Tired of combo and token strategies I decided to build a combat deck with no infinite combos.
I wanted a deck to go full Timmy.
I wanted to pull off massive, big mana plays with splashy creatures and impressive attack phases.
This started life as a Zacama, Primal Calamity Naya stomp deck the played lots of mana doubling enchantments to take advantage of Zacama's abilities and force him out as early as possible but when Nikya was spoiled I quickly pulled the white and all non-creature spells.
Being able to have a one sided mana doubler in the command zone on a 5/5 beat stick was something I couldn't pass up.
I was also looking for a deck that wasn't completely commander centric which Nikya provides. If sh'es not in the field, all that happens is the tempo levels out to what a normal deck can do.
The deck ramps hard and keeps up the tempo by using draw creatures to fire out threat after threat which build into an enormous trampling wall of death.
I would usually create deck by card type but the deck is 100% creatures and land.
All the ramp creatures lean into Nikya's mana doubling ability so they either provide more lands or untap lands making them more valuable.
I'm only running a single dork (Karametra's Acolyte) as they don't enhance my board state as well as land fetch dudes.
Cards like Somberwald Sage aren't as good as a Wood Elves in this build.
The deck makes investments into the land count rather than the creatures that tap for mana.
After I've gotten the use out of the Wood Elves I can throw them into combat and still make double the mana on the land. Somberwald Sage would have to hang back to tap.
No guts, no glory!
I'm also running other mana doublers in the deck in the form of Regal Behemoth and Vorinclex, Voice of Hunger because tripling and often quadrupling man output is hilarious.
I'm not running dudes like Keeper of Progenitus though because I'm not sharing the fun of double lands.
I've steered toward a gruul mentaility here as well.
Kind of like an 'only the strong' ethos with the creatures so you won't see any token strategies outside of Hydra Broodmaster, Omnath, Locus of Rage and Rampaging Baloths. These three creatures produce BIG tokens.
I'm not interested in printing 20 insects with an Ant Queen and swinging wide.
The deck is more like a tidal wave than a flood in that it has huge creatures trampling over the top rather than outnumbering and going around the blockers.
A massive bonus of having lands that are pretty much always worth double their value is that that are usually mediocre search lands are made so much better. Myriad Landscape and Blighted Woodland synergies with the landfall creatures but they also work really well with Vizier of the Menagerie, Oracle of Mul Daya and Garruk's Horde because of the ability to switch out the top cards of the library with a quick shuffle of the deck.
Pretty much every single search creature does exactly the same.
If you can play off the top of your library then do so. When you hit a card you can't use, cast a search to shuffle and then carry on.
You've also probably noticed (because I've said it) that there are zero non-creature spells in the deck.
Yes I could work in a sacrifice strategy to remove Nikya or play non-creature spells after she's been removed but I would much rather build to the deck's strengths and have the ability to play all cards at all times.
Even though I just took out Regal Force for a Primal Surge I could put my entire library on the field as they're all permenants (which I was doing previously and it's hilarious)
As there's a creature for every occasion there's no need to run non-creature cards.
If Animar can do it, so can I!
Khalni Hydra>Scourge of the Throne
8/8 trampling hydra with not a lot else going for it.
Even though it's synergy with karametra's acolyte is amazing and even though I've never even paid a single mana for it in all the games I've played I had to take it out for something that can cause more damage to my opponents. An additional combat step will do that so it's bye bye for now.
The drawasaurus didn't actually draw all that many cards if up against decks that didn't rely heavily on activated abilities. A lot of time it would be cast, then sat there idle apart from the odd attack or block.
Bramble sovereign is an absulute house in this deck. Because of Nikya's ability you only need to tap one land to duplicate a creature resulting in double draw engines, double attack amplifiers and double removal. Win.
Board wipes are painful. There's no getting around the fact that they just wreck the plan but they hurt any deck.
I need to get my hands on a soul of new phyrexia because its just amazing.
Nikya's doubling effect says 2.5 mana, everything is saved!
Definitely going in the build. It's even useful just to swing in indestructible and have nothing die in combat.
