and yet it suffers from general tuck, trample and lack of removal. after beating 10 times out of 12 an ezuri deck by attacking these weak spots, i really argue that it's such a dominating force.
if another proof is needed, try a combo deck.
Ive yet to lose to ezuri after switchin to a combo deck but ezuri certainly is a fast deck and ive seen it come back and almost win on a mull to 4 on the play vs. Combo. I dont know how control beats ezuri w/o having a insane draw with 2 board wipes. Sometimes the 3 damage red wipes arnt even good enough vs . Ezuri
and yet it suffers from general tuck, trample and lack of removal. after beating 10 times out of 12 an ezuri deck by attacking these weak spots, i really argue that it's such a dominating force.
if another proof is needed, try a combo deck.
Half the decks suffer from general tuck. That is not even a strike against it. The deck is actually more resilient against it than alot out other decks due to it's many, many tutors. As for removal, beast within is premier, the new green O-Ring as well enough to shore up it's weakness against trouble some permanents like pithing needles/bridges etc
I give you that it will probably get destroyed by combo decks, because of no interaction with the hand/stack. But that isn't going to stop it being one of the best if not the best aggro/creature deck out there.
Axe Geist and Ezuri and then you might end up with a more diverse format worth playing. The moment this format sprung up though, it was made for Geist.
I am a member of the Tiny Leaders Facebook group. While I haven't played a single game or built a deck for it myself, I am interested in watching this format. I just found the first tournament results I have heard of thus far, so I thought I would share.
15 players attended. They ran 4 rounds, cut to top 8. Top 4 decided to prize split.
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"Whatever style you wish to play, be it fast and frenzied or slow and tactical, the surest way to defeat your opponent consistently is by dominating him or her in the war of card advantage." - Brian Wiseman, April 1996
I don't see the big deal with Geist. Black has tons of sacrifice removal and there's more than enough non-targeted removal in red, blue and white as well. People complain for the oddest reasons. About the format being "solved." It's so very new and I bet you anything that we will now start seeing a fair amount of Tiny Leader commanders being printed in upcoming sets given the buzz.
Well, as people sated before, Ezuri and Geist are for brainless people with no innovation or deck building skills. UW is and has always been like that. Put the same old 15 counterspells, some draw, the 2-3 usual removals and you have a deck. Cool thing for other people, it's easy to anticipate.
Ezuri is the same. Same old cards all the time, kill/destroy/remove the key cards and this is it.
As any other format, you can do great with copying those list but only people who will be able to build something innovative will actually win.
As per the 4 CMC, I do agree, that would open to more possibilities. I was thinking to open to 4 CMC only for generals however. That would allow us to play and create around generals like Sidisi or Purphoros. Even 5 mana generals to open to 5 colors decks (I haven't investigated however if there would be too overpowered generals).
I'll keep brewing in the meantime but at the moment it's getting pretty lame seeing nothing but Geist and Ezuri on Cockatrice with a splash of Esper artifact combo in the mix.
Cockatrice isn't a particularly good indicator of anything. People on there tend to gravitate towards certain archetypes or builds, in almost any format, and Geist/Ezuri are just very obvious strong builds that most people are familiar with what goes into them. It's no wonder that people have gravitated towards builds that incorporate them this early.
I doubt the format is truly solved-just that people have gravitated towards certain obvious build very early.
Those are just user-submitted lists and most of those lists look like people built them from their Standard collections or on tighter budgets that an ideal deck would indicate. But yeah, that's probably about as good as you're going to get.
Extremely consistent t5 wins comboing off with infinite life/mana/turns via Thopter Assembly + Sword of the Meek + (optional) Time Sieve.
Most of my matches have been against Geist. If they get him unblockable, via enchantments, it can be rough. I try to keep Remand and Muddle the Mixture up after t4, but prefer to use Muddle as a tutor. Post-board it gets easier with Toxic Deluge, Drown in Sorrow, Ratchet Bomb. Getting Ashnod's Altar out really helps make sure I can keep up UU for either Geist or protections for him.
I rarely even have to cast Sydri unless games go long with lots of disruption of my combos. At that point, I go into beat-down-with-swords mode. I prefer not to win through combat, though I also have a plan B combo of infinite mana + Stroke of Genius.
My weakest card is probably Trinket Mage. He only hits the artifact lands and Top. Which is nice, but kinda 'meh' at the 3 cmc slot. I may just put in Caltrops mainboard, unless y'all can recommend something else I'm obviously missing.
I'm having the most fun with what I call a "convertible" deck. Never much a fan of mono-dimensional green/white decks, I have this Selvala tiny leader deck (almost all mana, utility & aggro creatures) which can be combined into an EDH deck with the new Dromoka elder (easily cast by turn 5) which can retrofit into 1v1 duel commander deck. Easy to port, adapt and play all night.
IMHO I think you ought to get rid of Hardened Scales. It's a dead draw mid or late game. You'd rather draw removal like Vindicate or a Reclamation Sage. With that, your outlast cards I think will be too slow in this Legacy-filled format. So, your Abzan Falconer and Tuskmaster Captain, while useful in EDH, may not be strong enough to compete against other cards like Loxodon Smiter and Mistcutter Hydra.
I'd exchange your Gyre Sage with Sylvan Caryatid for protected, more versatile mana.
Finally, I'd ditch practically lands that come into play tapped. I'm not sure you will get to see Oran Reif go off as planned against many tiny leader decks unless your tiny commander is Ezuri.
