The deck still feels strong, but I miss a bit more of efficient removal (non 4+ CMC) and counterspells and some more mana (1 rock, 1-2 lands). Also I've been eyeing Expedition Raptor and Staunch Defenders. Are they any good?
EDIT: Decided to cut some things to place the removal, counterspells and mana:
- Bonesplitter: Not enough evasion for this to matter.
- Neurok Stealthsuit: Commander already protects itself and unlike Diplomatic Immunity this can only be fetched by transmuting Muddle the Mixture.
- Aethersnipe: A fatty bouncer at 6 is pretty good, but something has to get cut.
- Angelic Renewal: Haven't been impressed by it + Custodi Squire, not to mention that it doesn't happen often enough.
15 Island
11 Plains
1 Ash Barrens
1 Evolving Wilds
1 Terramorphic Expanse
1 Azorius Chancery
1 Azorius Guildgate
1 Tranquil Cove
1 Command Tower
1 Opal Palace
1 Halimar Depths
1 Ancient Den
1 Seat of the Synod
Mana Acceleration (11)
1 Wayfarer's Bauble
1 Armillary Sphere
1 Azorius Signet
1 Fractured Powerstone
1 Mind Stone
1 Prismatic Lens
1 Thought Vessel
1 Azorius Cluestone
1 Commander's Sphere
1 Pilgrim's Eye
1 Kor Cartographer
Card draw (10)
1 Train of Thought
1 Sea Gate Oracle
1 Compulsive Research
1 Rhystic Study
1 Deep Analysis
1 Foresee
1 Mulldrifter
1 Rush of Knowledge
1 Wretched Gryff
1 Treasure Cruise
1 Condescend
1 Overrule
1 Counterspell
1 Deprive
1 Exclude
1 Faerie Trickery
1 Rewind
Miscellaneous Hate (4)
1 Tormod's Crypt
1 Relic of Progenitus
1 Dispeller's Capsule
1 Dismantling Blow
Removal (7)
1 Journey to Nowhere
1 Afterlife
1 Arrest
1 Oblivion Ring
1 Faith's Fetters
1 Suppression Bonds
1 Angelic Edict
Blinking Value (8)
1 Momentary Blink
1 Displace
1 Ghostly Flicker
1 Gulf Squid
1 Stonehorn Dignatary
1 Peregrine Drake
1 Sensor Splicer
1 Vedalken Dismisser
1 Ivory Giant
1 Muddle the Mixture
1 Drift of Phantasms
1 Heliod's Pilgrim
1 Trinket Mage
1 Totem-Guide Hartebeest
Recursion (4)
1 Archaeomancer
1 Sanctum Gargoyle
1 Mnemonic Wall
1 Custodi Squire
Endgame (3)
1 Empyrial Armor
1 Ulamog's Crusher
1 Capsize
Protection (2)
1 Diplomatic Immunity
1 Elgaud Shieldmate
The deck still feels strong, but I miss a bit more of efficient removal (non 4+ CMC) and counterspells and some more mana (1 rock, 1-2 lands). Also I've been eyeing Expedition Raptor and Staunch Defenders. Are they any good?
EDIT: Decided to cut some things to place the removal, counterspells and mana:
- Bonesplitter: Not enough evasion for this to matter.
- Neurok Stealthsuit: Commander already protects itself and unlike Diplomatic Immunity this can only be fetched by transmuting Muddle the Mixture.
- Aethersnipe: A fatty bouncer at 6 is pretty good, but something has to get cut.
- Angelic Renewal: Haven't been impressed by it + Custodi Squire, not to mention that it doesn't happen often enough.
+ Island
+ Condescend
+ Fractured Powerstone
+ Afterlife (Witch can bounce the token to kill it if it's pestering around)
Still kinda want space for Teroh's Faithful, Ponder and Preordain. Secondary to this also Scrivener, Impulse and Exile.
Thanks to DNC from Heroes of the Plane Studios for the sig
Check my Pauper Cube!