I have tried mono-red burn and found it very boring. No lock, constantly throwing spells out but no permanents on the field. This is usually not my style. I like to have permanents on the fields.
So recently I discovered and been fascinated by the card Trinisphere. It helps Legacy Werewolves thrive in the format, and also helps lock the game up for a bit against an opponent.
So I thought why not play mono-red dragons? I saw that 'Dragon Stompy' uses this card to full advantage. How well does it play? Is Thundermaw Hellkite great with the control element? What about other dragons? I just haven't found a helpful piece of information yet on this lockdown deck.
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Modern: U Merfolk | GR Tron | WUR Jeskai Control | WBG Abzan Company
Blood Moon will give you autowins a lot of the time.
How fun is it to lockout an opponent/s in mono red? I have never been able to achieve it. This deck sound extremely fun, but I'm wanting to know if it is worth the time and money, especially if your into mono-coloured.
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Modern: U Merfolk | GR Tron | WUR Jeskai Control | WBG Abzan Company
It is actually boring as heck to play. You have this plan A, you see. Plan A either works or it does not. There is no backup plan. There is no give and take. It is a cool deck because it is one of the hallmarks of Legacy that such things exist and can occasionally thrive. But the elements of this deck that have survived, felt in at least Painter and Sneak Attack decks today, are actually better than the deck itself.
I really like playing it, but I play a brew that's modified just a tad, to make the Plan A not as much of a blowout (more like a really strong position), and to make the long game (plan B) have a distant chance if plan A fails.
I do this because I'm not guaranteed to play in a developed meta where everyone rolls over to blood moon, so I have to meta a little.
Now Double Dragon stompy definitely is boring. it's fun to smash face with early dragons for a while, but after the novelty wears off, you're just playing 'belcher, basically.
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Here are the little self-imposed guidelines I'm working with for the multiplayer decks I've been building:
• Must be cheap. Total price tag < $100, preferably < $50. Ideally ~$30. No one card greater than about ~$6
• Format: Modern (makes getting the cards somewhat easier for the play group, and almost all my cards are Modern-legal)
• Must be relatively interesting in 1:1 games. I don't need to win against Splinter Twin, but I should be able to play duels now and then
• Avoid instant-win combos; they only serve to make me target #1, and then the deck is worse than useless because I get killed first, every time
• Must have a funny name!
Luckily aside from City of Traitors nothing in this deck is very expensive. And there are enough variants that you can try some yourself. There's old dragon stompy with Rackdos Pit Dragon and now Thundermaw, then there's Werewolf. I still use planeswalker with Koth and the new Chandra now, and I added Kuldotha Pheonixes for extra fun.
Yes, there are 3 common builds right now. The more traditional Dragon build, the Goblin build and lastly the Wolf one. Personally I find the Goblin the most fun but overall only play it once every 2 months or so. The deck can grate on you as its not the most fun thing in the world.
It is effective though, one of my mates calls it my "**** Legacy" deck because it just kind of does. Chalice and 3Shpere mop up anything that can play though a moon. Its an evil deck.
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-:pops:
I am told I am not meant to talk like this on this site. I wish to state that I believe I did nothing wrong but if anyone wishes to engage with me on topics such as this one, it may be indeed better if you send me a message as I can not seam to talk like an adult here and not get in trouble.
Australian Video game laws do this two, its somewhat of a nuance.
Anyway, Wolf stompy is a thing. That is a stompy deck.
Werewolf Stompy is definitely the version to go with. It isn't that the Werewolves are better than Dragons, it's that all your key cards are human which allows you to run 4 Cavern of Souls. Uncounterable Magus of the Moon is a big deal.
Werewolf Stompy is definitely the version to go with. It isn't that the Werewolves are better than Dragons, it's that all your key cards are human which allows you to run 4 Cavern of Souls. Uncounterable Magus of the Moon is a big deal.
Although the downfall is the deck is much more dependent on the lock right?
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Does the Walker choose the Path, or the Path the Walker?
EDH/Commander
Olivia Voldaren
Sigarda, Host of Herons
Jor Kadeen, the Prevailer
Jhoira of the Ghitu
Jarad, Golgari Lich Lord
Edric, Spymaster of Trest
Grand Arbiter Augustin IV
Rosheen Meanderer
Ghost Council of Orzhova
Vela the Night-Clad
Werewolf Stompy is definitely the version to go with. It isn't that the Werewolves are better than Dragons, it's that all your key cards are human which allows you to run 4 Cavern of Souls. Uncounterable Magus of the Moon is a big deal.
