I don't see this mentioned yet, but it's also important to remember Felidar Guardian and Panharmonicon go infinite with Aminatou. The Harmonicon doubles the Guardian trigger which allows you to blink Aminatou and another permanent. You can then blink the Guardian with Aminatou and restart the process, netting infinite flickers of the second permanent you're targeting. Targeting a land = infinite mana, targeting a draw creature = infinite draw, etc.
Because Panharmonicon naturally synergizes with creatures with ETB abilities, that's the route I chose to go with Aminatou. I built a less competitive, more mid-rangy Planeswalker/ETB-creature decklist because I took apart my Brago planeswalker deck and I had the pieces sitting around.
[quote from="GrimoireDark »" url="/forums/the-game/commander-edh/multiplayer-commander-decklists/796621-aminatou-the-fateshifter-8-year-old-planeswalker?comment=24"]Oath of Jace is perfect for re-animator and remember you can Aminatou [-1] the Oath of Jace for card advantage. It's one of the ETB cards. Even if you only have Aminatou in play you get to Scry 1, so that enables you to use her [+1] to filter through your deck effectively, rather than card locked.
Also Oath of Teferi is special in that you can just use it with Aminatou, nothing else required. It might be that you're just using the [+1] and [-1] in combination to keep her on a set amount of loyalty. Or you might even want to build her to ultimate range.
Keep them both in, even if you go down on the Planeswalker theme.
As far as infinite mana, there are only a few very specific combinations.
Aminatou + Emeria Shepherd + Clever Impersonator.
You can copy Aminatou with Clever Impersonator and let her go to the graveyard with the "only one in play rule". Use Aminatou [-1] to blink a Plains to get back Aminatou. Once again let the Clever Impersonator go to the graveyard with the "only one in play rule", and you can keep looping this getting an untapped Plains each time. Hopefully you have multi-colored Plains like Tundra, Hallowed Fountain,Prairie Stream, Scrubland, Godless Shrine, so that you can cast any colored spells.
Aminatou + Teferi, Temporal Archmage + The Chain Veil. Teferi, Temporal Archmage can untap The Chain Veil and 3 lands to get an additional PW activation.
Because you get additional activation's out of Aminatou you can use a combination of her [-1] and [+1] just to keep her on a steady loyalty amount. But you can use the Aminatou [-1] on Teferi, Temporal Archmage who will come back with a fresh new amount of activation's. So you'll get infinite mana and infinite planeswalker activation's.
Aminatou + Sun Titan/Emeria Shepherd + The Chain Veil. HOWEVER you need to be able to get 2 x The Chain Veil activation's, so this requires having at least 8 to spend on The Chain Veil.
This one is tricky. Pay 4 to use The Chain Veil. You need to Aminatou [-1] until she is down to 1 loyalty. So use Aminatou [-1] on the The Chain Veil. Pay another 4 to use The Chain Veil again. Now you can activate Aminatou x 3 times each time she come back into play.
So you can use Aminatou [-1] on lands for mana, but when she is on 1 loyalty, use that last one on either a Sun Titan or if you have Emeria Shepherd in play just another Plains again.
Let Aminatou go to the graveyard (because she dies when last loyalty is used).
Then you can use the Sun Titan or Emeria Shepherd graveyard trigger to bring Aminatou back to play. As I said you can get x3 uses out of her, and her starting loyalty is 3, so you can just keep repeating.
Aminatou + Heart of Kiran + Emeria Shepherd.
Same sort of theory as above, but you can just use Heart of Kiran to put her on the 1 loyalty. So just keep targeting a Plains with Aminatou [-1] and use the Emeria Shepherd graveyard trigger to bring her back to play. Keep looping.
Aminatou + Tezzeret the Seeker + The Chain Veil + Any of Mana Crypt/Sol Ring/Mana Vault/Grim Monolith/Gilded Lotus
The same sort of principle as Teferi, but the mana margins are tighter at the start. But because you can use Aminatou [-1] a number of times on Tezzeret the Seeker, eventually you get to a threshold where you can just use Tezzeret to gain mana on the artifacts. Then you just alternate Aminatou between her [+1] and [-1].