Thanks, I'd forgotten about sakura-tribe scout. skyshroud ranger and walking atlas are amazing she you get the draw engine online, another little dude to throw down a land would be amazing.
Yeah, vizier it so useful. It's like having an extended hand of however many creatures you have in a row and coupled with a shuffle effect, it's an amazing 4 drop.
I need to get at least eternal witness into the deck. I pretty much made it up out of things I had spare and laying about from old decks but I ran out of eternal witnesses lol.
It would be +5 to everything because the Ibex says: "greatest power among creatures you control" Unless you're attacking the player with the highest life total, due to dethrone.
It would be +5 to everything because the Ibex says: "greatest power among creatures you control" Unless you're attacking the player with the highest life total, due to dethrone.
True, but if you're attacking someone with most life or tied for most with at least the Scourge in order to trigger Dethrone (Ibex and others could go to different players), then it will be +6/+6 for the first combat and create a second combat. Then on the second combat Ibex will trigger again and see that Scourge is 12/12 and give +12/+12 (or +13/+13 if Scourge's Dethrone managed to trigger again for another +1/+1 counter). Edit: And that's if there aren't bigger creatures than Scourge on your side.
Assuming scourge is the biggest creature and assuming you're getting the dethrone trigger everything doubles, then quadruples on the second attack phase.
I based my math on swinging with a few 2/2's and 1/1's as a worst case scenario.
2/2's get turned into 7/7s from pathbreaker's trigger, then on the second attack phase they'd get +10/+10 from the second trigger (looking at scourge's power and toughness after buffing to 10/10) turning them into 17/17's dealing a total of 24 damage over the course of the turn.
If you typically swung with 5 creatures you're dealing a minimum of about 120 damage assuming everything sticks around on the board to get all the triggers,
The downside is given the nature of the deck you're opponents won't ideally be on the highest life total!
Assuming scourge is the biggest creature and assuming you're getting the dethrone trigger everything doubles, then quadruples on the second attack phase.
I based my math on swinging with a few 2/2's and 1/1's as a worst case scenario.
2/2's get turned into 7/7s from pathbreaker's trigger, then on the second attack phase they'd get +10/+10 from the second trigger (looking at scourge's power and toughness after buffing to 10/10) turning them into 17/17's dealing a total of 24 damage over the course of the turn.
If you typically swung with 5 creatures you're dealing a minimum of about 120 damage assuming everything sticks around on the board to get all the triggers,
The downside is given the nature of the deck you're opponents won't ideally be on the highest life total!
You're forgetting Scourge's own Dethrone trigger and not stacking the triggers properly.
Attack with Scourge, Ibex, a 2/2 (bear), a 1/1 (goblin), and we assume that Scourge is attacking someone who has the highest life total.
Put Ibex's trigger on the stack, then both of Scourge's.
Scourge gets a +1/+1 counter and creates a second combat phase.
Ibex does its thing, sees that Scourge has is 6/6 due to the counter, and gives everybody +6/+6: Scourge is now 12/12, Ibex 9/9, bear is 8/8, and the goblin is 7/7.
Assuming nobody dies, second combat, and we'll assume again that Scourge attacks somebody with the highest life total.
Put Ibex's trigger on the stack, then both of Scourge's.
Scourge gets a +1/+1 counter and is now 13/13, but doesn't create another combat this time.
Ibex sees that Scourge is 13/13 and gives everyone +13/+13: Scourge is now 25/25, Ibex is 22/22, bear is 21/21, and goblin is 20/20.
Even if Scourge didn't get the second +1/+1 counter from Dethrone on the second combat, everything would just be 1 less on that last bit. But you can't assume Scourge creates a second combat and not also give it the +1/+1 counter.
You're forgetting Scourge's own Dethrone trigger and not stacking the triggers properly.
Attack with Scourge, Ibex, a 2/2 (bear), a 1/1 (goblin), and we assume that Scourge is attacking someone who has the highest life total.
Put Ibex's trigger on the stack, then both of Scourge's.
Scourge gets a +1/+1 counter and creates a second combat phase.
Ibex does its thing, sees that Scourge has is 6/6 due to the counter, and gives everybody +6/+6: Scourge is now 12/12, Ibex 9/9, bear is 8/8, and the goblin is 7/7.
