is unbeatable on the play. The opponents best hand against you would consist of 3 Force of Wills, 3 blue cards and a Chancellor of the Annex. however since you have a Swamp you can tap for 1 to render their chancellor useless first turn literally no draw (that Im aware of) will save them from being comboed out next turn. Im curious as to whether anybody can dispute this.
That hand loses to Leyline of Sanctity or Multiple Chancellors. I honestly think the ideal hand in this format is something along the lines of:
2 Chancellor of the Annex
1 Leyline of Sanctity
4 basic lands
And then the rest of your deck is just 53 dumb beaters, like a goblin deck or something. 4 basic lands if you're playing Goblin Recruiter. Potentially you could trim basic land slots if there's a better color to play.
I have heard vague rumors of a moustache-dispensing vending machine in a distant laundromat, across the street from a tattoo parlor. However, this information is shaky, and time is of the essence.
is unbeatable on the play. The opponents best hand against you would consist of 3 Force of Wills, 3 blue cards and a Chancellor of the Annex. however since you have a Swamp you can tap for 1 to render their chancellor useless first turn literally no draw (that Im aware of) will save them from being comboed out next turn. Im curious as to whether anybody can dispute this.
That hand loses to Leyline of Sanctity or Multiple Chancellors. I honestly think the ideal hand in this format is something along the lines of:
2 Chancellor of the Annex
1 Leyline of Sanctity
4 basic lands
And then the rest of your deck is just 53 dumb beaters, like a goblin deck or something. 4 basic lands if you're playing Goblin Recruiter. Potentially you could trim basic land slots if there's a better color to play.
You target yourself with Undercity Informer and attempt to "Oops All Spells" win...
It's 5 cards that countermagic can't touch, but it doesn't beat Leyline of the Void. One might try to put in a Nature's Claim or something, but that's going to run smack into Chancellor of the Annex.
I also think there might be some merit in choosing to go second in this format, given that land you can start with in play on the draw. We always called it Lucky Caverns, I forget the real name.
It's 5 cards that countermagic can't touch, but it doesn't beat Leyline of the Void. One might try to put in a Nature's Claim or something, but that's going to run smack into Chancellor of the Annex.
I also think there might be some merit in choosing to go second in this format, given that land you can start with in play on the draw. We always called it Lucky Caverns, I forget the real name.
Annex won't stop it. Because your first spell is going to be the uncounterable dude which will eat up her ability.
is unbeatable on the play. The opponents best hand against you would consist of 3 Force of Wills, 3 blue cards and a Chancellor of the Annex. however since you have a Swamp you can tap for 1 to render their chancellor useless first turn literally no draw (that Im aware of) will save them from being comboed out next turn. Im curious as to whether anybody can dispute this.
Unbeatable? Your hand (and similar ones) loses to my Leylines hand on the play or on the draw. I'd sleeve up the Leylines hand every time. No shame in blanking combo & counterspells while dropping an uncounterable 5/6 indestructible on turn 1.
To play around it, you'd need to generate an additional 1G and have Nature's Claim in hand. (G to cast Claim, 1 to play around Chancellor). But then to fit those slots in you basically can't run any protection and lose to the run of the mill counterspell hands. Similarly, you could run Swords to Plowshares but that's just outright terrible against all the combo hands.
is unbeatable on the play. The opponents best hand against you would consist of 3 Force of Wills, 3 blue cards and a Chancellor of the Annex. however since you have a Swamp you can tap for 1 to render their chancellor useless first turn literally no draw (that Im aware of) will save them from being comboed out next turn. Im curious as to whether anybody can dispute this.
That hand loses to Leyline of Sanctity or Multiple Chancellors. I honestly think the ideal hand in this format is something along the lines of:
2 Chancellor of the Annex
1 Leyline of Sanctity
4 basic lands
And then the rest of your deck is just 53 dumb beaters, like a goblin deck or something. 4 basic lands if you're playing Goblin Recruiter. Potentially you could trim basic land slots if there's a better color to play.
Assuming you meant Leyline of the Void (or both), that beats the Oops! hand but the dumb beaters just get stomped by Heliod and friends. Turn 1 5/6 eats dorks & makes cat tokens (which count as enchantments, increasing your mana). For maximum smashy smashy, you then hardcast Chancellor of the Annex turn 4 (assuming 0 lands drawn) or draw a lucky Opalescence.
Cannot be beat by Oops All Spells or most combo (unless they have 1G and Nature's Claim).
Beats infinite counterspells and Chancellors (unless 1G+Nature's Claim).
Doesn't depend on who goes first (turn 0).
Turn 1 uncounterable 5/6 indestructible that makes 3/2 vigilance tokens every turn, so you have a solid clock against combo and probably beat random aggro too unless they have StP.
