Seems perfectly fine to me, yeah. For Reanimator, you have Defense Grid, Pithing Needle and Faerie Macabre (and I don't know why more people don't use this card because it's uncounterable); for Death and Taxes, I think you want to be playing more than just Dread of Night because Ethersworn Canonist doesn't die to it. I'd suggest Massacre, but I'm not sure how regularly you have access to your Swamps. It does look like your deck doesn't really care about Phyrexian Revoker at all, so I would probably suggest a Slaughter Pact (Those are still budget, right?) You're basically preboarded against Goblins by playing Infernal Contract in the main.
I don't know about playing Blue Blasts or so many Pithing Needles, but that's because I've never had that much space to play with in my sideboard, and your version of the deck is something I have no experience with. I'd personally want one Hurkyl's Recall to bring in against Chalice of the Void--it may not be a card you see with regularity, but it only takes one guy playing it to really mess your record up. If your burn matchup is as bad as the normal version (AKA: Burn is Red Force of Will), then playing Chill certainly makes sense, especially if Burn is popular in your area. I might also play at least one Island in your deck so you have a small chance of actually operating with Blood Moon in play.
Seems perfectly fine to me, yeah. For Reanimator, you have Defense Grid, Pithing Needle and Faerie Macabre (and I don't know why more people don't use this card because it's uncounterable); for Death and Taxes, I think you want to be playing more than just Dread of Night because Ethersworn Canonist doesn't die to it. I'd suggest Massacre, but I'm not sure how regularly you have access to your Swamps. It does look like your deck doesn't really care about Phyrexian Revoker at all, so I would probably suggest a Slaughter Pact (Those are still budget, right?) You're basically preboarded against Goblins by playing Infernal Contract in the main.
I don't know about playing Blue Blasts or so many Pithing Needles, but that's because I've never had that much space to play with in my sideboard, and your version of the deck is something I have no experience with. I'd personally want one Hurkyl's Recall to bring in against Chalice of the Void--it may not be a card you see with regularity, but it only takes one guy playing it to really mess your record up. If your burn matchup is as bad as the normal version (AKA: Burn is Red Force of Will), then playing Chill certainly makes sense, especially if Burn is popular in your area. I might also play at least one Island in your deck so you have a small chance of actually operating with Blood Moon in play.
First of all, thank you Namida for your help
2 Massacre + 2 Dread of Night is nice to think about. Having 7 swamps and 9 cantrips give me good access to one in the first 2 turns, I guess. Didn't do the math but that's about it.
Slaughter Pact and Hurkyl's Recall are about USD 15 here each, so I won't grab them. Echoing Truth deals with Chalices and Leylines, I might even put 2 on SB.
I don't think I need an Island to have minimal chances against Blood Moon because of Petals and Chromatic Sphere (after SBing), and the Chain of Vapor. Also, the loss of flexibility having this cheap pseudo-dual is better than hoping to face a Blood Moon. Let's see, if I'm wrong I'll ditch a Tainted Isle to it.
2 thinks I didn't understand what you meant:
Burn is Red Force of Will
- is it because the fast loss of life is dangerous for my DD plays?
You're basically preboarded against Goblins by playing Infernal Contract in the main.
- how is that?
So changes will be:
-1 Dread of Night, -2 Blue Elemental Blast, -0/1 Pithing Needle
+2 Massacre (good against Elves if they fetch wrong!!), +1/2 Echoing truth
You have a point about the Island--if any of my advice seems suspect, it may be because I'm not used to the budget version of the deck. Without fetchlands, the number of times Island sets you back isn't worth the number of times you manage to draw it and it beats Wasteland or Blood Moon. Where I was coming from in terms of playing the Island is that if you're going to be stranded on a color because of nonbasic land hate, blue is what you'd want to be stranded on if you were play a non-budget version of the deck. I've looked at your deck a million times and I'm still just missing basic things--I didn't notice how black-heavy your deck is, so blue really isn't the biggest help there.
Hurkyl's Recall and Slaughter Pact are 15 dollars each? Well, that's unfortunate. Luckily, the cards do seem pretty replaceable, and your choices for replacements seem suitable to me.
What I meant to say when talking about Burn is specifically that Fireblast is like Red Force of Will. The card you use to win the game literally makes you lose half your life, so if you don't go off fast, your opponent may just be able to kill you after you cast Doomsday--the Force of Will comparison comes from the way that your opponent could be tapped out and still cast spells that hurt you.
