Hey guys. I used to have a Kemba, Kha Regent EDH, but I decided it would make a better tiny leaders deck. Basically, the goal is to spam equipment onto Kemba, generate tokens, and then win. Here's my decklist. Any advice is greatly appreciated. Thanks!
Note that if a card is missing, it's likely due to the fact that I haven't been able to find any. If you guys think I should get a particular card, then I could probably try to pick it up, but I'd prefer not to spend $50 on a Sword of Fire and Ice.
There's an extraordinary amount of cheap and efficient removal in this format. As such, relying on your general as your main game plan is very dangerous when you're running so few other creatures and so many cards that you need a creature for. It's nice that she dodges most red burn with that size 4 butt, but she can still be killed by doubling up on that or by any white or black removal.
Here's a quick rundown of some cards I think you can safely remove to make room:
Nevermore - This is a very narrow card, I only like it in sideboard for anti-combo, not in the main for anti-general, especially because a lot of generals can be cast even on the draw before you can get it down.
Shuko - I understand you like the idea of a cheap equipment to get Kemba going fast, but this is a god awful card.
Ring of Thune - I'm not sold. The vigilance isn't important since she's making blockers on your upkeep anyway and the +1 counter thing is like a really slow form of protection
Mask of Avacyn - This should just be Lightning Greaves. I know Shroud keeps you from equipping anymore but the protection and insane synergy with Leonin Shikari isn't something you want to be passing on.
Mask of Memory - Requires you to actually hit someone to do anything.
Entreat the Angels - Great card, but kind of a random include in this deck. No particular synergy, you're just hoping to occasionally miracle it for sweet value. Maybe that's fine.
Sword of Vengeance - A lot of mana investment for a mostly aggressive equipment. You should be biding your time to make an army, not arbitrarily swinging for the fences. Protection is your number one priority.
Shield of the Avatar - Unless you change up the deck to include more creatures, this isn't so great. It doesn't protect from exile/killspells and if Kemba is your only creature it's only stopping one damage.
Bonesplitter - Again, very aggressive, doesn't help Kemba survive and that's what you want in the early game.
Sword of Light and Shadow - A better card than SoFaF in this format, in my opinion. Protections are insane relevant and lifegain is good for aggro decks. Disentomb effect is great if you add some more creatures.
Mirran Crusader - Get this guy out of your sideboard, he's worthy of the main, especially when Swords are present.
Kor Duelist - Not the best guy, but gets so much value out of Swords and you could use a one drop.
Knight of Meadowgrain - Not a must include, but a very efficient creature who holds equipment very well.
Peacekeeper - For the sideboard, Ezuri has a lot of trouble beating this guy, let's you stall for days.
Equipment works great with tokens because it can make even a measly 1/1 into a beast, so consider adding some token production for additional creature presence.
URGImperial AnimarGRU BRGProssh, Tokenmaker of KherGRB WURNarset NostalgicRUW UBR"I like your deck better" JelevaRBU UBlue BraidsU GAzusa, Lost but RampingG
WUHanna, Pillowfort's NavigatorUW WBRAleshacratsBRW UBRGrixis Pew PewRBU URGYasova the ThreateningGRU BGGlissa the ArticiferGB WUSygg MerfolkUW RSquee, Value NabobR
There's an extraordinary amount of cheap and efficient removal in this format. As such, relying on your general as your main game plan is very dangerous when you're running so few other creatures and so many cards that you need a creature for. It's nice that she dodges most red burn with that size 4 butt, but she can still be killed by doubling up on that or by any white or black removal.
Here's a quick rundown of some cards I think you can safely remove to make room:
Nevermore - This is a very narrow card, I only like it in sideboard for anti-combo, not in the main for anti-general, especially because a lot of generals can be cast even on the draw before you can get it down.
Shuko - I understand you like the idea of a cheap equipment to get Kemba going fast, but this is a god awful card.
Ring of Thune - I'm not sold. The vigilance isn't important since she's making blockers on your upkeep anyway and the +1 counter thing is like a really slow form of protection
Mask of Avacyn - This should just be Lightning Greaves. I know Shroud keeps you from equipping anymore but the protection and insane synergy with Leonin Shikari isn't something you want to be passing on.
Mask of Memory - Requires you to actually hit someone to do anything.
