So as a deck builder I am constantly innovating and deck testing either by myself or with my buddies who also play Legacy. I don't always share my stuff out here but I've actually been testing and building various Dubstep lists pretty extensively over the past few months and it's time to share.
First. The budget list. I took mono-green Dubstep to its limits (or at least to the extent of my testing and ideas at the time I was building it) and this was my final iteration:
The differences between this list and the last I shared are subtle but important. Namely, this list is running Beast Within which serves to eliminate problematic permanents and creatures. Your fatties can deal with most opposing creatures and the addition of three creatures that can remove artifacts (or enchantments) means that your Beast Withins can be saved for the stuff that really matters. The Jitte's obviously serve as your other removal suite.
Other than that, the deck ramps and plays aggressive, hard to deal with creatures quite well.
However, I wanted to branch into other colors and my lists really evolved from there. I probably should start a new thread at some point but I will share the other lists here. As I updated I began to list them as 2.0, 3.0, 4.0, etc to delineate between "generations" thought development for the deck.
My first step was to splash white which allowed me to run better creatures. Thus, Dubstep 3.0
This was one of the weirder lists I built but it turned out to be pretty good. It runs the Stoneblade package along with several of the strong creatures from the previous version in addition to Natural Order to give the deck a little extra speed and surprise factor. Overall I thought this list played decently.
But I couldn't stop there. During the time I was working on this deck, I was also working on a red/white Stoneblade deck and I got the idea to splash red into Dubstep. Thus, Dubstep 4.0 was born. I made many many revisions to Dubstep 4.0 and tested this one for hours.
Dubstep 4.0 has easily been my favorite list. It's a tri-color deck sporting blood moon thanks to color correction and ramp provided Utopia Sprawl and Birds of Paradise. I loved this deck because it blended aggression (thank you ramp for making us one fast stoneblade deck!) with some pretty dirty control elements and plenty of removal. It's a mean deck.
Then came Dubstep 5.0 and Dubstep 5.5 (which used a different color combination I didn't really like).
I personally didn't care for either of these as much as Dubstep 4.0. In terms of playtesting performance, I feel the optimal list is probably somewhere inbetween Dubstep 4.0 and Dubstep 5.0. Dubstep 5.0 runs more removal but cuts down on ramp and Blood Moon effects, two things I felt made Dubstep 4.0 unique (tri-color Blood Moon deck) and powerful.
I playtested all of these decks extensively against tier 1 Legacy decks and recorded my results. I don't typically keep my results for long so I will have to see if I still have them so I can share.
Trinispheres are a great sideboard card to fight combo. A lot of Storm decks are dead in the water if you can land it.
As far as replacing Jitte goes, I used to run Ratchet Bomb in their place and found they did a reasonable job of clearing away problematic creatures and permanents. Legacy decks are typically incredibly mana efficient and run creatures that cost 1 or 2 mana but we run more expensive stuff that will often won't need to get hit by Ratchet Bomb.
You certainly want to make sure you are running enough removal to deal with threats. You'll notice that Dubstep 2.0 runs 3x tutorable artifact/enchantment destruction creatures, 4x Jitte (which could be replaced) and 3x Beast Within. Of course it all depends on your meta but being able to interact with your opponent's field is pretty important.
This might sound cynical but I feel like most GW legacy lists eventually converge into Maverick. That being said, I don't think this is a bad thing. Maverick is a perfectly fine deck that probably could make a comeback now that the meta has shifted back towards what it was originally designed to beat. I do like your lists though. I recently cashed my expensive deck out of legacy and have been looking for a budget deck to tinker around with at the occasional legacy tournament. I think I might give your mono green a try. I think I own every card in it already.
Hello everyone! I was trying to build a mono green deck to use in my casual gaunlet. I wanted something that isn't obvious, so Elves was out of the question, so, when I saw this thread my brewer instinct awoke.
The deck is preety straight forward, ramp like crazy until elders, titans and a swarm of insects finish the game.
New frontiers is a card that I´m not sure about. On the one hand, it really ramops like crazy, thins the deck and pumps my guys. But also helps my opponent more than I like from time to tiem. I could see it being harmonizeor lead the stampede.
