What do you think are the biggest things influencing the return of red and aggressive strategies to the format? Is it the modern only cardpool, or 30 life, or something else?
I love using old janky cards with terrible old art, and would hate to give them up. But if doing so fixes the mess that is the existing competitive EDH meta, and lets me actually win games by punching people, then it would be a sacrifice worth making.
EDH RRGrenzo plays your deck, GGYeva's mono green control, WW9-tails trys desperately for monowhite not to suck RWBUTymna and Kraum's saboteur tribal, UWG Kestia's Enchantress Aggro, RUB Jeleva casts big dumb spells, RGB Vaevictis' big critters can kill your critters hard
Diabolic tutor is legal, dark ritual is not. Not sure where you're deriving that question from, was there something misleading in regards to those cards?
What do you think are the biggest things influencing the return of red and aggressive strategies to the format? Is it the modern only cardpool, or 30 life, or something else?
I love using old janky cards with terrible old art, and would hate to give them up. But if doing so fixes the mess that is the existing competitive EDH meta, and lets me actually win games by punching people, then it would be a sacrifice worth making.
I would say definitely the 30 life. Punching each other is a VERY real and, I think safe to say, most common win condition right now. We still have combo and other wincons in the mix, but with people realizing that dealing 90 dmg within the extra turns, they're using red as an actual source of damage, not just combo splash (because that's literally all it did in cEDH). The format so far is fully successful in breaking up the monotony of the meta that is cEDH and opens the doors for damage and creature based decks to flourish without being synergy combo power houses. In cEDH it's so common for people to not even swing with creatures because dealing damage is often not worth the potential for aggro and likely will be arbitrary in how the game ends...that was a thing that bothered me about the format and what pushed me to create this.
Hello all. Just stumbled onto this & am interested in sharing it with my local gaming community! I'll let you guys know how it goes.
If you have any info on decks, feedback, let us know. We're still firing tournaments and people like it. The most common compliment it gets it that it feels like the way EDH should and we haven't had the feel bads on noninteractive top tiers decks like in cEDH. The casuals like it even though it's a tournament structure which I feel holds a lot of weight.
I love using old janky cards with terrible old art, and would hate to give them up. But if doing so fixes the mess that is the existing competitive EDH meta, and lets me actually win games by punching people, then it would be a sacrifice worth making.
RRGrenzo plays your deck, GGYeva's mono green control, WW9-tails trys desperately for monowhite not to suck
RWBUTymna and Kraum's saboteur tribal, UWG Kestia's Enchantress Aggro, RUB Jeleva casts big dumb spells, RGB Vaevictis' big critters can kill your critters hard
Arena Standard
UUUU Tempo, since before it was cool
Various Wx decks running Fountain of Renewal and Day of Glory
Anything I can cram Chaos Wand in to
Diabolic tutor is legal, dark ritual is not. Not sure where you're deriving that question from, was there something misleading in regards to those cards?
I would say definitely the 30 life. Punching each other is a VERY real and, I think safe to say, most common win condition right now. We still have combo and other wincons in the mix, but with people realizing that dealing 90 dmg within the extra turns, they're using red as an actual source of damage, not just combo splash (because that's literally all it did in cEDH). The format so far is fully successful in breaking up the monotony of the meta that is cEDH and opens the doors for damage and creature based decks to flourish without being synergy combo power houses. In cEDH it's so common for people to not even swing with creatures because dealing damage is often not worth the potential for aggro and likely will be arbitrary in how the game ends...that was a thing that bothered me about the format and what pushed me to create this.
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