I don't think it's good, but I may not be a good judge when it comes to Delve. You can see me in the Khans thread being "casually optimistic" about Treasure Cruise and its "late game refill." Anyhow, the UUU seems tough to reach, and the number of cards to remove from the game to even get there is pretty high. I think TC and DTT are both better.
I agree, the triple blue in the time walk seems rough, and I think drawing three will likely be better than taking an extra turn in legacy, mainly because of the potential potency each extra card can bring to the table. It could be a 1 of in tempo builds to kill opponents while they are still on their back heel, but I can't see this making a big splash nor supplanting the CA King.
tl;dr: Drawing three is always good, but taking an extra turn is only good when you can get value from the combat phase or PW activations.
STATISTICS.
All of these "Let's eliminate bad cards" crusades are simply ignorant. And when they start to devolve into "WotC is conspiring to give us crappy cards," they just become embarrassing. MATH is conspiring to give you crappy cards.
Haven't been impressed with any of the spoiled cards until I saw Monastery Monk.
Ugin likely sees play in fringe decks like 12-Post and possibly MUD though.
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Due to real-life obligations, I am taking a long break from Magic which may include missing the local Legacy GP. Apologies for not being able to keep my threads updated.
I don't think any of these cards look hot for Legacy, which is perfectly fine by me. I don't play an Eternal format in order for Wizards to upset the apple cart every other month or so, and quite frankly I think their interventions are quite a bit more trouble than they are worth. Maybe I'm an old fogey, but I fondly remember the pre-TNN meta.
Tombstalker is better than all of these new-fangled Delve creatures, and not one of them holds a candle to Treasure Cruise.
I think Monastery Mentor will make a small splash in Legacy. It's. a little slow, but it slots right into UR Delver lists. I don't think it replaces Young Pyromancer completely, but I think a fiddling of numbers will happen, because it's insanely powerful.
Monastery Mentor actually looks playable in Legacy--specifically, in UWx tempo/midrange decks that don't like red as much. ...So, I guess that's Esper Stoneblade, Deathblade, and Bant. He's an absolute removal magnet, but if you cast a noncreature spell every turn starting the turn you cast him, he's a 3-turn clock. Shame he won't pitch to FoW...
Monastery Mentor actually looks playable in Legacy--specifically, in UWx tempo/midrange decks that don't like red as much. ...So, I guess that's Esper Stoneblade, Deathblade, and Bant. He's an absolute removal magnet, but if you cast a noncreature spell every turn starting the turn you cast him, he's a 3-turn clock. Shame he won't pitch to FoW...
STATISTICS.
All of these "Let's eliminate bad cards" crusades are simply ignorant. And when they start to devolve into "WotC is conspiring to give us crappy cards," they just become embarrassing. MATH is conspiring to give you crappy cards.
Early game it's excellent Force of Will fuel, and late game it gives all of your creatures unblockable when it attacks. That's pretty insane. Also just jumps back after being plowed. It's specifically templated in such a way as to not work with Food Chain, though. That's a bit of a killjoy.
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Well, I can saw a woman in two, but you won't wanna look in the box when I'm through.
Early game it's excellent Force of Will fuel, and late game it gives all of your creatures unblockable when it attacks. That's pretty insane. Also just jumps back after being plowed. It's specifically templated in such a way as to not work with Food Chain, though. That's a bit of a killjoy.
It's a 5 drop that doesn't win the game, and doesn't work with the combo. Won't work.
STATISTICS.
All of these "Let's eliminate bad cards" crusades are simply ignorant. And when they start to devolve into "WotC is conspiring to give us crappy cards," they just become embarrassing. MATH is conspiring to give you crappy cards.
Food Chain is the combo they're referencing. It doesn't work because it's an activated ability and Food Chain mana can only be used to cast creatures. You aren't casting this card from exile, you're putting it on the battlefield with an activated ability.
Monastery Mentor actually looks playable in Legacy--specifically, in UWx tempo/midrange decks that don't like red as much. ...So, I guess that's Esper Stoneblade, Deathblade, and Bant. He's an absolute removal magnet, but if you cast a noncreature spell every turn starting the turn you cast him, he's a 3-turn clock. Shame he won't pitch to FoW...
I'm thinking more of a UWR Control/Tempo deck.
I also think Mentor might go into that UWR Golddigger deck. The deck can run a diverse number of win conditions including this one. The tokens having Prowess is just so powerful.
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"Listen closely as your radio plays
a program of a slightly different strain.