I don't ascribe to the werewolf build, myself, but I heartily concur that caverns are needed (I would use them on magus, rakka mar, and jaya ballard in my brew)
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Here are the little self-imposed guidelines I'm working with for the multiplayer decks I've been building:
• Must be cheap. Total price tag < $100, preferably < $50. Ideally ~$30. No one card greater than about ~$6
• Format: Modern (makes getting the cards somewhat easier for the play group, and almost all my cards are Modern-legal)
• Must be relatively interesting in 1:1 games. I don't need to win against Splinter Twin, but I should be able to play duels now and then
• Avoid instant-win combos; they only serve to make me target #1, and then the deck is worse than useless because I get killed first, every time
• Must have a funny name!
Although the downfall is the deck is much more dependent on the lock right?
Werewolves can still beat face. I played the deck to a top 64 at SCG and won many games through nothing but Werewolf face beating. Instigator Gang is extremely powerful and he makes everything else more powerful. Suddenly Revoker and Magus are threats.
The big problem with any All-In Red deck right now is that the top combo deck in the format (Show and Tell) can more or less ignore your hate cards. Trinisphere doesn't hurt too much, because their key card costs 3. Chalice of the Void can almost never be cast high enough to beat Sphere. Blood Moon slows down their Sol Lands slightly, but not enough to really keep them from turning around and winning turn two (with Lotus Petal) or three.
It's great in a meta packed with decks like Storm, Delver, Jund, Elves, and BUG, and to a lesser extent Stoneblade, but Miracles and Show and Tell (two quite popular decks right now) give it a very hard time.
There's also the fact that pretty much every top deck right now runs maindeck FoWs, and getting your turn one Trinisphere/Blood Moon/whatever after you dumped 3-5 cards into it is a major hurting.
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Currently Playing:
Legacy: Something U/W Controlish EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
I routinely side in CotV against Show variants, mostly to mess up cantrips. If they have the combo; sure, they're good to go. But if they don't, they can't search, and the combo pieces are few and far between.
That said, it's hardly insta-win; I'm just saying you're ignoring the cantrips that they lose.
Show and Tell is actually not that bad of a match-up because between Blood Moon and Chalice you can really slow them down and they will have zero interaction with your creatures (flipped Instigator Gang is usually a 2 turn clock). What are bad matchups are Miracles, Merfolk, and Goblins. You cannot deal with a resolved Vial very well, and Miracles and Merfolk/Goblins have basic lands and 3 CMC or higher spells that don't care about your lock cards.
So recently I discovered and been fascinated by the card Trinisphere. It helps Legacy Werewolves thrive in the format, and also helps lock the game up for a bit against an opponent.
So I thought why not play mono-red dragons? I saw that 'Dragon Stompy' uses this card to full advantage. How well does it play? Is Thundermaw Hellkite great with the control element? What about other dragons? I just haven't found a helpful piece of information yet on this lockdown deck.
U Merfolk | GR Tron | WUR Jeskai Control | WBG Abzan Company
EDH:
G Ezuri, Renegade Leader, Fighting for Rivendell
WU Brago, King Eternal, Long Live the King
WUBRG Scion of the Ur-Dragon, Worship the Dragon
I finally found it. Been looking for ages and finally found it. Did not know the primer was called AIR.
EDIT: How does the deck perform? Is enabling a lock consistent? And is it fun in 1v1 and multiplayer?
U Merfolk | GR Tron | WUR Jeskai Control | WBG Abzan Company
EDH:
G Ezuri, Renegade Leader, Fighting for Rivendell
WU Brago, King Eternal, Long Live the King
WUBRG Scion of the Ur-Dragon, Worship the Dragon
Blood Moon will give you autowins a lot of the time. I prefer the version with moggcatcher and siege-gang commander.
Elves
Loam Depths
Goblin Stompy
Kobold Aggro
GB Nic Fit
Pod Nic Fit
12 Post
Pattern Combo
Squirrel Stompy
Amulet of Vigor Combo
Restore Balance
Cascade Swans
Mono U Tron
Through the Breach
Elves
Mono Red Control
Tooth and Nail Tron
Leviathans
Krenko Combo
Jaya LD
Zirilan Dragons
Omnath
How fun is it to lockout an opponent/s in mono red? I have never been able to achieve it. This deck sound extremely fun, but I'm wanting to know if it is worth the time and money, especially if your into mono-coloured.
U Merfolk | GR Tron | WUR Jeskai Control | WBG Abzan Company
EDH:
G Ezuri, Renegade Leader, Fighting for Rivendell
WU Brago, King Eternal, Long Live the King
WUBRG Scion of the Ur-Dragon, Worship the Dragon
I do this because I'm not guaranteed to play in a developed meta where everyone rolls over to blood moon, so I have to meta a little.
Now Double Dragon stompy definitely is boring. it's fun to smash face with early dragons for a while, but after the novelty wears off, you're just playing 'belcher, basically.
