Also, if you're serious about going as competitive as possible here, I'd recommend having a closer look at the ETB mana guys. They seem like they only properly come online with Eerie Interlude/Lumbering Battlement.
Probably the Akki Rockspeaker is over kill and Emrakul's Hatcher only providing colorless isn't the best. But I've found blinking the Emrakul's Hatcher once each turn to get enough mana to equip Sunforger each turn is good enough.
It's also another token generator, so synergies with all the other stuff around tokens.
I'm not really trying to be as competitive as possible, I'm definitely going for particular themes. I like to keep my own quirks and even jank if it suites what I consider fun or unique. But I do also like to keep tuning until I get something that I feel comfortable has the potential to win against most of the field.
So whats the current decklist? Seems like you just put in some of the changes. Paradox and such are still in it? Cred to your deck
The current deck list is up. I decided to try and really make sure Paradox Engine and Unwinding Clock were more consistant as I had sme trouble getting them online some games, but I was a bit too artifact mana light. So built it with more cheap artifact mana. I did this by taking out all the ETB mana creatures. I feel like it's a better method.
Any thought given to Electrodominance? It effectively gives Flash to your whole deck for RR, serves as a decent X finisher, probably lets you do something insane when copied enough with Zada, and also opens up the possibility of all the easy ways Red has to generate red mana that you couldn't use on your white cantrips. Runaway Steam-Kin, Treasonous Ogre, and Priest of Urabrask all look pretty good with it.
Any thought given to Electrodominance? It effectively gives Flash to your whole deck for RR, serves as a decent X finisher, probably lets you do something insane when copied enough with Zada, and also opens up the possibility of all the easy ways Red has to generate red mana that you couldn't use on your white cantrips. Runaway Steam-Kin, Treasonous Ogre, and Priest of Urabrask all look pretty good with it.
Unfortunately RR is actually a big deal for a deck like this as far as mana efficiency. The only thing I could think of is to combine it with Restore Balance, Wheel of Fate, Lotus Bloom. But even then Feather is not a deck that run symmetrical draw as you can achieve draw quite happily. Restore Balance could be combined with a mass flicker effect so that you have zero creatures, for a one sided wrath.
Sun Titan recurs Fetchlands giving you untapped mana with each flicker as well as getting back Sunforger, tutors or other bodies worth flickering. Getting back lands this way also opens up lines with other lands that sacrifice themselves like Emergence Zone.
Regarding the Sunforger package, I feel like it's worth mentioning that Chaos Warp after Lapse of Certainty can shuffle away something you definitely don't want them casting again. I've done that before to stop a Scrambleverse.
I think I would personally prefer Pilgrim's Eye over Skyscanner since in the early game, you really need to make sure you hit land drops and blowing a flicker spell to guarantee another plains feels a lot cleaner in those cases. Later in the game, you're just going to be looping cantrips and won't have trouble filling your hand, the choice is less relevant at that point.
I've been looking for places to put Dowsing Dagger in white-shells that are mana hungry and are already using equipment tutors. Feather has evasion and you're likely to be able to force through an early hit with her on curve with it, nearly doubling your mana and making the card nearly free the turn you play it. It's not Gilded Lotus and has some counterplay to it, but it seems rather explosive. Given that you're playing moxen, I suppose it might not be efficient enough for what you're looking for, but what do you think about it?
Voltaic Servant seems like it would be more reliable as a Marble Diamond or a Fire Diamond (given that you're already playing all the other 2-mana rocks that tap for colored mana). I get that Voltaic potentially costs 1 the turn you play it unlike the ETB tapped ones, but it doesn't combo with panharmonicon or unwinding clock. It's unclear to me what the potential gain from a sol ring is in this case since you'd mostly want to be tapping for colored mana.
Sun Titan recurs Fetchlands giving you untapped mana with each flicker as well as getting back Sunforger, tutors or other bodies worth flickering. Getting back lands this way also opens up lines with other lands that sacrifice themselves like Emergence Zone.