Assuming nobody dies, second combat, and we'll assume again that Scourge attacks somebody with the highest life total.
Put Ibex's trigger on the stack, then both of Scourge's.
Scourge gets a +1/+1 counter and is now 13/13, but doesn't create another combat this time.
Ibex sees that Scourge is 13/13 and gives everyone +13/+13: Scourge is now 25/25, Ibex is 22/22, bear is 21/21, and goblin is 20/20.
Even if Scourge didn't get the second +1/+1 counter from Dethrone on the second combat, everything would just be 1 less on that last bit. But you can't assume Scourge creates a second combat and not also give it the +1/+1 counter.
Correct. I am forgetting the dethrone +1/+1!
It makes an adequate mess of all opponents if it all trigger right!
Thanks for breaking that down.
Gigantomancer seems not that great. It costs 8 to get him out and by that point you could be casting a Craterhoof or a Terastodon
I know it's not that great but it can help when dropping in small creatures with gruul ragebeast on the field, it helps when blocking and it can just tip up the damage output of the smaller creatures.
I know this shouldn't factor but it was the first rare card I owned so there's a soft spot for it as well and I've been looking for an excuse to run it!
I was being very general with the Ibex and Scourge; the variables are vast in EDH.
Even though you're not token themed, have you thought about Bramble Sovereign? It's basically a creature version of Strionic Resonator that produces another body. Forking a Craterhoof or Acidic Slime can be valuable at varying times.
I was being very general with the Ibex and Scourge; the variables are vast in EDH.
Even though you're not token themed, have you thought about Bramble Sovereign? It's basically a creature version of Strionic Resonator that produces another body. Forking a Craterhoof or Acidic Slime can be valuable at varying times.
Bramble sovereign is amazing. One of my first EDH decks was a Riku of two reflections back when prophet of kruphix was legal.
As soo as I get my hands on one it'll go into the deck.
Or like a green Flameshadow Conjuring on a stick, only way better for only 1 more because the token stays. Plus it has tactical use for any creature's ETB that is detrimental to its controller or politically advantageous to you. (Would be hilarious to make a clone of Phage the Untouchable.)
I think giant adephage is a bit tokeny for my build. Its a solid card for nikya and a great strategy but because I already have four other decks which are token oriented (locust god, mazirek, najeela and elenda) I'm trying to steer away from it where I can.
I love gigantomancer but as an 8 drop its hard to play and justify. In this deck I see it as a 4 drop which is much easier to think about!
Are you thinking Vexing shusher as a political play to make some alliances? If that's not the plan prowling serpopard does a much more cost effective job.
Yeah, I'm avoiding tons of small tokens since I have other decks for that. I just like how it Stolen Identities itself and snowballs - if you couldn't stop one, well now you're going to have trouble stopping two.
Are you thinking Vexing shusher as a political play to make some alliances? If that's not the plan prowling serpopard does a much more cost effective job.
I am thinking of it strategically, in the kind of case where somebody else's spell I want to resolve has a counterspell sitting on the stack (such as a player countering another player's combo piece, and the latter has cast a counter targeting the counter). Serpopard and/or Spellbreaker Behemoth and the like might see some play anyway.
I've finally got my hands on a bramble sovereign and it really is as good as you would assume. Double ETBs, double... Everything for what is conventionally one mana.
Took out Runic Armasuar who is a lot better in theory than in practice.
I tested knollspine dragon and I don't think it's for me. The current draw creatures do a pretty good job of keeping my hand stocked and in some cases I was overdrawing and discarding a lot of stuff at end of turn. There was never really a good time to drop it.
Knollspine is better in a lower to the ground build, in my opinion. If you don't have enough draw, have you considered sandstone oracle? It does good work for me in a lot of my builds, especially when I am good at emptying my hand.
I have seen some discussion of extra combats, but no mention of hellkite charger? It's expensive, but you have a mana doubler in the command zone and it's not dependent on dethrone.