Entreat the Angels - Great card, but kind of a random include in this deck. No particular synergy, you're just hoping to occasionally miracle it for sweet value. Maybe that's fine.
Sword of Vengeance - A lot of mana investment for a mostly aggressive equipment. You should be biding your time to make an army, not arbitrarily swinging for the fences. Protection is your number one priority.
Shield of the Avatar - Unless you change up the deck to include more creatures, this isn't so great. It doesn't protect from exile/killspells and if Kemba is your only creature it's only stopping one damage.
Bonesplitter - Again, very aggressive, doesn't help Kemba survive and that's what you want in the early game.
Sword of Light and Shadow - A better card than SoFaF in this format, in my opinion. Protections are insane relevant and lifegain is good for aggro decks. Disentomb effect is great if you add some more creatures.
Mirran Crusader - Get this guy out of your sideboard, he's worthy of the main, especially when Swords are present.
Kor Duelist - Not the best guy, but gets so much value out of Swords and you could use a one drop.
Knight of Meadowgrain - Not a must include, but a very efficient creature who holds equipment very well.
Peacekeeper - For the sideboard, Ezuri has a lot of trouble beating this guy, let's you stall for days.
Equipment works great with tokens because it can make even a measly 1/1 into a beast, so consider adding some token production for additional creature presence.
Cool thanks. Yeah, a lot of these suggestions were things I excluded for budget (like SFM and SoFaI). However, if Tiny Leaders becomes bigger in my local meta, I will make some of these changes for sure. As it is now, I can probably pick up a couple of the cheaper things on here. Thanks!
Note that if a card is missing, it's likely due to the fact that I haven't been able to find any. If you guys think I should get a particular card, then I could probably try to pick it up, but I'd prefer not to spend $50 on a Sword of Fire and Ice.
14x Plains
1x New Benalia
1x Opal Palace
1x Quicksand
1x Secluded Steppe
1x Ajani, Caller of the Pride
1x Nevermore
1x Oblivion Ring
1x Brave the Elements
1x Condemn
1x Entreat the Angels
1x Path to Exile
1x Swords to Plowshares
1x Auriok Steelshaper
1x Leonin Shikari
1x Mentor of the Meek
1x Mother of Runes
1x Puresteel Paladin
1x Bonesplitter
1x Darksteel Plate
1x Godsend
1x Hero's Blade
1x Loxodon Warhammer
1x Mask of Avacyn
1x Mask of Memory
1x Masterwork of Ingenuity
1x Ring of Thune
1x Shield of the Avatar
1x Shuko
1x Strata Scythe
1x Swiftfoot Boots
1x Sword of Feast and Famine
1x Sword of Vengeance
1x Sword of War and Peace
1x Aegis of the Gods
1x Banishing Light
1x Containment Priest
1x Dust to Dust
1x Grand Abolisher
1x Kor Firewalker
1x Kor Sanctifiers
1x Mirran Crusader
1x Revoke Existance
1x Spirit of the Labyrinth
Any thoughts? Thanks!
Modern
UBR Grixis Control
U Merfolk
Pauper
U Mono U Delver
Ancestral Visions is freed
Here's a quick rundown of some cards I think you can safely remove to make room:
And some cards you really should be running:
Equipment works great with tokens because it can make even a measly 1/1 into a beast, so consider adding some token production for additional creature presence.
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Rules Advisor
Modern: BRGLiving EndGRB
Legacy: UBGShardless BUGGBU
BRGProssh, Tokenmaker of KherGRB
WURNarset NostalgicRUW
UBR"I like your deck better" JelevaRBU
UBlue BraidsU
GAzusa, Lost but RampingG
WBRAleshacratsBRW
UBRGrixis Pew PewRBU
URGYasova the ThreateningGRU
BGGlissa the ArticiferGB
WUSygg MerfolkUW
RSquee, Value NabobR
Cool thanks. Yeah, a lot of these suggestions were things I excluded for budget (like SFM and SoFaI). However, if Tiny Leaders becomes bigger in my local meta, I will make some of these changes for sure. As it is now, I can probably pick up a couple of the cheaper things on here. Thanks!
Modern
UBR Grixis Control
U Merfolk
Pauper
U Mono U Delver
Ancestral Visions is freed
Soul's Attendant and Soul Warden are both pretty good with Kemba's token production.