This deck is all about sacrificing everything you can in order to feed our hungry draw engine that is known as Korvold, Fae-Cursed King. Whether it be creature tokens, treasures, food, or regular permanents, there is nothing that Korvold will not eat. Win conditions are adaptable to a variety of situations, mostly ending in a sacrifice combo or straight commander damage, with one special alternate combo...
This particular deck does not have Grave Pact effects only because I already have a degenerate Prossh, Skyraider of Kher deck that runs all that stuff and I didn't want to have a deck that did the same thing. Instead, this deck focuses on reliably drawing cards so you can feast your way to victory. Also, I am aware that this list may not have the "best" card for a given slot (e.g. I have Diabolic Tutor instead of Diabolic Intent), this is just because these are my actual cards and I have many decks that my cards are spread across.
I have never had this much draw in a Jund colored commander deck and it feels amazing. This deck can be built many ways but I really wanted to include certain interactions which I will be listing below. I have a large "maybeboard" for this deck and will be trying different cards but this is my solid first build of it. Suggestions are encouraged.
Ramp up and fix your colors. Start by laying down some sacrifice outlets and tokens so when you cast Korvold, Fae-Cursed King you can use him right away in some way. Sylvan Safekeeper is very good to have out in order to protect Korvold while drawing you a card as well. Cauldron of Souls is also good because you can give Korvold persist to bring him back and then he will just get more +1/+1 counters on him negating the -1/-1 counter so you can use the cauldron again next turn.
Mid Game
This is the stage where you need to adapt to the board by removing threats and getting your combo pieces ready. I have found Living Death to be one of the more useful cards during mid-late game. Once your opponents have built up their boards you just sac all your creatures and cast it, leaving you with your army and your opponents without theirs. Bonus if Chainer, Nightmare Adept is on the field because then all your creatures will have haste.
Probably the most utilized card in the deck. Obviously good by itself as a free sac outlet which nets you mana, but there are a few key cards in this list that it combos very well with because of Korvold. Animation Module - sac any creature, korvold gets a +1/+1 counter and you draw a card, use C of the CC floating from the Altar to pay the cost to create a 1/1 colorless Servo. You now have netted C, and drawn a card, and can repeat the process over and over again. With Parallel Lives out you will net infinite 1/1 Servos as well. Words of Wilding is similar to the module but you won't be drawing cards if you want the cycle to continue.
-Treasure!
This is the bread and butter of the deck. Korvold, Fae-Cursed King LOVES treasure... I mean come on, he's a dragon... Treasures are a perfect synergy for him because they sacrifice themselves and add mana of any color. With Korvold out you draw a card every time you sacrifice one... so good.
Dockside Extortionist is insane. Even one treasure is nice but say your opponents have 5+ artifacts (which is common in commander), you get 5+ Treasures, can sac them for 5+ mana of any color, and draw 5+ cards if Korvold is out.
Brass's Bounty is also great. Say you have 7 lands, you tap out to cast this, make 7 treasures, sac them all to themselves, Korvold draws you 7 cards and he gets 7 +1/+1 counters on him. Now you have 7 mana to cast anything from the 7 you just drew. Maybe you'll cast another token generator so you can sac those to draw more cards... and the chain continues. (Parallel Lives makes this even more bonkers)
Pitiless Plunderer can give you a crazy chain as well given you can sacrifice creature tokens in order to draw cards, make treasures, draw more cards, etc.
Syr Konrad, the Grim is a very interesting card. It already has great synergy with the theme of the deck by being a combo piece to infinite sacrifices, but it has a very special extra interaction that gives this deck a creative win-con. Bojuka Bog and Tormod's Crypt are in the deck for bringing graveyard hate onto your opponents, but they are also in here to exile your own graveyard. Here's the scenario: you draw 90% of your deck with one of the combos, Syr Konrad is on the field, you pass your turn discarding down to 7 (or activate Magus of the Wheel), then immediately sacrifice any remaining nontoken creatures you have and activate Tormod's Crypt targeting yourself dealing ~23 damage to each opponent. I LOVE IT!
