1) Four Hoursemen: Basalt Monolith + Mesmeric Orb combo, you mill yourself and then have 3 Narcomoeba in the deck that Dread Return a Sharuum that recurs a Blasting Station, then you keep milling and recycle infinite Narco via an Emrakul, sacing each to blasting station for infinite dmg.
2) Power Artifact: Power Artifact and Muddle the Mixture (Transmute) with lots of fast artifact mana to generate infi and then uses Stroke or Blue Sun's for the kill.
3) Helm of Awakening: This was really popular for a while but now it's dead, is Abrupt Decay that prevelant?
1) The new slow play rules make Four Horsemen's strategy against the rules.
2) Meh
3) Meh
4) Too clunky without Survival
5) Dredge is just way better
6) Belcher isn't amazing, but it's legit. It doesn't use mana severance though, it just doesn't run lands (or rather, it runs one and Land grant to remove it).
Four Horsemen, Cephalid Breakfast, and Oops All Spells are related in that they self-mill and can use the same kills. The preferred Four Horsemen kill is illegal due to slow play--theoretically, you can always mill Emrakul before Dread Return and therefore never be able to actually execute the kill. Even if each loop attempt took a nanosecond, you have a nonzero probability of taking a week or more to finally be able to cast Dread Return.
It appears that Oops All Spells's speed advantage makes it the primary self-mill combo deck in the current Legacy meta. Maybe dodging Deathrite Shaman is that important.
RIP-Helm Miracle Control is still a bit popular, at least according to The Council. RIP-Helm is also a semi-preferred Enchantress kill.
I very occasionally see Ooze Reanimator, usually bundled with other Reanimator kills such as the Tin Fins one.
Power Artifact combos require 3 pieces (Monolith, Power Artifact, Draw X spell) and the ability to get out 2UUU (over multiple turns). Likely the only 3-piece combos that are strongly viable in Legacy are OmniTell's Omniscience + Show and Tell + draw/search and Combo Elves's Heritage Druid + Nettle Sentinel + Glimpse of Nature, both of which require less mana.
Charbelcher + Mana Severance likewise requires a lot of mana spread over likely multiple turns. May as well go with RIP-Helm, which costs less mana.
I should preface by saying I'm kinda familiar with Legacy already, I play storm typically, but want to try brewing a new (new to me, these are all formerly established archetypes ofc) that I can brew with a bit.
Example being, I really liked the power artifact deck because I'd integrate some of MUD's aspects into it since it's a very fast mana (colorless) deck, was even considering like an LED w flash of insight so I can generate infi colorless, crack LED flash back insight to find the draw X spell or something.
Charbelcher combo seems nice if you have heavy counter magic and splash black for discard, maybe white instead to include an energy field/rip/helm combo in addition to the charbelcher one, it would also play nicely with LED for faster mana.
2) Power Artifact: Power Artifact and Muddle the Mixture (Transmute) with lots of fast artifact mana to generate infi and then uses Stroke or Blue Sun's for the kill.
I think I prefer Metalworker + Staff of Domination to Power Artifact + Stroke. It opens you up to creature removal, but having the kill built into the mana engine is more valuable.
3) Helm of Awakening: This was really popular for a while but now it's dead, is Abrupt Decay that prevelant?
Definitely still a great wincon. Probably gains more value the better RiP is in the meta. If the Delver decks you're seeing are playing Mongeese, Goyfs, and Tombstalkers, you're going to get the most milage here. If they're playing Stoneforges and Geists, you might do better with a different win condition. Still never a terrible place to be if you can threaten Dredge and Reanimator players with maindeck RiPs.
5) Cephalid Breakfast: Not sure why no one plays this, seems viable, I guess it's fragile to a lot of forms of hate
Agree with narah, if you're going this route, you're going to have to ask yourself why you're not playing Dredge.
6) Charbelcher + Mana Severance: Was big in old Extended but not anymore, what makes it bad?
This seems like it could do well. The shell would probably look like Show & Tell Omnicience, though, so that might just be the stronger combo to play in that type of deck.
