I've built this from cards I owned plus a few suggestions here and there. I've noticed in play besides torment of hailfire on a weakened board, my deck really lacks solid wincons. Looking for changes and upgrades I could make. Ignore the landbase unless a change is less than 30 USD to make per card, please :). Otherwise, I'm probably willing to spend up to 100 USD on a true banger.
The deck as I want it to exist is to just kind of be lowkey, protect myself and stop nasty things happening, politic my way to victory with a couple of explosive turns somehow.
I'm not sure how good your want your deck to be, but since you're playing powerful cards like Necropotence, you're probably shooting for a high power level (7-8)?
If that's the case, I'd ditch Torment of Hailfire and Exsanguinate and focus on more efficient wincons Sultai has like Oracle Consulatation (Thassa's Oracle which you're already playing plus either Tainted Pact or Demonic Consultation) or a Protean Hulk combo line. Of the two, Oracle Consultation needs less slots and is faster, but Hulk has more options of getting there.
Since you're already playing Narset, Windfall could make sense here.
Your land base also needs some work. I'd cut all the taplands except the Triome (which you can search for because it has basic land types). Add fetchlands if you can afford them, they will make the deck a lot better. Otherwise, add other fixing lands which enter untapped, it makes a huge difference.
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The deck as I want it to exist is to just kind of be lowkey, protect myself and stop nasty things happening, politic my way to victory with a couple of explosive turns somehow.
https://www.mtgsalvation.com/decks/15724-damia-things
1 Damia, Sage of Stone
Creature
1 Sakura-Tribe Elder
1 Spore Frog
1 Thassa's Oracle
1 Crypt Ghast
1 Reclamation Sage
1 Sakashima the Impostor
1 Tatyova, Benthic Druid
1 Sphinx of the Final Word
1 Uro, Titan of Nature's Wrath
1 Kozilek, the Great Distortion
Enchantment
1 Mystic Remora
1 Swarm Intelligence
1 Necropotence
1 Dryad of the Ilysian Grove
Land
1 Yavimaya Coast
1 Llanowar Wastes
1 Overgrown Tomb
1 Ancient Tomb
1 Breeding Pool
1 Emergence Zone
1 Temple of Deceit
1 Zagoth Triome
1 Temple of Mystery
1 Dismal Backwater
1 Jungle Hollow
1 Ash Barrens
1 Reliquary Tower
1 Command Tower
9 Island
8 Swamp
7 Forest
1 Simic Signet
1 Golgari Signet
1 Tormod's Crypt
1 Expedition Map
1 Lightning Greaves
1 Basalt Monolith
1 Thought Vessel
1 Sol Ring
1 Arcane Signet
1 Solemn Simulacrum
Instant
1 Psychic Strike
1 Dream Fracture
1 Sultai Charm
1 Summary Dismissal
1 Mystical Teachings
1 Pull from Tomorrow
1 Spell Swindle
1 Plasm Capture
1 Putrefy
1 Misdirection
1 Pact of Negation
1 Growth Spiral
1 Thassa's Intervention
1 Rewind
1 Cyclonic Rift
1 Brainstorm
1 Pongify
1 Fact or Fiction
1 Counterspell
1 Recall
1 Exsanguinate
1 Gaze of Granite
1 Dark Petition
1 Ruinous Path
1 Seasons Past
1 Torment of Hailfire
1 Diabolic Tutor
1 Farseek
1 Decree of Pain
1 Nature's Lore
1 Regrowth
1 Villainous Wealth
1 Cultivate
1 Kodama's Reach
Planeswalker
1 Ashiok, Nightmare Weaver
1 Ashiok, Dream Render
1 Narset, Parter of Veils
If that's the case, I'd ditch Torment of Hailfire and Exsanguinate and focus on more efficient wincons Sultai has like Oracle Consulatation (Thassa's Oracle which you're already playing plus either Tainted Pact or Demonic Consultation) or a Protean Hulk combo line. Of the two, Oracle Consultation needs less slots and is faster, but Hulk has more options of getting there.
Since you're already playing Narset, Windfall could make sense here.
I'd cut most of the expensive cards which don't do enough like Kozilek, Sphinx of the Final Word, every counter with a cmc of 3 or more (counterspells with cmc > 2 are all unplayable in more optimized decks), Putrefy, Cultivate, Gaze of Granite, ...
Cards you want to add instead are cheaper counters (for example Swan Song and Flusterstorm), cheaper removal (for example Toxic Deluge, Dismember, Rapid Hybridization, ...), cheaper ramp (Three Visits, Utopia Sprawll, Talisman of Curiosity, Talisman of Dominance, ...), tutors (Demonic Tutor, Mystical Tutor, Vampiric Tutor, Spellseeker).
Your land base also needs some work. I'd cut all the taplands except the Triome (which you can search for because it has basic land types). Add fetchlands if you can afford them, they will make the deck a lot better. Otherwise, add other fixing lands which enter untapped, it makes a huge difference.