Huh...even taking out a few cards here and there, it still leaves a TON of combos to take advantage of
So just with a bit of testing, the deck runs, differently than what I'm used to. It's not nearly as quick as Zur, the Enchanter able to get a loot engine going. However, the fact that Animatou is cheap to cast and ability isn't threatening right away, I could see most people going at other people or building their boardstate, ultimately ignoring her. As time goes on, you can get those big threats into the graveyard then get your own engine going. Before you know it, BAM, you got your combos going can start doing big things. It varies from Zur who prefers to get the big guys out before anyone has a chance to move and lock down the other players.
I could see the deck being redone with more creatures to protect her and get early value, but still keeping the reanimator subtheme with GIANT creatures as your finisher. Something to try out once I get some actual game testing going. Making some chagnes, I took out some of the planeswalker support for some tutors/threats:
Thanks a bunch for all the insight with this. Cannot WAIT to get more testing done!
EDIT: LOVE YOUR BUILD @Benjameenbear! This was another way you could go with it. May think to retool the first version of this deck I did with Chromium, the Mutiable to have more value creatures.
So I'm not going to be able to get my list up for a few weeks to be honest, I won't be around all of my cards.
Anyway though, was doing some thinking last night, I think the reaniator enchantments are going to be very good. Buried Alive to dump Felidar Guardian, Academy Rector, and whatever you want (In this example I'm going to say Deepglow Skate assuming that I have like a Teferi, Temporal Archmage). Then casting Animate Dead on Rector, then -1 on Animate dead, killing rector and grabbing Oath of Teferi. Animate dead comes back grabbing your Skate doubling the counters on Teferi, then you -1 Aminatou again blinking Animate dead grabbing Guardian blinking Aminatou and can bounce between Guradian and whatever other creatures you have in your graveyard infinitely. (You can't put infinite loyalty on Aminatou with Skate because you have to keep blinker her, but you can put infinite counters on any other PW you might have on the field.)
At this point you can just keep alternating between Guardian and Connoisseur with your Animate dead and put whatever creatures you want into your graveyard which can then be reanimated however many times you want with Animate dead. At this point there are many, many combos that you can tutor up to win the game. You also have infinite mana so you can grab Rune-scarred Demon to get whatever you cards you want from your deck and cast them with your infinite mana.
The issue that I have with this is that you need Buried Alive AND an Animate Dead in hand for this to go off. Granted, there are a ton of tutors to assemble this combo in Esper, but that's a lot of mana to execute what is essentially a down-graded reflection of FlashHulk. The total mana for the combo line you propose is 3BB and requires that Aminatou be on the field already. I'm not sure how feasible and consistent this kind of setup will be. Only testing will tell, I suppose. Good thinking, though!
The issue that I have with this is that you need Buried Alive AND an Animate Dead in hand for this to go off. Granted, there are a ton of tutors to assemble this combo in Esper, but that's a lot of mana to execute what is essentially a down-graded reflection of FlashHulk. The total mana for the combo line you propose is 3BB and requires that Aminatou be on the field already. I'm not sure how feasible and consistent this kind of setup will be. Only testing will tell, I suppose. Good thinking, though!
Yeah that's true, but we have redundancy with the enchantments as any of the three reanimation enchantments will work, and I'm probably gonna be running Enlightened tutor as well. Then we also have Mystical Tutor and all the black tutors to grab Buried Alive. The biggest issue is going to be ramping while also having the colors necessary to put Aminatou on the field turn three. I think it'll be a turn four combo at the earliest, but I don't think that would be too ridiculous to pull off.
The issue that I have with this is that you need Buried Alive AND an Animate Dead in hand for this to go off. Granted, there are a ton of tutors to assemble this combo in Esper, but that's a lot of mana to execute what is essentially a down-graded reflection of FlashHulk. The total mana for the combo line you propose is 3BB and requires that Aminatou be on the field already. I'm not sure how feasible and consistent this kind of setup will be. Only testing will tell, I suppose. Good thinking, though!
