Painter has access to Goblin Rabblemaster if they want that type of effect.
Forcing my Goblin Welder to attack if I have no artifacts in my graveyard is not my cup of tea. I must admit that Goblin Rabblemaster is a more reliable 3-turn clock, though.
Temporal Tresspass definitely won't see play (and I correctly called Treasure Cruise as broken).
An unconditional draw 3 for U is a minor variation on the most powerful card of all time. At 2U, it's very strong. On the flip side, an unconditional Time Walk at UUU would be merely fringe Legacy playable.
Monastery Mentor will replace Geist in some decks, and supplement or replace Young Pyromancer in some others, possibly enabling a WU delver variant to be experimented with. I don't think WU delver will work all that well, but I'm open to being proven wrong. And there's WUR delver as well, of course.
A funny thing started happening when I tested Monastery Mentor in Deathblade against combo such as Sneak Show and OmniTell--I started Swords to Plowsharesing my own Monk tokens for the Prowess boost. I guess another trick is StP'ing my own MM in response to removal on it. I'm this close to Dazeing my own cheap stuff late-game for Prowess boosts.
Be really careful with that, you might go down the monastery swiftspear route, in that the card encourages bad magic. This might bite you.
I keep dreaming about MM in Sensei's Divining Top decks. Maybe it can find a home in Rw Imperial Painter? Or does that deck cast too few noncreature spells?
Or throw is in miracles.
Oh my god, I'm not the only person who thinks that. Everyone I talk to locally thinks it's the best card since Black Lotus (Modern/Commander in my area, Legacy on the rise).
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Oath of the Gatewatch; the set that caused the competitive community to freak out over Basic Lands.
A funny thing started happening when I tested Monastery Mentor in Deathblade against combo such as Sneak Show and OmniTell--I started Swords to Plowsharesing my own Monk tokens for the Prowess boost. I guess another trick is StP'ing my own MM in response to removal on it. I'm this close to Dazeing my own cheap stuff late-game for Prowess boosts.
Be really careful with that, you might go down the monastery swiftspear route, in that the card encourages bad magic. This might bite you.
I keep dreaming about MM in Sensei's Divining Top decks. Maybe it can find a home in Rw Imperial Painter? Or does that deck cast too few noncreature spells?
Or throw is in miracles.
Oh my god, I'm not the only person who thinks that. Everyone I talk to locally thinks it's the best card since Black Lotus (Modern/Commander in my area, Legacy on the rise).
It's a great card, which is why people can play poorly with it and still win.
STATISTICS.
All of these "Let's eliminate bad cards" crusades are simply ignorant. And when they start to devolve into "WotC is conspiring to give us crappy cards," they just become embarrassing. MATH is conspiring to give you crappy cards.
Monastery Mentor is absurdly powerful, to the point where I could easily see straight UW Delver lists becoming a thing. A creature base of Mentors, Delvers, and Seeker of the Way and Snapcaster as 2-drops could make heavy use of Phyrexian mana free spells, and its clock would often become 1 turn the moment Mentor entered play.
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Thanks to Gabgabdevo for the awesome sig image!
I'm always looking for foil Madcap Skills and Ghitu Fire-Eater, [trade thread link forthcoming]
Tasigur, the Golden Fang is legacy playable in shardless. It's a big creature (goyf's average size, can fuel goyf an future delves.) I see it as a two of.
Tasigur, the Golden Fang is legacy playable in shardless. It's a big creature (goyf's average size, can fuel goyf an future delves.) I see it as a two of.
Treasure Cruise and Dig Through Time are also Legacy playable in Shardless BUG. Given how long it can take me to cast Jace, the Mind Sculptor, how often Tasigur keeps feeding me bad cards in Modern, and how quickly they can fill their graveyard, I think they'll stick with Cruise and Dig (mainly Dig).
"Abzan Beastmaster" is a Green Sun's Zenith target that draws a card every turn that you have the creature tied for the biggest toughness, starting the turn after it ETB. ...It's also a 3-cmc 2/1. You need to play it with Knight of the Reliquary or possibly Goyf if you reliably want the biggest meat, and then MUD and Nic Fit still have a fair chance of getting a creature with a bigger butt.
"Frost Walker" is a 4/1 for only 1U! ...With the Illusion ability, so you can't protect it from removal with counterspells. Opposing Jace TMS have a field day -1'ing it. It trades with Young Pyromancer tokens. But still, if you stick it on Turn 2, they're dead by Turn 7...
