this my pauper edh tribal flyers deck with their tribal lord thunderclap wyvren leading the helm.
all of the creatures in this deck have flying for evasion and to revive a boost from the thunder clap wyvren, along with flying most of the creatures are drakes and faeries so if you want to change this deck up into a drake or fairy tribal.
You have a solid start to a deck, but you're not getting much value off of the creatures you have. Most of them don't have a text box past Flying, and some of them can't benefit from Thunderclap's cost reducing ability. There's a slew of flying creatures that can give you effects that are just begging to be added.
To make space for some of these, I'd start with your vanilla flyers and ones that don't benefit from Wyvern's cost reduction.
As far as your spells go, you could swap some of your auras that grant evasion for more Pacifism style removal effects. Your creatures all have evasion already in the form of flying, and thanks to your general should be larger than your opponent's flyers.
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all of the creatures in this deck have flying for evasion and to revive a boost from the thunder clap wyvren, along with flying most of the creatures are drakes and faeries so if you want to change this deck up into a drake or fairy tribal.
Commander
1 Thunderclap wyvern
1-drops
1 Cloud pirates
1 Cloud sprites
1 Aven skirmisher
1 Faerie squadron
1 Flying men
1 Goldenglow moth
1 Kite sail scout
1 Lantern kami
1 Loyal Pegasus
1 Suntail hawk
1 Zephyr sprite
Other flyers
1 Cloaked sirens
1 Crookclaw transmuter
1 Dewdrop spy
1 Faerie invader
1 Nephila seakite
1 Pestermite
1 Angelic page
1 Armored pegasus
1 Augury owl
1 Seacoast drake
1 Scrapskin drake
1 Spiketail drakekling
1 Wind drake
1 Baby falcon
1 Beacon hawk
1 Briarberry cohort
1 Cloud faeries
1 Concordia pegasus
1 Courier hawk
1 Daring skyjek
1 Giant albatross
1 Leonin skyhunter
1 Makindi aeronaut
1 Mistral charger
1 Palace familiar
1 Fieldmist borderpost
Spells
1 Divination
1 Council of the satormi
1 Mana leak
1 negate
1 Unsummon
1 Celestial flare
1 Brainstorm
1 Oona's grace
1 Gitaxian probe
1 Ponder
1 Essence scatter
1 Mindstatic
Enchants
1 Steel of the godhead
1 Anti magic aura
1 Aqueous form
1 Cloak of the mists
1 Diplomatic immunity
1 Eel umbra
1 Eland umbra
1 Ethereal Armor
1 Fishliver oil
1 Floating shield
1 Freed from the reel
1 Guardian's magemark
1 Guild scornward
1 Hyena umbra
1 Kithkin armor
1 Invisibility
1 Mortal obscenity
1 Azorius chancery
1 Tranquil cove
1 Terramorphic expanse
1 Evolving wilds
1 Azorius guildgate
1 Lonely sandbar
1 Secluded steppe
1 Sandstone bridge
1 Skyline cascade
12 plains
13 islands
Aspiring Aeronaut comes with a second flying body
Aven Cloudchaser / Cloudchaser Eagle / Cloudchaser Kestrel / Kithkin Spellduster / Wispmare will handle opposing enchantments
Aven Riftwatcher / Seraph of Dawn can provide life gain
Cephalid Scout / Mulldrifter / Gryff Vanguard / Soratami Cloudskater can all provide card draw in their own ways
Custodi Squire / Griffin Dreamfinder / Sanctum Gargoyle are recursion
Dawnfeather Eagle makes for a good alpha strike, as does Dawnglare Invoker
Expedition Raptor will help you beef the troops even more
Mist Raven / Thornwind Faeries will help as removal
Kor Skyfisher / Silver Drake / Wormfang Drake can reuse some of these newly-added abilities
Warden of Evos Isle can act as your backup general, or with your general to make your army of flying death-machines dirt cheap.
To make space for some of these, I'd start with your vanilla flyers and ones that don't benefit from Wyvern's cost reduction.
As far as your spells go, you could swap some of your auras that grant evasion for more Pacifism style removal effects. Your creatures all have evasion already in the form of flying, and thanks to your general should be larger than your opponent's flyers.