I don't go to many LGS, mainly beause most LGS have just reopend and haven't been allowed to have more than 5 people. That said, I play with my friends online via cockatrice or tabletop simulator.
We all try to bring casual competetive decks, ones that perform strong at our table, but so much at actual LGSs. So along the lines of, we can win in less than 10 turns, but can grind games out if we're having fun just relaxing.
The commanders in our group are
Krenko, Mob Boss : Typical goblin style deck Meren of Clan Nel Toth: Mr. I'm like Karadon, but only if I have less 3+ card combos and just focused on single good stuff Maelstrom Wanderer: I wanna play "Everyone gets to draw 3+ cards and play 3+ lands a turn until I find my combo and kill you" Karador, Ghost Chieftain: Wanna see me empty my deck into the graveyard? *woosh* wanna see me do it again? Nath of the Gilt-Leaf: T1 Land, T2 A BILLION ELVES Norin the Wary: Typical, I wanna see the world burn by playing random, chaos, crazy cards
Performance wise, I play like your average Ruric deck. Make sure if anyone wants to have fun, they take 1-6 damage to do so. Sadly, Karador, Meren, and Nath can pretty much fly under my radar unless I have cards like Harsh Mentor, Burning-Tree Shaman, or Immolation Shaman out, and by that time it becomes a game of "How quickly can I punch them in the mouth"
The only card I could see coming out right now, that is also underperforming at my group is Masked Admirers, compared to the rest of my draw engine cards in Heartwood Storyteller, Runic Armasaur, Sylvan Library,, and Sensei's Divining Top to name a few just do its job better since they're recurrable. A lot of the cards I eye look to help me, in theory, shore up areas of my deck I think I'm weak against. I'd like to jam in Duskwatch since it would speed up my abilty to not only find my hate pieces, but give my deck more library manipulation to prevent clunky draws.
Any suggestions would be appreciated in terms of what cards you think could come out, or what cards I'm looking at are too shallow, narrow, or just plain not good for my group.
Thanks again!
Edit 6/1/2020:
I removed both Masked Admirers and Managorger Hydra for Huntmaster of the Fells and Duskwatch Recruiter. Admirers for the reasons listed above, while an ETB draw a card is fine, the ability to cycle my deck is more valuable in the long run, and helps in the late game to find gas. Hydra came out because now that I'm looking for more value cards as a opposed to cards that are anti-fun stle, Hydra doesn't do much. It becomes a beater but only if played early enough to gain steam, and even then dies to common removal. Huntmaster gives me long term viability with its fight mechanic, 2/2 wolves, life game, and 2 damage, it helps fill a lot of shoes I need.
Edit 6/1/2020:
Removing Radha, heir to keld for Magma Phoenix. In some friendly table top games tonight, I found that my board wipe capabilites were very limited. Only having Inferno Titan and Steel Hellkite as primary wipes, and then having some minor fight cards such as Drakuseth, Maw of Flames, Ravager Wurm, and Terastodon to name a few. So when my friends needed a wipe I constantly came up short. Looking around I feel Magma Phoenix will fix that issue if only slightly. Now it was a toss up between him and Shard Phoenix, but I felt that having that additional p/t plus any time recursion to go along with my flash spells, casting reductions, made Magma a bit more worth it.
Edit: 6/1/2020:
Replacing Copperline Gorge with another basic Forest. I found in many games tonight that it came into play tapped more often than not, and combind with my other numerous ETB tapped lands, I lost tempo on many games I should've won, and found that replacing it with another basic should help more T1 plays with my mana producers. And my overall curve since I seem to spike more around the CMC 2-3 than anything else.
Edit 6/2/2020:
So played some more friendly games, this time in person (woo!!) with a few friends, same ones that play the above decks. Got to talking to one of them, and he suggested I try to add in Genesis to really give me that edge and push me over that the grind. I ended up, after a few more games came to the conclusion that Sunder Shaman, as repeatable as he is, isn't that good for number of reason which are,
RRGG is kinda tricky to pull off, I can't reduce his cost with anything (Nylea and/or Duskwatch), and I have to have perfect mana to get him down which means relying on mana fixing even more.
