Pale Recluse is most likely going to be removed for Devout Harpist. Not sure how I feel about the various Exalted guys, other than the Qasali Pridemage, although I like having some more bodies in case my general gets tucked / snatched / etc. Ulamog's Crusher will probably find a spot in here, just for good times. Adventuring Gear? Worth a slot?
I run a lot of instants that pump and give trample. Put an aura/equipment on him and swing. If they block, Wild Hunger for up to 6 extra damage trampling over the blocker, if not, save the combat trick. Bloodrush is solid as a combat trick or a creature if you cant use your commander. pacifism effects can ruin your day but you already run a lot of protection from the color of your choice stuff so you should be ok. Journey to Nowhere but no Oblivion Ring? Infect can be a decent backup win condition. Ogre Menial with trample can be deadly fast. I used to run cards like Auramancer, but I found them lacking. I run less auras and more instants that you though. You may also need sac effects as an emergency way of protecting your commander. Fling or Bloodfire Infusion can do that while dishing out a lot of damage if twinclaws is buffed up. This is just my experience but I hope it helps!
I agree with fish a bit here, about pursuing more of an all-in approach to the deck. I used to use stuff like auramancer too, expecting that it was a good idea to recur enchants like shield of the oversoul and scourge of the nobilis. These days I think it's best to just try as hard as possible to head shot your opponents with a well timed instant and pump effects, and you should include as many wild hunger-style effects as possible.
Madcap skills is an absolute house in this deck too!
I think you'd be better served by acceleration that costs 2 or less so it can get your general online ahead of schedule. Dragon Mantle is also very strong on a double-striker.
1 Marisi's Twinclaws
Voltron- "The Beats"
1 Adventuring Gear
1 Ancestral Mask
1 Armadillo Cloak
1 Bestial Fury
1 Bladed Pinions
1 Bonesplitter
1 Ethereal Armor
1 Horned Helm
1 Kitesail
1 Moldervine Cloak
1 Nightshade Peddler
1 Pathbreaker Wurm
1 Rancor
1 Shield of the Oversoul
1 Snake Umbra
1 Spider Umbra
1 Squee's Embrace
1 Treetop Bracers
1 Vorrac Battlehorns
1 Volcanic Strength
1 Vulshok Morningstar
1 Zhur-Taa Swine
Protection
1 Apostle's Blessing
1 Broken Fall
1 Cho-Manno's Blessing
1 Pentarch Ward
1 Shelter
1 Vines of Vastwood
1 Whispersilk Cloak
1 Aven Squire
1 Court Archers
1 Guardians of Akrasa
1 Qasali Pridemage
1 Rhox Bodyguard
Removal
1 Aftershock
1 Firebolt
1 Iona's Judgment
1 Journey to Nowhere
1 Mold Shambler
1 Night Soil
1 Relic Crush
1 Swirling Sandstorm
1 Wickerbough Elder
Mana Ramp/Fixing
1 Obelisk of Naya
1 Boros Signet
1 Gruul Signet
1 Selesnya Signet
1 Avacyn's Pilgrim
1 Cultivate
1 Druid of the Anima
1 Farhaven Elf
1 Krosan Tusker
1 Kor Cartographer
1 Kodama's Reach
1 Ondu giant
1 Pale Recluse
1 Sakura-Tribe Elder
1 Search for Tomorrow
1 Sylvan Ranger
1 Wood Elves
1 Yavimaya Elder
1 Auramancer
1 Darksteel Pendant
1 Totem-Guide Hartebeest
Lands
1 Opal Palace
1 Terramorphic Expanse
1 Evolving Wilds
1 Bant Panorama
1 Jund Panorama
1 Naya Panorama
1 Rupture Spire
1 Transguild Promenade
1 Boros Garrison
1 Gruul Turf
1 Selesnya Sanctuary
1 Boros Guildgate
1 Gruul Guildgate
1 Selesnya Guildgate
1 Tranquil Thicket
1 Secluded Steppe
1 Forgotten Cave
1 Slippery Karst
1 Drifting Meadow
1 Smoldering Crater
1 Desert
8 Forest
4 Plains
2 Mountain
Pale Recluse is most likely going to be removed for Devout Harpist. Not sure how I feel about the various Exalted guys, other than the Qasali Pridemage, although I like having some more bodies in case my general gets tucked / snatched / etc. Ulamog's Crusher will probably find a spot in here, just for good times. Adventuring Gear? Worth a slot?
Any help is appreciated, thanks!
Madcap skills is an absolute house in this deck too!
"Personally I love high-riak, low-reqars gambles. Life's best with a decent amount of riak. And f*** reqars."
No Command Tower?