This is my Orzhov Multiplayer Extort deck. The goal is to control the board with Orzhov flavor. Drain their life here and there, destroy/nullify some creatures, use some recursion to keep going into the late game, then when the time is right and you're ahead on life, start draining everyone's life totals. Once you have enough mana accumulated, you can start taking 5-7 life point chunks out of everyone that can't be stopped. There's also a high enchantment count to syngerize with the Constellation trigger. 1 life isn't much but it adds up, especially with the self-bounce Auras or with your other life gain spells/extort. Because the deck wants as much colored mana as possible, I tried to include every bit of ramp that doesn't make colorless mana. Hopefully I have them all.
I originally had Agent of Masks as the choice of Commander, but after playing it a bit I decided to switch to the Coinsmith.
Agent of Masks Pros:
-Extort every upkeep, regardless of board presence
-No activation cost; frees up mana
-No life loss incurred
Agent of Masks Cons:
-Slow; takes forever to extort everyone
-5 Mana Cost; expensive to cast and recast from Command Zone
-Upkeep trigger means it needs to stick around for one full turn before doing anything
Underworld Coinsmith Pros:
-Ends the game faster. As long as you're ahead of life (not hard to do in Orzhov), you can turn every two mana into one damage to every player, which is difficult to prevent. In a stalled board game, it's a serious threat
-2 Mana; very easy to cast and recast multiple times should it die
-Provides value every time it's cast (small, but still better than nothing)
-Provides value whenever you cast an enchantment (small, but adds up over time)
-Instant speed activation lets you keep your mana untapped to threaten instant speed spells or tricks.
Underworld Coinsmith Cons:
-It's an enchantment; easier to destroy
-'Pestilence' effect hurts everyone. If you're being targeted and are behind on life, you can't use it as a win condition
-For some odd reason his activation cost requires you to pay life first; if you're tied on life you would lose first. Why couldn't they have used less text space and worded it like Spiteflame Witch?
-Activation cost requires mana, which might prevent you from fully using your own turn for sorcery spells.
-More dependent on other cards for gaining life
I feel like the pros/cons of the Coinsmith outweigh the Agent. if only Scholar of Athreos was uncommon... sigh...
One new interaction that I'm really excited to use is Font of Return + Auramancer/Griffin Dreamfinder. "Sacrifice Font to return three creatures, cast Auramancer, get back Font, block with Auramancer, use Font to return Auramancer, rinse, repeat..."
I like your list. It looks like it's very capable of grinding down multiple opponents. The only thing that sticks out to me is Devout Harpist. What in the world is that for?
Private Mod Note
():
Rollback Post to RevisionRollBack
You would never guess, at the terrifying sight of the man, that Hunding was as charming a companion as one could wish for.
Yeah, I get that the creature that reads " : Destroy target aura attached to a creature." is there for destroying auras that are attached to creatures. While it's true that there are a number of playable auras in PDH, I don't usually see non-voltron decks run more than 1-3. So, my question wasn't about what you can target with Devout Harpist but about whether it's worth it. Obviously it's great when you're nuking something every turn, but how often is she just an Eager Cadet?
She's never Eager Cadet, not in my playgroup. Even the non-Voltron decks run Auras, specifically the ones that hamper other creatures. And in a multiplayer setting, there is always something to target. And even if there is absolutely no targets on the table, it prevents people from playing Auras as it will be destroyed the moment it hits play. For 1 mana she more than pulls her weight in gold and I include her in every one of my decks that have white because her effect is so powerful in Pauper EDH, where the auras available are vastly more powerful than the equipment.
I really like the deck. I will be building it, but subbing out {Cuombajj Witches} for {Servant of Tymaret}. I'm so glad I found this format, maybe I can get my friends to play more now. Also, may I recommend {Blind Hunter}, he is good if you find room for him.
