So here is my first edition of Xantcha. Needs playtesting, would rank this as a 'focused' deck, 6/10, if 10 being most competitive deck for edh. Questions or comments appreciated.
Hey, I dig your list. You seem to run more creatures and token generation than mine, so one thing you might consider is Attrition. Plays alright with your Ophiomancer, Mindslicer, Kazuul, Tyrant of the Cliffs and Angrath, the Flame-Chained. Serves well as a rattlesnake card, allowing you to announce you won't destroy an opponent's creature as long as they point it elsewhere.
Other than that, can you explain your rational with including Doubling Cube? Also, definite style points for Hellfire. If if kills you too frequently, you could always sub in Kindred Dominance, which, though more expensive to cast, has a similar'ish effect(in that Xantcha will likely survive it).
I had Kindred Dominance in the list before cuts, its a great sweeper.
My thought with doubling cube was big, big, mana. With black market, mana geyser and coffurborg, was hoping to get to ridiculous levels.
Curious to hear how Doubling Cube goes. Feel like it might be an easy cut. In a worse case scenario, you're waiting until hitting 7 mana to get a net gain.
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1 Xantcha, Sleeper Agent
Creature
1 Nettling Imp
1 Master of Cruelties
1 Stinkweed Imp
1 Virtus the Veiled
1 Ophiomancer
1 Treasonous Ogre
1 Harsh Mentor
1 Mindslicer
1 Neheb, the Eternal
1 Defiler of Souls
1 Kazuul, Tyrant of the Cliffs
1 Kaervek the Merciless
1 Endbringer
1 Phyrexian Obliterator
1 Sire of Insanity
Enchantment
1 Treacherous Link
1 Repercussion
1 Pestilence
1 Blessing of Leeches
1 Pain Magnification
1 No Mercy
1 Black Market
1 Necropotence
1 War's Toll
Land
1 Shizo, Death's Storehouse
1 Vesuva
1 Thespian's Stage
1 Akoum Refuge
1 Urborg, Tomb of Yawgmoth
1 Cabal Coffers
1 Smoldering Marsh
1 Blood Crypt
1 Bloodstained Mire
1 Tectonic Edge
1 Rakdos Guildgate
1 Canyon Slough
1 Dragonskull Summit
1 Graven Cairns
1 Rogue's Passage
1 Bojuka Bog
1 Maze of Ith
1 Strip Mine
1 Ghost Quarter
1 Cabal Stronghold
8 Mountain
2 Swamp
7 Swamp
1 Heartstone
1 Crawlspace
1 Crown of Doom
1 Coldsteel Heart
1 Fellwar Stone
1 Oblivion Stone
1 Psychosis Crawler
1 Talisman of Indulgence
1 Rakdos Signet
1 Thought Vessel
1 Mana Vault
1 Sol Ring
1 Stuffy Doll
1 Solemn Simulacrum
Instant
1 Imp's Mischief
1 Sudden Spoiling
1 Chaos Warp
1 Rakdos Charm
1 Skeletal Scrying
1 Comet Storm
1 Terminate
1 Dark Ritual
1 Lightning Bolt
Sorcery
1 Cannibalize
1 Mana Geyser
1 Wildfire
1 Vandalblast
1 Toxic Deluge
1 Cut // Ribbons
1 Disrupt Decorum
1 Blasphemous Act
1 Read the Bones
1 Beseech the Queen
1 Hellfire
1 Demonic Tutor
1 Last One Standing
1 Liliana of the Dark Realms
1 Angrath, the Flame-Chained
Other than that, can you explain your rational with including Doubling Cube? Also, definite style points for Hellfire. If if kills you too frequently, you could always sub in Kindred Dominance, which, though more expensive to cast, has a similar'ish effect(in that Xantcha will likely survive it).
Looking forward to hearing how your games go.
My thought with doubling cube was big, big, mana. With black market, mana geyser and coffurborg, was hoping to get to ridiculous levels.