Just a thought, but there is always some so-and-so in my meta running a torpor orb effect, so I usually prefer to have ways to deal with it even if they are on my creatures. Any thoughts on wickerbough elder or caustic caterpillar?
I'm doing my best to steer away from paid activated abilities like hellkite charger's. It's a great card but I wanna try and pay all mana into making the board bigger for huge attack phases. If half my mana is constantly being poured into abilities it will half the amount I can use on casting more stompers.
That being said, wickerbough elder and caustic caterpiller might be a good shout to take out problem enchantments and artifacts.
I've seen propaganda and torpor orb played together. Because of the massive amount of mana the deck can make it meant I could play through it and just set full focus on that player until I knocked them out and torpor orb was no longer a problem.
I suppose it would be sensible to run a few activated removals.
I had prowling perpopod in the original list but took it out for something big and stompy.
I like the enchantment removal on the thrashing brontodon but hammer mage in a much more efficient torpor orb destroyer. If there was something repeatable that hit both artifact and enchantments on a body I'd be so happy!
I'm liking the look of nullmage shepherd. The weenies can be of use before they're buffed for big attacks.
Thanks for that.
I'm trying to get Woodland bellower and eternal witness into the list but I can't figure out what needs removing.
I think some of the more 'pet' cards should be axed but I'm so reluctant to remove them!
I'm liking the look of nullmage shepherd. The weenies can be of use before they're buffed for big attacks.
Thanks for that.
I'm trying to get Woodland bellower and eternal witness into the list but I can't figure out what needs removing.
I think some of the more 'pet' cards should be axed but I'm so reluctant to remove them!
How about Sunder Shaman? Or Savageborn Hydra? Cards that are just fatties without evasion?
Hoard-Smelter Dragon is a beast with the mana that you can access. It's in my type 4 stack (format with infinite mana) and it's one of the best attackers you can have in that format.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Tired of combo and token strategies I decided to build a combat deck with no infinite combos.
I wanted a deck to go full Timmy.
I wanted to pull off massive, big mana plays with splashy creatures and impressive attack phases.
This started life as a Zacama, Primal Calamity Naya stomp deck the played lots of mana doubling enchantments to take advantage of Zacama's abilities and force him out as early as possible but when Nikya was spoiled I quickly pulled the white and all non-creature spells.
Being able to have a one sided mana doubler in the command zone on a 5/5 beat stick was something I couldn't pass up.
I was also looking for a deck that wasn't completely commander centric which Nikya provides. If sh'es not in the field, all that happens is the tempo levels out to what a normal deck can do.
The deck ramps hard and keeps up the tempo by using draw creatures to fire out threat after threat which build into an enormous trampling wall of death.
5 Nikya of the Old Ways
Damage Enhancers
5 Xenagos, God of Revels
6 Hydra Omnivore
6 Pathbreaker Ibex
6 Thunderfoot Baloth
6 Vigor
7 Siege Behemoth
8 Gigantomancer
8 Craterhoof Behemoth
Removal
1 Ulvenwald Tracker
2 Ashling the Pilgrim
3 Reclamation Sage
4 Polukranos, World Eater
4 Sunder Shaman
5 Acidic Slime
6 Flameblast Dragon
6 Bane of Progress
7 Balefire Dragon
7 Gruul Ragebeast
8 Terastodon
Ramp
1 Arbor Elf
1 Skyshroud Ranger
2 Borderland Explorer
2 Sakura-Tribe Elder
2 Voyaging Satyr
2 Walking Atlas
3 Burnished Hart
3 Elvish Rejuvenator
3 Farhaven Elf
3 Fertilid
3 Nissa, Vastwood Seer
3 Wood Elves
3 Yavimaya Dryad
4 Argothian Elder
4 Karametra's Acolyte
4 Mina and Denn, Wildborn
4 Oracle of Mul Daya
4 Solemn Simulacrum
6 Regal Behemoth
8 Vorinclex, Voice of Hunger
2 Duskwatch Recruiter
4 Beast Whisperer
4 Bramble Sovereign
4 Vizier of the Menagerie
5 Garruk's Packleader
6 Primordial Sage
6 Soul of the Harvest
7 Garruk's Horde
7 Regal Force
Search
2 Fauna Shaman
3 Fierce Empath
3 Mwonvuli Beast Tracker
Misc
2 Savageborn Hydra
2 Primordial Hydra
4 Ogre Battledriver
4 Temur Sabertooth
5 Kiki-Jiki, Mirror Breaker
5 Urabrask the Hidden
6 Hydra Broodmaster
6 Rampaging Baloths
6 Scourge of the Throne
6 Ruric Thar, the Unbowed
7 Omnath, Locus of Rage
9 Nullstone Gargoyle
Land
0 Blighted Woodland
0 Command Tower
0 Cinder Glade
0 Copperline Gorge
0 Game Trail
0 Gruul Guildgate
0 Gruul Turf
0 Fertile Thicket
0 Fire-Lit Thicket
0 Flamekin Village
11 Forest
0 Kazandu Refuge
0 Kessig Wolf Run
7 Mountain
0 Myriad Landscape
0 Rugged Highlands
0 Skarrg, the Rage Pits
0 Stomping Ground
0 Winding Canyons
0 Wooded Foothills
I'm only running a single dork (Karametra's Acolyte) as they don't enhance my board state as well as land fetch dudes.
