Hello, community! While I have done commander before, this is my first Tiny Leaders deck, and I'd like your input. I have noticed it has some self-parasitic elements, and I'd like to try and work that out, but here's the list:
I want to take out the cards that get bonuses for creatures in the yard (Pharika gets rid of them). I'm also clueless as to what enchantment interactions are in Golgari colors. Any and all help appreciated.
here are some golgari enchantment stuff you could think about: ancestral mask, pernicious deed, rofellos's gift, yavimaya enchantress. gravestorm does a passable budget impression of phyrexian arena.
Based on the plan of "make creatures - creatures die - make snake token army" you would probably benefit from anthem effects, gaea's anthem seems an easy choice. beastmaster ascension is also an option. Also on that plan i'd consider fleshbag marauder and merciless executioner, and any other creatures you can find that give some value and then promptly die - sakura-tribe elder(who should be here anyway) is a perfect example. You want to run significantly more creatures than other card types to maximize pharika's effectiveness, and hopefully ways to get them into your GY whilst still getting some value out of them.
Also, if you plan on hitting your opponents GY with pharika you should consider a couple ways to clear their board of deathtouch snakes. think about black sun's zenith, golgari charm, marsh casualties, minister of pain... or go the nuclear option with engineered plague and/or illness in the ranks to keep snake tokens off the board completely. Bonus for you, you'll still get constellation triggers on your side (though no snake army.)
Finally, you have to think about how you plan to actually kill your opponent. If you plan on removing the creatures that grow based on the graveyard you have in the above list (a good idea, imo) then you need a new way to deliver a punch. Since you have a number of ways to grow your team via your constellation subtheme, primal rage may be good enough to consider as it gives your snakes deathtouch and trample for extra sauce. tribal forcemage can do a passable impression of overrun for you, if you're willing to lean into a little snake subtheme... might lead to cards like hooded hydra, lotus cobra, matsu-tribe sniper maybe even sosuke's summons or orochi hatchery.
Anyway, those are all things you could think about.
All of the rules allow for your general to be moved to the command zone when he gets put into a place that would be tough to get him back from, GY, Exile, etc. I am sure one day the rules will change and include tuck effects.
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1x Pharika, God of Affliction
Constellation:
1x Grim Guardian
1x Oakheart Dryads
1x Oath of the Ancient Wood
1x Strength from the Fallen
Creatures:
1x Pharika's Chosen
1x Gnarled Scarhide
1x Tormented Soul
1x Renowned Weaver
1x Sedge Scorpion
1x Brain Maggot
1x Baleful Eidolon
1x Wight of Precinct Six
1x Elvish Visionary
1x Nighthowler
1x Scourge of Skola Vale
1x Wild Beastmaster
1x Yisan, the Wanderer Bard
1x Nyx Weaver
1x Burnished Hart
1x Devour Flesh
1x Murder
1x Doom Blade
1x Dead Weight
1x Naturalize
1x Putrefy
Utility/Other:
1x Grave strength
1x Sign in Blood
1x Necromancer's Stockpile
1x Commune with the Gods
1x Scout the Borders
1x Rancor
1x Farseek
1x Grisly Salvage
1x Golgari Charm
7x Swamp
7x Forest
1x Golgari Guildgate
I want to take out the cards that get bonuses for creatures in the yard (Pharika gets rid of them). I'm also clueless as to what enchantment interactions are in Golgari colors. Any and all help appreciated.
-Commander-
UBGMill, Sidisi, and Other ShenanigansGBU
WUBRGShingeki no TazriGRBUW
ancestral mask, pernicious deed, rofellos's gift, yavimaya enchantress. gravestorm does a passable budget impression of phyrexian arena.
Based on the plan of "make creatures - creatures die - make snake token army" you would probably benefit from anthem effects, gaea's anthem seems an easy choice. beastmaster ascension is also an option. Also on that plan i'd consider fleshbag marauder and merciless executioner, and any other creatures you can find that give some value and then promptly die - sakura-tribe elder(who should be here anyway) is a perfect example. You want to run significantly more creatures than other card types to maximize pharika's effectiveness, and hopefully ways to get them into your GY whilst still getting some value out of them.
Also, if you plan on hitting your opponents GY with pharika you should consider a couple ways to clear their board of deathtouch snakes. think about black sun's zenith, golgari charm, marsh casualties, minister of pain... or go the nuclear option with engineered plague and/or illness in the ranks to keep snake tokens off the board completely. Bonus for you, you'll still get constellation triggers on your side (though no snake army.)
Finally, you have to think about how you plan to actually kill your opponent. If you plan on removing the creatures that grow based on the graveyard you have in the above list (a good idea, imo) then you need a new way to deliver a punch. Since you have a number of ways to grow your team via your constellation subtheme, primal rage may be good enough to consider as it gives your snakes deathtouch and trample for extra sauce. tribal forcemage can do a passable impression of overrun for you, if you're willing to lean into a little snake subtheme... might lead to cards like hooded hydra, lotus cobra, matsu-tribe sniper maybe even sosuke's summons or orochi hatchery.
Anyway, those are all things you could think about.