I did have a reanimation creature package, but I found that unless I specifically had Sneak Attack in play, I just never ended up using the reanimation creatures, as I already had enough advantages going on. It also means that the deck doesn't care about graveyard hate at all, which is a bonus in some metas.
I've been looking for places to put Dowsing Dagger in white-shells that are mana hungry and are already using equipment tutors. Feather has evasion and you're likely to be able to force through an early hit with her on curve with it, nearly doubling your mana and making the card nearly free the turn you play it. It's not Gilded Lotus and has some counterplay to it, but it seems rather explosive. Given that you're playing moxen, I suppose it might not be efficient enough for what you're looking for, but what do you think about it?
It's tempting, very tempting. The thing is that even though it provides mana it doesn't interact with Unwinding Clock or Voltaic Servant. So I can't help but feel it's better to invest four mana into something like Firemind Vessel.
Voltaic Servant seems like it would be more reliable as a Marble Diamond or a Fire Diamond (given that you're already playing all the other 2-mana rocks that tap for colored mana). I get that Voltaic potentially costs 1 the turn you play it unlike the ETB tapped ones, but it doesn't combo with panharmonicon or unwinding clock. It's unclear to me what the potential gain from a sol ring is in this case since you'd mostly want to be tapping for colored mana.
Sword of Lotus Flip has been perfectly a-ok in my build. It's a Thran Dynamo tier mana payoff if you clonk someone, and clonk someone you will. Not everything needs to be rocks. It also doesn't hurt I run Sword of Feast and Famine. Just diming mana generation, really. And the shell slurps it all up happily.
So if I can make a recommendation for one of my pet cards, Indomitable Creativity is crazy in this deck. Because of the token presence this deck can generate, you can easily get amazing value off of this card (plus it can always be removal in a pinch). I recently played a game where I had 10 creatures on board, cast IC with X=1 targeting Zada, Hedron Grinder, and then cast Boros Charm. Needless to say, I won that game swiftly.
I also run Purphoros, God of the Forge in my list due to all of the blinking and token generating. I feel like it makes a great back-up wincon and it has won me several of the matches I've played.
So if I can make a recommendation for one of my pet cards, Indomitable Creativity is crazy in this deck. Because of the token presence this deck can generate, you can easily get amazing value off of this card (plus it can always be removal in a pinch). I recently played a game where I had 10 creatures on board, cast IC with X=1 targeting Zada, Hedron Grinder, and then cast Boros Charm. Needless to say, I won that game swiftly.
I also run Purphoros, God of the Forge in my list due to all of the blinking and token generating. I feel like it makes a great back-up wincon and it has won me several of the matches I've played.
I can see that Indomitable Creativity is a very powerful card. You can destroy the most problematic opponents creatures and artifacts, and roll the dice on hopefully nothing worse comes out of it. You can even target your own artifact to hopefully upgrade. Then as you say you can convert your tokens into real cards.
My own thing is that you really have to spend all your mana on it at sorcery speed, and this is just not how I play this commander. I'm always holding up mana and reacting during opponents turns.
So I'd need to configure the deck to be more accommodating. It's like an end-boss spell.
I could see if I was still playing cards like Priest of Urabrask that I could make it work. Cloudshift turns into a ritual with Priest of Urabrask, so can pay for the RRR portion. I think I'd also like Battle Hymn as a way to fuel it.
Purphoros, God of the Forge definitely gets the job done, but I'm from the old school of magic where the less cards that are only dedicated to actual winning the better. Meaning I'm quite happy to get opponents in a pretty good lock and then just kill them with 1/1s if necessary. Sure it takes longer, but I've found perfect inevitability once you get them in a state where they cant play out anything as it'll just be removed.
