So I found a new playgroup recently and they use a budget limit of $300 for the whole deck (excluding the cost of the commander and basic lands except for snowlands because those cost more than regular basic lands) and so I decided to build Ghave, Guru of Spores for one of the up coming game nights we have every week. Now the problem I'm having is not budget related as I'm under/at budget right now. The problem I'm having is making the last few cuts to the deck to make it 100 cards. I need to cut 7 cards out of the deck to hit that 100 card mark and I'm just having a really hard time deciding on what to pick. (bonus points if you can manage to fit doubling season into the deck because it would be freaking amazing but its easier to stay in budget without it.)
anyway I'm hoping someone on here can help me make those last few cuts to the deck.
a little info about the deck: Its Ghave so +1/+1 counters and tokens are kind of the main strategy but there are a lot of sacrifice effects in it as well so I'm also using an aristocrats strategy as a back up win condition using the revillark and karmic guide combo with blood artist/zulaport cut throat (both of which fit naturally into the deck even without the infinite revillark combo. I was actually thinking about taking revillark and karmic guide out, but they are really good in this deck too even if I can't pull off the combo...like I said hard choices.
I'm also running proliferate effects (no infect though) along with some nice etb effects which is why panharmonicon is in the deck as well (I know it doesn't work with any of Ghave's effects) but it does work really well with pollen bright druid, jadelight ranger, merfolk branch walker, etc...
so the deck isn't super focused on a single strategy because I like to be flexible and this deck is very good at not having to go all in on a single one. Token generation is more or less tied for second in terms of importance since I'm not really thinking its viable to just run over my opponents with a swarm of tokens, instead they are fodder for the aristocrat effects and are essentially meat shields to block attackers (non-flying ones at least) though it is possible to run my opponents over under the right conditions. I hope this explanation (though its probably not the best in the world) helps anyone looking at this deck trying to help me.
anyway I'm hoping someone on here can help me make those last few cuts to the deck.
a little info about the deck: Its Ghave so +1/+1 counters and tokens are kind of the main strategy but there are a lot of sacrifice effects in it as well so I'm also using an aristocrats strategy as a back up win condition using the revillark and karmic guide combo with blood artist/zulaport cut throat (both of which fit naturally into the deck even without the infinite revillark combo. I was actually thinking about taking revillark and karmic guide out, but they are really good in this deck too even if I can't pull off the combo...like I said hard choices.
I'm also running proliferate effects (no infect though) along with some nice etb effects which is why panharmonicon is in the deck as well (I know it doesn't work with any of Ghave's effects) but it does work really well with pollen bright druid, jadelight ranger, merfolk branch walker, etc...
so the deck isn't super focused on a single strategy because I like to be flexible and this deck is very good at not having to go all in on a single one. Token generation is more or less tied for second in terms of importance since I'm not really thinking its viable to just run over my opponents with a swarm of tokens, instead they are fodder for the aristocrat effects and are essentially meat shields to block attackers (non-flying ones at least) though it is possible to run my opponents over under the right conditions. I hope this explanation (though its probably not the best in the world) helps anyone looking at this deck trying to help me.
1 Ghave, Guru of Spores
Creature
1 Sylvan Caryatid
1 Genesis Hydra
1 Birds of Paradise
1 Ghave, Guru of Spores
1 Kalonian Hydra
1 Blood Artist
1 Incubation Druid
1 Psychotrope Thallid
1 Gyre Sage
1 Deadeye Tracker
1 Champion of Lambholt
1 Managorger Hydra
1 Elenda, the Dusk Rose
1 Zulaport Cutthroat
1 Ravenous Slime
1 Pollenbright Druid
1 Grateful Apparition
1 Carrion Feeder
1 Crypt Ghast
1 Merfolk Branchwalker
1 Scavenging Ooze
1 Bane of Progress
1 Karmic Guide
1 Jadelight Ranger
1 Thallid Soothsayer
1 Good-Fortune Unicorn
1 Mowu, Loyal Companion
1 Evolution Sage
1 Corpsejack Menace
1 Reveillark
1 Avenger of Zendikar
1 Sun Titan
1 Parallel Lives
1 Dictate of Erebos
1 Deathreap Ritual
1 Animate Dead
1 Anointed Procession
1 Growing Rites of Itlimoc
1 Blind Obedience
1 Zendikar Resurgent
Land
1 Temple of Plenty
1 Esper Panorama
1 Jund Panorama
1 Arcane Lighthouse
1 Exotic Orchard
1 Sandsteppe Citadel
1 Bojuka Bog
1 Command Tower
1 Golgari Rot Farm
1 Opal Palace
1 Orzhov Basilica
1 Selesnya Sanctuary
1 Reliquary Tower
1 Temple Garden
1 Overgrown Tomb
1 Karn's Bastion
6 Plains
7 Swamp
7 Forest
1 Temple of Malady
1 Temple of Silence
Artifact
1 Contagion Engine
1 Panharmonicon
1 Commander's Sphere
1 Golgari Signet
1 Lightning Greaves
1 Orzhov Signet
1 Selesnya Signet
1 Sol Ring
1 Evolution Charm
1 Hero's Downfall
1 Anguished Unmaking
1 Rootborn Defenses
1 Vraska's Contempt
1 Abzan Charm
1 Utter End
1 Return to Dust
1 Swords to Plowshares
1 Golgari Charm
Sorcery
1 Sylvan Scrying
1 Torment of Hailfire
1 Austere Command
1 Merciless Eviction
1 Painful Truths
1 Sign in Blood
1 Cultivate
1 Skyshroud Claim
1 Cleansing Nova
1 Kodama's Reach
1 Planewide Celebration