Hello everyone i jsut sighned up here and am new. i needed some help with how i can make my deck much more cutthroat. it's a sapling colfenor deck i'm using a life gain/loss component while fetching utility creatures while smashing face. please let me know what can be fixed/worked upon. https://tappedout.net/mtg-decks/28-03-21-colfenor/
By competitive, do you mean cEDH or just the best version this deck can be? Because I doubt that Saproling of Colfenor is a powerful enough commander to be cEDH viable, not even fringe tier really. However there is still a lot you could improve and you could probably turn the deck into about an 8 power level. Currently I'd say it's 6-7 maybe. You're playing a lot of expensive cards like Gaea's Cradle, but without a consistent gameplan while also playing a lot of high cmc cards with very little board impact and a slow finishing combo without many means to find it.
Cards like Archfiend of Despair, Foe-Razer Regent, Decimator of the Provinces, Sifter Wrum, Kokusho or Stonehoof Chieftain are basically useless in higher powered metas because they are too slow. High cmc and virtually no impact on the game. For 8+ mana, you want to straight up win the game, nothing less. A card like Stonehoof Chieftain wouldn't be playable at higher power levels if it cost 4 mana.
So I'd certainly cut these and additionaly also Tree of Perdition, Seedborn Muse (you have no real way to abuse her), Mul Daya Channelers, Noxious Gearhulk, Nyxbloom Ancient, Azusa (no synergy with the rest of the deck, will most often be useless), All Hallow's Eve, Overwhelming Forces, Farseek, Rampant Growth, Summer Bloom, Burgeoning, Heartbeat of Spring (under no circumstances would you ever want to play a group hug card in a higher powered meta), Liliana, Well of Lost Dreams, Vedalken Orrery, Sudden Spoiling, Moldervine Reclamation, Cabal Coffers (way too slow).
You should also cut down on lands, 36 is certainly too much for a higher powered deck. 32 - 33 is plenty. In higher powered EDH decks, your main goal is to bring down your mana curve, so you can play multiple impactful spells per turn. Most cEDH decks have an average cmc of around or below 2, so if you want to build the best possible version of your deck, this is where you want to go.
I'd also actually cut all of the Exquisite Blood combo . It's too slow and too predictable. There are better finisher options in b/g, more on that later.
You're in b/g, so you can play the best creature ever printed: Deathrite Shaman. Additionally, you want to play all the good 1 cmc mana dorks: Llanowar Elves, Fyndhorn Elves, Elvish Mystic, Birds of Paradise, Arbor Elf, in addition to the Elves of the Deep Shadow you're already playing. Also add Wild Growth and Utopia Sprawl. Nature's Lore replaces Rampant Growth because it finds nonbasics and most importantly brings them untapped. You also want to play all green and all black fetchlands, as well as Prismatic Vista. If you have the budget, Mana Crypt and Bayou would be great. That should improve your mana base a lot.
Survival of the Fittest seems like a natural inclusion, as well as reanimation cards like Animate Dead, Necromancy, Reanimate, Apprentice Necromancer, Life/Death. Green Sun's Zenith is another staple.
For a finisher, I'd go with a Protean Hulk combo, for example Melira + Lesser Masticore + Disciple of the Vault + sac outlet like Viscera Seer. Protean Hulk is certainly the way to go if you want to be as competitive as possible in b/g.
Use Pattern of Rebirth and Natural Order to cheat him into play. Razaketh is another option for a repeatable tutor. Diabolic Intent is great for your deck. Some Birthing Pod lines would probably be strong.
In higher powered metas, you also want some interaction and stax pieces. You can safely play Null Rod and Collector Oophe and Manglehorn. You also want at least Dismember, Nature's Claim and Veil of Summer.
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https://tappedout.net/mtg-decks/28-03-21-colfenor/
Cards like Archfiend of Despair, Foe-Razer Regent, Decimator of the Provinces, Sifter Wrum, Kokusho or Stonehoof Chieftain are basically useless in higher powered metas because they are too slow. High cmc and virtually no impact on the game. For 8+ mana, you want to straight up win the game, nothing less. A card like Stonehoof Chieftain wouldn't be playable at higher power levels if it cost 4 mana.
So I'd certainly cut these and additionaly also Tree of Perdition, Seedborn Muse (you have no real way to abuse her), Mul Daya Channelers, Noxious Gearhulk, Nyxbloom Ancient, Azusa (no synergy with the rest of the deck, will most often be useless), All Hallow's Eve, Overwhelming Forces, Farseek, Rampant Growth, Summer Bloom, Burgeoning, Heartbeat of Spring (under no circumstances would you ever want to play a group hug card in a higher powered meta), Liliana, Well of Lost Dreams, Vedalken Orrery, Sudden Spoiling, Moldervine Reclamation, Cabal Coffers (way too slow).
You should also cut down on lands, 36 is certainly too much for a higher powered deck. 32 - 33 is plenty. In higher powered EDH decks, your main goal is to bring down your mana curve, so you can play multiple impactful spells per turn. Most cEDH decks have an average cmc of around or below 2, so if you want to build the best possible version of your deck, this is where you want to go.
I'd also actually cut all of the Exquisite Blood combo . It's too slow and too predictable. There are better finisher options in b/g, more on that later.
You're in b/g, so you can play the best creature ever printed: Deathrite Shaman. Additionally, you want to play all the good 1 cmc mana dorks: Llanowar Elves, Fyndhorn Elves, Elvish Mystic, Birds of Paradise, Arbor Elf, in addition to the Elves of the Deep Shadow you're already playing. Also add Wild Growth and Utopia Sprawl. Nature's Lore replaces Rampant Growth because it finds nonbasics and most importantly brings them untapped. You also want to play all green and all black fetchlands, as well as Prismatic Vista. If you have the budget, Mana Crypt and Bayou would be great. That should improve your mana base a lot.
Survival of the Fittest seems like a natural inclusion, as well as reanimation cards like Animate Dead, Necromancy, Reanimate, Apprentice Necromancer, Life/Death. Green Sun's Zenith is another staple.
For a finisher, I'd go with a Protean Hulk combo, for example Melira + Lesser Masticore + Disciple of the Vault + sac outlet like Viscera Seer. Protean Hulk is certainly the way to go if you want to be as competitive as possible in b/g.
Use Pattern of Rebirth and Natural Order to cheat him into play. Razaketh is another option for a repeatable tutor. Diabolic Intent is great for your deck. Some Birthing Pod lines would probably be strong.
In higher powered metas, you also want some interaction and stax pieces. You can safely play Null Rod and Collector Oophe and Manglehorn. You also want at least Dismember, Nature's Claim and Veil of Summer.