The other thing is I like a little bit of subterfuge with just how under the gun opponents are once I've got an engine going. Purphoros, God of the Forge puts it right in their faces, so they know they have to deal with you exclusively. If you just gain card advantages, then opponents don't feel so compelled to deal with you directly..even though they actually really do.
I can see that Indomitable Creativity is a very powerful card. You can destroy the most problematic opponents creatures and artifacts, and roll the dice on hopefully nothing worse comes out of it. You can even target your own artifact to hopefully upgrade. Then as you say you can convert your tokens into real cards.
My own thing is that you really have to spend all your mana on it at sorcery speed, and this is just not how I play this commander. I'm always holding up mana and reacting during opponents turns.
So I'd need to configure the deck to be more accommodating. It's like an end-boss spell.
I could see if I was still playing cards like Priest of Urabrask that I could make it work. Cloudshift turns into a ritual with Priest of Urabrask, so can pay for the RRR portion. I think I'd also like Battle Hymn as a way to fuel it.
Purphoros, God of the Forge definitely gets the job done, but I'm from the old school of magic where the less cards that are only dedicated to actual winning the better. Meaning I'm quite happy to get opponents in a pretty good lock and then just kill them with 1/1s if necessary. Sure it takes longer, but I've found perfect inevitability once you get them in a state where they cant play out anything as it'll just be removed.
The other thing is I like a little bit of subterfuge with just how under the gun opponents are once I've got an engine going. Purphoros, God of the Forge puts it right in their faces, so they know they have to deal with you exclusively. If you just gain card advantages, then opponents don't feel so compelled to deal with you directly..even though they actually really do.
I didn't realize you took Priest out of your list. I've kept him in, because with the amount of bouncing my list does, it's been helpful to have that extra push.
As for Creativity, in all of my games I tested this weekend, I was swimming in mana, and despite using up a good chunk of it to cast Creativity, I still had left over. Plus, you can bet you're getting rocks or Paradox Engine off of it which will just net you more mana for that sweet protection.
I guess we have slightly different goals in our list. I enjoy a good lockout, but like to end with a flash which is why Indomitable Creativity and Purphoros are right up my alley. Overall, love the list though and was a huge inspiration for my starting list!
Hi Guys!
So, are you keeping mana crypt in the deck?
I see the point of ISB on the previous page and, as for now, i'm planning on not playing it.
This deck really seem color hungry.
Just to know, is the skry and buff on tenth district legionnaire not enought??? (maybe i missed the discussion??)
I'm first a commander player, and i know commander is not standard, but on arena that card is really good. Damn, he can tank a reckless rage to grow and get rid of a pesky creature, giving a scry doing it..
Concerning Duergar Hedge-Mage, do you have problem getting the best of it?? When you have it in hand, does he remove what you need to remove or are you lacking the plain or the mountain you need?
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''Know thy self, know thy enemy. A thousand battles, a thousand victories.''
Hi Guys!
So, are you keeping mana crypt in the deck?
I see the point of ISB on the previous page and, as for now, i'm planning on not playing it.
This deck really seem color hungry.
You should definitely play Mana Crypt if you have one. Think in terms of if you don't have it in play then to cast some of your spells that require coloreless mana as part of them, that you have to tap your precious colored mana for them. This includes equipping Sunforger each turn as well later on.
Just to know, is the skry and buff on tenth district legionnaire not enought??? (maybe i missed the discussion??)
I'm first a commander player, and i know commander is not standard, but on arena that card is really good. Damn, he can tank a reckless rage to grow and get rid of a pesky creature, giving a scry doing it..
Ultimately I'm looking to flicker out all my creatures eventually to avoid mass removal the evidently gets cast by an opponent, so I'm never going to be invested in building up +1/+1 counters. That's why I've decided not to play Phalanx Leader even though it looks to be really good with a token strategy, I've just determined that this sort of investment isn't the way to go.
Maybe I'm undervaluing the scry but I'd rank these heroic creatures as potentials; Labyrinth Champion, Setessan Battle Priest, Tethmos High Priest.
