mana to either cast Balustrade Spy or Undercity Informer and use the ability of the Informer to flip your deck into the graveyard, when this happens the ability of your Narcomoeba activates to bring them to the battlefield where you then sacrifice them to flashback Dread Return and target Angel of Glory's Rise which will return your two primary targets 1. Laboratory Maniac and 2. Azami, Lady of Scrolls which combine to win the game when you go to draw the card you don't have.
Normally in this section we would talk about the different options that are available to us, but with this deck there really isn't an option to branch off to different cards than what will be listed later on in this primer.
Creatures
Wild Cantor This guy can be tutored up to get that extra mana you need to begin the combo.
Undercity Informer/Balustrade Spy either card can be used to initiate the combo.
Elvish Spirit Guide/Simian Spirit Guide. Both of these cards are our sources of initial mana since we don't run any lands.
Street Wraith one of our card draw mechanics.
Narcomoeba. This card is what allows us to flashback the Dread Return in our graveyard.
Combo Pieces: Azami, Lady of Scrolls, Angel of Glory's Rise and Laboratory Maniac.
Instants and Sorceries
Mana Production: Dark Ritual, Manamorphose, and Cabal Ritual.
Summoner's Pact: Used to fetch up either Elvish Spirit Guide or Wild Cantor.
Gitaxian Probe: Primarily used for draw effect.
Cabal Therapy: Used to get a combo piece out of our hands when we can't discard it.
Dread Return: Used as part of the combo.
Artifacts
Lotus Petal and Chrome Mox: Both are used to provide us with the mana without running land.
4x Elvish Spirit Guide
4x Street Wraith
4x Balustrade Spy
4x Undercity Informer
4x Narcomoeba
1x Angel of Glory's Rise
1x Laboratory Maniac
1x Azami, Lady of Scrolls
4x Chrome Mox
4x Manamorphose
4x Dark Ritual
4x Gitaxian Probe
4x Cabal Ritual
4x Summoner's Pact
3x Cabal Therapy
1x Dread Return
Standard
Simic Midrange
Naya Midrange
Orzhov Aggro
Modern
Bogle
UG Tooth and Nail
Legacy
Manaless Painter's Servant
Oops! All Spells!
Commander
Mayael the Anima
Oloro, Ageless Ascetic
Roon of the Hidden Room (Duel (French) 1v1)
also chancellor of the tangle fits nicely into this deck as a form of a starting mana source in hand. i ran a living wish build which also ran 3 lion's eye diamond main deck. so it would have synergy with living wish to grab a balustrade spy with the mana from LED or a land for needed mana from the sideboard.
http://www.mtgdeckbuilder.net/Decks/ViewDeck/686770 deck list is here. although you'd need to switch out sutured ghoul and dragon breath and another card to fit azami, the labman and angel of glory's rise into the deck. instead of channcellor of the annex. i might decide to run pact of negation as protection turn 1.
I feel most versions of the deck are quite budget worthy lol. maybe not the LEDs as much.
as for the history of the deck, It appeared after the release of gatecrash because with basically 8 copies of the same effect in the deck is pretty darn good. and saw some relatively good play at a tournament. i think i remember seeing it beat High tide haha.
R GOBLINSR
WDeath and taxesW
WRParfaitRW
http://www.thecouncil.es/tcdecks/deck.php?id=11934&iddeck=87384
I'm confused by the way you are using % in the introduction.
"(98% turn 3, 95% turn 2 and 92% turn 1 wins)."
Is this the chance you have to go off on that turn, or the % of the time that you go off on that turn? Either way is confusing to me.
Normally a primer would talk about sideboard, as well as other potential versions of the deck.
This is a primer that I wrote up a while back. You can use its design as a guideline if you want.
http://forums.mtgsalvation.com/showthread.php?t=290704
Also, I do want to point out that these forums already have a thread dedicated to this deck, its just not in the budget section.
http://forums.mtgsalvation.com/showthread.php?t=482190
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Getting Started in Legacy and Legacy Budget Primer 5!
Special thanks to Bornnover for the banner used in those articles.