Wall of Hope seems a little unreliable for lifegain; Syndicate Enforcer is the least cost-effective Extort creature with zero defensive capabilities, and poor offensive capabilities (aka no flying). Soul's Attendant completes the cycle of the Soul Warden creatures, which in the course of a long multiplayer game can gain a lot of life, and Teroh's Faithful was added in as another defensive creature that gains 4 life without needing to extort, which should be more effective than the Syndicate Enforcer.
This is my Orzhov Multiplayer Extort deck. The goal is to control the board with Orzhov flavor. Drain their life here and there, destroy/nullify some creatures, use some recursion to keep going into the late game, then when the time is right and you're ahead on life, start draining everyone's life totals. Once you have enough mana accumulated, you can start taking 5-7 life point chunks out of everyone that can't be stopped. There's also a high enchantment count to syngerize with the Constellation trigger. 1 life isn't much but it adds up, especially with the self-bounce Auras or with your other life gain spells/extort. Because the deck wants as much colored mana as possible, I tried to include every bit of ramp that doesn't make colorless mana. Hopefully I have them all.
I originally had Agent of Masks as the choice of Commander, but after playing it a bit I decided to switch to the Coinsmith.
Agent of Masks Pros:
-Extort every upkeep, regardless of board presence
-No activation cost; frees up mana
-No life loss incurred
Agent of Masks Cons:
-Slow; takes forever to extort everyone
-5 Mana Cost; expensive to cast and recast from Command Zone
-Upkeep trigger means it needs to stick around for one full turn before doing anything
Underworld Coinsmith Pros:
-Ends the game faster. As long as you're ahead of life (not hard to do in Orzhov), you can turn every two mana into one damage to every player, which is difficult to prevent. In a stalled board game, it's a serious threat
-2 Mana; very easy to cast and recast multiple times should it die
-Provides value every time it's cast (small, but still better than nothing)
-Provides value whenever you cast an enchantment (small, but adds up over time)
-Instant speed activation lets you keep your mana untapped to threaten instant speed spells or tricks.
Underworld Coinsmith Cons:
-It's an enchantment; easier to destroy
-'Pestilence' effect hurts everyone. If you're being targeted and are behind on life, you can't use it as a win condition
-For some odd reason his activation cost requires you to pay life first; if you're tied on life you would lose first. Why couldn't they have used less text space and worded it like Spiteflame Witch?
-Activation cost requires mana, which might prevent you from fully using your own turn for sorcery spells.
-More dependent on other cards for gaining life
I feel like the pros/cons of the Coinsmith outweigh the Agent. if only Scholar of Athreos was uncommon... sigh...
One new interaction that I'm really excited to use is Font of Return + Auramancer/Griffin Dreamfinder. "Sacrifice Font to return three creatures, cast Auramancer, get back Font, block with Auramancer, use Font to return Auramancer, rinse, repeat..."
On to the Decklist!
1x Barren Moor
1x Bojuka Bog
1x Command Tower
1x Desert
1x Drifting Meadow
1x Evolving Wilds
1x Haunted Fengraf
1x Orzhov Basilica
1x Orzhov Guildgate
12x Plains
1x Polluted Mire
1x Rupture Spire
1x Secluded Steppe
11x Swamp
1x Terramorphic Expanse
1x Transguild Promenade
Artifacts
1x Darksteel Ingot
1x Darksteel Pendant
1x Manalith
1x Orzhov Cluestone