My comment about being preboarded against Goblins is because the main hate I see coming from Goblins players from their sideboards is Pyroblast--I think some players use Thalia these days and some might even be trying out Eidolon of the Great Revel, but as far as I know, Pyroblast is very common. More traditional Doomsday builds side in Infernal Contract here, because the card allows you to build piles that dodge Pyroblast completely (without Infernal Contract, you have to play blue spells to get into your Doomsday Pile). Since you already have the card in your maindeck and your deck isn't very blue in the first place, Pyroblast isn't as effective against you.
I decided to build this deck since I am intrigued by Doomsday and have 2 Volcanic Isles and 3 LEDs and 6 blue based fetchlands but no U. Sea or Trop Isle and learning the budget build is cheaper than building the full deck and possibly wasting money or finding the deck impossible for me to play. With that said, I love this deck. Even punting many piles over and over I can't put this deck down. Even with the massive headaches I get I still want to goldfish more and more.
I'm play the list in the primer with Shelldock Isle and Emrakul in the sideboard. And I was wondering if anyone thought of the card Act on Impulse? Not really an amazing card by itself, but I could a possible use as a wish target.
Private Mod Note
():
Rollback Post to RevisionRollBack
Stasis players like me are like those old gray haired convicts that have been locked up for 40 years straight. You can take us in a fight but you know you'll lose a testicle in the process of winning.
Decks I play
Legacy
Dredge 0
DredgeGBRU
AffinityXRUB
GoblinsRWB
10 land StompyG
BurnR
DreadstillURW
BelcherGR
Death and Taxes W
Enchantress GWR
BUILDING
Legacy Lands GBRUW
I'll never tell you the flavor text of Teferi's Imp!!
I was thinking of playing Act of Impulse post Doomsday. As a way to dig into cantrips if you don't have any in hand. If it is stupid it was just a thought. As of now, my 2 favorite piles are can-trip in hand + Meditate ,D rit, D rit, Duress, ToA. and post board Cantrip + Shelldock Isle, Emrakul, Gemstone Mine, D rit, Doomsday.
Trying to find a 15th card but I'm more focused on trying to find 4-5 basic piles to use 95% of the time.
Private Mod Note
():
Rollback Post to RevisionRollBack
Stasis players like me are like those old gray haired convicts that have been locked up for 40 years straight. You can take us in a fight but you know you'll lose a testicle in the process of winning.
Decks I play
Legacy
Dredge 0
DredgeGBRU
AffinityXRUB
GoblinsRWB
10 land StompyG
BurnR
DreadstillURW
BelcherGR
Death and Taxes W
Enchantress GWR
BUILDING
Legacy Lands GBRUW
I'll never tell you the flavor text of Teferi's Imp!!
I decided to build this deck since I am intrigued by Doomsday and have 2 Volcanic Isles and 3 LEDs and 6 blue based fetchlands but no U. Sea or Trop Isle and learning the budget build is cheaper than building the full deck and possibly wasting money or finding the deck impossible for me to play. With that said, I love this deck. Even punting many piles over and over I can't put this deck down. Even with the massive headaches I get I still want to goldfish more and more.
I'm play the list in the primer with Shelldock Isle and Emrakul in the sideboard. And I was wondering if anyone thought of the card Act on Impulse? Not really an amazing card by itself, but I could a possible use as a wish target.
This budget list can give you your Doomsday fix, but a lot of the piles really don't transfer to playing the full-power version of this deck so I'm not certain you're actually getting everything you want here if part of the reason you're playing this version is to familiarize yourself with Doomsday. That being said, I think that you've got most of what you need to make a passable budget version of the normal list if you want to.
Doomsday isn't super reliant on drawing LED like ANT is, because you don't play Infernal Tutor (having cards in hand is actually good for you) and Doomsday magically teleports LEDs to the top of your library so your cantrips actually turn into LEDs if you really need them. Basically, I'm saying you can play 3 LED without losing a whole lot--you lose a little bit of speed because you don't have LED #4 to draw into as starting mana for some of your piles, but at the same time I side out LED #4 against a lot of the blue decks anyway; in fact, when Dig Through Time was legal many people were actually playing 3 LED in their deck. You also don't normally need green mana against decks that pressure your life total, so you can probably get away with playing Breeding Pool in your sideboard while you work up to getting Tropical Island. Underground Sea is another story and I can't say you'll be perfectly fine playing Watery Graves, but the deck is passable in the meantime.