I think I might test Labyrinth Champion actually.
Concerning Duergar Hedge-Mage, do you have problem getting the best of it?? When you have it in hand, does he remove what you need to remove or are you lacking the plain or the mountain you need?
I've always have the double plains, double mountain each time I've cast it with multiple targets. I do play all the fetch lands, so I can set this fairly easily searching for Plateau and Sacred Foundry. Tithe also helps you get these two.
The last game I played an opponent said "that Duergar Hedge-Mage did some work!". It eventually ate all opponents artifact and enchantments and I had the lock because of flicker effects, so they just couldn't play anything out.
I played against a solid Feather deck this weekend, and I got wrecked by his Isochron Scepter. Most of your spells for Feather imprint well on the scepter, and it was really hard to try to keep Feather clear off the board while also worrying about whatever had been imprinted.
I played against a solid Feather deck this weekend, and I got wrecked by his Isochron Scepter. Most of your spells for Feather imprint well on the scepter, and it was really hard to try to keep Feather clear off the board while also worrying about whatever had been imprinted.
What were they imprinting? Scepter sounds redundant in this context unless that's the intent..?
Yeah I had this reasoning that Isochron Scepter is pretty redundant as well, and just opens you up for more removal.
I've never played a game where Feather was part of it, even after successful remove on her a bunch of times. So a "backup" plan is not necessary or at least something to aim for.
If you had enough non recoverable instants in the deck as well then I could see better use. Things like Swords to Plowshares, Path to Exile, Boros Charm. But that's not really enough at the moment for me.
With Unwinding Clock you could get more value out of it and infinite with Paradox Engine if you have 2 from artifacts, so that is not nothing.
It's a solid card in here. As mentioned, the fail case is you just put on some sort of value instant and don't open yourself up to response blowouts. And the best case if you instakill the table off this. A reasonable use case is removal, Niveous Wisps is also a good one.
Crackdown Construct + Martyrdom (please look at the errata), add in Spitemare or Boros Reckoner + one spell that gives indestructible and you can either kill one person or everyone at the table in one go.
Beyond that I've found Martyrdom to be a invaluable defensive card along with something like Ajani's Presence.
In what universe? If you build a deck like that, and ever draw that hand, I will personally come to wherever you live, perform complicated acts of awestruck ********, then disembowel myself to escape the world that allowed something like this to occur and validate you.
Stadium Vendors is the best of them, as you can get white mana which means you get enough for a flicker and potential a cantrip.
Brazen Freebooter and Emrakul's Hatcher can store up mana until you get a mass blink setup.
Akki Rockspeaker and Priest of Urabrask only provide red, so that's why I've added more red cantrips in Panic,Balduvian Rage, Psychotic Fury.
Probably the Akki Rockspeaker is over kill and Emrakul's Hatcher only providing colorless isn't the best. But I've found blinking the Emrakul's Hatcher once each turn to get enough mana to equip Sunforger each turn is good enough.
It's also another token generator, so synergies with all the other stuff around tokens.
I'm not really trying to be as competitive as possible, I'm definitely going for particular themes. I like to keep my own quirks and even jank if it suites what I consider fun or unique. But I do also like to keep tuning until I get something that I feel comfortable has the potential to win against most of the field.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
Added
+ Heal
+ Chrome Mox
+ Springleaf Drum
+ Coldsteel Heart
+ Fellware Stone
+ Voltaic Servant
+ Walking Atlas
+ Unwinding Clock
+ Paradox Engine
+ Ancient Den
+ Great Furnance
Removed
- Balduvian Rage
- Psychotic Fury
- Wily Goblin
- Priest of Urabrask
- Brazen Freebooter
- Stadium Vendors
- Emrakul's Hatcher
- Cataclysmic Gearhulk
- Scavenger Grounds
- Mountain
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
Regarding the Sunforger package, I feel like it's worth mentioning that Chaos Warp after Lapse of Certainty can shuffle away something you definitely don't want them casting again. I've done that before to stop a Scrambleverse.
