I am trying to create a deck based around goblins and burn spells. The idea is to get as many lands out per turn and it doesn't matter if others can as well. If you have any ideas as to how to improve this, please comment. Also, feel free to express your reverent disgust with this idea.
General
Ib Halfhart, Goblin Tactition
Artifacts
Anvil of Bogardan
Champions Helm
Crucible of Worlds
Explorer's Scope
Horn of Greed
Illusionists Bracers
Storm Cauldron
Creatures
Ben-Ben, Akki Hermit
Caterwauling Boggart
Chancellor of the Forge
Goblin Lookout
Goblin Rabblemaster
Goblin Razerunners
Krenko, Mob Boss
Purphoros, Chancellor of the Forge
Urabrask the Hidden
Walking Atlas
Enchantment
Dictate of the Twin Gods
Fervor
Mana Echoes
Mana Flare
Quest for the Goblin Lord
Seismic Assault
Instant
Comet Storm
Volcanic Geyser
Land
Mountain x67
Reliquary Tower
Terrain Generator
Valakut, the Molten Pinnacle
Sorcery
Devil's Play
Goblin Game
Goblin Offensive
Mob Justice
Red Sun's Zenith
Rolling Thunder
Additionally cards like Goblin Bushwhacker & Empty the Warrens might help.
Good luck!