Without any sort of trample, he can be chumped for days, and while he does require single blocks, he lets players set up their death triggers against him making him awkward to send at people who like to play recurrsion (Meren player, Karadorn player, even Maelstrom runs Veteran Explorer)
If I want Sunder to hit, I need him, plus either Kessig or Skarrg out and is 7 mana for Sunder and a trample trigger.
So I ultimately feel he's just a 4 mana 5/5 and his only upside is giving my +4 devotion to my two gods. Which aren't really in the deck to be beaters anyways. Genesis should happily find a home now, and give my deck even more power by making me more resilent to board wipes and late game grinds.
Edit 6/4/2020:
So I'm testing out replacing Vivien, Champion of the Wilds with Domri, Chaos Bringer. I haven't been able to take advantage of the flash ability of Vivien, when I play her, nor do I think her abilty to give a creature Vigilance and Reach worth while. Her -2 could be worth it, but I'd rather have that card in hand than wait for surprise attack. Domri I think helps me with giving me extra mana, then in turn giving that creature Riot which helps speed up certian cards like Drakesuth to get in there, his -3 to help find more creatures lend him to refuling and avoiding being mana flooded, and his last ability helps give me clocks against so many players by making 4/4s each turn.
Removing Slate of Ancestry for Tamiyo's Journal. While slate is a good card, I feel I can never take advantage of it's effects consistently enough to be worth while. While I do have a lot of cards that can give me +3 creatures, I have just as many cards that can manipulate the top of my deck, or just draw me as many cards without having to sac my hand. The journal also has the upside of minor card draw each turn, plus a free tutor should I find myself need one particular card.
Hmm, interesting. 3 damage does add up unless answered to. And with my library manipulation effects I could potentially take advantage of the cards he exiles.
Any card you see that may be worth slotting out for him?
Private Mod Note
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It's easy to believe you're a god when you're twice as powerful as everyone else.
Hmm, interesting. 3 damage does add up unless answered to. And with my library manipulation effects I could potentially take advantage of the cards he exiles.
Any card you see that may be worth slotting out for him?
Hmm, interesting. 3 damage does add up unless answered to. And with my library manipulation effects I could potentially take advantage of the cards he exiles.
Any card you see that may be worth slotting out for him?
How is Solemn Simulacrum working for you?
That is the interesting thing, in some games I've never seen him until late, but that is the nature of EDH, and in others he's been the fixing I needed. As much as Solemn is basic card, he's some much need draw and land fixing/catchup since I lack a lot of that.
I could see moving him out to test Tetonic Giant tho
Private Mod Note
():
Rollback Post to RevisionRollBack
It's easy to believe you're a god when you're twice as powerful as everyone else.
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So I recently got back into EDH last month, and set out to build my all time favorite card Ruric Thar, the Unbowed.
1 Gruul Signet
1 Sensei's Divining Top
1 Tamiyo's Journal
1 Sol Ring
//Artifact Creature (2)
1 Solemn Simulacrum
1 Steel Hellkite
//Creature (39)
1 Acidic Slime
1 Bane of Progress
1 Birds of Paradise
1 Brutalizer Exarch
1 Burning-Tree Shaman
1 Collector Ouphe
1 Dosan the Falling Leaf
1 Dragonlair Spider
1 Drakuseth, Maw of Flames
1 Elvish Mystic
1 Eternal Witness
1 Fauna Shaman
1 Hanweir Garrison
1 Harsh Mentor
1 Heartwood Storyteller
1 Immolation Shaman
1 Inferno Titan
1 Kiki-Jiki, Mirror Breaker
1 Kogla, the Titan Ape
1 Llanowar Elves
1 Huntmaster of the fells
1 Manglehorn
1 Magma Phoenix
1 Duskwatch Recruiter