Now, to answer your actual question: Act of Impulse is just barely not playable. If you want a Wish target that draws cards, Infernal Contract is going to be better because it costs the same amount of mana and draws more cards. It's a bit harder to cast because it's three black mana, but you're playing a ton of rituals in this deck to support the exact same casting cost on Doomsday so more often than not Act of Impulse being less color reliant isn't actually helping you.
Final thing I have to say is that I've been playing this deck for years and I think that in any given 75 cards, if I win by casting Doomsday I'd say 95% of the time I use the same 3 piles. Keep working on the piles, but knowing your most basic piles very well will get you far.
Thanks for the advice. On a side note, going through my cards to find the elusive 15th sideboard card, I saw Shared Fate and laughed at the though on playing that after drawing my entire pile and passing the turn. Thus, winning the game. It's like a budget Lab Man pass the turn pile that almost always would win via decking if I am correct as to how Shared Fate works. For some of my casual family and friends games the LOL factor of decking your opponent on turn 3-4 while they still have a library just makes me smile.
Private Mod Note
():
Rollback Post to RevisionRollBack
Stasis players like me are like those old gray haired convicts that have been locked up for 40 years straight. You can take us in a fight but you know you'll lose a testicle in the process of winning.
Decks I play
Legacy
Dredge 0
DredgeGBRU
AffinityXRUB
GoblinsRWB
10 land StompyG
BurnR
DreadstillURW
BelcherGR
Death and Taxes W
Enchantress GWR
BUILDING
Legacy Lands GBRUW
I'll never tell you the flavor text of Teferi's Imp!!
Shared Fate is interesting, but unless I'm missing some weird interaction here I don't think Shared Fate works the way you want it to.
Being "decked" means losing by attempting to draw cards from your 0 card library; however, when you have Shared Fate in play, no one can draw cards--Shared Fate's text replaces the game action of "draw a card" with "exile the top card of your opponent's library." This literally means that no one can be decked while Shared Fate is in play. If you go down to a 0 card library with Shared Fate in play, that means your opponent can't see any new cards at all for the rest of the game, but they don't lose. I'm not sure it's actually possible to draw cards from your opponent's library (and that's why Shared Fate is worded to exile cards instead), but even if your opponent was actually drawing cards from your library, they still wouldn't lose because the game's rules state that you lose when you try to draw more cards from your own library than you have remaining.
Ok now I see how that wouldn't work. I noticed the exile but wondered if you had 0 cards if that would be decking someone. I'll run Deathmark or Chain Lightning until I get my Slaughter Pact.
Private Mod Note
():
Rollback Post to RevisionRollBack
Stasis players like me are like those old gray haired convicts that have been locked up for 40 years straight. You can take us in a fight but you know you'll lose a testicle in the process of winning.
Decks I play
Legacy
Dredge 0
DredgeGBRU
AffinityXRUB
GoblinsRWB
10 land StompyG
BurnR
DreadstillURW
BelcherGR
Death and Taxes W
Enchantress GWR
BUILDING
Legacy Lands GBRUW
I'll never tell you the flavor text of Teferi's Imp!!
I am interested in getting into legacy and this doomsday deck looks very fun to play. Could someone please post a generic doomsday list (preferably the cheapest version) so that I can put a price on the deck?
I'm also interested in building a version of this deck.
I have two questions.
1)Should this deck be playing Dark Petition?
2) What are 3-4 of the most common piles in the UB build?
I also have a comment about the Shared Fate idea. Although you don't get to deck your opponent, you stop them from drawing cards for the rest of the game while you beat them down with their own deck, so it does have some merit if you want to try it for LOLs.
Draw four with the contract, play an alignment, discard an alignment with Raven's Crime. It's not ideal since you need 3 copies of the card to make it work so there's no room to add rituals, ect. so you end up needing BBBBBBB2U before you even cast doomsday, and you don't win until your next upkeep. So if you're looking to play a Hedron Alignment deck for the sake of playing a Hedron Alignment deck, go for it, but it's likely not competitively viable.
Is there a Post-Aether Revolt decklist? Doubt the set added anything, but I would like a more up-to-date list so I can throw it together. Getting bored of ANT. Thanks in advance!
I would also be interested in a post-Top List for this deck. I was always fascinated by Doomsday Combo, and now that I'm slowly getting into Legacy, it might be a deck worth transitioning into. I'm intrigued by the high skill ceiling
I don't know about playing Blue Blasts or so many Pithing Needles, but that's because I've never had that much space to play with in my sideboard, and your version of the deck is something I have no experience with. I'd personally want one Hurkyl's Recall to bring in against Chalice of the Void--it may not be a card you see with regularity, but it only takes one guy playing it to really mess your record up. If your burn matchup is as bad as the normal version (AKA: Burn is Red Force of Will), then playing Chill certainly makes sense, especially if Burn is popular in your area. I might also play at least one Island in your deck so you have a small chance of actually operating with Blood Moon in play.