Cards like Somberwald Sage aren't as good as a Wood Elves in this build.
The deck makes investments into the land count rather than the creatures that tap for mana.
After I've gotten the use out of the Wood Elves I can throw them into combat and still make double the mana on the land. Somberwald Sage would have to hang back to tap.
No guts, no glory!
I'm also running other mana doublers in the deck in the form of Regal Behemoth and Vorinclex, Voice of Hunger because tripling and often quadrupling man output is hilarious.
I'm not running dudes like Keeper of Progenitus though because I'm not sharing the fun of double lands.
I've steered toward a gruul mentaility here as well.
Kind of like an 'only the strong' ethos with the creatures so you won't see any token strategies outside of Hydra Broodmaster, Omnath, Locus of Rage and Rampaging Baloths. These three creatures produce BIG tokens.
I'm not interested in printing 20 insects with an Ant Queen and swinging wide.
The deck is more like a tidal wave than a flood in that it has huge creatures trampling over the top rather than outnumbering and going around the blockers.
A massive bonus of having lands that are pretty much always worth double their value is that that are usually mediocre search lands are made so much better.
Myriad Landscape and Blighted Woodland synergies with the landfall creatures but they also work really well with Vizier of the Menagerie, Oracle of Mul Daya and Garruk's Horde because of the ability to switch out the top cards of the library with a quick shuffle of the deck.
Pretty much every single search creature does exactly the same.
If you can play off the top of your library then do so. When you hit a card you can't use, cast a search to shuffle and then carry on.
You've also probably noticed (because I've said it) that there are zero non-creature spells in the deck.
Yes I could work in a sacrifice strategy to remove Nikya or play non-creature spells after she's been removed but I would much rather build to the deck's strengths and have the ability to play all cards at all times.
Even though I just took out Regal Force for a Primal Surge I could put my entire library on the field as they're all permenants (which I was doing previously and it's hilarious)
As there's a creature for every occasion there's no need to run non-creature cards.
If Animar can do it, so can I!
Suggestions welcome. Don't say Sol Ring!
OUT>IN
Khalni Hydra>Scourge of the Throne
8/8 trampling hydra with not a lot else going for it.
Even though it's synergy with karametra's acolyte is amazing and even though I've never even paid a single mana for it in all the games I've played I had to take it out for something that can cause more damage to my opponents. An additional combat step will do that so it's bye bye for now.
Runic Armasaur>Bramble Sovereign
Bramble sovereign is an absulute house in this deck. Because of Nikya's ability you only need to tap one land to duplicate a creature resulting in double draw engines, double attack amplifiers and double removal. Win.
EDH:
[Primer]C Kozilek, Butcher of Truth C
RGNikya of the Old WaysGR
Sakura-Tribe Scout is a decent ramp effect for drawing a handful of land from cantrips. How do you deal with removal/board clears? I see Temur Sabertooth (pair with a mana doubler is effective) but what else is there. Greenwarden of Murasa, Deadwood Treefolk, and Eternal Witness are great options to get stuff pack. Soul of New Phyrexia is great paired with Nikya to protect the crew.