1x Orzhov Signet
1x Wayfarer's Bauble
Creatures
1x Auramancer
1x Basilica Guards
1x Basilica Screecher
1x Coalition Honor Guard
1x Crypt Rats
1x Cuombajj Witches
1x Dawnstrike Paladin
1x Devout Harpist
1x Dimir House Guard
1x Gray Merchant of Asphodel
1x Griffin Dreamfinder
1x Grim Guardian
1x Guardian of the Guildpact
1x Kingpin's Pet
1x Kor Cartographer
1x Liliana's Specter
1x Noble Templar
1x Phyrexian Rager
1x Scholar of Athreos
1x Seraph of Dawn
1x Soltari Visionary
1x Soul Warden
1x Suture Priest
1x Syndic of Tithes
1x Syndicate Enforcer
1x Tithe Drinker
1x Totem-Guide Hartebeest
1x Twisted Abomination
1x Wall of Hope
1x Arrest
1x Cage of Hands
1x Cessation
1x Faith's Fetters
1x Font of Return
1x Gossamer Chains
1x Hobble
1x Oblivion Ring
1x Pestilence
1x Pillory of the Sleepless
1x Recumbent Bliss
1x Seal of Cleansing
1x Temporal Isolation
Instants
1x Allay
1x Crypt Incursion
1x Death Denied
1x Shred Memory
1x Unmake
Sorceries
1x Ashes to Ashes
1x Brainspoil
1x Disturbed Burial
1x Evincar's Justice
1x Read the Bones
1x Sign in Blood
1x Syphon Mind
1x Unnerve
1x Urborg Uprising
Possible additions:
Blessing of Leeches, Blood Seeker, Blood Tithe, Cabal Torturer, Cho-Manno's Blessing, Congregate, Disciple of Tevesh Szat, Edge of the Divinity, Forced Worship, Inviolability, Moriok Replica, Servant of Tymaret, Shackles, Soul's Attendant, Stab Wound, Strands of Undeath, Victim of Night, Detainment Spell, Servant of Tymaret, Blind Hunter
6/16
-Wall of Hope
-Syndicate Enforcer
+Soul's Attendant
+Teroh's Faithful
EDH Decks:
Elesh Norn, Grand Cenobite
Tajic, Blade of the Legion
Oloro, Ageless Ascetic
Kozilek, Butcher of Truth
Purphoros, God of the Forge
Ezuri, Renegade Leader 1v1
Prossh, Skyraider of Kher 1v1
Hythonia the Cruel
Trying to build:
Jenara, Asura of War
Designing a Custom Set:
Clash of the Cultures: 5 Wedges, 5 Cultures
Providing Artwork for:
Archester: Frontier of Steam
EDH Decks:
Elesh Norn, Grand Cenobite
Tajic, Blade of the Legion
Oloro, Ageless Ascetic
Kozilek, Butcher of Truth
Purphoros, God of the Forge
Ezuri, Renegade Leader 1v1
Prossh, Skyraider of Kher 1v1
Hythonia the Cruel
Trying to build:
Jenara, Asura of War
Designing a Custom Set:
Clash of the Cultures: 5 Wedges, 5 Cultures
Providing Artwork for:
Archester: Frontier of Steam
EDH Decks:
Elesh Norn, Grand Cenobite
Tajic, Blade of the Legion
Oloro, Ageless Ascetic
Kozilek, Butcher of Truth
Purphoros, God of the Forge
Ezuri, Renegade Leader 1v1
Prossh, Skyraider of Kher 1v1
Hythonia the Cruel
Trying to build:
Jenara, Asura of War
Designing a Custom Set:
Clash of the Cultures: 5 Wedges, 5 Cultures
Providing Artwork for:
Archester: Frontier of Steam
-Wall of Hope
-Syndicate Enforcer
+Soul's Attendant
+Teroh's Faithful
Wall of Hope seems a little unreliable for lifegain; Syndicate Enforcer is the least cost-effective Extort creature with zero defensive capabilities, and poor offensive capabilities (aka no flying). Soul's Attendant completes the cycle of the Soul Warden creatures, which in the course of a long multiplayer game can gain a lot of life, and Teroh's Faithful was added in as another defensive creature that gains 4 life without needing to extort, which should be more effective than the Syndicate Enforcer.
EDH Decks:
Elesh Norn, Grand Cenobite
Tajic, Blade of the Legion
Oloro, Ageless Ascetic
Kozilek, Butcher of Truth
Purphoros, God of the Forge
Ezuri, Renegade Leader 1v1
Prossh, Skyraider of Kher 1v1
Hythonia the Cruel
Trying to build:
Jenara, Asura of War
Designing a Custom Set:
Clash of the Cultures: 5 Wedges, 5 Cultures
Providing Artwork for:
Archester: Frontier of Steam