Recently I've gone and focused a bit more on upgrading and/or revamping some of my EDH decks, looking to see what I still enjoy playing and which decks likely end up going into retirement to sell off a few cards for the better cause of my other decks. Despite rebuilding Kari Zev a while ago, I've not gotten to playing the deck that much and that's part due to it being far more inconsistent than my other decks, so I decided to see what I could do with some of it contents and cards that I have sitting around.
The result is this first draft of a Brion Stoutarm deck with the main strategy being to throw Squee around as much as possible. One issue for Boros is obviously card advantage, but with Reality Scramble being spoiled in the latest Commander set I figured it would be a nice way to dig up Squee from the deck. Though to make this happen it needs token sac fodder and as few actual creatures in the deck as possible.
The deck is still a work in progress and has been upgraded here and there since sleeving it up for the first time. I'm currently not looking to add fetches to the mana base and while I'd love Imperial Recruiter, this would just be too expensive for me right now. So when offering up suggestions, I prefer that you keep budget a bit in mind. So no cards that cost more than $5 a piece right now.
Probably going to take out Prototype Portal as well, am considering bringing in Ronin Warclub as another auto-equipping weapon for dear Squee. Though am also considering Desecrated Tomb to double up the damage with a Bombardment loop, that said without the loop its a dead card which is why I haven't added it just yet.
I suspect it might be a budget constraint but what about Recruiter of the Guard / Imperial Recruiter both can tutor for squee which seems like something you have a little bit of reliance on getting to play.
Gamble could also give you another option to go get Squee with. Given that even discarding him is really not a problem it could be helpful.
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I have officially moved to MTGNexus. I just wanted to let people know as my response time to salvation decks being bumped is very hit or miss.
I suspect it might be a budget constraint but what about Recruiter of the Guard / Imperial Recruiter both can tutor for squee which seems like something you have a little bit of reliance on getting to play.
Gamble could also give you another option to go get Squee with. Given that even discarding him is really not a problem it could be helpful.
Both Recruiters are currently a bit too expensive for me to add to the deck, so for now I will be going without those two. Gamble is also a tad up there in price, but if my LGS has a copy I might see about getting one since I have a little store credit left there. Thanks for the suggestions though!
Got a few more games in with the deck and so far been enjoying it quite a bit, though there are definitely changes to be made to the list. The equipment package was a nice idea but drawing the pieces felt far more disruptive than initially expected, as the deck doesn’t really need them. When you go off you pretty much do a loop and either they give opponents another chance to stop that or it’s just additional damage.
For the other pieces I’m going to look in using those slots to expand my removal suite a bit more, as that can do with a bit more work. Looking to add at least one sweeper to the deck, which ideally would be Austere Command but with my earlier additions I’ll be looking into adding more budget friendly solutions for that. Probably Hallowed Burial and/or Rout are on my shortlist for that
I might add Impact Tremors back in as well, since it lets me turn Grinning Ignus into another potential win condition.
Ended up cutting the rest of the Equipment package as well, as they ended up feeling as win more cards and not necessary to pull off a win. Additionally, I was rarely happy to draw into them, as they actually hamper the deck in digging for some combo pieces. Having something like Impact Tremors just does far more, as it provides an alternative way to win with deck. Sure, Purphoros does do more damage but it's card typing is a bit of a non-bo with Reality Scramble.
I made minor upgrades to the mana base by adding Sacred Foundry and Rugged Prairie, which should help fix the mana a tad bit more.
I did want to add some more interaction/removal and ended up bringing in Hallowed Burial, Path to Exile and Oblation. I'm mostly trying to use removal that doesn't put stuff in the bin, so I'm focusing on exile and tuck effects.
Secure the Wastes was added due to the instant speed and in a pinch it can drop more chump blockers if games go longer. Funeral Pyre is something I'm currently trying out, it's mainly there to provide me with a cheap token as should have enough cantrips to have something in the graveyard. Though if need be it can be used in a disruptive fashion as well.
A notable cut is Lightning Greaves, while the equip cost is a plus, it is just not good enough in this deck. Most cantrips I run target and with a limited amount of creatures, so the shroud actually becomes a problem more often than I'd like, hence the cut.
A few more games in with the deck and Aetherflux Reservoir, feels mostly like a life gain piece. Yeah, there is a way to win with it but I feel it's being too situational. So I have opted to cut it and brought in Batterskull since I managed to trade for one. It's just another good target for Brion to go fling with, making it fit more into the main strategy of the deck.
Neheb, the Eternal is another piece I've been considering cutting, at most its enabling doing two flings in a turn, which often just doesn't feel like a lot. So for the time being I am going to try Treasonous Ogre in it's spot, while it can pay for additional flinging, it's probably going to be acting more as a ramp piece. In either case it will be interesting to test it out.
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Chuck n Squee
featuring
BRION STOUTARM
Recently I've gone and focused a bit more on upgrading and/or revamping some of my EDH decks, looking to see what I still enjoy playing and which decks likely end up going into retirement to sell off a few cards for the better cause of my other decks. Despite rebuilding Kari Zev a while ago, I've not gotten to playing the deck that much and that's part due to it being far more inconsistent than my other decks, so I decided to see what I could do with some of it contents and cards that I have sitting around.
The result is this first draft of a Brion Stoutarm deck with the main strategy being to throw Squee around as much as possible. One issue for Boros is obviously card advantage, but with Reality Scramble being spoiled in the latest Commander set I figured it would be a nice way to dig up Squee from the deck. Though to make this happen it needs token sac fodder and as few actual creatures in the deck as possible.