• Must be cheap. Total price tag < $100, preferably < $50. Ideally ~$30. No one card greater than about ~$6
• Format: Modern (makes getting the cards somewhat easier for the play group, and almost all my cards are Modern-legal)
• Must be relatively interesting in 1:1 games. I don't need to win against Splinter Twin, but I should be able to play duels now and then
• Avoid instant-win combos; they only serve to make me target #1, and then the deck is worse than useless because I get killed first, every time
• Must have a funny name!
Blood Moon on the other hand will hose decks.
It is effective though, one of my mates calls it my "**** Legacy" deck because it just kind of does. Chalice and 3Shpere mop up anything that can play though a moon. Its an evil deck.
Warning for censor evasion
-:pops:
I am told I am not meant to talk like this on this site. I wish to state that I believe I did nothing wrong but if anyone wishes to engage with me on topics such as this one, it may be indeed better if you send me a message as I can not seam to talk like an adult here and not get in trouble.
Australian Video game laws do this two, its somewhat of a nuance.
Anyway, Wolf stompy is a thing. That is a stompy deck.
Please do not edit out moderator text.
-:pops:
Current decks of choice:
Vintage: Shops.
Legacy: Lands.
Modern: Lantern.
RGoblinsR
RWerewolf StompyR
URU/R DelverRU
RGBelcherGR
BThe GateB
GBLoam PoxBG
WGBNic FitBGW
UHigh TideU
UMerfolkU
UFaerieNinjaStillU
WBUAffinityUBW
GSquirrelsG
UWGSliversGWU
Although the downfall is the deck is much more dependent on the lock right?
Standard
Modern
Living End Combo
Legacy
T.E.S.
TezzAffinity
Combo Elves
Belcher
Forgemaster Combo
High Tide
Solidarity
Merfolk
Burn
Goblins
UnLEDed Dredge
EDH/Commander
Olivia Voldaren
Sigarda, Host of Herons
Jor Kadeen, the Prevailer
Jhoira of the Ghitu
Jarad, Golgari Lich Lord
Edric, Spymaster of Trest
Grand Arbiter Augustin IV
Rosheen Meanderer
Ghost Council of Orzhova
Vela the Night-Clad
I don't ascribe to the werewolf build, myself, but I heartily concur that caverns are needed (I would use them on magus, rakka mar, and jaya ballard in my brew)
• Must be cheap. Total price tag < $100, preferably < $50. Ideally ~$30. No one card greater than about ~$6
• Format: Modern (makes getting the cards somewhat easier for the play group, and almost all my cards are Modern-legal)
• Must be relatively interesting in 1:1 games. I don't need to win against Splinter Twin, but I should be able to play duels now and then
• Avoid instant-win combos; they only serve to make me target #1, and then the deck is worse than useless because I get killed first, every time
• Must have a funny name!
Werewolves can still beat face. I played the deck to a top 64 at SCG and won many games through nothing but Werewolf face beating. Instigator Gang is extremely powerful and he makes everything else more powerful. Suddenly Revoker and Magus are threats.
RGoblinsR
RWerewolf StompyR
URU/R DelverRU
RGBelcherGR
BThe GateB
GBLoam PoxBG
WGBNic FitBGW
UHigh TideU
UMerfolkU
UFaerieNinjaStillU
WBUAffinityUBW
GSquirrelsG
UWGSliversGWU
The big problem with any All-In Red deck right now is that the top combo deck in the format (Show and Tell) can more or less ignore your hate cards. Trinisphere doesn't hurt too much, because their key card costs 3. Chalice of the Void can almost never be cast high enough to beat Sphere. Blood Moon slows down their Sol Lands slightly, but not enough to really keep them from turning around and winning turn two (with Lotus Petal) or three.
It's great in a meta packed with decks like Storm, Delver, Jund, Elves, and BUG, and to a lesser extent Stoneblade, but Miracles and Show and Tell (two quite popular decks right now) give it a very hard time.
There's also the fact that pretty much every top deck right now runs maindeck FoWs, and getting your turn one Trinisphere/Blood Moon/whatever after you dumped 3-5 cards into it is a major hurting.
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
I routinely side in CotV against Show variants, mostly to mess up cantrips. If they have the combo; sure, they're good to go. But if they don't, they can't search, and the combo pieces are few and far between.
That said, it's hardly insta-win; I'm just saying you're ignoring the cantrips that they lose.
Look, Fetch, Draw, Look
Draw
Fetch
Look
RGoblinsR
RWerewolf StompyR
URU/R DelverRU
RGBelcherGR
BThe GateB
GBLoam PoxBG
WGBNic FitBGW
UHigh TideU
UMerfolkU
UFaerieNinjaStillU
WBUAffinityUBW
GSquirrelsG
UWGSliversGWU