I have no idea about the sideboard. Combo decks seem to be almost unwinnable, played versos a friend´s food chain deck a couple of times and lost horribly... best card there was beast within so upping the count in the sb is certainly going to happen.
Beast within is certainly a good catchall. Have you given any thought to phyrexian revoker? You can name food chain and stop his combo cold as well as other nonland abilities that might matter.
I would definitely not run new frontiers. It has uses, but they are mostly casual. The fact that your opponent will get the untap first is the bad part. Lead the stampede is certainly a good option.
I wonder about beacon of creation, though. How often do you get 4+ insects out of it early game? I have similar questions about akroma's memorial. I have no idea that if it hits it's a good card, but it seems a very dead draw before like turn 5 or 6. If you do keep running the token abilities, maybe a craterhoof behemoth over something? It'll certainly be the win then and there.
Your list looks a lot like a deck called Fangorn Forest, which uses Dungrove Elder and Howl of the Nightpack in combination with many land searching and landfall cards.
Beast within is certainly a good catchall. Have you given any thought to phyrexian revoker? You can name food chain and stop his combo cold as well as other nonland abilities that might matter.
I would definitely not run new frontiers. It has uses, but they are mostly casual. The fact that your opponent will get the untap first is the bad part. Lead the stampede is certainly a good option.
I wonder about beacon of creation, though. How often do you get 4+ insects out of it early game? I have similar questions about akroma's memorial. I have no idea that if it hits it's a good card, but it seems a very dead draw before like turn 5 or 6. If you do keep running the token abilities, maybe a craterhoof behemoth over something? It'll certainly be the win then and there.
.
Thanks about the ideas. i've made some changes to the list I have:
I have't had the chance to test it yet, but at least it plays really good at goldfish level. The suggestions were very good and accurate.
@Spooky: As usual your decklists are a true inspiration. I entered the Legacy format by building a budget gaunlet of decks, one of each color and a mono brown deck as well, and your lists were a very good starting point for brewing ideas. When I get the time I'll posts my lists for the other decks (MB aggro Pox, MW aggro-control tokens, MU Delver tempo, MUD) for discussion. I´m still lost about the red list since Burn and goblins are not what I want to play, still brewing a Sligh list, but nothing I'm confortable enough.
Back on topic: Any ideas about the SB?
I'm guessing a large part would have to be dedicated for combo decks, Thorn, Trini, chalice, and some other part Vs graveyard decks, plus the extra copies of beast within.
If you're worried about grave based decks, then more scavenging ooze should be the sideboard card of choice. Combo decks will definitely be harder to hate on. You probably want chalice of the void at one or zero (stops cantrips and fast mana) and possibly thorn of amethyst as well. The last few spots might be considered as the beast within you already suggested, possibly krosan grip. It doesn't hit as many threats, but it *does* get through on the ones you probably need to hit. Have you given any thought to reclamation sage as a one of? It seems as if it could be good in here.
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http://tappedout.net/mtg-decks/dubstep-20/
Just click 'playtest' and give it a try. This isn't really a deck to goldfish, though, so here are a few decks you might test it against:
http://tappedout.net/users/madcatsowega/mtg-deck-folders/
BGSpanish InquisitionGB
GFood Chain ElvesG
WUAngry BirdsUW
BUThe Four Horsemen (RIP)UB
First. The budget list. I took mono-green Dubstep to its limits (or at least to the extent of my testing and ideas at the time I was building it) and this was my final iteration:
3x Arbor Elf
3x Blastoderm
3x Dungrove Elder
3x Great Sable Stag
3x Obstinate Baloth
1x Scavenging Ooze
4x Strangleroot Geist
1x Uktabi Orangutan
2x Wickerbough Elder
4x Green Sun's Zenith
2x Lead the Stampede
Enchantment (5)
2x Utopia Sprawl
3x Wild Growth
Land (20)
1x Dryad Arbor
19x Forest
3x Beast Within
Artifact (4)
4x Umezawa's Jitte
The differences between this list and the last I shared are subtle but important. Namely, this list is running Beast Within which serves to eliminate problematic permanents and creatures. Your fatties can deal with most opposing creatures and the addition of three creatures that can remove artifacts (or enchantments) means that your Beast Withins can be saved for the stuff that really matters. The Jitte's obviously serve as your other removal suite.