Someone posted it on The Source, so it's not my idea, but Humble Defector should be tested in Zombardment/The Walking Dead.
Humble Defector can get sacrificed to Goblin Bombardment and Carrion Feeder in response to its ability. Seems slightly situational (although at least Zombardment does have Bolt magnets named Deathrite Shaman), although grindy enough opponents will be reluctant to give Humble Defector back because they'll suspect you'll eventually get Bombardment/Feeder and get the last say.
I like Mastery of the Unseen coupled with Dreadnought in a countertop and Thopter Foundry deck. Card is tutorable and provides a lot of board stalling even without the relevant combo piece on top, not often you see a combo piece that stalls the game to give you time to fish up the other half. Will definitely test it.
Temporal Trespass seems like a lot of mana, and a lot of delve just to take another turn. No one plays Temporal Mastery and it's cheaper at only 2 mana. Merfolk wouldn't play it, not enough stuff ends up in the yard, and if it does one more turn won't save you. I'm not sure High Tide would want it either as once it has enough cards in the yard the deck is already going off and doesn't actually want another turn.
Mastery of the Unseen seems like a lot of mana and hoops to jump through for one creature (Dreadnaught). 2 for the enchantment, 4 to activate, and another 1 to flip. I'd love to see it happen though!
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Legacy: WRDeath and Taxes UWRMiracles UBTezzerator GTrinity GBWRLoam URLandstill
Modern: WUBValue Titan UMerfolk WGDeath and Taxes
Just to clarify how weak I think Mastery of the Unseen is.
In Competitive Legacy, this card would still be at best fringe competitive if you could guarantee hitting Phyrexian Dreadnought on your first activation. The format is far, far too powerful for effects that cost 2 + 4 mana and don't outright win you the game. Dreadnought is, AFICT, the *best case scenario* and will usually not be enough.
I'm curious if humble defector is simply playable as is in some red decks, maybe even burn. If you need a bolt, drawing 2 cards and giving your opponent a 2/1 will be worth it.
If not, it seems stupid with jeskai ascendency.
I like Ugin in anything playing cloudpost, its basically AiD for 1 more mana and a walker stuck on it. About the only relevant thing it does not get for you is griselbrand which is the type of card you'd rarely beat with a boardwipe anyway.
Master of the Unseen is disgusting and is probably the biggest cash grab mythic in the set. Card seems strong with the only real drawback being the cost 3 syndrome.
Manifest is mildly interesting as its an enabler for cards like phyrexian dreadnought, though I don't see any particular manifest cards that seem any good.
Modern: UUUBlue Man Group
Legacy: UWBMiracles
Edh: UUUThassa Control WWWHokori Stax GGGJolrael, Empress of Land Stompy BBBGriselbrand French List RBGShattergang(Super Villians) RWGHazezon Flicker UBRMarchesa Aggro URGMaelstom Wanderer (Maelstorm)
I have hopes that whisperwood elemental could be made to work in a deck on the Trinity to Stax part of the spectrum. Chalice/Smokestack/Trinisphere/Sol lands etc.
To be honest it seems all we have are fringe cards in fringe decks from FRF. No Cruises lurking in here.
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People with belligerent signatures are trying to compensate for something....
Cloudform looks like the best Manifesting card to abuse Phyrexian Dreadnought in--the Dreadnought itself gets Hexproof, so decks with only targeted removal are forced to boot Cloudform first, and the 2/2 Flying (Hexproof) Dreadnought has protection while it still has a small butt. Oh yeah, and it pitches to FoW and makes a 2/2 Flying Hexproof when desperate...not quite good enough in decks with Sensei's Divining Top, Enlightened Tutor, etc.?
Mastery of the Unseen seems like a lot of mana and hoops to jump through for one creature (Dreadnaught). 2 for the enchantment, 4 to activate, and another 1 to flip. I'd love to see it happen though!
That's what Dreadnaught's always been, a ton of weird hoops to end up with the creature.
I have hopes that whisperwood elemental could be made to work in a deck on the Trinity to Stax part of the spectrum. Chalice/Smokestack/Trinisphere/Sol lands etc.
To be honest it seems all we have are fringe cards in fringe decks from FRF. No Cruises lurking in here.
I'm perfectly fine with this, Legacy got some powerful cards last set, and now it gets some fringe cards to smooth out the rough edges. MUD gets a new toy, Gregory Hatch gets to continue in his endeavors, and standard gets a bit less boring.