Tonight my listeners, a new power will rise,
unleashed upon you all in this musical disguise.
Your cities turn to ash, for the broadcast is cursed.
The signal is peaking and can't be reversed.
If you choose my children, you can try to hide.
But I strongly suggest you run for your life."
-The Sermon 2, The Creepshow
Monastary Mentor seems too powerful to not see play. I think the jump up to three mana is enough that it's likely going to be played in smaller numbers than Pyromancer, but I think the Delver-less Pyromancer decks want Pyromancer enough that they are willing to run a slower, but more powerful version as additional copies.
I think this can be true in Vintage as well even. The fact that it triggers off of artifacts is a nice plus in Vintage.
The card I'm most impressed with is the white aura with the manifest ability. It's an enchantment so it can be tutored up and combos with Phyrexian Dreadnought without incurring card disadvantage, you can just manipulate the top of the library with SDT or Brainstorm and not sacrifice any cards in hand to get a 4 mana 12/12 flying trample lifelinker. The ease to toolbox up, and the lifelink it gives makes it way better than the manifest sorcery even when costing 1 mana more.
Monastery mentor seems cute, but you have to consider the fact that Pyro decks already are very constrained in terms of curve, as they need free mana to cast all those cantrips and targeted removal, and running a 3 mana creature basically means they're tapped out for a whole turn at sorcery speed. Is the extra prowess on the tokens worth it? Maybe, but I wouldn't be surprised if that card ends up not being played at all.
Monastery mentor seems cute, but you have to consider the fact that Pyro decks already are very constrained in terms of curve, as they need free mana to cast all those cantrips and targeted removal, and running a 3 mana creature basically means they're tapped out for a whole turn at sorcery speed. Is the extra prowess on the tokens worth it? Maybe, but I wouldn't be surprised if that card ends up not being played at all.
I think the Prowess might make it worth it. The tokens grow incredibly on the killing turn.
STATISTICS.
All of these "Let's eliminate bad cards" crusades are simply ignorant. And when they start to devolve into "WotC is conspiring to give us crappy cards," they just become embarrassing. MATH is conspiring to give you crappy cards.
The card I'm most impressed with is the white aura with the manifest ability. It's an enchantment so it can be tutored up and combos with Phyrexian Dreadnought without incurring card disadvantage, you can just manipulate the top of the library with SDT or Brainstorm and not sacrifice any cards in hand to get a 4 mana 12/12 flying trample lifelinker. The ease to toolbox up, and the lifelink it gives makes it way better than the manifest sorcery even when costing 1 mana more.
Monastery mentor seems cute, but you have to consider the fact that Pyro decks already are very constrained in terms of curve, as they need free mana to cast all those cantrips and targeted removal, and running a 3 mana creature basically means they're tapped out for a whole turn at sorcery speed. Is the extra prowess on the tokens worth it? Maybe, but I wouldn't be surprised if that card ends up not being played at all.
It doesn't have to be played on curve though. Just keep playing your other stuff til you're ready to reveal your true win condition. I see this as a control finisher not a tempo card.
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"Listen closely as your radio plays
a program of a slightly different strain.
Tonight my listeners, a new power will rise,
unleashed upon you all in this musical disguise.
Your cities turn to ash, for the broadcast is cursed.
The signal is peaking and can't be reversed.
If you choose my children, you can try to hide.
But I strongly suggest you run for your life."
-The Sermon 2, The Creepshow
A funny thing started happening when I tested Monastery Mentor in Deathblade against combo such as Sneak Show and OmniTell--I started Swords to Plowsharesing my own Monk tokens for the Prowess boost. I guess another trick is StP'ing my own MM in response to removal on it. I'm this close to Dazeing my own cheap stuff late-game for Prowess boosts.
I keep dreaming about MM in Sensei's Divining Top decks. Maybe it can find a home in Rw Imperial Painter? Or does that deck cast too few noncreature spells?
I have heard vague rumors of a moustache-dispensing vending machine in a distant laundromat, across the street from a tattoo parlor. However, this information is shaky, and time is of the essence.
A funny thing started happening when I tested Monastery Mentor in Deathblade against combo such as Sneak Show and OmniTell--I started Swords to Plowsharesing my own Monk tokens for the Prowess boost. I guess another trick is StP'ing my own MM in response to removal on it. I'm this close to Dazeing my own cheap stuff late-game for Prowess boosts.
