Now let me introduce some "combos" of the deck. Due to the cool wording on the Ranger, we are able to pump this guy up to a million in one turn with: Fanatical Devotion + a Persist-Guy like Safehold Elite, ofc. the General and another Critter as target for Fanatical Devotion.
Also we got the infinit-combo with Midnight Guard + Presence of Gond.
Sadly there are only few cards with "Persist" or "Sacrifice a creature" in this colors, so you need a backup plan, which is kinda simple: General -> Tokens -> Overrun, so i think my chard choices are kinda self-explaining although there are some cards that could be better, e.g. Reinforcements, Smite, Judge Unworthy or Puncturing Light...
For now i'm quite happy with this deck, because it works out pretty well so far and in 25 +/- matches i've played with it so far i won about 20...
ok, so far so good... any wishes, opinions, suggestions? I'll appriciate anything
I went with a populate theme for my Juniper Order Ranger deck. It had the splicers from the return to Mirrodin set, and thallids. I like what you've done with your deck. The persist creatures are a pretty pretty fun combo. The Icatian Crier might do well in your deck. I use it both my Ranger deck and Sigil Captain deck.
Maybe addind a few of the mana dorks (Arbor Elf and the Sibblings, Avacyn's Pilgrimm, etc.) would help you get a turn 1 and drop your commander faster on the table, because your kill is mainly him and tokens.
You also seem to have a lot of creature removal with conditions, but what about artifacts and enchantments? Nature's Claim, Disenchant, Sundering Vitae(should be free to cast everytime) are all great options.
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My own rules when building a Commander deck:
1) Underrated general that I can build around but the deck must work without him/her too.
2) Every card must be legal in both banlists.
3) No infinite combo that could win (and ruin) instantly a multiplayer game.
4) Synergy at all costs; stay on theme, avoid goodstuff.