Hey everyone, back with a new creation with something I like to call not on my turn, which focuses on two main cards those being Gaddock Teeg and Defense Grid, this being one of the main focuses of the deck is a good lock out and stops a lot of combos for decks I've found, but just in case i don't have those pieces I have added in other ways to win like just playing beat after beat, threat after threat which seems to work quite well and is hard for opponents to deal with, I made this line up to play nothing but value..cards that keep giving me advantage regardless and that can play off each other in one form or another. Voice provides me with a mass amount of tokens if I make him big, the enchantresses provide some good support to move me forward as well as the enchantments that provide the extra kick to do more damage as well as allowing me to change my strategy up when I need to. I wanted to share this idea in hopes it could provide other players with ways to utilize this type of strategy and of course take suggestions on how I can make it even more competitive.
I think you would benefit from a bit of clarification on your strategy.
Are you looking to be a swarm deck, overwhelming opponents with lots of creatures?
Are you trying to take one creature and make it huge with auras?
Hate bears? Enchantress?
Adding a little of each doesn't seem like the best plan in 50-card format. I would pick at most two focal themes for the deck. And not tokens + voltron, as they don't really mesh.
#1 - Reconnaissance - I end up recommending this for almost every deck, and this is no exception. You can attack like a crazy person, and never lose any attackers + vigilance for good measure.
My apologies it's no problem I'd be more than happy to be more clear on things. Simply one of the main combos was Gaddock Teeg and Defense Grid like I mentioned to lock down my opponents moves so they could only play on their turns as my main defensive play. The other aspect I was going for was a GW stompy deck centered around value creatures and enchantments. I wanted to go for playing threat after threat, keeping the pressure on while curving out very fast and maintaining a power level throughout. An example is with voice having him be a 2/2 beater, or have him make a massive amounts of tokens. With my value strategy I wanted to utilize cards like
Eidolon of Countless Battles and Boon Satyr dropping either turn 3, or bestow them and have them wreak havoc on my opponent, also pairing them with one of my enchantresses for a lot of extra card draw.
I also added some utility in form of Green sun Zenith to help me ramp or grab another creature of value such as voice, Wayfaring Temple or any other creature I needed. The card draws I have in here is to help so makes sure I draw into gas and never lose tempo, while Ajani, Caller of the Pride just helps get game through making my guys jump. I really like the idea of having enchantment cards to further increase my enchantress and provide more utility. I chose Rhys as the leader since
my creatures have raw power, he tends to just stomp his way over my opponent.
For that effect in those colors I'd recommend Grand Abolisher and/or Mana Web. They will give you similar protection for just one card.
My concern is that without greater focus on your themes, you will have a hard time closing games against more focused lists. But I may be wrong. Have you played this much? How did your games go?
Thank you for pointing out the teeg grid combo now it frees up two spots in the deck to move things around but the abolisher web combo seems like it works well and does what I was looking for with the other cards thank you. I think Siding Teeg would be best just in case I run into a match with a lot of x spells being cast in my face, but grid now I'm not to sure if that should be boarded as well or just scrapped completly..As for my themes what I mainly wanted to do was keep the deck a G/W stompy type of deck with a lot of versatile support such as the enchantress engine to give good utility and card draw so i could keep drawing into and dropping threat after threat of value creatures and spells. I didn't think I went so much all over the place like I did when I was building the deck but now I don't know where to begin to reconstruct it to curve it out.
I tried playing a few games and it was able to hold it's own but there wee many times where consistency lacked greatly or I didn't have access to the cards to push fr the win at that time or not the right cards to get out of scenarios. Overall it plays well but does have the tendency of bricking a lot, or not being as consistent as I'd like it to be. I was thinking maybe tossing in sensei's divining top, and a Sylvan Library could benefit greatly in remedying that issue a bit.
im a fan of manaweb and urborg together, such a fun combo.
pretty much forces then into only 1 phase on there turn, or 1 on your turn.