1x Brion Stoutarm
Artifact (15)
1x Batterskull
1x Boros Signet
1x Caged Sun
1x Coldsteel Heart
1x Fire Diamond
1x Gilded Lotus
1x Hazoret's Monument
1x Hero's Blade
1x Lightning Greaves
1x Paradox Engine
1x Sai of the Shinobi
1x Skullclamp
1x Sol Ring
1x Star Compass
1x Stormrider Rig
1x Sunforger
1x Swiftfoot Boots
1x Sword of the Chosen
1x Tamiyo's Journal
1x Thornbite Staff
Creature (8)
1x Dark-Dweller Oracle
1x Goblin Matron
1x Goblin Recruiter
1x Goblin Welder
1x Grinning Ignus
1x Recruiter of the Guard
1x Squee, the Immortal
1x Treasonous Ogre
1x Bandage
1x Chaos Warp
1x Crimson Wisps
1x Defiant Strike
1x Enlightened Tutor
1x Expedite
1x Festival of the Guildpact
1x Funeral Pyre
1x Mana Tithe
1x Niveous Wisps
1x Oblation
1x Path to Exile
1x Pull from Eternity
1x Raise the Alarm
1x Red Elemental Blast
1x Scout's Warning
1x Secure the Wastes
1x Swords to Plowshares
1x Wear // Tear
Sorcery (15)
1x By Force
1x Crash Through
1x Dragon Fodder
1x Gamble
1x Hallowed Burial
1x Hordeling Outburst
1x Krenko's Command
1x Open the Armory
1x Overmaster
1x Reality Scramble
1x Renegade Tactics
1x Rile
1x Servo Exhibition
1x Steelshaper's Gift
1x Warlord's Fury
1x Goblin Bombardment
1x Impact Tremors
1x Nahiri's Machinations
1x Shifting Shadow
1x Sigarda's Aid
1x Smoke
Land (36)
14x Mountain
8x Plains
1x Ancient Den
1x Battlefield Forge
1x Buried Ruin
1x Clifftop Retreat
1x Command Tower
1x Great Furnace
1x Hanweir Battlements
1x Holdout Settlement
1x Kher Keep
1x Mistveil Plains
1x Naya Panorama
1x Rugged Prairie
1x Sacred Foundry
1x Scavenger Grounds
1x Survivors' Encampment
- Aetherflux Reservoir
- Neheb the Eternal
+ Batterskull
+ Treasonous Ogre
September 1st, 2018
- Hero's Blade
- Sai of the Shinobi
- Stormrider's Rig
- Sword of the Chosen
- Mogg Alarm
- Evolving Wilds
- Mountain
+ Path to Exile
+ Hallowed Burial
+ Funeral Pyre
+ Oblation
+ Secure the Wastes
+ Impact Tremors
+ Rugged Prairie
+ Sacred Foundry
August 22nd, 2018
- Sculpting Steel
- Prototype Portal
- Masterwork of Ingenuity
+ Recruiter of the Guard
+ Gamble
+ Lightning Greaves
August 12th, 2018
- Impact Tremors
+ Goblin Bombardment
Probably going to take out Prototype Portal as well, am considering bringing in Ronin Warclub as another auto-equipping weapon for dear Squee. Though am also considering Desecrated Tomb to double up the damage with a Bombardment loop, that said without the loop its a dead card which is why I haven't added it just yet.
Gamble could also give you another option to go get Squee with. Given that even discarding him is really not a problem it could be helpful.
Signature by Inkfox Aesthetics by Xen
[Modern] Allies
So, first cuts that were made were Prototype Portal, Sculpting Steel and Masterwork of Ingenuity, which are just too likely to be dead cards. Cards I brought in are the suggested Gamble, Lightning Greaves and managed to get a Recruiter of the Guard as well.
For the other pieces I’m going to look in using those slots to expand my removal suite a bit more, as that can do with a bit more work. Looking to add at least one sweeper to the deck, which ideally would be Austere Command but with my earlier additions I’ll be looking into adding more budget friendly solutions for that. Probably Hallowed Burial and/or Rout are on my shortlist for that
I might add Impact Tremors back in as well, since it lets me turn Grinning Ignus into another potential win condition.
I made minor upgrades to the mana base by adding Sacred Foundry and Rugged Prairie, which should help fix the mana a tad bit more.
I did want to add some more interaction/removal and ended up bringing in Hallowed Burial, Path to Exile and Oblation. I'm mostly trying to use removal that doesn't put stuff in the bin, so I'm focusing on exile and tuck effects.
Secure the Wastes was added due to the instant speed and in a pinch it can drop more chump blockers if games go longer. Funeral Pyre is something I'm currently trying out, it's mainly there to provide me with a cheap token as should have enough cantrips to have something in the graveyard. Though if need be it can be used in a disruptive fashion as well.
A notable cut is Lightning Greaves, while the equip cost is a plus, it is just not good enough in this deck. Most cantrips I run target and with a limited amount of creatures, so the shroud actually becomes a problem more often than I'd like, hence the cut.
Neheb, the Eternal is another piece I've been considering cutting, at most its enabling doing two flings in a turn, which often just doesn't feel like a lot. So for the time being I am going to try Treasonous Ogre in it's spot, while it can pay for additional flinging, it's probably going to be acting more as a ramp piece. In either case it will be interesting to test it out.