I just finished my Korvold deck too, but I built him a little different I think. One of my all-stars has definitely been Feldon of the Third Path Because I'm focusing more on sacrificing just one or a couple creatures creature at a time for value and then reanimating. The fact that he sacrifices at the end of turn is just icing on the cake, but in one game I had a reliable engine using him and Protean Hulk to tutor out a bunch of my value pieces like Jarad, Golgari Lich Lord, Apprentice Necromancer, Apocalypse Demon, and Phytotitan.
Nice! I like your direction, arguably a safer more resilient approach, which is good because you're less likely to overextend and be able to perform in the long game.
This deck is all about sacrificing everything you can in order to feed our hungry draw engine that is known as Korvold, Fae-Cursed King. Whether it be creature tokens, treasures, food, or regular permanents, there is nothing that Korvold will not eat. Win conditions are adaptable to a variety of situations, mostly ending in a sacrifice combo or straight commander damage, with one special alternate combo...
This particular deck does not have Grave Pact effects only because I already have a degenerate Prossh, Skyraider of Kher deck that runs all that stuff and I didn't want to have a deck that did the same thing. Instead, this deck focuses on reliably drawing cards so you can feast your way to victory. Also, I am aware that this list may not have the "best" card for a given slot (e.g. I have Diabolic Tutor instead of Diabolic Intent), this is just because these are my actual cards and I have many decks that my cards are spread across.
I have never had this much draw in a Jund colored commander deck and it feels amazing. This deck can be built many ways but I really wanted to include certain interactions which I will be listing below. I have a large "maybeboard" for this deck and will be trying different cards but this is my solid first build of it. Suggestions are encouraged.
1x Carrion Feeder
1x Caustic Caterpillar
1x Sylvan Safekeeper
1x Viscera Seer
1x Dockside Extortionist
1x Korozda Guildmage
1x Mogg War Marshal
1x Oathsworn Vampire
1x Sakura-Tribe Elder
1x Doomed Necromancer
1x Krenko, Tin Street Kingpin
1x Magus of the Wheel
1x Mayhem Devil
1x Salvager of Ruin
1x Springbloom Druid
1x Squee, the Immortal
1x Thrashing Brontodon
1x Captivating Crew
1x Chainer, Nightmare Adept
1x Falkenrath Aristocrat
1x Golgari Findbroker
1x Pitiless Plunderer
1x God-Eternal Bontu
1x Mycoloth
1x Psychosis Crawler
1x Sidisi, Undead Vizier
1x Syr Konrad, the Grim
1x Hamletback Goliath
1x Overseer of the Damned
1x Sepulchral Primordial
1x Claws of Gix
1x Tormod's Crypt
1x Animation Module
1x Skullclamp
1x Sol Ring
1x Wayfarer's Bauble
1x Arcane Signet
1x Ashnod's Altar
1x Commander's Sphere
1x Cauldron of Souls
Enchantments
1x Goblin Bombardment
1x Seal of Doom
1x Words of Wilding
1x Aluren
1x Parallel Lives
1x Revel in Riches
Instants
1x Reclaim
1x Arachnogenesis
1x Harrow
1x Grab the Reins
1x Regenesis
Sorceries
1x Profane Command
1x Treasured Find
1x Eldritch Evolution
1x Victimize
1x Diabolic Tutor
1x Contract Killing
1x Crux of Fate
1x Living Death
1x Nightmare Unmaking
1x Brass's Bounty
1x Vraska, Relic Seeker
Lands
1x Akoum Refuge
1x Bojuka Bog
1x Buried Ruin
1x Command Tower
1x Evolving Wilds
1x Gingerbread Cabin
1x Haven of the Spirit Dragon
1x High Market
1x Jungle Hollow
1x Memorial to Folly
1x Mortuary Mire
1x Rugged Highlands
1x Sequestered Stash
1x Smoldering Marsh
1x Spawning Bed
1x Stomping Ground
1x Tectonic Edge
1x Temple of Malady
1x Temple of the False God
1x Terramorphic Expanse
6x Forest
5x Mountain
6x Swamp
Ramp up and fix your colors. Start by laying down some sacrifice outlets and tokens so when you cast Korvold, Fae-Cursed King you can use him right away in some way. Sylvan Safekeeper is very good to have out in order to protect Korvold while drawing you a card as well. Cauldron of Souls is also good because you can give Korvold persist to bring him back and then he will just get more +1/+1 counters on him negating the -1/-1 counter so you can use the cauldron again next turn.