Altar of the brood could make for a decent alternate win con. rancor is really good in token decks and in general
like TheDrB said teeg and defense grid do not work. aura shards for the sideboard
Manaweb i do enjoy using i have it a couple my edh decks..it really is handy :), Altar is a good suggestion, but I'm not really one for milling strategies they just don't appeal to me in this type of format. Rancor I've always liked as well provides that extra boost to my creatures, and siding Aura shards..I don't know why I never actually looked at it but thank you for the idea :).
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1 Rhys, the Redeemed
1 Voice of Resurgence
1 Sunblade Elf
1 Dryad Militant
1 Loam Lion
1 Precinct Captain
1 Brimaz, King of Oreskos
1 Wayfaring Temple
1 Birds of Paradise
1 Containment Priest
1 Scavenging Ooze
1 Courser of Kruphix
1 Fleecemane Lion
1 Loxodon Smiter
1 Blade Splicer
1 Eidolon of Countless Battles
1 Gaddock Teeg
1 Spirit of the Labyrinth
1 Thalia, Guardian of Thraben
1 Kor Spiritdancer
1 Mesa Enchantress
1 Femeref Enchantress
1 Boon Satyr
1 Path to Exile
1 Defense Grid
1 Story Circle
1 Green Sun’s Zenith
1 Armadillo Cloak
1 Unflinching Courage
1 Unquestioned Authority
1 Shield of the Oversoul
1 Swords to Plowshares
1 Temple Garden
1 Windswept Heath
1 Gavony Township
1 Dryad Arbor
1 Razorverge Thicket
1 Sunpetal Grove
1 Nykthos, Shrine to Nyx
5 Plains
5 Forest
Are you looking to be a swarm deck, overwhelming opponents with lots of creatures?
Are you trying to take one creature and make it huge with auras?
Hate bears? Enchantress?
Adding a little of each doesn't seem like the best plan in 50-card format. I would pick at most two focal themes for the deck. And not tokens + voltron, as they don't really mesh.
Assuming tokens is one of your plans:
Path of Bravery - make your guys bigger + lots of lifegain
Mirror Entity - bash for a lot more
Akroma's Blessing - sweet on defense and offense
Rootborn Defenses - Free token + keep all your stuff alive
Grove of the Guardian - expensive, but the best tokens around
Sundering Growth - Permanent removal + token
#1 - Reconnaissance - I end up recommending this for almost every deck, and this is no exception. You can attack like a crazy person, and never lose any attackers + vigilance for good measure.
Eidolon of Countless Battles and Boon Satyr dropping either turn 3, or bestow them and have them wreak havoc on my opponent, also pairing them with one of my enchantresses for a lot of extra card draw.
I also added some utility in form of Green sun Zenith to help me ramp or grab another creature of value such as voice, Wayfaring Temple or any other creature I needed. The card draws I have in here is to help so makes sure I draw into gas and never lose tempo, while Ajani, Caller of the Pride just helps get game through making my guys jump. I really like the idea of having enchantment cards to further increase my enchantress and provide more utility. I chose Rhys as the leader since
my creatures have raw power, he tends to just stomp his way over my opponent.
For that effect in those colors I'd recommend Grand Abolisher and/or Mana Web. They will give you similar protection for just one card.
My concern is that without greater focus on your themes, you will have a hard time closing games against more focused lists. But I may be wrong. Have you played this much? How did your games go?
pretty much forces then into only 1 phase on there turn, or 1 on your turn.
Altar of the brood could make for a decent alternate win con.
rancor is really good in token decks and in general
like TheDrB said teeg and defense grid do not work.
aura shards for the sideboard
I tried playing a few games and it was able to hold it's own but there wee many times where consistency lacked greatly or I didn't have access to the cards to push fr the win at that time or not the right cards to get out of scenarios. Overall it plays well but does have the tendency of bricking a lot, or not being as consistent as I'd like it to be. I was thinking maybe tossing in sensei's divining top, and a Sylvan Library could benefit greatly in remedying that issue a bit.
Manaweb i do enjoy using i have it a couple my edh decks..it really is handy :), Altar is a good suggestion, but I'm not really one for milling strategies they just don't appeal to me in this type of format. Rancor I've always liked as well provides that extra boost to my creatures, and siding Aura shards..I don't know why I never actually looked at it but thank you for the idea :).