I think Fatal Push is due to replace pretty much all remaining instances of Disfigure. While Disfigure has some potential upside verses Marit Lage and Gurmag Angler, in almost all other cases this card will be more powerful (especially aince it is a clean kill on large Goyfs and isn't all that hard for it to upscale to kill things like Leovold).
My read on this card is that it's the most relevant removal spell for legacy since the printing of Council's Judgement, or even potentially since Abrupt Decay (I will be surprised if/when Decay ever gets topped).
Just got to say, you've definitely earned distinction as an MTGS hero
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Hope of Ghirapur is like a more colour-flexible Xantid Swarm that's marginally more vulnerable to removal and is blocked by fliers such as Emrakul (problematic for Storm vs. Sneak Show), but also stops opponents from comboing out for a turn after you pop it. ...That second fact might encourage aggro decks to sideboard it.
I'm actually shaky on whether land-light decks like Grixis Delver can play Fatal Push. Those decks tend to keep 1-land hands, which means that the first fetch (that can trigger Revolt) is also the first and only land and had a good chance of getting popped on Turn 1 for Delver/Deathrite. At the very least, there's a nonzero chance that a suboptimal Wasteland crack is needed to trigger Revolt.
Fatal Push won't always need Revolt. Delver, DRS, Thalia, Goyf, YP, SFM, Bob, Mom, Revoker, Eldrazi Mimic, many Merfolk, random aggro dorks... a lot dies without Revolt. For the times you need to kill a 3-4 cmc creature, a suboptimal fetch or Wasteland crack may be worth it.
Metallic Mimic seems awful. I don't know why it's even being discussed. There are enough Merfolk lords. This one has 1 less toughness and dies to incidental artifact kill. Not synergizing with FoW or Silvergill is a big drawback. Also, it only pumps things you play after it, not what's already on the board, and it never boosts Mutavault.
Edit: 39 people have clicked the thread an no opinions on it?
My read on this card is that it's the most relevant removal spell for legacy since the printing of Council's Judgement, or even potentially since Abrupt Decay (I will be surprised if/when Decay ever gets topped).
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Metallic Mimic is yet another 2-cmc Merfolk lord. Well, Silvergill Adept doesn't think it's a Merfolk. And you can't pitch it to Force of Will. But at least you can cast it with an Island and a Mutavault!
Not sure whether there are too many Deathrite Shamans in the meta for Renegade Rallier to be any good in Maverick. At least he's got Knight of the Reliquary to churn out Revolt for him there.
Hope of Ghirapur is like a more colour-flexible Xantid Swarm that's marginally more vulnerable to removal and is blocked by fliers such as Emrakul (problematic for Storm vs. Sneak Show), but also stops opponents from comboing out for a turn after you pop it. ...That second fact might encourage aggro decks to sideboard it.
I'm actually shaky on whether land-light decks like Grixis Delver can play Fatal Push. Those decks tend to keep 1-land hands, which means that the first fetch (that can trigger Revolt) is also the first and only land and had a good chance of getting popped on Turn 1 for Delver/Deathrite. At the very least, there's a nonzero chance that a suboptimal Wasteland crack is needed to trigger Revolt.
Metallic Mimic seems awful. I don't know why it's even being discussed. There are enough Merfolk lords. This one has 1 less toughness and dies to incidental artifact kill. Not synergizing with FoW or Silvergill is a big drawback. Also, it only pumps things you play after it, not what's already on the board, and it never boosts Mutavault.
Which means Metallic Mimic won't be as effective if played after other fish.