Vizier of the Menagerie is a pet card of mine, so I'm pleased to see others making room for it.
(W/U)(B/R)GForm of Progenitus, Shape of a Scrubland
BRGJund Tokens with Prossh, the Magic Dragon Foil
URGAnimar, the RUG CleanerFoil
RRRFeldon of the Third Path 2.0 Foil
BG(B/G)Not Another Meren DeckFoil
UR(U/R)Mizzix, Y Control and X Burn Spells
(W/U)(B/R)GHarold Ramos - The 35 Foot Long Twinkie (In +1/+1 counters)
UB(U/B)Dragonlord Silumgar
I need to get my hands on a soul of new phyrexia because its just amazing.
Nikya's doubling effect says 2.5 mana, everything is saved!
Definitely going in the build. It's even useful just to swing in indestructible and have nothing die in combat.
Thanks, I'd forgotten about sakura-tribe scout. skyshroud ranger and walking atlas are amazing she you get the draw engine online, another little dude to throw down a land would be amazing.
Yeah, vizier it so useful. It's like having an extended hand of however many creatures you have in a row and coupled with a shuffle effect, it's an amazing 4 drop.
I need to get at least eternal witness into the deck. I pretty much made it up out of things I had spare and laying about from old decks but I ran out of eternal witnesses lol.
EDH:
[Primer]C Kozilek, Butcher of Truth C
RGNikya of the Old WaysGR
(W/U)(B/R)GForm of Progenitus, Shape of a Scrubland
BRGJund Tokens with Prossh, the Magic Dragon Foil
URGAnimar, the RUG CleanerFoil
RRRFeldon of the Third Path 2.0 Foil
BG(B/G)Not Another Meren DeckFoil
UR(U/R)Mizzix, Y Control and X Burn Spells
(W/U)(B/R)GHarold Ramos - The 35 Foot Long Twinkie (In +1/+1 counters)
UB(U/B)Dragonlord Silumgar
Well that's going in!
I'm think of running scourge of the throne to go with pathbreaker ibex to deal 8 times the amount of damage in a turn... All going well!
EDH:
[Primer]C Kozilek, Butcher of Truth C
RGNikya of the Old WaysGR
(W/U)(B/R)GForm of Progenitus, Shape of a Scrubland
BRGJund Tokens with Prossh, the Magic Dragon Foil
URGAnimar, the RUG CleanerFoil
RRRFeldon of the Third Path 2.0 Foil
BG(B/G)Not Another Meren DeckFoil
UR(U/R)Mizzix, Y Control and X Burn Spells
(W/U)(B/R)GHarold Ramos - The 35 Foot Long Twinkie (In +1/+1 counters)
UB(U/B)Dragonlord Silumgar
old thread
old thread
old thread
R Zada Arcane Storm
RBU Marchesa
GWU Estrid
GWR Samut?
URB Kess
(R/W)(U/B) Akiri & Silas
BWR Alesha
R Neheb Dragons
G Nylea Wurms
W Darien
U Tetsuko
I based my math on swinging with a few 2/2's and 1/1's as a worst case scenario.
2/2's get turned into 7/7s from pathbreaker's trigger, then on the second attack phase they'd get +10/+10 from the second trigger (looking at scourge's power and toughness after buffing to 10/10) turning them into 17/17's dealing a total of 24 damage over the course of the turn.
If you typically swung with 5 creatures you're dealing a minimum of about 120 damage assuming everything sticks around on the board to get all the triggers,
The downside is given the nature of the deck you're opponents won't ideally be on the highest life total!
EDH:
[Primer]C Kozilek, Butcher of Truth C
RGNikya of the Old WaysGR
Attack with Scourge, Ibex, a 2/2 (bear), a 1/1 (goblin), and we assume that Scourge is attacking someone who has the highest life total.
Put Ibex's trigger on the stack, then both of Scourge's.
Scourge gets a +1/+1 counter and creates a second combat phase.