1 Mina and Denn, Wildborn
1 Nikya of the Old Ways
1 Ravager Wurm
1 Reclamation Sage
1 Runic Armasaur
1 Sakura-Tribe Elder
1 Scavenging Ooze
1 Shaman of Forgotten Ways
1 Somberwald Sage
1 Sunder Shaman
1 Sylvan Caryatid
1 Terastodon
1 Viashino Heretic
1 Zealous Conscripts
1 Zhur-Taa Druid
1 Cindervines
1 Rhythm of the Wild
1 Sylvan Library
//Instant (2)
1 Beast Within
1 Force of Vigor
//Land Creature (1)
1 Dryad Arbor
//Enchantment Creature (4)
1 Arasta of the Endless Web
1 Klothys, God of Destiny
1 Nylea, Keen-Eyed
1 Xenagos, God of Revels
//Planeswalker (4)
1 Domri Rade
1 Garruk, Caller of Beasts
1 Domri, Chaos Bringer
1 Xenagos, the Reveler
//Snow Creature (1)
1 Ohran Frostfang
//Sorcery (4)
1 Green Sun's Zenith
1 Hull Breach
1 Rishkar's Expertise
1 Tooth and Nail
//Land (35)
1 Castle Garenbrig
1 Cinder Glade
1 Command Tower
1 Evolving Wilds
1 Fire-Lit Thicket
6 Snow-Covered Forest
1 Path of Ancestry
1 Game Trail
1 Ghost Quarter
1 Gruul Guildgate
1 Gruul Turf
1 Hanweir Battlements
1 Karplusan Forest
1 Kessig Wolf Run
6 Snow-Covered Mountain
1 Mountain Valley
1 Raging Ravine
1 Rootbound Crag
1 Scavenger Grounds
1 Sheltered Thicket
1 Skarrg, the Rage Pits
1 Stomping Ground
1 Temple of Abandon
1 Terramorphic Expanse
1 Treetop Village
I don't go to many LGS, mainly beause most LGS have just reopend and haven't been allowed to have more than 5 people. That said, I play with my friends online via cockatrice or tabletop simulator.
We all try to bring casual competetive decks, ones that perform strong at our table, but so much at actual LGSs. So along the lines of, we can win in less than 10 turns, but can grind games out if we're having fun just relaxing.
The commanders in our group are
Krenko, Mob Boss : Typical goblin style deck
Meren of Clan Nel Toth: Mr. I'm like Karadon, but only if I have less 3+ card combos and just focused on single good stuff
Maelstrom Wanderer: I wanna play "Everyone gets to draw 3+ cards and play 3+ lands a turn until I find my combo and kill you"
Karador, Ghost Chieftain: Wanna see me empty my deck into the graveyard? *woosh* wanna see me do it again?
Nath of the Gilt-Leaf: T1 Land, T2 A BILLION ELVES
Norin the Wary: Typical, I wanna see the world burn by playing random, chaos, crazy cards
Performance wise, I play like your average Ruric deck. Make sure if anyone wants to have fun, they take 1-6 damage to do so. Sadly, Karador, Meren, and Nath can pretty much fly under my radar unless I have cards like Harsh Mentor, Burning-Tree Shaman, or Immolation Shaman out, and by that time it becomes a game of "How quickly can I punch them in the mouth"
Duskwatch Recruiter
Huntmaster of the fells
Soul of New Phyrexia
Asceticism
The only card I could see coming out right now, that is also underperforming at my group is Masked Admirers, compared to the rest of my draw engine cards in Heartwood Storyteller, Runic Armasaur, Sylvan Library,, and Sensei's Divining Top to name a few just do its job better since they're recurrable. A lot of the cards I eye look to help me, in theory, shore up areas of my deck I think I'm weak against. I'd like to jam in Duskwatch since it would speed up my abilty to not only find my hate pieces, but give my deck more library manipulation to prevent clunky draws.
Any suggestions would be appreciated in terms of what cards you think could come out, or what cards I'm looking at are too shallow, narrow, or just plain not good for my group.
Thanks again!
Edit 6/1/2020:
Edit 6/1/2020:
Edit: 6/1/2020:
Edit 6/2/2020:
Edit 6/4/2020:
Edit: 6/9/2020:
Edit: 6/12/2020:
Any card you see that may be worth slotting out for him?
How is Solemn Simulacrum working for you?
That is the interesting thing, in some games I've never seen him until late, but that is the nature of EDH, and in others he's been the fixing I needed. As much as Solemn is basic card, he's some much need draw and land fixing/catchup since I lack a lot of that.
I could see moving him out to test Tetonic Giant tho