I'm pleased with how the deck is performing so far. It's resilient and performs differently based on whatever heroic creature I'm working with at the moment, which is good for replayability. Mostly it's a question of how much of each type of effect the deck needs. For instance, I always want a cantrip in my hand, but any cantrip past the first does me very little.
The main problem the deck has is closing the game. Since my group doesn't play with general damage, I can't rely on a voltron strategy the way other Feather decks do. The deck is pretty good at control + gradual damage, but that's not enough against a table sick of Feather shenanigans. Success so far has relied on stuff like Scroll of the Masters + a protection spell, or Precursor Golem + pump, and so on. My group's smart enough to recognize these key pieces and deal with them, but that's the game. If anyone has any other secret Boros tech, I'm all ears.
Some assorted notes:
My group plays with no general damage and no French ban list. We play with either 40 starting life (free for all or Star) or 60 starting life (Two Headed Giant, be it 2v2 or 2v2v2).
My group frowns upon infinite combos, land destruction, and locks.
I'm a budget player who plays with other budget players, so I'm not interested in buying expensive cards for this deck. I try to keep most cards under two dollars, with only a few in the five dollar range (or more, if it's something I've opened).
I'm only interested in black-bordered, modern frame cards.
This is my take on Feather, which is a bit more creature-heavy than most builds I see.
1 Feather, the Redeemed
Heroic:
1 Akroan Crusader
2 Akroan Skyguard
2 Phalanx Leader
2 Tenth District Legionnaire
3 Tethmos High Priest
3 Fabled Hero
3 Anax and Cymede
4 Labyrinth Champion
5 Akroan Conscriptor
Spells Matter:
2 Electrostatic Field
2 Firebrand Archer
2 Thermo-Alchemist
2 Young Pyromancer
3 Guttersnipe
4 Pyre Hound
5 Strongarm Monk
Copiers:
4 Zada, Hedron Grinder
5 Mirrorwing Dragon
5 Precursor Golem
Other:
3 Duergar Hedge-Mage
3 Burnished Hart
4 Ojutai Exemplars
Ramp:
1 Sol Ring
2 Boros Signet
2 Mind Stone
2 Prismatic Lens
2 Star Compass
2 Talisman of Conviction
2 Dowsing Dagger // Lost Vale
1 Myth Realized
2 Scroll of the Masters
3 Dynavolt Tower
Repeatable Protection:
1 Ajani's Presence
1 Cloudshift
1 Gods Willing
1 Sheltering Light
2 Feat of Resistance
2 Long Road Home
2 Otherworldly Journey
2 Shelter
2 Valorous Stance
3 Acrobatic Maneuver
3 Eerie Interlude
Repeatable Cantrips:
1 Bandage
1 Defiant Strike
1 Niveous Wisps
1 Renegade Tactics
1 Rile
1 Crimson Wisps
1 Expedite
2 Fists of Flame
2 Psychotic Fury
Repeatable Removal:
1 Reckless Rage
2 Grapeshot
2 Fall of the Hammer
2 Impact Resonance
1 Swords to Plowshares
1 Titan's Strength
2 Boros Charm
3 Generous Gift
3 Slaughter the Strong
3 Chaos Warp
4 Return to Dust
LANDS:
18 Plains
9 Mountain
1 Command Tower
1 Battlefield Forge
1 Boros Garrison
1 Needle Spires
1 Temple of Triumph
1 Wind-Scarred Crag
1 Spinerock Knoll
1 Myriad Landscape
1 Reliquary Tower
I'm pleased with how the deck is performing so far. It's resilient and performs differently based on whatever heroic creature I'm working with at the moment, which is good for replayability. Mostly it's a question of how much of each type of effect the deck needs. For instance, I always want a cantrip in my hand, but any cantrip past the first does me very little.
The main problem the deck has is closing the game. Since my group doesn't play with general damage, I can't rely on a voltron strategy the way other Feather decks do. The deck is pretty good at control + gradual damage, but that's not enough against a table sick of Feather shenanigans. Success so far has relied on stuff like Scroll of the Masters + a protection spell, or Precursor Golem + pump, and so on. My group's smart enough to recognize these key pieces and deal with them, but that's the game. If anyone has any other secret Boros tech, I'm all ears.
Some assorted notes:
Thank you for your comments and criticisms!
BRG Kresh Crush You - UB Wrexial Wrecks Y'all - WUBRG Taste the Rainbow Allies - URW Zedruu Claus - RGW - Wrath of Rith - WU Annoying Dar
GU Mighty Morphin Bluezuri - RWB Alesha, the Revolving Door - R Norin the W- - UR Arjun's Scrambled Eggs - WUB Zur the Cyclist - GW Cara Mia Karametra
UBR Kess's Eccentric Spell Slingers - B Endrek's Thrilling Thrulls - BGU Tasigur, Fly for a Sultai - GWU Tuvaasankin Veri Vapisee - U Can't Thop the Saignal
RW Feather's Heroes of the Storm - G Map of Titania - W Quipping Sram - BR
CharlieGreven Work - BG Old School Vhati - GUR Riku's Little FriendsWBG Abzan All-Stars - WB Kambal's Lifegain Soup - RG Ruric, Ogre Surgeon - B All Them Little Bones - RWB Megan, the Gold-Blooded - G Does This Look Infected?
UR Hellbent Storm - GWU George - RG You Can Be a Big Pig Too - RW Decent Decisions - UBR I Contain Myriads - W My Friend Flicka
WU Eagles on Pogo Sticks - UB Yes Thieves Can - WUB Election Fraud - RGW King of Pain - GU Feel the Earth Move
Retired: WUB Zur the Douchebag - GU Crazy Kraj - U Braids the Borrower - W Wham Bam Enchanting Sram - U Unesh's Flying Circus - WUBRG Oops All Lands