The idea is to play and kill Gamekeeper and hit a big face-beater. The "Sac Outlets" section is a little bit misnomer, but it's a set of cards that help kill Gamekeeper. I think the list needs a few more artifact removal spells since Tormod's Crypt, etc. hose the Keeper. What do you think? Is this total jank or could it be alright?
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You would never guess, at the terrifying sight of the man, that Hunding was as charming a companion as one could wish for.
It's a neat idea for sure. I'd maybe expand and diversify the creature section a little bit. Four big dudes just does not seem like enough, unless you're playing this exclusively 1v1, and even then....
It seems to me that you can only use Gamekeeper once, and then it's exiled forever. Is this correct?
Gamekeeper goes to the graveyard as normal, then triggers, and if you choose to move it to the command zone rather than exile it, I don't think you get the effect.
It seems to me that you can only use Gamekeeper once, and then it's exiled forever. Is this correct?
Gamekeeper goes to the graveyard as normal, then triggers, and if you choose to move it to the command zone rather than exile it, I don't think you get the effect.
This is correct. That's why I only run a few huge impact creatures. I want that single Gamekeeper trigger to lead to a creature which takes over the game.
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You would never guess, at the terrifying sight of the man, that Hunding was as charming a companion as one could wish for.
I didn't misread Battlefield Scrounger but I think you're right that it doesn't belong here. Maybe I should cut the creature package down to just the Eldrazi since, as you say, they're the only common creatures that can really take over a game.
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You would never guess, at the terrifying sight of the man, that Hunding was as charming a companion as one could wish for.
You *might* even try going all in on the Crusher, counting on mulligans to put it back in your deck. You'll lose some games for really stupid reasons, but it's substantially stronger than Hand, so you may win others...
You "sac" gamekeeper, you chose graveyard or command zone... you then chose his triggered ability, graveyard or exile. You then exile him as a replacement effect triggering the deck reveal. With that on the stack you then chose exile or command zone... chosing command zone. You now can play him again at the cost of 2 extra colorless mana.
There any number of different evolutionary directions where Waste Not can go. Would it be O.K. if we take it out of the wrapper, and play with it for a little while? If and when it falls apart, we collectively promise that you can say, "I told you so".
So the question is if the "if you do" clause means you have to actually exile it, or simply chose to do so over getting it in the grave, regardless of if you use another replacement effect afterwards so you didn't really have to exile it after all. Which is it?
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Wow, so that means you can churn out fatties regularly, making this deck concept a whole lot better - perhaps even on par with Garruk's Packleader?
So what are the best options? I think 5-8 fatties is the correct number for multiplayer. Or perhaps this is more of a 1v1 deck? In that case, 3-4 is probably better. How many green fatties are there that are better than Hand of Emrakul?
Walker of the Grove
Oakgnarl Warrior (maybe)
Havenwood Wurm (not as a gamekeeper target, but in general)
Maul Splicer (maybe?? somewhat resistant to removal at least)
Wirewood Guardian, Krosan Tusker and Jungle Weaver are all sort of passable for bulk and since they cycle in the early turns, but it seems Hand of Emrakul will be necessary no? What about Kavu Climber?
Also, Moment's Peace seems better than Spore Cloud in this deck. The "sac outlet" section needs work too. Instant speed effects should be good for combat tricks.
EDIT: On second thought, I wonder if this deck concept can ever be up to snuff. If the stars align, you'll play Gamekeeper t3 and a sac outlet t4, attacking with - say - an Oakgnarl Warrior on t5. When it eats removal, it's gonna cost you 6 mana and another "outlet" to get a new wincon online. Compare this with a t3-4 Ascended Lawmage, attacking equipped/enchanted for GENERAL damage.
I think this needs to run only Ulamog's Crusher, MANY ways to protect it or get it back and focus on 1v1, and even then it's gonna be pretty weak (something like mono green post in 60 card pauper).
