Hi All, I am reposting this deck so it is a bit more readable. I dont know how to make the deck list pretty, but at least I split it up into categories for better viewing.
I am hoping to get some feedback on the deck. This is my first Commander deck that I have built from scratch. It depends on building up massive amounts of energy counters to trigger all the extra abilities of the creatures. I plan to flicker creatures on and off the board with Chulane, Teller or Tales and other effects to continue to build the stack of counters. There are a couple of board wipes, my favorite is Aethersquall Ancient and I am hoping this will play will in a group of 4-5.
Any and all feedback would be great! Thanks in advance!
So I finally got to play test this deck. This is what I learned...
1. It ramps hard and fast with Chulane, but there is a lot of aggro when you put down a bunch of creatures, no matter how little they appear.
2. I never had an issue with energy counters. There were plenty and I used Aether Ancient's board wipe a couple of times.
3. It needs maybe one or two more big creatures to pull out for late game and more ways to use the energy counters. My creatures kept getting targeted for their abilities and wiped off the board. The group seemed very unsure about my stack of energy counters and targeted pretty much anything that moved on my board.
4. It is also missing destroy effects. I was able to wipe the board of creatures effectively, but enchantments and artifacts held me back. I need to identify some cards to add those effects.
5. No one liked Chulane on the board. Every other player targeted him the second he hit the board. The card draw is fantastic, but the hate is not.
Still needs tweaking, but overall I am pretty happy with the deck.
-snip-
4. It is also missing destroy effects. I was able to wipe the board of creatures effectively, but enchantments and artifacts held me back. I need to identify some cards to add those effects.
So I finally got to play test this deck. This is what I learned...
1. It ramps hard and fast with Chulane, but there is a lot of aggro when you put down a bunch of creatures, no matter how little they appear.
2. I never had an issue with energy counters. There were plenty and I used Aether Ancient's board wipe a couple of times.
3. It needs maybe one or two more big creatures to pull out for late game and more ways to use the energy counters. My creatures kept getting targeted for their abilities and wiped off the board. The group seemed very unsure about my stack of energy counters and targeted pretty much anything that moved on my board.
4. It is also missing destroy effects. I was able to wipe the board of creatures mcdvoice effectively, but enchantments and artifacts held me back. I need to identify some cards to add those effects.
5. No one liked Chulane on the board. Every other player targeted him the second he hit the board. The card draw is fantastic, but the hate is not.
Still needs tweaking, but overall I am pretty happy with the deck.
I am hoping to get some feedback on the deck. This is my first Commander deck that I have built from scratch. It depends on building up massive amounts of energy counters to trigger all the extra abilities of the creatures. I plan to flicker creatures on and off the board with Chulane, Teller or Tales and other effects to continue to build the stack of counters. There are a couple of board wipes, my favorite is Aethersquall Ancient and I am hoping this will play will in a group of 4-5.
Any and all feedback would be great! Thanks in advance!
1x Acidic Slime
1x Aether Herder
1x Aether Inspector
1x Aether Swooper
1x Aether Theorist
1x Aethersquall Ancient
1x Aetherstorm Roc
1x Aethertide Whale
1x Aetherwind Basker
1x Architect of the Untamed
1x Bristling Hydra
1x Consul's Shieldguard
1x Deadeye Navigator
1x Eddytrail Hawk
1x Empyreal Voyager
1x Fierce Empath
1x Greenbelt Rampager
1x Hightide Hermit
1x Janjeet Sentry
1x Minister of Inquiries
1x Multiform Wonder
1x Peema Aether-Seer
1x Riparian Tiger
1x Rogue Refiner
1x Roon of the Hidden Realm
1x Sage of Shaila's Claim
1x Servant of the Conduit
1x Shielded Aether Thief
1x Shipwreck Moray
1x Solemn Simulacrum
1x Soulherder
1x Thassa, Deep-Dwelling
1x Thriving Ibex
1x Thriving Rhino
1x Thriving Turtle
1x Woodland Bellower
1x Adarkar Wastes
1x Aether Hub
1x Bant Panorama
1x Evolving Wilds
1x Flood Plain
8x Forest
1x Grasslands
1x Hallowed Fountain
8x Island
1x Krosan Verge
1x Myriad Landscape
8x Plains
1x Temple Garden
1x Terramorphic Expanse
1x Thawing Glaciers
Sorcery (8)
1x Attune with Aether
1x Confiscation Coup
1x Cultivate
1x Farseek
1x Kodama's Reach
1x Rampant Growth
1x Rite of Replication
1x Supreme Verdict
Enchantment (3)
1x Aura Shards
1x Consulate Surveillance
1x Era of Innovation
1x Chulane, Teller of Tales
Artifact (10)
1x Aethersphere Harvester
1x Aetherworks Marvel
1x Conjurer's Closet
1x Deadlock Trap
1x Decoction Module
1x Fabrication Module
1x Gonti's Aether Heart
1x Panharmonicon
1x Sol Ring
1x Swiftfoot Boots
Instant (6)
1x Eerie Interlude
1x Ghostway
1x Glimmer of Genius
1x Path to Exile
1x Return to Nature
1x Swords to Plowshares
Currently Playing:
Multiplayer EDH Lists (click italics for a link to the thread!)
[Primer] Lord of Tresserhorn - Don't Tell Me What I Can't Do[Primer] Roon of the Hidden Realm - Rhino Blink
5 Color Tribal Guide (Slivers, Atogs, Allies, Spirits)
Also Playing (most decklists can be found on my profile)
MarathGeistKamahlGrenzoBolasThassaGitrog
PiratesZurVial Smasher&ThrasiosYennettJhoira(cEDH)Strix(Pauper)
Legacy: Maverick
Modern:
Melira PodRIP 1/19/15GWHatebears1. It ramps hard and fast with Chulane, but there is a lot of aggro when you put down a bunch of creatures, no matter how little they appear.
2. I never had an issue with energy counters. There were plenty and I used Aether Ancient's board wipe a couple of times.
3. It needs maybe one or two more big creatures to pull out for late game and more ways to use the energy counters. My creatures kept getting targeted for their abilities and wiped off the board. The group seemed very unsure about my stack of energy counters and targeted pretty much anything that moved on my board.
4. It is also missing destroy effects. I was able to wipe the board of creatures effectively, but enchantments and artifacts held me back. I need to identify some cards to add those effects.
5. No one liked Chulane on the board. Every other player targeted him the second he hit the board. The card draw is fantastic, but the hate is not.
Still needs tweaking, but overall I am pretty happy with the deck.
I like Austere Command
Currently Playing:
Multiplayer EDH Lists (click italics for a link to the thread!)
[Primer] Lord of Tresserhorn - Don't Tell Me What I Can't Do[Primer] Roon of the Hidden Realm - Rhino Blink
5 Color Tribal Guide (Slivers, Atogs, Allies, Spirits)
Also Playing (most decklists can be found on my profile)
MarathGeistKamahlGrenzoBolasThassaGitrog
PiratesZurVial Smasher&ThrasiosYennettJhoira(cEDH)Strix(Pauper)
Legacy: Maverick
Modern:
Melira PodRIP 1/19/15GWHatebearsPerhaps these can help?:
Myth Unbound
Road of Return
Geode Golem
and
Command Beacon
I typically play Command Beacon with Crucible of Worlds to get a little bit more value out of it.
Thank you for posting something like this