Other than that, the deck ramps and plays aggressive, hard to deal with creatures quite well.
However, I wanted to branch into other colors and my lists really evolved from there. I probably should start a new thread at some point but I will share the other lists here. As I updated I began to list them as 2.0, 3.0, 4.0, etc to delineate between "generations" thought development for the deck.
My first step was to splash white which allowed me to run better creatures. Thus, Dubstep 3.0
3x Birds of Paradise
4x Dungrove Elder
3x Great Sable Stag
3x Loxodon Smiter
1x Progenitus
1x Qasali Pridemage
3x Stoneforge Mystic
4x Strangleroot Geist
1x Wickerbough Elder
2x Beast Within
Land (20)
1x Dryad Arbor
11x Forest
4x Savannah
4x Windswept Heath
Sorcery (7)
4x Green Sun's Zenith
3x Natural Order
2x Abundant Growth
4x Utopia Sprawl
Artifact (2)
1x Batterskull
1x Umezawa's Jitte
This was one of the weirder lists I built but it turned out to be pretty good. It runs the Stoneblade package along with several of the strong creatures from the previous version in addition to Natural Order to give the deck a little extra speed and surprise factor. Overall I thought this list played decently.
But I couldn't stop there. During the time I was working on this deck, I was also working on a red/white Stoneblade deck and I got the idea to splash red into Dubstep. Thus, Dubstep 4.0 was born. I made many many revisions to Dubstep 4.0 and tested this one for hours.
4x Birds of Paradise
4x Loxodon Smiter
4x Magus of the Moon
3x Phyrexian Revoker
1x Qasali Pridemage
4x Stoneforge Mystic
1x Wickerbough Elder
3x Beast Within
2x Lightning Bolt
Sorcery (4)
4x Green Sun's Zenith
Land (22)
1x Dryad Arbor
9x Forest
3x Savannah
2x Taiga
4x Verdant Catacombs
3x Wasteland
3x Blood Moon
4x Utopia Sprawl
Artifact (2)
1x Batterskull
1x Umezawa's Jitte
Dubstep 4.0 has easily been my favorite list. It's a tri-color deck sporting blood moon thanks to color correction and ramp provided Utopia Sprawl and Birds of Paradise. I loved this deck because it blended aggression (thank you ramp for making us one fast stoneblade deck!) with some pretty dirty control elements and plenty of removal. It's a mean deck.
Then came Dubstep 5.0 and Dubstep 5.5 (which used a different color combination I didn't really like).
4x Arid Mesa
1x Dryad Arbor
3x Forest
1x Mountain
1x Plains
3x Savannah
2x Taiga
4x Verdant Catacombs
3x Wasteland
4x Birds of Paradise
3x Loxodon Smiter
3x Magus of the Moon
4x Mother of Runes
1x Qasali Pridemage
4x Stoneforge Mystic
1x Wickerbough Elder
3x Beast Within
4x Lightning Bolt
4x Lightning Helix
2x Swords to Plowshares
Artifact (2)
1x Batterskull
1x Umezawa's Jitte
Sorcery (4)
4x Green Sun's Zenith
1x Bayou
1x Dryad Arbor
3x Forest
4x Marsh Flats
1x Plains
2x Savannah
2x Scrubland
1x Swamp
4x Verdant Catacombs
3x Wasteland
1x Batterskull
1x Umezawa's Jitte
Creature (24)
4x Birds of Paradise
4x Deathrite Shaman
3x Loxodon Smiter
3x Putrid Leech
1x Qasali Pridemage
4x Stoneforge Mystic
4x Tidehollow Sculler
1x Wickerbough Elder
4x Green Sun's Zenith
4x Thoughtseize
3x Vindicate
Instant (2)
2x Swords to Plowshares
I personally didn't care for either of these as much as Dubstep 4.0. In terms of playtesting performance, I feel the optimal list is probably somewhere inbetween Dubstep 4.0 and Dubstep 5.0. Dubstep 5.0 runs more removal but cuts down on ramp and Blood Moon effects, two things I felt made Dubstep 4.0 unique (tri-color Blood Moon deck) and powerful.
