Hey everyone, I've just started working on my first ever PDH with an uncommon general. I now have a rough list of the basic plan of the deck, UB Control. One of my favorite aspects of the pauper EDHs I have played with before is the transmute mechanic, so this guy seems fit for me. The biggest concern I have is finding ways to tap him outside of combat. As of now, all I have to make this happen are Freed from the Real, Viridian Longbow, and Springleaf Drum. I'd love to hear more ideas for this little guy and feedback on my list is possible. Thanks
There are plenty of ways. The problem is that Inspired is such a god awful mechanic that building around it is not going to help much. When Born of the Gods first came out, I came up with lots of ways to tap Siren of the Silent Song, and I decided not to pursue it further because the more a card makes you jump through hoops, the worse it is no matter how good the eventual effect is.
Viridian Longbow, Mothdust Changeling, Leonin Bola seem to be what you're looking for. They do something useful while allowing you to tap your commander safely and repeatedly. Hope this helps.
I think you should aim for more UB combo with him: I.e. storm combo with Temporal fissure or death touch/Pili-Pala + Psionic Gift/Hermetic Study/long bow - the latter should buy you time to do the former. Apart from the cards Comicalflop mentioned, you could also go for the various ways to make him unblockable/hard to block. If you insists on control, you could look at my Ramirez DePietro thread a bit below this (that is for multiplayer though).
I assume this is for duels? In that case I would drop syndicate enforcer - he is too expensive for what he does (I think he is too expensive for multiplayer too but there it is at least defensible). You are not running Gray Merchant of Asphodel and could try that instead (that way you can also go for ghostly flicker + him + archeomancer - you should be able to get him to something like 4-5 a pop very easily)
You are also not running one of the best black cards in pestilence.
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@Comicalflop - I saw pretty much all of those cards when searching for cards to tap him myself. :/ I'm fairly certain I want to be playing Disciple, but Tallowisp is definitely a general that looks sweet to build around. I love me some toolbox strategies.
@TheFishIsBig - I got the Longbow. Mothdust Changeling seems too "meh" for me, but Bola looks like it is something worth testing out.
@Reaper9889 - The list is aiming to be used in multiplayer, but I want it to be able to not just die in 1v1 as well. I agree with the cut on Syndicate Enforcer and I'm not sure how I missed adding Pestilence. I didn't add Gray Merchant because I didn't think I would have any amount of devotion for it to really be effective. The concept of the combo deck you suggested seems really interesting though. Aside from the cards you listed, what other cards would I run. Obviously the usual dig spells, but how would I go about getting to some high storm count at what deathtouch dudes are the ones that are worth running?
Awesome. I was brainstorming ideas for this general, just waiting for someone to post. Firstly, you should be running flood and rhystic deluge for repeatable tapping and control. Second, you want other inspired cards, like the best common inspired card: sphinx's disciple. Also, warchanter of mogis might be good depending on how you want the deck to play. You may even want ways to untap your general at instant speed like stonybrook angler, tidewater minion, pestermite, or rimewind taskmage for toolbox responses. Honestly, you could probably take a deck like this in whatever way you want: combo, control, aggro... Infinite transmute is pretty versatile IMO.
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MrFloppy - This card being printed is really the only reason I'm making the foray into PDH. Usually I just play all common EDHs with a rare general like Child Dreamcrusher and ZombieShakespeare's Merieke Ri Berit list. After thinking about it more and looking at more of the options, I think I'm gonna stay down the control route. I've made a number of changes already, but would love to hear ideas on what to cut for some of the cards in the maybeboard or even cards that haven't been mentioned yet. I'm really excited to hammer down a list and start playing with it.
Welcome to the club.
After some more thought, I believe junktroller would be a very solid card in this deck, the same way mistveil plains is good in sunforger decks, unfortunately it's uncommon and I can't find similar effects at common.
If you're going to use snow swamps, you should run gangrenous zombies. It's insane how good that card is. grave scrabbler seems like the only viable madness card. waterfront bouncer is a great control card. urborg uprising is awesome for refilling your hand.
I feel like your deck is very light on protection for your general, and also you need more ways to close out a game. All I see now are ulamogs crusher, twisted abomination, and Gary shenanigans.
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My way to get storm count for Temporal fissure is generally just playing alot of cheap cards i.e. mana artifacts, but Cavern Harpy is also cheapish for that (you do not really need more than storm 4-5 if you can keep on doing it). You can also do ghostly flicker + nightscape familiar/high tide/dimir aquaduct +cloud of fearies + one of the various etb: return instant creatures to fuel some infinite storm combos (if you got 2 etb: returns you can skip fearies if you got high tide). Liliana's Specter+ ghostly flicker + etb: return instant creatures can also do some harm (you need to be able to play ghostly flicker in each other draw step though).