Vs the Leyline hands Id use Reverent Silence over Nature's Claim. I feel foolish having forgotten about the Leylines in my previous example. I suppose there is no hand that is truly unbeatable in every and any given situation. Watching this discussion makes me want to try Leylines.deck in Legacy though lol.
Cannot be beat by Oops All Spells or most combo (unless they have 1G and Nature's Claim).
Beats infinite counterspells and Chancellors (unless 1G+Nature's Claim).
Doesn't depend on who goes first (turn 0).
Turn 1 uncounterable 5/6 indestructible that makes 3/2 vigilance tokens every turn, so you have a solid clock against combo and probably beat random aggro too unless they have StP.
I think with your hand the more foolproof setup is double void and forget the meek and white devotion.
Well any hand can be specifically metagamed to beat another specific hand. You can't beat everything. But if you go all in on beating Leylines by adding green sources and Claim/Silence, you open up other vulnerabilities. Your variant loses to any of the aforementioned counterspell-heavy hands with a single copy of Leyline of the Void (they counter your Claim), Stifle (on Informer/Balustrade) or Ravenous Trap (exiling GY after) since you now have 0 protection. A drawback of trying too hard to combo only through specific hands. Without counterspells, you also lose on the draw to any other turn 1 combo (e.g. enemy Oops! or even just Belcher). So I wouldn't expect someone to realistically sleeve up that hand.
Yeah, the Leyline set-up could be configured to have double Void to beat Nature's Claim. But realistically, if someone is packing hate to kill a single Leyline, they could just as easily pack something like Reverent Silence to kill multiple Leylines. (e.g. Undercity Informer, Elvish Spirit Guide*3, Bayou, Reverent Silence, Leyline of Lifeforce is the functional equivalent to your hand but kills even 7*Leyline of the Void).
So at that point, instead of going all-in on beating Oops All Spells packing enchantment hate, I'd rather have a hand that also had staying power against a range of strategies. Heliod + 3/2 cats gives you a legit clock against combo before they draw their outs, and it also lets you probably outrace the counter-heavy hands and random aggro. Without devotion, you'd replace Heliod with a random 4cc creature like Linvala or Sublime Archangel or Hero of Bladehold or Lodestone Golem. Golem is especially sweet if you go first. But otherwise I think the God is usually just the better board presence.
Plus, IMO it's just funny to spam enchantment-creatures all over the board and hardcast Chancellor. That's half the point.
Well, what I do like about the Leyline configuration with Heliod (major props on finding something that weird), is how self-contained it is. You really don't need much of anything off of the top of the deck. You can pack these 7 cards and still have full access to everything outside of Oops and Belcher.
How about let's just have your opponent waste there 7 and try to stop a win.
On the play this seems interesting
Slaughter Games
Leyline of Anticipation
Boseiju, Who Shelters All
Simian Spirit Guide
Simian Spirit Guide
Cabal Ritual
Gitaxian Probe
On the Draw
Angel's Grace
Gemstone Caverns
Chancellor of the Annex
Force of Will
Trickbind
Extirpate
Chancellor of the Tangle
You can force something to waste an opposing Chancellor of the Annex. To cast angels grace the main thing this hand is trying to do.
This rule below lets me get the mana from and exile Chancellor of the Tangler for trick Bind mana.
103.5. Some cards allow a player to take actions with them from his or her opening hand. Once all players have kept their opening hands, the starting player may take any such actions in any order. Then each other player in turn order may do the same.
On the play: -- Your hand has no way to make black mana, so the Cabal Therapy is uncastable and you're not casting Slaughter Games any time soon... What's the point of this hand?
On the draw: -- Chancellor of the Tangle only makes mana on your first main phase, not at the beginning of the game. So yes, it will still trigger for mana on your mainphase if you exile it for Caverns. However, you won't get to use that mana on opponent's turn, so you still won't be able to Trickbind at a relevant time.
That hand loses to Leyline of Sanctity or Multiple Chancellors. I honestly think the ideal hand in this format is something along the lines of:
2 Chancellor of the Annex
1 Leyline of Sanctity
4 basic lands
And then the rest of your deck is just 53 dumb beaters, like a goblin deck or something. 4 basic lands if you're playing Goblin Recruiter. Potentially you could trim basic land slots if there's a better color to play.
You target yourself with Undercity Informer and attempt to "Oops All Spells" win...
...It still loses to Leyline of the Void, though.
If your opponent has a Chancellor in hand and baits you into casting Pact of Negation, you lose before you can cast Dread Return.
The hand also loses to Chancellor, FoW, FoW, Mindbreak Trap, blue card, blue card, Mindbreak Trap.