This is the stage where you need to adapt to the board by removing threats and getting your combo pieces ready. I have found Living Death to be one of the more useful cards during mid-late game. Once your opponents have built up their boards you just sac all your creatures and cast it, leaving you with your army and your opponents without theirs. Bonus if Chainer, Nightmare Adept is on the field because then all your creatures will have haste.
Grab the Reins and Captivating Crew are also good removal considering you have ways to sacrifice whichever creature you gain control of. Speaking of Grab the Reins, you can usually kill a player by sacrificing Carrion Feeder, Hamletback Goliath or Korvold when they have a ton of counters on them.
This is where you draw your entire deck into a win.
Psychosis Crawler, Mayhem Devil, or Syr Konrad, the Grim with any sac combo, or a super wide combat swing with tokens, or commander damage with Korvold himself.
Yes, it can help your opponents, but the idea is to not play it until you can use it better. With Squee, the Immortal in your graveyard with any sac outlet with yield infinite sac triggers giving you infinite card draw when Korvold, Fae-Cursed King is out. Add a Psychosis Crawler or Syr Konrad, the Grim, or a Mayhem Devil and watch your opponents' life drain out. Same goes for Oathsworn Vampire with the help of cards like Claws of Gix and Akoum Refuge.
Probably the most utilized card in the deck. Obviously good by itself as a free sac outlet which nets you mana, but there are a few key cards in this list that it combos very well with because of Korvold. Animation Module - sac any creature, korvold gets a +1/+1 counter and you draw a card, use C of the CC floating from the Altar to pay the cost to create a 1/1 colorless Servo. You now have netted C, and drawn a card, and can repeat the process over and over again. With Parallel Lives out you will net infinite 1/1 Servos as well. Words of Wilding is similar to the module but you won't be drawing cards if you want the cycle to continue.
This is the bread and butter of the deck. Korvold, Fae-Cursed King LOVES treasure... I mean come on, he's a dragon... Treasures are a perfect synergy for him because they sacrifice themselves and add mana of any color. With Korvold out you draw a card every time you sacrifice one... so good.
Dockside Extortionist is insane. Even one treasure is nice but say your opponents have 5+ artifacts (which is common in commander), you get 5+ Treasures, can sac them for 5+ mana of any color, and draw 5+ cards if Korvold is out.
Brass's Bounty is also great. Say you have 7 lands, you tap out to cast this, make 7 treasures, sac them all to themselves, Korvold draws you 7 cards and he gets 7 +1/+1 counters on him. Now you have 7 mana to cast anything from the 7 you just drew. Maybe you'll cast another token generator so you can sac those to draw more cards... and the chain continues. (Parallel Lives makes this even more bonkers)
Pitiless Plunderer can give you a crazy chain as well given you can sacrifice creature tokens in order to draw cards, make treasures, draw more cards, etc.
Syr Konrad, the Grim is a very interesting card. It already has great synergy with the theme of the deck by being a combo piece to infinite sacrifices, but it has a very special extra interaction that gives this deck a creative win-con. Bojuka Bog and Tormod's Crypt are in the deck for bringing graveyard hate onto your opponents, but they are also in here to exile your own graveyard. Here's the scenario: you draw 90% of your deck with one of the combos, Syr Konrad is on the field, you pass your turn discarding down to 7 (or activate Magus of the Wheel), then immediately sacrifice any remaining nontoken creatures you have and activate Tormod's Crypt targeting yourself dealing ~23 damage to each opponent. I LOVE IT!
Obviously if I was playing in a different group, I would immediately tutor up Melira, Sylvok Outcast and Murderous Redcap, but I don't run the combo.
Reanimating Lightning Skelemental and Phytotitan to Jarad is fun, especially if you're running Stalking Vengeance. Another card I haven't tested yet but I'm sure is great fun is Vicious Shadows
Apocalypse Demon is very cool, I don't think I was aware of that one. Protean Hulk is a card I'd like to put in here for sure, I am also looking at Endrek Sahr, Master Breeder because most of my creatures are under 6 CMC. Stalking Vengeance is nice especially because I run Eldritch Evolution, so I can sac a 5 CMC creature to get it.
Vicious Shadows is absurdly good! I do know of it and it would do very well in this type of deck.