I playtested all of these decks extensively against tier 1 Legacy decks and recorded my results. I don't typically keep my results for long so I will have to see if I still have them so I can share.
Thoughts?
BGSpanish InquisitionGB
GFood Chain ElvesG
WUAngry BirdsUW
BUThe Four Horsemen (RIP)UB
As far as replacing Jitte goes, I used to run Ratchet Bomb in their place and found they did a reasonable job of clearing away problematic creatures and permanents. Legacy decks are typically incredibly mana efficient and run creatures that cost 1 or 2 mana but we run more expensive stuff that will often won't need to get hit by Ratchet Bomb.
You certainly want to make sure you are running enough removal to deal with threats. You'll notice that Dubstep 2.0 runs 3x tutorable artifact/enchantment destruction creatures, 4x Jitte (which could be replaced) and 3x Beast Within. Of course it all depends on your meta but being able to interact with your opponent's field is pretty important.
BGSpanish InquisitionGB
GFood Chain ElvesG
WUAngry BirdsUW
BUThe Four Horsemen (RIP)UB
Also, lifegain could be used against a lot of decks, at least tohold up enough to get bigger creatures. Pelakka Wurm, Primal Command
Nourish is sick against fast combo and burn
So far, this is what I have proxied:
The deck is preety straight forward, ramp like crazy until elders, titans and a swarm of insects finish the game.
New frontiers is a card that I´m not sure about. On the one hand, it really ramops like crazy, thins the deck and pumps my guys. But also helps my opponent more than I like from time to tiem. I could see it being harmonizeor lead the stampede.
I have no idea about the sideboard. Combo decks seem to be almost unwinnable, played versos a friend´s food chain deck a couple of times and lost horribly... best card there was beast within so upping the count in the sb is certainly going to happen.
Another thing that I would like to test is an improved toolbo for the GSZ, cards like bellowing tanglewurm,champion of lambholt and eldrazi monumentseem like promising replacements for the memorials.
As usual, thoughts, ideas and suggestions are welcomed.
A.
I would definitely not run new frontiers. It has uses, but they are mostly casual. The fact that your opponent will get the untap first is the bad part. Lead the stampede is certainly a good option.
I wonder about beacon of creation, though. How often do you get 4+ insects out of it early game? I have similar questions about akroma's memorial. I have no idea that if it hits it's a good card, but it seems a very dead draw before like turn 5 or 6. If you do keep running the token abilities, maybe a craterhoof behemoth over something? It'll certainly be the win then and there.
Credit to DolZero for this awesome sig!
4 Dungrove Elder
1 Rampaging Baloths
1 Reclamation Sage
4 Sakura-Tribe Elder
1 Silklash Spider
1 Starved Rusalka
4 Treefolk Harbinger
4 Veteran Explorer
1 Woodfall Primus
4 Collective Voyage
4 Green Sun's Zenith
4 Howl of the Night Pack
1 Lignify
4 Primal Growth
1 Dryad Arbor
21 Forest
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.
Thanks about the ideas. i've made some changes to the list I have:
1 dryad arbor
4 veteran explorer
4 treefolk harbinger
4 sakura-tribe elder
4 phyrexian revoker
1 scavenging ooze
1 eternal witness
4 dungrove elder
3 primeval titan
1 kalonian twingrove
1 sylvan primordial
1 craterhoof behemoth
2 beast within
3 lead the stampede
1 beacon of creation
1 lignify
3 ratchet bomb
I have't had the chance to test it yet, but at least it plays really good at goldfish level. The suggestions were very good and accurate.
@Spooky: As usual your decklists are a true inspiration. I entered the Legacy format by building a budget gaunlet of decks, one of each color and a mono brown deck as well, and your lists were a very good starting point for brewing ideas. When I get the time I'll posts my lists for the other decks (MB aggro Pox, MW aggro-control tokens, MU Delver tempo, MUD) for discussion. I´m still lost about the red list since Burn and goblins are not what I want to play, still brewing a Sligh list, but nothing I'm confortable enough.
Back on topic: Any ideas about the SB?
I'm guessing a large part would have to be dedicated for combo decks, Thorn, Trini, chalice, and some other part Vs graveyard decks, plus the extra copies of beast within.
Credit to DolZero for this awesome sig!