I think I would personally prefer Pilgrim's Eye over Skyscanner since in the early game, you really need to make sure you hit land drops and blowing a flicker spell to guarantee another plains feels a lot cleaner in those cases. Later in the game, you're just going to be looping cantrips and won't have trouble filling your hand, the choice is less relevant at that point.
I've been looking for places to put Dowsing Dagger in white-shells that are mana hungry and are already using equipment tutors. Feather has evasion and you're likely to be able to force through an early hit with her on curve with it, nearly doubling your mana and making the card nearly free the turn you play it. It's not Gilded Lotus and has some counterplay to it, but it seems rather explosive. Given that you're playing moxen, I suppose it might not be efficient enough for what you're looking for, but what do you think about it?
Voltaic Servant seems like it would be more reliable as a Marble Diamond or a Fire Diamond (given that you're already playing all the other 2-mana rocks that tap for colored mana). I get that Voltaic potentially costs 1 the turn you play it unlike the ETB tapped ones, but it doesn't combo with panharmonicon or unwinding clock. It's unclear to me what the potential gain from a sol ring is in this case since you'd mostly want to be tapping for colored mana.
Older Magic as a Board Game: Panglacial Wurm , Mill
It's tempting, very tempting. The thing is that even though it provides mana it doesn't interact with Unwinding Clock or Voltaic Servant. So I can't help but feel it's better to invest four mana into something like Firemind Vessel.
Voltaic Servant allows you to cast your one mana spell like Cloudshift, Bandage, Defiant Strike, Niveous Wisps, Heal, Crimson Wisps, Expedite, Panic, every players turn, which is exactly what the deck is designed to do. You of course need a colored artifact source to accomplish that as well, but there is even Ancient Den and Great Furnace to help out with that.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
Older Magic as a Board Game: Panglacial Wurm , Mill
Sword of Lotus Flip has been perfectly a-ok in my build. It's a Thran Dynamo tier mana payoff if you clonk someone, and clonk someone you will. Not everything needs to be rocks. It also doesn't hurt I run Sword of Feast and Famine. Just diming mana generation, really. And the shell slurps it all up happily.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
I also run Purphoros, God of the Forge in my list due to all of the blinking and token generating. I feel like it makes a great back-up wincon and it has won me several of the matches I've played.
My own thing is that you really have to spend all your mana on it at sorcery speed, and this is just not how I play this commander. I'm always holding up mana and reacting during opponents turns.
So I'd need to configure the deck to be more accommodating. It's like an end-boss spell.
I could see if I was still playing cards like Priest of Urabrask that I could make it work. Cloudshift turns into a ritual with Priest of Urabrask, so can pay for the RRR portion. I think I'd also like Battle Hymn as a way to fuel it.
Purphoros, God of the Forge definitely gets the job done, but I'm from the old school of magic where the less cards that are only dedicated to actual winning the better. Meaning I'm quite happy to get opponents in a pretty good lock and then just kill them with 1/1s if necessary. Sure it takes longer, but I've found perfect inevitability once you get them in a state where they cant play out anything as it'll just be removed.
The other thing is I like a little bit of subterfuge with just how under the gun opponents are once I've got an engine going. Purphoros, God of the Forge puts it right in their faces, so they know they have to deal with you exclusively. If you just gain card advantages, then opponents don't feel so compelled to deal with you directly..even though they actually really do.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
I didn't realize you took Priest out of your list. I've kept him in, because with the amount of bouncing my list does, it's been helpful to have that extra push.
As for Creativity, in all of my games I tested this weekend, I was swimming in mana, and despite using up a good chunk of it to cast Creativity, I still had left over. Plus, you can bet you're getting rocks or Paradox Engine off of it which will just net you more mana for that sweet protection.