For multiplayer I would suggest: syphon mind and reaping the graves (the latter is likely insane with your commander - in multiplayer there will nearly always be someone playing two or more spells a turn and 3+ cards for 3 mana seems good. This is without you even really doing anything! Its greatest weakness is that it will generally just empty your graveyard for creatures and that is not too many - with only 19 in all). I also agree with MrFloppy that grave scrabbler is a good choice. There is also an removel spell that you can use for 1, but it would search for 6 cost cards which you do not have that many of :/ One of the issures I have had with my deck is that you often got too much gy returns and too little in the yard. To prevent that you can use Jhessian Zombies and Stinkweed Imp. If you add madness cards, you might also consider Dreamscape Artist or Tortured Existence (the latter only with creatures, but grave scrabbler alone would more or less make up for it - Tortured Existence is waaaaay stronger than it looks).
I would drop Traumatic Visions -it is generally a land that cost 2 mana - you do not want to keep 5 mana open to counter something - and you generally will have something better to return than that.
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"Hail to the speaker, hail to the knower; joy to he who has understood, delight to they who have listened." - Odin
Thanks for all of the advice guys. I haven't gotten much time to test yet. I'm definitely going to implement Tortured Existence since it seems to work really well with the general and was always fun to play in Pauper Constructed. I'll get some more testing in then after this week and hopefully be able to provide some input on my thoughts as well as things I do an don't like.
Now that this deck has turned into something similar to that of the Pauper Constructed Ghostly Flicker decks, I want to know whether or not Sage's Row Denizen is worth a spot in here.
DISCIPLE OF DECEIT
Hey everyone, I've just started working on my first ever PDH with an uncommon general. I now have a rough list of the basic plan of the deck, UB Control. One of my favorite aspects of the pauper EDHs I have played with before is the transmute mechanic, so this guy seems fit for me. The biggest concern I have is finding ways to tap him outside of combat. As of now, all I have to make this happen are Freed from the Real, Viridian Longbow, and Springleaf Drum. I'd love to hear more ideas for this little guy and feedback on my list is possible. Thanks
1 Disciple of Deceit
Creatures (22)
2 Cavern Harpy
2 Cloud of Faeries
2 Dimir Infiltrator
2 Dreamscape Artist
2 Nightscape Familiar
2 Vedalken Aethermage
3 Cadaver Imp
3 Crypt Rats
3 Drift of Phantasms
3 Pilgrim's Eye
3 Sea Gate Oracle
3 Stinkweed Imp
3 Trinket Mage
4 Archaeomancer
4 Dimir House Guard
4 Grave Scrabbler
4 Gravedigger
5 Gray Merchant of Asphodel
5 Mnemonic Wall
5 Mulldrifter
5 Scrivener
6 Twisted Abomination
Instants (20)
1 Brainstorm
1 Condescend
1 High Tide
2 Arcane Denial
2 Counterspell
2 Diabolic Edict
2 Echoing Truth
2 Grim Harvest
2 Impulse
2 Muddle the Mixture
2 Shred Memory
3 Capsize
3 Faerie Trickery
3 Forbidden Alchemy
3 Ghostly Flicker
3 Murder
3 Reaping the Graves
3 Rend Flesh
3 Soul Manipulation
4 Mystical Teachings
1 Ponder
1 Preordain
2 Merchant Scroll
3 Ashes to Ashes
3 Read the Bones
4 Deep Analysis
4 Foresee
5 Temporal Fissure
Artifacts (8)
1 Executioner's Capsule
1 Expedition Map
1 Feldon's Cane
1 Nihil Spellbomb
1 Viridian Longbow
1 Wayfarer's Bauble
2 Armillary Sphere
3 Darksteel Ingot
Enchantments (6)
1 Flood
1 Tortured Existence
3 Freed from the Real
3 Oubliette
3 Rhystic Deluge
4 Pestilence
Lands (35)
1 Bojuka Bog
1 Command Tower
1 Dimir Aqueduct
1 Dimir Guildgate
1 Esper Panorama
1 Evolving Wilds
1 Grixis Panorama
1 Halimar Depths
1 Haunted Fengraf
1 Rupture Spire
1 Seat of the Synod
11 Snow-Covered Island
10 Snow-Covered Swamp
1 Terramorphic Expanse
1 Transguild Promenade
1 Vault of Whispers
CHANGELOG:
05-03-2014
1 Flood
1 Gray Merchant of Asphodel
1 Pestilence
1 Rhystic Deluge
1 Rimewind Taskmage
11 Snow-Covered Island
10 Snow-Covered Swamp
1 Basilica Screecher
1 Compulsive Research
1 Crypt Incursion
11 Island
1 Springleaf Drum
10 Swamp
1 Syndicate Enforcer
05-06-2014
1 Cloud of Faeries
1 Dreamscape Artist
1 Grave Scrabbler
1 High Tide
1 Nightscape Familiar
1 Reaping the Graves
1 Stinkweed Imp
1 Temporal Fissure
1 Tortured Existence
1 Corrupt
1 Death Denied
1 Ghastly Demise
1 Into the Roil
1 Perplex
1 Rimewind Taskmage
1 Snuff Out
1 Traumatic Vision
1 Ulamog's Crusher
MAYBEBOARD:
1 Crypt Incursion
1 Gangrenous Zombies
1 Ghastly Demise
1 Grim Discovery
1 Jhessian Zombies
1 Liliana's Specter
1 Rimewind Taskmage
1 Rhystic Study
1 Rush of Knowledge
1 Syphon Mind
1 Waterfront Bouncer
CURRENT DECKS
WUBRG Child of Alara, Pauper Dreamcrusher GRBUW | BGU Muldrotha, Dreamcrusher REDUX UGB | WUB Dreamcrusher Pt. III: Nevinyrral's Disco BUW
Here's a list:
broken dam
choking tethers
coral reef
disturbing plot
downpour
dream's grip
energy tap
flood
gigadrowse
hidden strings
jolt
midnight charm
mind games
mothdust changeling
narcolepsy
pestermite
psychic puppetry
rathi trapper
rhystic deluge
riptide
stabbing pain
stonybrook angler
teardop kami
tidal bore
tidal surge
toils of night and day
trickster mage
twiddle
twitch
word of binding
If you're looking for a Tutor Commander, I highly recommend Tallowisp. It's easier to trigger and it adds cards to your hand rather than replacing.