I should preface by saying I'm kinda familiar with Legacy already, I play storm typically, but want to try brewing a new (new to me, these are all formerly established archetypes ofc) that I can brew with a bit.
can I suggest RUG Pyromancer's Ascension then? "Base Combo" is PA,Regrowth,Manamorphose & Lightning bolt. Can throw in 1-2 Temporal Spring's if you want. After that, if you are a storm player, you can probably build the rest of the deck just fine. If you think graveyard hate will be strong, you can have a transformational sideboard into almost a real RUG delver deck. I guess that might be too much like just an inferior version of storm, so might not be what you are looking for, but I find it enjoyable. Depending on the build I think you can almost make it play like a control deck, and if you start to go off but fizzle, that still usually means they have one turn to kill you. But I think it'll always be a turn or two slower (at least) compared to a Tier 1 combo deck.
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2) Power Artifact: Power Artifact and Muddle the Mixture (Transmute) with lots of fast artifact mana to generate infi and then uses Stroke or Blue Sun's for the kill.
3) Helm of Awakening: This was really popular for a while but now it's dead, is Abrupt Decay that prevelant?
4) Ooze Reanimtor: Necro ooze + phyrexian devourer + triskelion, wins instantly unlike traditional ub reanimtor.
5) Cephalid Breakfast: Not sure why no one plays this, seems viable, I guess it's fragile to a lot of forms of hate
6) Charbelcher + Mana Severance: Was big in old Extended but not anymore, what makes it bad?
1) The new slow play rules make Four Horsemen's strategy against the rules.
2) Meh
3) Meh
4) Too clunky without Survival
5) Dredge is just way better
6) Belcher isn't amazing, but it's legit. It doesn't use mana severance though, it just doesn't run lands (or rather, it runs one and Land grant to remove it).
It appears that Oops All Spells's speed advantage makes it the primary self-mill combo deck in the current Legacy meta. Maybe dodging Deathrite Shaman is that important.
RIP-Helm Miracle Control is still a bit popular, at least according to The Council. RIP-Helm is also a semi-preferred Enchantress kill.
I very occasionally see Ooze Reanimator, usually bundled with other Reanimator kills such as the Tin Fins one.
Power Artifact combos require 3 pieces (Monolith, Power Artifact, Draw X spell) and the ability to get out 2UUU (over multiple turns). Likely the only 3-piece combos that are strongly viable in Legacy are OmniTell's Omniscience + Show and Tell + draw/search and Combo Elves's Heritage Druid + Nettle Sentinel + Glimpse of Nature, both of which require less mana.
Charbelcher + Mana Severance likewise requires a lot of mana spread over likely multiple turns. May as well go with RIP-Helm, which costs less mana.
Example being, I really liked the power artifact deck because I'd integrate some of MUD's aspects into it since it's a very fast mana (colorless) deck, was even considering like an LED w flash of insight so I can generate infi colorless, crack LED flash back insight to find the draw X spell or something.
Charbelcher combo seems nice if you have heavy counter magic and splash black for discard, maybe white instead to include an energy field/rip/helm combo in addition to the charbelcher one, it would also play nicely with LED for faster mana.
I think I prefer Metalworker + Staff of Domination to Power Artifact + Stroke. It opens you up to creature removal, but having the kill built into the mana engine is more valuable.
Definitely still a great wincon. Probably gains more value the better RiP is in the meta. If the Delver decks you're seeing are playing Mongeese, Goyfs, and Tombstalkers, you're going to get the most milage here. If they're playing Stoneforges and Geists, you might do better with a different win condition. Still never a terrible place to be if you can threaten Dredge and Reanimator players with maindeck RiPs.edit: whoops
The best deck in the format. Fo Realz
Agree with narah, if you're going this route, you're going to have to ask yourself why you're not playing Dredge.
This seems like it could do well. The shell would probably look like Show & Tell Omnicience, though, so that might just be the stronger combo to play in that type of deck.
[180 classic cube]
http://www.mtgsalvation.com/forums/the-game/legacy-type-1-5/661941-list-of-stores-that-support-legacy
http://www.mtgthesource.com/forums/showthread.php?28892-Compilation-Of-Legacy-Streams
can I suggest RUG Pyromancer's Ascension then? "Base Combo" is PA,Regrowth,Manamorphose & Lightning bolt. Can throw in 1-2 Temporal Spring's if you want. After that, if you are a storm player, you can probably build the rest of the deck just fine. If you think graveyard hate will be strong, you can have a transformational sideboard into almost a real RUG delver deck. I guess that might be too much like just an inferior version of storm, so might not be what you are looking for, but I find it enjoyable. Depending on the build I think you can almost make it play like a control deck, and if you start to go off but fizzle, that still usually means they have one turn to kill you. But I think it'll always be a turn or two slower (at least) compared to a Tier 1 combo deck.