"Oops! All Spells! Is a deck that follows the idea that turns 1 and 2 are all that are needed to play the game. 55% turn 2 and 40% turn 1 wins."
"The 1 turn win decks are the epitome of legacy, where the mindset is early game = dice roll, mid-game= draw your hand and end game is the first turn.", though there really is no need to include this at all.
"Wild Cantor This guy can be tutored up to get that mana filtering you need to begin the combo."
"Combo Pieces: Azami, Lady of Scrolls, Angel of Glory's Rise and Laboratory Maniac.", this is a bit narrow leading one to believe that's all one needs to complete the combo, the actual combo pieces could be said to be the one of spy or informer or the whole of spy/informer, (3) narcomobea, dread return, angel, azami, laboratory. This is important to note specifically because if any one of these is in hand they will have to be removed prior to going off or later with cabal therapy.
I will say, the version developed in the MTG thread on Something Awful I feel has a vastly superior name (Breakfast Burrito -- because it wraps up the Cephalid Breakfast combo into one single creature, who comes in two flavors!).
That aside, I also feel like there are some choices I would make differently.
First of all, Street Wraith. This is a sneakily bad card. Why? Because it makes mulliganing a crapshoot. I have no idea if this Street Wraith in my hand is going to cycle into what I need. It might, it might cycle into a combo piece, or into something we don't need. This is a real problem for Burrito because we need to go off right now. We need to know if we can go off turn 1 with certainty! The same can be said for Gitaxian Probe.
Now, I do understand, for anyone looking to run numbers here, mathmatically, a deck with Gitaxian Probe and Street Wraith will go off turn 1 more often, but practically it will lose more matches because you will end up keeping hands that you shouldn't in games that end up being winnable otherwise.
The list we are currently running with over there (not my list and I can't take credit for the refinement):
4 Balustrade Spy
4 Undercity Informer
3 Narcomoeba
2 Bridge from Below
2 Cabal Therapy
1 Dread Return
1 Underworld Cerberus
1 Laboratory Maniac
1 Street Wraith
Mana Production:
4 Lotus Petal
4 Chrome Mox
4 Elvish Spirit Guide
4 Simian Spirit Guide
4 Summoner's Pact
4 Dark Ritual
4 Cabal Ritual
4 Manamorphose
2 Tinder Wall
2 Grim Monolith
1 Wild Cantor
Protection:
4 Pact of Negation
1 Worldspine Wurm
1 Angel of Glory's Rise
1 Azami, Lady of Scrolls
4 Leyline of Sanctity
4 Chancellor of the Annex
4 Leyline of the Void
Wait a minute you're saying, why is there a Street Wraith here? It's actually the wincon now. After milling yourself with a Burrito, Dread Return your Underworld Cerberus, returning all creature cards in your graveyard to your hand. This will include Wild Cantor, a bunch of Spirit Guides, Street Wraith, and Laboratory Maniac. Then you can cast Lab Man using the Spirit Guides and Wild Cantor, and cycle Street Wraith to win. This makes the combo much more resilient to drawing wincons. Yes it's still weak to removal, but because of the bridges, you will be able to Cabal Therapy them to get a peak at their hand and Cabal Therapy them again to strip away removal, before reanimating the Cerberus (you can obviously also then strip away any countermagic waiting for your casting of Lab Maniac). This also frees up a spot in the sideboard (because LabMan is in there either way). Speaking of the sideboard, Worldspine Wurm is there against Show and Tell, no, you don't want to S&T it in, instead, drop a Burrito and mill yourself, except for the Wurm (because it gets shuffled back in), so you don't die on your next draw step, then win next turn.
This kill might go back to the sideboard if Spirit of Labyrinth becomes commonplace in legacy.
In that case, and against decks that don't run leyline of sanctity, you want The Mimeoplasm with Lord of Extinction and Triskellion as you wincon (dread return Mimeoplasm, becomming a copy of Triskellion with P/T equal to Lord of Extinction, then remove counters to kill your opponent).
Replacing the Grim Monolith's with Tinder Walls has a sizable impact on price and a relatively small impact on performance.