First of all, thank you Namida for your help
2 Massacre + 2 Dread of Night is nice to think about. Having 7 swamps and 9 cantrips give me good access to one in the first 2 turns, I guess. Didn't do the math but that's about it.
Slaughter Pact and Hurkyl's Recall are about USD 15 here each, so I won't grab them. Echoing Truth deals with Chalices and Leylines, I might even put 2 on SB.
I don't think I need an Island to have minimal chances against Blood Moon because of Petals and Chromatic Sphere (after SBing), and the Chain of Vapor. Also, the loss of flexibility having this cheap pseudo-dual is better than hoping to face a Blood Moon. Let's see, if I'm wrong I'll ditch a Tainted Isle to it.
2 thinks I didn't understand what you meant:
- is it because the fast loss of life is dangerous for my DD plays?
- how is that?
So changes will be:
-1 Dread of Night, -2 Blue Elemental Blast, -0/1 Pithing Needle
+2 Massacre (good against Elves if they fetch wrong!!), +1/2 Echoing truth
Thanks again and let's see the results.
Commander: Child of Alara BURGW, Adeliz, the Cinder Wind UR
Tiny Leaders: Gwafa, Hazid Profiteer UW
Regular Pauper: Stompy G, Mono-G Tron G, Infect G
Hurkyl's Recall and Slaughter Pact are 15 dollars each? Well, that's unfortunate. Luckily, the cards do seem pretty replaceable, and your choices for replacements seem suitable to me.
What I meant to say when talking about Burn is specifically that Fireblast is like Red Force of Will. The card you use to win the game literally makes you lose half your life, so if you don't go off fast, your opponent may just be able to kill you after you cast Doomsday--the Force of Will comparison comes from the way that your opponent could be tapped out and still cast spells that hurt you.
My comment about being preboarded against Goblins is because the main hate I see coming from Goblins players from their sideboards is Pyroblast--I think some players use Thalia these days and some might even be trying out Eidolon of the Great Revel, but as far as I know, Pyroblast is very common. More traditional Doomsday builds side in Infernal Contract here, because the card allows you to build piles that dodge Pyroblast completely (without Infernal Contract, you have to play blue spells to get into your Doomsday Pile). Since you already have the card in your maindeck and your deck isn't very blue in the first place, Pyroblast isn't as effective against you.
I decided to build this deck since I am intrigued by Doomsday and have 2 Volcanic Isles and 3 LEDs and 6 blue based fetchlands but no U. Sea or Trop Isle and learning the budget build is cheaper than building the full deck and possibly wasting money or finding the deck impossible for me to play. With that said, I love this deck. Even punting many piles over and over I can't put this deck down. Even with the massive headaches I get I still want to goldfish more and more.
I'm play the list in the primer with Shelldock Isle and Emrakul in the sideboard. And I was wondering if anyone thought of the card Act on Impulse? Not really an amazing card by itself, but I could a possible use as a wish target.
Decks I play
Legacy
Dredge 0
DredgeGBRU
AffinityXRUB
GoblinsRWB
10 land StompyG
BurnR
DreadstillURW
BelcherGR
Death and Taxes W
Enchantress GWR
BUILDING
Legacy Lands GBRUW
I'll never tell you the flavor text of Teferi's Imp!!
my Board only has 14 cards in it though.
Trying to find a 15th card but I'm more focused on trying to find 4-5 basic piles to use 95% of the time.
Decks I play
Legacy
Dredge 0
DredgeGBRU
AffinityXRUB
GoblinsRWB
10 land StompyG
BurnR
DreadstillURW
BelcherGR
Death and Taxes W
Enchantress GWR
BUILDING
Legacy Lands GBRUW
I'll never tell you the flavor text of Teferi's Imp!!
This budget list can give you your Doomsday fix, but a lot of the piles really don't transfer to playing the full-power version of this deck so I'm not certain you're actually getting everything you want here if part of the reason you're playing this version is to familiarize yourself with Doomsday. That being said, I think that you've got most of what you need to make a passable budget version of the normal list if you want to.