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1 Gamekeeper
Creatures
1 Walker of the Grove
1 Ulamog's Crusher
1 Battlefield Scrounger
1 Hand of Emrakul
Ramp
1 Lotus Petal
1 Search for Tomorrow
1 Wild Growth
1 Utopia Sprawl
1 Fertile Ground
1 Rampant Growth
1 Wayfarer's Bauble
1 Edge of Autumn
1 Into the North
1 Nature's Lore
1 Three Visits
1 Fractured Powerstone
1 Prismatic Lens
1 Fellwar Stone
1 Gaea's Touch
1 Mind Stone
1 Explore
1 Metamorphisis
1 Moonglove Extract
1 Serrated Arrows
1 Aeolipile
1 Blazing Tourch
1 Prey Upon
1 Hunt the Weak
1 Ashnod's Altar
1 Feral Contest
1 Hunt Down
1 Provoke
1 Alluring Scent
1 Seton's Desire
1 Primal Growth
Stuff
1 Spore Cloud
1 Broken Fall
1 Whispersilk Cloak
1 Strider Harness
1 Vines of Vastwood
1 Ranger's Guile
1 Sheltering Word
1 Mending Touch
1 Withstand Death
1 Dragon's Fangs
1 Acorn Harvest
1 Seal of Primordium
1 Naturalize
1 Nature's Claim
1 Ancient Stirrings
1 Crop Rotation
1 Expedition Map
1 Darksteel Pendant
1 Horizon Spellbomb
7 Generic Cantrips
Land
1 Quicksand
1 Hickory Woodlot
1 Tranquil Thicket
1 Slippery Karst
34 Snow-Covered Forest
The idea is to play and kill Gamekeeper and hit a big face-beater. The "Sac Outlets" section is a little bit misnomer, but it's a set of cards that help kill Gamekeeper. I think the list needs a few more artifact removal spells since Tormod's Crypt, etc. hose the Keeper. What do you think? Is this total jank or could it be alright?
"Personally I love high-riak, low-reqars gambles. Life's best with a decent amount of riak. And f*** reqars."
Gamekeeper goes to the graveyard as normal, then triggers, and if you choose to move it to the command zone rather than exile it, I don't think you get the effect.
This is correct. That's why I only run a few huge impact creatures. I want that single Gamekeeper trigger to lead to a creature which takes over the game.
You may have misread Battlefield Scrounger, which can only be activated once per turn.
I don't know that I can realistically see Walker of the Grove getting there from 30 or 40 life, but quick Eldrazi could be quite devastating.
I was thinking Gamekeeper general and only Ulamog's Crusher, Jungle Weaver and Oakgnarl Warrior as the only 3 creatures in the deck.
Waste Not http://www.mtgstocks.com/prints/24857 It's now below my predicted $3 / $10 foil.
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If I've offended you; don't take things so personal, grow up or you were in the wrong and I called you on your BS.
DECKS
Modern
BURGrixis TwinBUR
BRGJundBRG
WBTokensWB
URMerfolkUR
BDiscardB
WRControlWR
WBGMelira PodWBG
WGAura HexproofWG
URStormUR
WUBRGTribal ZooWUBRG
Affinity
WBRSquee's PoxWBR
WUGEnduring IdealWUG
WUErayo's QuestWU
UBRVile WizardsUBR
UGPolymorphUG
Legacy
BReanimatorB
GRCharbelcherGR
WUBRGRector Omni-ShowWUBRG
UDredgeU
BRGJundBRG
A series of seven articles using Magic to explore the very stuff of the Universe!
"At least for those who can play cards, their present incarnation is not quite wasted."
[Click here for the articles!]
So what are the best options? I think 5-8 fatties is the correct number for multiplayer. Or perhaps this is more of a 1v1 deck? In that case, 3-4 is probably better. How many green fatties are there that are better than Hand of Emrakul?
Walker of the Grove
Oakgnarl Warrior (maybe)
Havenwood Wurm (not as a gamekeeper target, but in general)
Maul Splicer (maybe?? somewhat resistant to removal at least)
Wirewood Guardian, Krosan Tusker and Jungle Weaver are all sort of passable for bulk and since they cycle in the early turns, but it seems Hand of Emrakul will be necessary no? What about Kavu Climber?
Also, Moment's Peace seems better than Spore Cloud in this deck. The "sac outlet" section needs work too. Instant speed effects should be good for combat tricks.
EDIT: On second thought, I wonder if this deck concept can ever be up to snuff. If the stars align, you'll play Gamekeeper t3 and a sac outlet t4, attacking with - say - an Oakgnarl Warrior on t5. When it eats removal, it's gonna cost you 6 mana and another "outlet" to get a new wincon online. Compare this with a t3-4 Ascended Lawmage, attacking equipped/enchanted for GENERAL damage.
I think this needs to run only Ulamog's Crusher, MANY ways to protect it or get it back and focus on 1v1, and even then it's gonna be pretty weak (something like mono green post in 60 card pauper).
A series of seven articles using Magic to explore the very stuff of the Universe!
"At least for those who can play cards, their present incarnation is not quite wasted."
[Click here for the articles!]