1 Cavern of Souls
3 Spirit Guide (your choice of Simian or Elvish flavors)
1 Undercity Informer
2 [insert defense/answer here]
It's 5 cards that countermagic can't touch, but it doesn't beat Leyline of the Void. One might try to put in a Nature's Claim or something, but that's going to run smack into Chancellor of the Annex.
I also think there might be some merit in choosing to go second in this format, given that land you can start with in play on the draw. We always called it Lucky Caverns, I forget the real name.
Overall record: 139-98-15
Total number of matches: 252
Win percentage ignoring draws: 58.649789
Win percentage including draws: 55.158730
Annex won't stop it. Because your first spell is going to be the uncounterable dude which will eat up her ability.
Unbeatable? Your hand (and similar ones) loses to my Leylines hand on the play or on the draw. I'd sleeve up the Leylines hand every time. No shame in blanking combo & counterspells while dropping an uncounterable 5/6 indestructible on turn 1.
To play around it, you'd need to generate an additional 1G and have Nature's Claim in hand. (G to cast Claim, 1 to play around Chancellor). But then to fit those slots in you basically can't run any protection and lose to the run of the mill counterspell hands. Similarly, you could run Swords to Plowshares but that's just outright terrible against all the combo hands.
Assuming you meant Leyline of the Void (or both), that beats the Oops! hand but the dumb beaters just get stomped by Heliod and friends. Turn 1 5/6 eats dorks & makes cat tokens (which count as enchantments, increasing your mana). For maximum smashy smashy, you then hardcast Chancellor of the Annex turn 4 (assuming 0 lands drawn) or draw a lucky Opalescence.
This is quite simply the best silly hand ever.
4x Elf Spirit Guide
1x Cavern
1x Undercity informer
1x nature's claim
I think with your hand the more foolproof setup is double void and forget the meek and white devotion.
Well any hand can be specifically metagamed to beat another specific hand. You can't beat everything. But if you go all in on beating Leylines by adding green sources and Claim/Silence, you open up other vulnerabilities. Your variant loses to any of the aforementioned counterspell-heavy hands with a single copy of Leyline of the Void (they counter your Claim), Stifle (on Informer/Balustrade) or Ravenous Trap (exiling GY after) since you now have 0 protection. A drawback of trying too hard to combo only through specific hands. Without counterspells, you also lose on the draw to any other turn 1 combo (e.g. enemy Oops! or even just Belcher). So I wouldn't expect someone to realistically sleeve up that hand.
Yeah, the Leyline set-up could be configured to have double Void to beat Nature's Claim. But realistically, if someone is packing hate to kill a single Leyline, they could just as easily pack something like Reverent Silence to kill multiple Leylines. (e.g. Undercity Informer, Elvish Spirit Guide*3, Bayou, Reverent Silence, Leyline of Lifeforce is the functional equivalent to your hand but kills even 7*Leyline of the Void).
So at that point, instead of going all-in on beating Oops All Spells packing enchantment hate, I'd rather have a hand that also had staying power against a range of strategies. Heliod + 3/2 cats gives you a legit clock against combo before they draw their outs, and it also lets you probably outrace the counter-heavy hands and random aggro. Without devotion, you'd replace Heliod with a random 4cc creature like Linvala or Sublime Archangel or Hero of Bladehold or Lodestone Golem. Golem is especially sweet if you go first. But otherwise I think the God is usually just the better board presence.
Plus, IMO it's just funny to spam enchantment-creatures all over the board and hardcast Chancellor. That's half the point.
Overall record: 139-98-15
Total number of matches: 252
Win percentage ignoring draws: 58.649789
Win percentage including draws: 55.158730
On the play this seems interesting
Slaughter Games
Leyline of Anticipation
Boseiju, Who Shelters All
Simian Spirit Guide
Simian Spirit Guide
Cabal Ritual
Gitaxian Probe
On the Draw
Angel's Grace
Gemstone Caverns
Chancellor of the Annex
Force of Will
Trickbind
Extirpate
Chancellor of the Tangle
You can force something to waste an opposing Chancellor of the Annex. To cast angels grace the main thing this hand is trying to do.
This rule below lets me get the mana from and exile Chancellor of the Tangler for trick Bind mana.
103.5. Some cards allow a player to take actions with them from his or her opening hand. Once all players have kept their opening hands, the starting player may take any such actions in any order. Then each other player in turn order may do the same.
I loathe creatures! Praise Prison and Land Destruction!
My Peasant Cube (looking for feedback)
On the draw: -- Chancellor of the Tangle only makes mana on your first main phase, not at the beginning of the game. So yes, it will still trigger for mana on your mainphase if you exile it for Caverns. However, you won't get to use that mana on opponent's turn, so you still won't be able to Trickbind at a relevant time.