Doomsday isn't super reliant on drawing LED like ANT is, because you don't play Infernal Tutor (having cards in hand is actually good for you) and Doomsday magically teleports LEDs to the top of your library so your cantrips actually turn into LEDs if you really need them. Basically, I'm saying you can play 3 LED without losing a whole lot--you lose a little bit of speed because you don't have LED #4 to draw into as starting mana for some of your piles, but at the same time I side out LED #4 against a lot of the blue decks anyway; in fact, when Dig Through Time was legal many people were actually playing 3 LED in their deck. You also don't normally need green mana against decks that pressure your life total, so you can probably get away with playing Breeding Pool in your sideboard while you work up to getting Tropical Island. Underground Sea is another story and I can't say you'll be perfectly fine playing Watery Graves, but the deck is passable in the meantime.
Now, to answer your actual question: Act of Impulse is just barely not playable. If you want a Wish target that draws cards, Infernal Contract is going to be better because it costs the same amount of mana and draws more cards. It's a bit harder to cast because it's three black mana, but you're playing a ton of rituals in this deck to support the exact same casting cost on Doomsday so more often than not Act of Impulse being less color reliant isn't actually helping you.
Final thing I have to say is that I've been playing this deck for years and I think that in any given 75 cards, if I win by casting Doomsday I'd say 95% of the time I use the same 3 piles. Keep working on the piles, but knowing your most basic piles very well will get you far.
Decks I play
Legacy
Dredge 0
DredgeGBRU
AffinityXRUB
GoblinsRWB
10 land StompyG
BurnR
DreadstillURW
BelcherGR
Death and Taxes W
Enchantress GWR
BUILDING
Legacy Lands GBRUW
I'll never tell you the flavor text of Teferi's Imp!!
Being "decked" means losing by attempting to draw cards from your 0 card library; however, when you have Shared Fate in play, no one can draw cards--Shared Fate's text replaces the game action of "draw a card" with "exile the top card of your opponent's library." This literally means that no one can be decked while Shared Fate is in play. If you go down to a 0 card library with Shared Fate in play, that means your opponent can't see any new cards at all for the rest of the game, but they don't lose. I'm not sure it's actually possible to draw cards from your opponent's library (and that's why Shared Fate is worded to exile cards instead), but even if your opponent was actually drawing cards from your library, they still wouldn't lose because the game's rules state that you lose when you try to draw more cards from your own library than you have remaining.
Decks I play
Legacy
Dredge 0
DredgeGBRU
AffinityXRUB
GoblinsRWB
10 land StompyG
BurnR
DreadstillURW
BelcherGR
Death and Taxes W
Enchantress GWR
BUILDING
Legacy Lands GBRUW
I'll never tell you the flavor text of Teferi's Imp!!
I am interested in getting into legacy and this doomsday deck looks very fun to play. Could someone please post a generic doomsday list (preferably the cheapest version) so that I can put a price on the deck?
Current Decklist- https://www.mtggoldfish.com/deck/732750#online
Sideboard Guide- https://www.scribd.com/document/384901650/Sideboard-Guide-to-Squeeflagrate
Forum- https://www.mtgsalvation.com/forums/the-game/modern/deck-creation-modern/582542-raphael-levys-loam-pox?page=37
I have two questions.
1)Should this deck be playing Dark Petition?
2) What are 3-4 of the most common piles in the UB build?
I also have a comment about the Shared Fate idea. Although you don't get to deck your opponent, you stop them from drawing cards for the rest of the game while you beat them down with their own deck, so it does have some merit if you want to try it for LOLs.
(+'.'+) This is Bunny. Copy and paste bunny into your profile to help him gain world domination.
(")_(") (yes I found this on another profile)
Well yes lol, although it's probably not the most optimal way to win at all.
Easiest I can think of is
Doomsday:
Leave 1 Hedron Alignment out of the pile.
Infernal Contract
Raven's Crime
Hedron Alignment
Hedron Alignment
Hedron Alignment
Draw four with the contract, play an alignment, discard an alignment with Raven's Crime. It's not ideal since you need 3 copies of the card to make it work so there's no room to add rituals, ect. so you end up needing BBBBBBB2U before you even cast doomsday, and you don't win until your next upkeep. So if you're looking to play a Hedron Alignment deck for the sake of playing a Hedron Alignment deck, go for it, but it's likely not competitively viable.
Cockatrice is still going strong over at http://www.woogerworks.com[/B]
Ghostly Battlefield
The Winner is Judge [2]
Chasay, Caller of Fire
Skaab Corpse Looter
[B]This Winner is also Judge [0]