Be really careful with that, you might go down the monastery swiftspear route, in that the card encourages bad magic. This might bite you.
I keep dreaming about MM in Sensei's Divining Top decks. Maybe it can find a home in Rw Imperial Painter? Or does that deck cast too few noncreature spells?
STATISTICS.
All of these "Let's eliminate bad cards" crusades are simply ignorant. And when they start to devolve into "WotC is conspiring to give us crappy cards," they just become embarrassing. MATH is conspiring to give you crappy cards.
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Storm Crow is strictly worse than Seacoast Drake.
tl;dr: Drawing three is always good, but taking an extra turn is only good when you can get value from the combat phase or PW activations.
(CubeTutor & MTGS)
360 Peasant Cube!
Custom Cube
RWU Miracles RWU
I also think Jeskai Sage might crack into U/R delver.
(Obviously in some kind of WR Burn variation... maybe with some blue thrown in, if just to buyback FoW!)
Modern: WUBValue Titan UMerfolk WGDeath and Taxes
I don't think any burn deck wants to be holding up 4 mana every turn to buyback FoW.
Ugin likely sees play in fringe decks like 12-Post and possibly MUD though.
Legacy
UWR Miracles UWR
GWB Maverick GWB
GB Elves GB
UBR ANT UBR
RG Combo Lands RG
Vintage
BUG BUG Fish BUG
Modern
GBW
Junk PodMagic: the BuylistingTombstalker is better than all of these new-fangled Delve creatures, and not one of them holds a candle to Treasure Cruise.
Overall record: 139-98-15
Total number of matches: 252
Win percentage ignoring draws: 58.649789
Win percentage including draws: 55.158730
I'm thinking more of a UWR Control/Tempo deck.
Early game it's excellent Force of Will fuel, and late game it gives all of your creatures unblockable when it attacks. That's pretty insane. Also just jumps back after being plowed. It's specifically templated in such a way as to not work with Food Chain, though. That's a bit of a killjoy.
It's a 5 drop that doesn't win the game, and doesn't work with the combo. Won't work.
RGoblinsR
RWerewolf StompyR
URU/R DelverRU
RGBelcherGR
BThe GateB
GBLoam PoxBG
WGBNic FitBGW
UHigh TideU
UMerfolkU
UFaerieNinjaStillU
WBUAffinityUBW
GSquirrelsG
UWGSliversGWU
I also think Mentor might go into that UWR Golddigger deck. The deck can run a diverse number of win conditions including this one. The tokens having Prowess is just so powerful.
a program of a slightly different strain.
Tonight my listeners, a new power will rise,
unleashed upon you all in this musical disguise.
Your cities turn to ash, for the broadcast is cursed.
The signal is peaking and can't be reversed.
If you choose my children, you can try to hide.
But I strongly suggest you run for your life."
-The Sermon 2, The Creepshow
I think this can be true in Vintage as well even. The fact that it triggers off of artifacts is a nice plus in Vintage.
Monastery mentor seems cute, but you have to consider the fact that Pyro decks already are very constrained in terms of curve, as they need free mana to cast all those cantrips and targeted removal, and running a 3 mana creature basically means they're tapped out for a whole turn at sorcery speed. Is the extra prowess on the tokens worth it? Maybe, but I wouldn't be surprised if that card ends up not being played at all.
I think the Prowess might make it worth it. The tokens grow incredibly on the killing turn.
It doesn't have to be played on curve though. Just keep playing your other stuff til you're ready to reveal your true win condition. I see this as a control finisher not a tempo card.
a program of a slightly different strain.
Tonight my listeners, a new power will rise,
unleashed upon you all in this musical disguise.
Your cities turn to ash, for the broadcast is cursed.
The signal is peaking and can't be reversed.
If you choose my children, you can try to hide.
But I strongly suggest you run for your life."
-The Sermon 2, The Creepshow
http://www.mtgsalvation.com/forums/the-game/legacy-type-1-5/661941-list-of-stores-that-support-legacy
http://www.mtgthesource.com/forums/showthread.php?28892-Compilation-Of-Legacy-Streams
I keep dreaming about MM in Sensei's Divining Top decks. Maybe it can find a home in Rw Imperial Painter? Or does that deck cast too few noncreature spells?
I do like the idea of MM in Deadguy, as that deck always had a glut of 2-drops and could use another incentive to run Chrome Mox.
Be really careful with that, you might go down the monastery swiftspear route, in that the card encourages bad magic. This might bite you.
Or throw is in miracles.