Cute, not sure how clear the meaning is. Sounds like it's just more intended to be one of those decks that have a deliberately hard to figure out name like Tin Fins.
Strongly agree with this. Theoretically you want deck-thinners like these in fast combo decks but really, not when you're an all-in deck, and this is definitely an all-in deck. You need to be able to mulligan wisely and wraith/probe do not help that.
On the subject of mulligans, how do people feel about Serum Powder in here? If taking a good turn one hand is so crucial, and if our deck runs so few actual "business" cards that aren't duplicates (essentially, Azami, Angel, Maniac, and Dread Return), then doesn't Powder help us find more keepers? I guess we have to weigh the number of times we get stuck with a card we can't exile in our hand, plus the reduction in quality of our hands on average for having a dead card like Powder in them, vs. what we gain from being able to take one more card off a "free" mulligan. Worth it?
I really like this, it's clever. Two Bridges + Therapy helps guarantee Dread victims even if you're holding a Narco in hand. I like how the Cerberus has the added bonus of wrecking any self-dredging a Manaless Dredge deck has done up to that point. Nice.
My only problem with this is that the Wraith is a singleton. If they have Path for your Maniac you are just absolutely toast on the spot. Two Wraiths would allow you to beat up to one removal.
Actually, in the Angel of Glory's Rise build I often throw in a one-of Grand Abolisher. Comes back via the Angel and locks the opponent out of any interaction, blanking any removal for the Maniac. If they can't counter the Return or stifle the Angel trigger, victory is guaranteed. I am also a big fan of Chancellor of the Annex maindeck to further try to lock the opponent out, making Force of Will uncastable if we're on the play and we hit the Chancellor.
I agree with this in theory but wouldn't Progenitus just be better? His shuffle-in is not a trigger but a replacement, so it can't be responded to. As for Show & Tell, what is your plan for dealing with an Iona, Shield of Emeria naming black? Can't Dread Return through her. Can't Therapy ourselves to rediscard Progenitus / Wurm, so it doesn't matter that Narcos can block her for a few turns, we'll just deck. If we're actually holding Wurm or Progenitus in our hand, I guess we could play them and race. I'm really stumped by the Iona problem, hopefully most people will just drop an Emrakul or Progenitus and we can just win before them.
I like that concept but I'd rather win off a trigger than an activated ability, so I'd replace the Trike with a Flayer of the Hatebound. Why wait when you can generate a "kill you" trigger right then and there? Also, with the Cerberus route, total graveyard sizes will be smaller, and Flayer gives you four more damage than Triskelion. I'm not sure if that is relevant or not though because I think there's no combination of plays that could leave you with less than 16 in your yard for Lord to count.
No arguments there!
^ this is basically my greatest fear in the deck. (This and Crypt.) It's one reason why I always, always want to see a Chancellor of the Annex in my hand so I'm less worried about Cage coming down and ruining everything. I don't see how Pact really helps though. If they take the play and drop a Cage we can't Pact because, well, we would have to burn our go-off mana to pay for the Pact. In fact, when could we ever safely cast PoN, except during our go-off turn? I really think Chancellor is a good bet. Chain of Vapor could also play a role if we can afford to pay one mana, I don't know if that's possible. It could also deal with the above mentioned Iona problem. (If they name blue, we just go off and kill them. If they name black we Chain to bounce her and then go off.)
--Kurt Vonnegut, Jr., who is up in Heaven now. EDH WUBRG Child of Alara WUBRG BGW Karador, Ghost Chieftain BGW RGW Mayael the Anima RGW WUB Sharuum the Hegemon WUB RWU Zedruu the Greathearted RWU
WB Ghost Council of Orzhova WB RG Ulasht, the Hate Seed RG B Korlash, Heir to Blackblade B G Molimo, Maro-Sorcerer G *click the general's name to see my list!*
http://www.mtgtop8.com/event?e=7714&d=244372&f=LE
i really like the list
Decks
Standard:
GBGB EnergyGB
GRGR EnergyGR
Modern:
RBUWAd NauseamRBUW
GRGR TitanshiftGR
UBLUE STEEEEEELU
UR StormU Turbo Turns