Ibex does its thing, sees that Scourge has is 6/6 due to the counter, and gives everybody +6/+6: Scourge is now 12/12, Ibex 9/9, bear is 8/8, and the goblin is 7/7.
Assuming nobody dies, second combat, and we'll assume again that Scourge attacks somebody with the highest life total.
Put Ibex's trigger on the stack, then both of Scourge's.
Scourge gets a +1/+1 counter and is now 13/13, but doesn't create another combat this time.
Ibex sees that Scourge is 13/13 and gives everyone +13/+13: Scourge is now 25/25, Ibex is 22/22, bear is 21/21, and goblin is 20/20.
Even if Scourge didn't get the second +1/+1 counter from Dethrone on the second combat, everything would just be 1 less on that last bit. But you can't assume Scourge creates a second combat and not also give it the +1/+1 counter.
old thread
old thread
old thread
R Zada Arcane Storm
RBU Marchesa
GWU Estrid
GWR Samut?
URB Kess
(R/W)(U/B) Akiri & Silas
BWR Alesha
R Neheb Dragons
G Nylea Wurms
W Darien
U Tetsuko
Correct. I am forgetting the dethrone +1/+1!
It makes an adequate mess of all opponents if it all trigger right!
Thanks for breaking that down.
EDH:
[Primer]C Kozilek, Butcher of Truth C
RGNikya of the Old WaysGR
I know it's not that great but it can help when dropping in small creatures with gruul ragebeast on the field, it helps when blocking and it can just tip up the damage output of the smaller creatures.
I know this shouldn't factor but it was the first rare card I owned so there's a soft spot for it as well and I've been looking for an excuse to run it!
EDH:
[Primer]C Kozilek, Butcher of Truth C
RGNikya of the Old WaysGR
Even though you're not token themed, have you thought about Bramble Sovereign? It's basically a creature version of Strionic Resonator that produces another body. Forking a Craterhoof or Acidic Slime can be valuable at varying times.
(W/U)(B/R)GForm of Progenitus, Shape of a Scrubland
BRGJund Tokens with Prossh, the Magic Dragon Foil
URGAnimar, the RUG CleanerFoil
RRRFeldon of the Third Path 2.0 Foil
BG(B/G)Not Another Meren DeckFoil
UR(U/R)Mizzix, Y Control and X Burn Spells
(W/U)(B/R)GHarold Ramos - The 35 Foot Long Twinkie (In +1/+1 counters)
UB(U/B)Dragonlord Silumgar
Bramble sovereign is amazing. One of my first EDH decks was a Riku of two reflections back when prophet of kruphix was legal.
As soo as I get my hands on one it'll go into the deck.
Thanks for the suggestions
EDH:
[Primer]C Kozilek, Butcher of Truth C
RGNikya of the Old WaysGR
I look forward to building a version of Nikya. Might consider Gigantomancer myself for all the land ramp dorks, but one of my pet cards I'll probably run is Giant Adephage, and Bramble Sovereign just makes it even better. I used to have a Ruric Thar deck, so some of the stuff I was running in that is being considered: Vexing Shusher, Sin Prodder, Genesis, Nissa, Vastwood Seer sneaks in a planeswalker, Homura, Human Ascendant sneaks in an enchantment. Also good stuff like Knollspine Dragon and Stonehoof Chieftain. Probably going to restrict myself from using artifact creatures, though (e.g. maybe Ondu Giant, but no Sad Robot). Maybe more boar/centaur stuff like Molten Primordial and Centaur Rootcaster.
Since a lot of your removal is targeted, you might consider Arcane Lighthouse.
old thread
old thread
old thread
R Zada Arcane Storm
RBU Marchesa
GWU Estrid
GWR Samut?
URB Kess
(R/W)(U/B) Akiri & Silas
BWR Alesha
R Neheb Dragons
G Nylea Wurms
W Darien
U Tetsuko
I think giant adephage is a bit tokeny for my build. Its a solid card for nikya and a great strategy but because I already have four other decks which are token oriented (locust god, mazirek, najeela and elenda) I'm trying to steer away from it where I can.
I love gigantomancer but as an 8 drop its hard to play and justify. In this deck I see it as a 4 drop which is much easier to think about!