STATISTICS.
All of these "Let's eliminate bad cards" crusades are simply ignorant. And when they start to devolve into "WotC is conspiring to give us crappy cards," they just become embarrassing. MATH is conspiring to give you crappy cards.
Cloudform looks like the best Manifesting card to abuse Phyrexian Dreadnought in--the Dreadnought itself gets Hexproof, so decks with only targeted removal are forced to boot Cloudform first, and the 2/2 Flying (Hexproof) Dreadnought has protection while it still has a small butt. Oh yeah, and it pitches to FoW and makes a 2/2 Flying Hexproof when desperate...not quite good enough in decks with Sensei's Divining Top, Enlightened Tutor, etc.?
It is interesting, I'll say that. Basically a three card combo (Cloudform+Dreadnought+Way to ensure Dreadnought is on top). However, it only "uses" one card. That is, even if they get rid of Dreadnought, it is still just a 1 for 1. Pretty much have to worry about sweepers once it is in play.
I'm going to walk through my thought process as I dreamt up a deck:
Hmm...so probably SDT and Brainstorm, possibly Jace.
I do want white for Enlightened Tutor.
Four mana combo...probably need to hold them off at the beginning.
Use STP, and I have SDT, so why not Terminus? Termin...
And that's when I realized I'd rather just play Miracles.
The problem is that Dreadnought isnt held back by there not being enough ways to put it in play. Between Stifle, Vision Charm, Trickbind, and Reality Ripple there are already more than enough ways to play Dreadnought that are more efficient. Vision Charm and Reality Ripple even doubling as protection from removal.
And thats not counting the half a dozen other more costly ways to put in play using various permanents or shenanigans.
If anything what the deck needs is more Dreadnoughts, not more enablers. If you could just play with 8 copies of Dreadnought, the combo would be far more reliable.
Forcing my Goblin Welder to attack if I have no artifacts in my graveyard is not my cup of tea. I must admit that Goblin Rabblemaster is a more reliable 3-turn clock, though.
An unconditional draw 3 for U is a minor variation on the most powerful card of all time. At 2U, it's very strong. On the flip side, an unconditional Time Walk at UUU would be merely fringe Legacy playable.
Monastery Mentor will replace Geist in some decks, and supplement or replace Young Pyromancer in some others, possibly enabling a WU delver variant to be experimented with. I don't think WU delver will work all that well, but I'm open to being proven wrong. And there's WUR delver as well, of course.
Oh my god, I'm not the only person who thinks that. Everyone I talk to locally thinks it's the best card since Black Lotus (Modern/Commander in my area, Legacy on the rise).
It's a great card, which is why people can play poorly with it and still win.
Thanks to Gabgabdevo for the awesome sig image!
I'm always looking for foil Madcap Skills and Ghitu Fire-Eater, [trade thread link forthcoming]
http://www.mtgsalvation.com/forums/the-game/legacy-type-1-5/661941-list-of-stores-that-support-legacy
http://www.mtgthesource.com/forums/showthread.php?28892-Compilation-Of-Legacy-Streams
could be a nice SB thing against miracle
Unless you are talking about the mirror match, it's not. It's not enough inevitability to turn a game against them.
As for the mirror match - it doesn't hold a candle to Luminarch Ascension, and that doesn't even see play.
You're attaching too much significance to the phrase "is...interesting"
It's not just about generating tokens. The ability to get creatures out through counterspells isn't insignificant.
Again, just an interesting card with Legacy applications that may or may not see play, not saying it's a no-doubter. It's not a crap card.
http://www.mtgsalvation.com/forums/the-game/legacy-type-1-5/661941-list-of-stores-that-support-legacy
http://www.mtgthesource.com/forums/showthread.php?28892-Compilation-Of-Legacy-Streams
Treasure Cruise and Dig Through Time are also Legacy playable in Shardless BUG. Given how long it can take me to cast Jace, the Mind Sculptor, how often Tasigur keeps feeding me bad cards in Modern, and how quickly they can fill their graveyard, I think they'll stick with Cruise and Dig (mainly Dig).
"Abzan Beastmaster" is a Green Sun's Zenith target that draws a card every turn that you have the creature tied for the biggest toughness, starting the turn after it ETB. ...It's also a 3-cmc 2/1. You need to play it with Knight of the Reliquary or possibly Goyf if you reliably want the biggest meat, and then MUD and Nic Fit still have a fair chance of getting a creature with a bigger butt.
