I once built an all-proxy Sasaya back in like '09. Lord knows some things have changed since then. But I got that weird urge. You know how it goes. Sometimes, rather than interact and have a real game of magic, you just want to perform some dumb little side quest, and generate 50 mana per turn.
Anyway, he's a weird commander to build since the deck composition is pretty different than anything else. Like you'd expect, the deck basically has 2 modes, with most of the nonland cards being useful in one of the two:
1: get 7 lands in hand, and a decent number on the battlefield
2: flip sasaya and go CRAZY with mana sinks
So it's a pretty simple list - the tricky bit is getting the balance right. Too few ways to fill your hand with lands (or too few lands), and you have to make some unpleasant decisions about skipping land drops and discarding your bombs to hand size. Too few bombs, and you end up with a million mana and nowhere to use it. So we'll see if I've found the right balance.
I'm pretty sure fetches are worth it because of the courser/oracle/realms, but I don't feel like moving them around for such a marginal benefit, so they're not in there (unless this deck ends up being super fun and I want to optimize it...which almost certainly won't happen).
Game 1 had bizarrely bad luck. 2 lands into 1, but drew out of it...then one player had a fog lock that no one could answer. I check my deck list...literally zero answers. Crap. I tried to wait it out for someone else to answer it, sitting on chord and lands to insta-win once the shields were down...and waited and waited and finally lost to someone else's infinite combo. Lesson: I should run polukranos so I have some interaction.
Game 2 oracle + library let me go off. Killed one guy with awoken lands, second with a huge hydra...third guy with the 71 71/71 hydra babies. Bwahaha.
Game three was the fastest, flip on 5 into 32 wolf tokens, kill one player and topdeck genesis for 17 17/17s, won on turn 8.
Game 1 had bizarrely bad luck. 2 lands into 1, but drew out of it...then one player had a fog lock that no one could answer. I check my deck list...literally zero answers. Crap. I tried to wait it out for someone else to answer it, sitting on chord and lands to insta-win once the shields were down...and waited and waited and finally lost to someone else's infinite combo. Lesson: I should run polukranos so I have some interaction.
Game 2 oracle + library let me go off. Killed one guy with awoken lands, second with a huge hydra...third guy with the 71 71/71 hydra babies. Bwahaha.
Game three was the fastest, flip on 5 into 32 wolf tokens, kill one player and topdeck genesis for 17 17/17s, won on turn 8.
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Another type of thing I forgot about - rocket launcher and goblin cannon. Having a way to insta-kill people if they start trying to go off is pretty awesome. And it's a lot less vulnerable to board wipes than most of my other wincons. Only part that sucks is how hard to tutor they are.
Anyway, he's a weird commander to build since the deck composition is pretty different than anything else. Like you'd expect, the deck basically has 2 modes, with most of the nonland cards being useful in one of the two:
1: get 7 lands in hand, and a decent number on the battlefield
2: flip sasaya and go CRAZY with mana sinks
So it's a pretty simple list - the tricky bit is getting the balance right. Too few ways to fill your hand with lands (or too few lands), and you have to make some unpleasant decisions about skipping land drops and discarding your bombs to hand size. Too few bombs, and you end up with a million mana and nowhere to use it. So we'll see if I've found the right balance.
1 Sasaya, Orochi Ascendant
Fill 'er Up! (21)
1 Horizon Spellbomb
1 Kodama's Reach
1 Cultivate
1 Gaea's Bounty
1 Nissa, Vastwood Seer
1 Oracle of Mul Daya
1 Courser of Kruphix
1 Nissa's Pilgrimage
1 Magus of the Library
1 Hermit Druid
1 Seek the Horizon
1 Krosan Tusker
1 Journey of Discovery
1 Harmonize
1 Realms Uncharted
1 Sprouting Vines
1 Yavimaya Elder
1 Sylvan Library
1 Nissa's Triumph
1 Mulch
1 Winding Way*
1 Centaur Glade
1 Genesis Wave
1 Wurmcalling
1 Gelatinous Genesis
1 Nemata, Grove Guardian
1 Hydra Broodmaster
1 Splitting Slime
1 Biogenic Ooze
1 Waker of the Wilds
1 Wolfbriar Elemental
1 Lifeblood Hydra
1 Duskwatch Recruiter
1 Tooth and Nail
Switch Hitters (aka tutors) (7)
1 Worldly Tutor
1 Sylvan Tutor
1 Summoner's Pact
1 Finale of Devastation
1 Green Sun's Zenith*
1 Chord of Calling
1 Uncage the Menagerie
1 Desert of the Indomitable
1 Tranquil Thicket
1 Slippery Karst
1 Blasted Landscape
1 Arch of Orazca
1 Reliquary Tower
1 Blighted Woodland
1 Myriad Landscape
1 Thawing Glaciers
49 Forest
I'm pretty sure fetches are worth it because of the courser/oracle/realms, but I don't feel like moving them around for such a marginal benefit, so they're not in there (unless this deck ends up being super fun and I want to optimize it...which almost certainly won't happen).
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
Game 1 had bizarrely bad luck. 2 lands into 1, but drew out of it...then one player had a fog lock that no one could answer. I check my deck list...literally zero answers. Crap. I tried to wait it out for someone else to answer it, sitting on chord and lands to insta-win once the shields were down...and waited and waited and finally lost to someone else's infinite combo. Lesson: I should run polukranos so I have some interaction.
Game 2 oracle + library let me go off. Killed one guy with awoken lands, second with a huge hydra...third guy with the 71 71/71 hydra babies. Bwahaha.
Game three was the fastest, flip on 5 into 32 wolf tokens, kill one player and topdeck genesis for 17 17/17s, won on turn 8.
I'd call it a successful one-trick pony.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
I concur; Polukranos, World Eater is one of the best mana sinks for big mana.
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6