EDH Decks:
Elesh Norn, Grand Cenobite
Tajic, Blade of the Legion
Oloro, Ageless Ascetic
Kozilek, Butcher of Truth
Purphoros, God of the Forge
Ezuri, Renegade Leader 1v1
Prossh, Skyraider of Kher 1v1
Hythonia the Cruel
Trying to build:
Jenara, Asura of War
Designing a Custom Set:
Clash of the Cultures: 5 Wedges, 5 Cultures
Providing Artwork for:
Archester: Frontier of Steam
I assume this is for duels? In that case I would drop syndicate enforcer - he is too expensive for what he does (I think he is too expensive for multiplayer too but there it is at least defensible). You are not running Gray Merchant of Asphodel and could try that instead (that way you can also go for ghostly flicker + him + archeomancer - you should be able to get him to something like 4-5 a pop very easily)
You are also not running one of the best black cards in pestilence.
@TheFishIsBig - I got the Longbow. Mothdust Changeling seems too "meh" for me, but Bola looks like it is something worth testing out.
@Reaper9889 - The list is aiming to be used in multiplayer, but I want it to be able to not just die in 1v1 as well. I agree with the cut on Syndicate Enforcer and I'm not sure how I missed adding Pestilence. I didn't add Gray Merchant because I didn't think I would have any amount of devotion for it to really be effective. The concept of the combo deck you suggested seems really interesting though. Aside from the cards you listed, what other cards would I run. Obviously the usual dig spells, but how would I go about getting to some high storm count at what deathtouch dudes are the ones that are worth running?
Thanks to everyone for their input so far.
CURRENT DECKS
WUBRG Child of Alara, Pauper Dreamcrusher GRBUW | BGU Muldrotha, Dreamcrusher REDUX UGB | WUB Dreamcrusher Pt. III: Nevinyrral's Disco BUW
BPauper Glissa EDHG
WMaw of the Obzedat PDHB
CURRENT DECKS
WUBRG Child of Alara, Pauper Dreamcrusher GRBUW | BGU Muldrotha, Dreamcrusher REDUX UGB | WUB Dreamcrusher Pt. III: Nevinyrral's Disco BUW
After some more thought, I believe junktroller would be a very solid card in this deck, the same way mistveil plains is good in sunforger decks, unfortunately it's uncommon and I can't find similar effects at common.
If you're going to use snow swamps, you should run gangrenous zombies. It's insane how good that card is. grave scrabbler seems like the only viable madness card. waterfront bouncer is a great control card. urborg uprising is awesome for refilling your hand.
I feel like your deck is very light on protection for your general, and also you need more ways to close out a game. All I see now are ulamogs crusher, twisted abomination, and Gary shenanigans.
BPauper Glissa EDHG
WMaw of the Obzedat PDHB
For multiplayer I would suggest: syphon mind and reaping the graves (the latter is likely insane with your commander - in multiplayer there will nearly always be someone playing two or more spells a turn and 3+ cards for 3 mana seems good. This is without you even really doing anything! Its greatest weakness is that it will generally just empty your graveyard for creatures and that is not too many - with only 19 in all). I also agree with MrFloppy that grave scrabbler is a good choice. There is also an removel spell that you can use for 1, but it would search for 6 cost cards which you do not have that many of :/ One of the issures I have had with my deck is that you often got too much gy returns and too little in the yard. To prevent that you can use Jhessian Zombies and Stinkweed Imp. If you add madness cards, you might also consider Dreamscape Artist or Tortured Existence (the latter only with creatures, but grave scrabbler alone would more or less make up for it - Tortured Existence is waaaaay stronger than it looks).
I would drop Traumatic Visions -it is generally a land that cost 2 mana - you do not want to keep 5 mana open to counter something - and you generally will have something better to return than that.
CURRENT DECKS
WUBRG Child of Alara, Pauper Dreamcrusher GRBUW | BGU Muldrotha, Dreamcrusher REDUX UGB | WUB Dreamcrusher Pt. III: Nevinyrral's Disco BUW
CURRENT DECKS
WUBRG Child of Alara, Pauper Dreamcrusher GRBUW | BGU Muldrotha, Dreamcrusher REDUX UGB | WUB Dreamcrusher Pt. III: Nevinyrral's Disco BUW