"Frost Walker" is a 4/1 for only 1U! ...With the Illusion ability, so you can't protect it from removal with counterspells. Opposing Jace TMS have a field day -1'ing it. It trades with Young Pyromancer tokens. But still, if you stick it on Turn 2, they're dead by Turn 7...
http://www.mtgsalvation.com/forums/the-game/legacy-type-1-5/661941-list-of-stores-that-support-legacy
http://www.mtgthesource.com/forums/showthread.php?28892-Compilation-Of-Legacy-Streams
Humble Defector can get sacrificed to Goblin Bombardment and Carrion Feeder in response to its ability. Seems slightly situational (although at least Zombardment does have Bolt magnets named Deathrite Shaman), although grindy enough opponents will be reluctant to give Humble Defector back because they'll suspect you'll eventually get Bombardment/Feeder and get the last say.
Or maybe Merfolk.
Twitch: gamerchamp
Modern: UGrand Architect, UBTezzeret Control, UBWRG Bridge From Below (Dredge)
Legacy: UWGTrue-Name Bant
Mastery of the Unseen seems like a lot of mana and hoops to jump through for one creature (Dreadnaught). 2 for the enchantment, 4 to activate, and another 1 to flip. I'd love to see it happen though!
Modern: WUBValue Titan UMerfolk WGDeath and Taxes
In Competitive Legacy, this card would still be at best fringe competitive if you could guarantee hitting Phyrexian Dreadnought on your first activation. The format is far, far too powerful for effects that cost 2 + 4 mana and don't outright win you the game. Dreadnought is, AFICT, the *best case scenario* and will usually not be enough.
If not, it seems stupid with jeskai ascendency.
I like Ugin in anything playing cloudpost, its basically AiD for 1 more mana and a walker stuck on it. About the only relevant thing it does not get for you is griselbrand which is the type of card you'd rarely beat with a boardwipe anyway.
Master of the Unseen is disgusting and is probably the biggest cash grab mythic in the set. Card seems strong with the only real drawback being the cost 3 syndrome.
Manifest is mildly interesting as its an enabler for cards like phyrexian dreadnought, though I don't see any particular manifest cards that seem any good.
0: Mentor 2/2
1: Mentor 3/3, Token 1/1 (4)
2: Mentor 4/4, Token 2/2, Token 1/1 (7)
3: Mentor 5/5, Token 3/3, Token 2/2, Token 1/1 (11)
4: Mentor 6/6, Token 4/4, Token 3/3, Token 2/2, Token 1/1 (16)
5: Mentor 7/7, Token 5/5, Token 4/4, Token 3/3, Token 2/2, Token 1/1 (22)
So just 5 spells puts lethal power on board, and your haste enabler of choice like Mass Hysteria can even be your 5th spell.
Draft it Here!
UUUBlue Man Group
Legacy:
UWBMiracles
Edh:
UUUThassa Control
WWWHokori Stax
GGGJolrael, Empress of Land Stompy
BBBGriselbrand French List
RBGShattergang(Super Villians)
RWGHazezon Flicker
UBRMarchesa Aggro
URGMaelstom Wanderer (Maelstorm)
To be honest it seems all we have are fringe cards in fringe decks from FRF. No Cruises lurking in here.
I'm unsure if High Tide really wants to take an extra turn, it loses all its storm, and all High Tide effects wear off.
That's what Dreadnaught's always been, a ton of weird hoops to end up with the creature.
I'm perfectly fine with this, Legacy got some powerful cards last set, and now it gets some fringe cards to smooth out the rough edges. MUD gets a new toy, Gregory Hatch gets to continue in his endeavors, and standard gets a bit less boring.
Modern Tallowisp Spirits - A Modern Tallowisp Deck UW
Eldrazi Ninjas - Summoning Octopus Jutsu YYYYAAAHHHH!
STANDARD
Naban Wizards
I'm going to walk through my thought process as I dreamt up a deck:
Hmm...so probably SDT and Brainstorm, possibly Jace.
I do want white for Enlightened Tutor.
Four mana combo...probably need to hold them off at the beginning.
Use STP, and I have SDT, so why not Terminus? Termin...
And that's when I realized I'd rather just play Miracles.
Anyone else have a better idea?
And thats not counting the half a dozen other more costly ways to put in play using various permanents or shenanigans.
If anything what the deck needs is more Dreadnoughts, not more enablers. If you could just play with 8 copies of Dreadnought, the combo would be far more reliable.