Well the deck is basically a challenge for myself to make the best +1/+1 counter syngery deck I can instead of a bland midrange goyf-fest. I want to maintain at least some of the fun of commander while also being more competitive. Abzan Falconer is basically a 2/3 Levitation and tuskcaller is just as good. Hardened Scales has been nothing but fine, it's good everywhere except topdeck wars on like turn 30, it also helps make my team much bigger than a 4/4, another reason I like the outlast duo. Hardened scales looks pretty crappy at first, and I admit it's not a good late game topdeck, however not every card can be in a deck like this, but it's pretty spicy. Oran Reif I think is worth coming into play tapped, it's very good lategame at making my dudes just that extra bit stronger. But I agree that Stirring Wildwood should probably be cut, im not sure how relevant the body on it is in this format...?
Having played in a few Tiny Leader tournies now I can say the Dark Depth is busted. Every match I played I spent most of my time thinking about how to deal with a instant speed evasive 20/20 more than what else the deck was doing since there are very little cards that can handle Marit Leige with out eating a 20 damage hit outside of white. I swear the combo just fits in any deck and presents a very solid "oops I win" situation in alot of games. Combined with Loam and Crucible it's just insane. There's a reason this combo is banned in modern and teir 1 in legacy.
There were many matches where people were just blind naming Thespian Stage with Pithing Needle it was kind of sad to watch.
if another proof is needed, try a combo deck.
Half the decks suffer from general tuck. That is not even a strike against it. The deck is actually more resilient against it than alot out other decks due to it's many, many tutors. As for removal, beast within is premier, the new green O-Ring as well enough to shore up it's weakness against trouble some permanents like pithing needles/bridges etc
I give you that it will probably get destroyed by combo decks, because of no interaction with the hand/stack. But that isn't going to stop it being one of the best if not the best aggro/creature deck out there.
Tiny Leaders 2/15/15
15 players attended. They ran 4 rounds, cut to top 8. Top 4 decided to prize split.
Ezuri is the same. Same old cards all the time, kill/destroy/remove the key cards and this is it.
As any other format, you can do great with copying those list but only people who will be able to build something innovative will actually win.
As per the 4 CMC, I do agree, that would open to more possibilities. I was thinking to open to 4 CMC only for generals however. That would allow us to play and create around generals like Sidisi or Purphoros. Even 5 mana generals to open to 5 colors decks (I haven't investigated however if there would be too overpowered generals).
Here is the list I build and that actually works not too badly: http://www.mtgsalvation.com/forums/the-game/commander-edh/variant-commander-decklists/597023-ugw-lock-stasis-and-orbs
There are a tons of things to experiment:
- Thopter Foundry/Sword of the Meek/Time Sieve -> losts of stuff could be done
- Valakut, the Molten Pinnacle / Prismatic Omen / Seismic Assault / Zuran Orb / Crucible of Worlds (splash U Academy Ruins, Splash W Marath, Land Tax, Weathered Wayfarer)
- Dark Depths/Thespian's Stage
And there are a lot of powerful cards that could be built around:
- Crucible of Worlds / Life from the Loam / Academy Ruins
- Culling Scales
- Astral Slide
And silly combos:
- Manabond + Ensnaring Bridge
- Sydri, Galvanic Genius + Caltrops
- Isochron Scepter + Orim's Chant
So come on, look at the old Legacy/Modern/Extended decks, there are a lot of ideas that can come from there.
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You count each half separately. Dead // Gone good to go, Breaking // Entering not good to go.
It has no subtypes like Human or Ninja.
Sultai BUG
Legendary Creature
2/2
Well it was a 15 man tourney
Cockatrice isn't a particularly good indicator of anything. People on there tend to gravitate towards certain archetypes or builds, in almost any format, and Geist/Ezuri are just very obvious strong builds that most people are familiar with what goes into them. It's no wonder that people have gravitated towards builds that incorporate them this early.
I doubt the format is truly solved-just that people have gravitated towards certain obvious build very early.
WUBRGPauper Battle BoxWUBRG ... and why I am not a fan of Wayne Reynolds' Illustrations.
My list is here.
Extremely consistent t5 wins comboing off with infinite life/mana/turns via Thopter Assembly + Sword of the Meek + (optional) Time Sieve.
Most of my matches have been against Geist. If they get him unblockable, via enchantments, it can be rough. I try to keep Remand and Muddle the Mixture up after t4, but prefer to use Muddle as a tutor. Post-board it gets easier with Toxic Deluge, Drown in Sorrow, Ratchet Bomb. Getting Ashnod's Altar out really helps make sure I can keep up UU for either Geist or protections for him.
I rarely even have to cast Sydri unless games go long with lots of disruption of my combos. At that point, I go into beat-down-with-swords mode. I prefer not to win through combat, though I also have a plan B combo of infinite mana + Stroke of Genius.
My weakest card is probably Trinket Mage. He only hits the artifact lands and Top. Which is nice, but kinda 'meh' at the 3 cmc slot. I may just put in Caltrops mainboard, unless y'all can recommend something else I'm obviously missing.
BURGGrixis DelverBURG
BUGReanimatorBUG
EDH
BGGlissaGB
http://www.mtgsalvation.com/forums/the-game/commander-edh/variant-commander-decklists/598804-anafenzas-tiny-counters
I'd exchange your Gyre Sage with Sylvan Caryatid for protected, more versatile mana.
Finally, I'd ditch practically lands that come into play tapped. I'm not sure you will get to see Oran Reif go off as planned against many tiny leader decks unless your tiny commander is Ezuri.
There were many matches where people were just blind naming Thespian Stage with Pithing Needle it was kind of sad to watch.