UR delver and burn are great aggro decks but which is faster and has better matchups?
Burn is definitely faster and delver has a bit of control but which is better?
Because it can stop the Combo game matchup and now with Treasure Cruise and Dig Through Time, it fights against it's bad matchups as well.
This. It is kind of sad because I'm gonna miss playing my Goblin Guides. Delver is more consistent damage and can handle problem cards while burn cannot.
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Modern: U Merfolk | GR Tron | WUR Jeskai Control | WBG Abzan Company
It's ahrd to say. U/R Delver has better results, but Burn is typically played by inexperienced players - many skilled players won't play it becuase they see it as dull, not skill-intensive, and it has budget stigma.
Really this is a meta call. If your field is full of mostly tempo decks and a few slower combo decks (Elves, S&T, etc), I'd go with Burn. If you are looking at a lot of comkbo (especially if there is glass-canon combo decks), go for Delver.
Now before you give your answers here something's you should know about.
The meta at my fnm is very creature based. There are elves, BW tokens, Ramp, RG monsters ( of some sort), and goblins. There are very few control decks like miracles, so most of the time it's the creatures not counterspellss that cause the most trouble. That being said I want to go for one of the two decks above. But the problem is I don't have a big enough budget to include the following cards:
Force of will
Volcanic islands
Pretty much most of the fetchlands
With that being said which deck should I build, burn or Ur delver?
Now before you give your answers here something's you should know about.
The meta at my fnm is very creature based. There are elves, BW tokens, Ramp, RG monsters ( of some sort), and goblins. There are very few control decks like miracles, so most of the time it's the creatures not counterspellss that cause the most trouble. That being said I want to go for one of the two decks above. But the problem is I don't have a big enough budget to include the following cards:
Force of will
Volcanic islands
Pretty much most of the fetchlands
With that being said which deck should I build, burn or Ur delver?
Merged into already existing thread. -Feyd
Easy choice then, Play burn.
For delver, you should have fetches at least, and probably Force of will.. I guess you could do Steam Vebts instead of volcanic islands for budget reasons.
Any good tips to help me with my meta? Like for elves it's easy to run pyroclasm and kill Em all but of your hand is full of spot burn what do you choose too kill?
And for BW tokens, what do you do for anthems and token generator like lingering souls?
Just want to know since burn seems like the way I'm going.
IMO you should just be posting this in the burn thread.
That said, You don't care. You just hit them in the fact a bunch. Sulfuric Vortex, Price of Progress, Eidolon of the Great Revel, the myriad 3-damage cards, and Goblin Guide hit so hard/fast that someone double casting Lingering Souls is in for a world of pain.
Those things said:
-90% of the time you should kill DRS on the spot
-Do not let them equip/swing with a Jitte
-If they fetch BSK, don't let them untap with an SFM
Burn is definitely faster and delver has a bit of control but which is better?
Because it can stop the Combo game matchup and now with Treasure Cruise and Dig Through Time, it fights against it's bad matchups as well.
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Eldrazi Ninjas - Summoning Octopus Jutsu YYYYAAAHHHH!
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This. It is kind of sad because I'm gonna miss playing my Goblin Guides. Delver is more consistent damage and can handle problem cards while burn cannot.
U Merfolk | GR Tron | WUR Jeskai Control | WBG Abzan Company
EDH:
G Ezuri, Renegade Leader, Fighting for Rivendell
WU Brago, King Eternal, Long Live the King
WUBRG Scion of the Ur-Dragon, Worship the Dragon
UBG Reanimator
RUB Delver
R Burn
UR Delver
UBW Tin Fins
UBGR ANT
I'll play Burn to smell your charcoal flesh all day though.
Really this is a meta call. If your field is full of mostly tempo decks and a few slower combo decks (Elves, S&T, etc), I'd go with Burn. If you are looking at a lot of comkbo (especially if there is glass-canon combo decks), go for Delver.
https://fieldmarshalshandbook.wordpress.com/
RUGLegacy Lands.dec
RUGBLegacy Lands.dec
RGLegacy Lands.dec
WUBRG EDH Lands.dec
UBR EDH Artificer Prodigy
B EDH Relentless Rats
The meta at my fnm is very creature based. There are elves, BW tokens, Ramp, RG monsters ( of some sort), and goblins. There are very few control decks like miracles, so most of the time it's the creatures not counterspellss that cause the most trouble. That being said I want to go for one of the two decks above. But the problem is I don't have a big enough budget to include the following cards:
Force of will
Volcanic islands
Pretty much most of the fetchlands
With that being said which deck should I build, burn or Ur delver?
Merged into already existing thread. -Feyd
Easy choice then, Play burn.
For delver, you should have fetches at least, and probably Force of will.. I guess you could do Steam Vebts instead of volcanic islands for budget reasons.
Any good tips to help me with my meta? Like for elves it's easy to run pyroclasm and kill Em all but of your hand is full of spot burn what do you choose too kill?
And for BW tokens, what do you do for anthems and token generator like lingering souls?
Just want to know since burn seems like the way I'm going.
That said, You don't care. You just hit them in the fact a bunch. Sulfuric Vortex, Price of Progress, Eidolon of the Great Revel, the myriad 3-damage cards, and Goblin Guide hit so hard/fast that someone double casting Lingering Souls is in for a world of pain.
Those things said:
-90% of the time you should kill DRS on the spot
-Do not let them equip/swing with a Jitte
-If they fetch BSK, don't let them untap with an SFM
Look, Fetch, Draw, Look
Draw
Fetch
Look
Burn is a little faster and has both eidolon and better price of progresses so there is that.
Though burn with a tad of white for sb wear tear might be better than mono-red.