I guess we have slightly different goals in our list. I enjoy a good lockout, but like to end with a flash which is why Indomitable Creativity and Purphoros are right up my alley. Overall, love the list though and was a huge inspiration for my starting list!
So, are you keeping mana crypt in the deck?
I see the point of ISB on the previous page and, as for now, i'm planning on not playing it.
This deck really seem color hungry.
Just to know, is the skry and buff on tenth district legionnaire not enought??? (maybe i missed the discussion??)
I'm first a commander player, and i know commander is not standard, but on arena that card is really good. Damn, he can tank a reckless rage to grow and get rid of a pesky creature, giving a scry doing it..
Concerning Duergar Hedge-Mage, do you have problem getting the best of it?? When you have it in hand, does he remove what you need to remove or are you lacking the plain or the mountain you need?
Ultimately I'm looking to flicker out all my creatures eventually to avoid mass removal the evidently gets cast by an opponent, so I'm never going to be invested in building up +1/+1 counters. That's why I've decided not to play Phalanx Leader even though it looks to be really good with a token strategy, I've just determined that this sort of investment isn't the way to go.
Maybe I'm undervaluing the scry but I'd rank these heroic creatures as potentials; Labyrinth Champion, Setessan Battle Priest, Tethmos High Priest.
I think I might test Labyrinth Champion actually.
I've always have the double plains, double mountain each time I've cast it with multiple targets. I do play all the fetch lands, so I can set this fairly easily searching for Plateau and Sacred Foundry. Tithe also helps you get these two.
The last game I played an opponent said "that Duergar Hedge-Mage did some work!". It eventually ate all opponents artifact and enchantments and I had the lock because of flicker effects, so they just couldn't play anything out.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
Currently Playing:
Multiplayer EDH Lists (click italics for a link to the thread!)
[Primer] Lord of Tresserhorn - Don't Tell Me What I Can't Do[Primer] Roon of the Hidden Realm - Rhino Blink
5 Color Tribal Guide (Slivers, Atogs, Allies, Spirits)
Also Playing (most decklists can be found on my profile)
MarathGeistKamahlGrenzoBolasThassaGitrog
PiratesZurVial Smasher&ThrasiosYennettJhoira(cEDH)Strix(Pauper)
Legacy: Maverick
Modern:
Melira PodRIP 1/19/15GWHatebearsOlder Magic as a Board Game: Panglacial Wurm , Mill
I've never played a game where Feather was part of it, even after successful remove on her a bunch of times. So a "backup" plan is not necessary or at least something to aim for.
If you had enough non recoverable instants in the deck as well then I could see better use. Things like Swords to Plowshares, Path to Exile, Boros Charm. But that's not really enough at the moment for me.
With Unwinding Clock you could get more value out of it and infinite with Paradox Engine if you have 2 from artifacts, so that is not nothing.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
I think it was just redundancy. He had Valorous Stance, Boros Charm, and Feat of Resistance.
Currently Playing:
Multiplayer EDH Lists (click italics for a link to the thread!)
[Primer] Lord of Tresserhorn - Don't Tell Me What I Can't Do[Primer] Roon of the Hidden Realm - Rhino Blink
5 Color Tribal Guide (Slivers, Atogs, Allies, Spirits)
Also Playing (most decklists can be found on my profile)
MarathGeistKamahlGrenzoBolasThassaGitrog
PiratesZurVial Smasher&ThrasiosYennettJhoira(cEDH)Strix(Pauper)
Legacy: Maverick
Modern:
Melira PodRIP 1/19/15GWHatebearsCrackdown Construct + Martyrdom (please look at the errata), add in Spitemare or Boros Reckoner + one spell that gives indestructible and you can either kill one person or everyone at the table in one go.
Beyond that I've found Martyrdom to be a invaluable defensive card along with something like Ajani's Presence.
Since you blink and you haste a lot with all those cantrip,
What do you think of abusing Mangara of Corondor???