Are you thinking Vexing shusher as a political play to make some alliances? If that's not the plan prowling serpopard does a much more cost effective job.
knollspine dragon made the shortlist but I was worried I might deck myself lol. Last time I played I swung for about 500 damage: craterhoof behemoth entered, then copied with Kiki-jiki, mirror breaker, then swung everything in with a pathbreaker ibex with a siege behemoth also attacking! It was quite funny!
EDH:
[Primer]C Kozilek, Butcher of Truth C
RGNikya of the Old WaysGR
Yeah, I'm avoiding tons of small tokens since I have other decks for that. I just like how it Stolen Identities itself and snowballs - if you couldn't stop one, well now you're going to have trouble stopping two.
I am thinking of it strategically, in the kind of case where somebody else's spell I want to resolve has a counterspell sitting on the stack (such as a player countering another player's combo piece, and the latter has cast a counter targeting the counter). Serpopard and/or Spellbreaker Behemoth and the like might see some play anyway.
Well at that point you just don't case Knollspine.
old thread
old thread
old thread
R Zada Arcane Storm
RBU Marchesa
GWU Estrid
GWR Samut?
URB Kess
(R/W)(U/B) Akiri & Silas
BWR Alesha
R Neheb Dragons
G Nylea Wurms
W Darien
U Tetsuko
Took out Runic Armasuar who is a lot better in theory than in practice.
I tested knollspine dragon and I don't think it's for me. The current draw creatures do a pretty good job of keeping my hand stocked and in some cases I was overdrawing and discarding a lot of stuff at end of turn. There was never really a good time to drop it.
EDH:
[Primer]C Kozilek, Butcher of Truth C
RGNikya of the Old WaysGR
I have seen some discussion of extra combats, but no mention of hellkite charger? It's expensive, but you have a mana doubler in the command zone and it's not dependent on dethrone.
Just a thought, but there is always some so-and-so in my meta running a torpor orb effect, so I usually prefer to have ways to deal with it even if they are on my creatures. Any thoughts on wickerbough elder or caustic caterpillar?
Credit to DolZero for this awesome sig!
The fauna shaman, mwonvuli beast tracker and fierce empath always go for soul of the harvest to get the draw engine up and running. Having an extra flier couldn't hurt though.
I'm doing my best to steer away from paid activated abilities like hellkite charger's. It's a great card but I wanna try and pay all mana into making the board bigger for huge attack phases. If half my mana is constantly being poured into abilities it will half the amount I can use on casting more stompers.
That being said, wickerbough elder and caustic caterpiller might be a good shout to take out problem enchantments and artifacts.
I've seen propaganda and torpor orb played together. Because of the massive amount of mana the deck can make it meant I could play through it and just set full focus on that player until I knocked them out and torpor orb was no longer a problem.
I suppose it would be sensible to run a few activated removals.
EDH:
[Primer]C Kozilek, Butcher of Truth C
RGNikya of the Old WaysGR
I like the enchantment removal on the thrashing brontodon but hammer mage in a much more efficient torpor orb destroyer. If there was something repeatable that hit both artifact and enchantments on a body I'd be so happy!
EDH:
[Primer]C Kozilek, Butcher of Truth C
RGNikya of the Old WaysGR
Artifact
old thread
old thread
old thread
R Zada Arcane Storm
RBU Marchesa
GWU Estrid
GWR Samut?
URB Kess
(R/W)(U/B) Akiri & Silas
BWR Alesha
R Neheb Dragons
G Nylea Wurms
W Darien
U Tetsuko
Thanks for that.
I'm trying to get Woodland bellower and eternal witness into the list but I can't figure out what needs removing.
I think some of the more 'pet' cards should be axed but I'm so reluctant to remove them!
EDH:
[Primer]C Kozilek, Butcher of Truth C
RGNikya of the Old WaysGR
How about Sunder Shaman? Or Savageborn Hydra? Cards that are just fatties without evasion?
Hoard-Smelter Dragon is a beast with the mana that you can access. It's in my type 4 stack (format with infinite mana) and it's one of the best attackers you can have in that format.