Yeah that's true, but we have redundancy with the enchantments as any of the three reanimation enchantments will work, and I'm probably gonna be running Enlightened tutor as well. Then we also have Mystical Tutor and all the black tutors to grab Buried Alive. The biggest issue is going to be ramping while also having the colors necessary to put Aminatou on the field turn three. I think it'll be a turn four combo at the earliest, but I don't think that would be too ridiculous to pull off.
The reason Intuition is so powerful is that you can also use it as a tutor for the reanimate cards, selecting Animate Dead/Necromancy/Dance of the Dead. Entomb and Animate Dead, allows you to combo over two turns, i.e. a mini Buried Alive/Intuition, as you can Entomb the Corpse Connoisseur. But you have to wait a turn before you can do the same loops.
Holy crap @_@ you guys just broke my brain with all these combos lol That is a really cool recursion method to help search out what you need. My question is if you are going the reanimator route, are you going more like mine with a few value creatures then big threats, or something more akin to a toolbox like build with combo thrown in?
The issue that I have with this is that you need Buried Alive AND an Animate Dead in hand for this to go off. Granted, there are a ton of tutors to assemble this combo in Esper, but that's a lot of mana to execute what is essentially a down-graded reflection of FlashHulk. The total mana for the combo line you propose is 3BB and requires that Aminatou be on the field already. I'm not sure how feasible and consistent this kind of setup will be. Only testing will tell, I suppose. Good thinking, though!
Yeah that's true, but we have redundancy with the enchantments as any of the three reanimation enchantments will work, and I'm probably gonna be running Enlightened tutor as well. Then we also have Mystical Tutor and all the black tutors to grab Buried Alive. The biggest issue is going to be ramping while also having the colors necessary to put Aminatou on the field turn three. I think it'll be a turn four combo at the earliest, but I don't think that would be too ridiculous to pull off.
The reason Intuition is so powerful is that you can also use it as a tutor for the reanimate cards, selecting Animate Dead/Necromancy/Dance of the Dead. Entomb and Animate Dead, allows you to combo over two turns, i.e. a mini Buried Alive/Intuition, as you can Entomb the Corpse Connoisseur. But you have to wait a turn before you can do the same loops.
Holy crap @_@ you guys just broke my brain with all these combos lol That is a really cool recursion method to help search out what you need. My question is if you are going the reanimator route, are you going more like mine with a few value creatures then big threats, or something more akin to a toolbox like build with combo thrown in?
If I was to make a reanimator list, I think it would be very similar to what you have, taking out most of the PWs. But I think I wouldn't even go down the "Big Fatties" route, as you have combos at your finger tips.
The thing is that you can set it up so that you don't even pass the turn back, and this might be the difference between why you'd play this version over say Zur the Enchanter or say Dies_to_Doom_Blade Thrasios/Vial Smasher, night of the living dead deck. Instead of "scary" reanimation, it's purely combo.
All of this. FlashRector is totally a thing that I overlooked. Perhaps Aminatou Reanimator is actually the way to go for a competitive list.
Would it be a bad thing to go for Omniscience win-con since Flash Rector fetches the win condition as well.
Yeah I'm going to think of what Reanimator deck I'd put together and I'm going to assume it's for super competitive EDH.
As long as you have something to do with Omniscience? Like you really need to make use of it. I guess if you have enough of a threshold of high costing reanimation targets. But if you don't then often it will be a bit hit or miss when actually getting it into play.
Holy crap @_@ you guys just broke my brain with all these combos lol That is a really cool recursion method to help search out what you need. My question is if you are going the reanimator route, are you going more like mine with a few value creatures then big threats, or something more akin to a toolbox like build with combo thrown in?
If I was to make a reanimator list, I think it would be very similar to what you have, taking out most of the PWs. But I think I wouldn't even go down the "Big Fatties" route, as you have combos at your finger tips.
The thing is that you can set it up so that you don't even pass the turn back, and this might be the difference between why you'd play this version over say Zur the Enchanter or say Dies_to_Doom_Blade Thrasios/Vial Smasher, night of the living dead deck. Instead of "scary" reanimation, it's purely combo.
So, it would seem that pure combo reanimator may be the better way to go about the deck rather than scary reanimator (which is a shame but there are so many ways to go crazy with the deck lol). I will either need to take a harder look at my deck to see if this is an ideal way or pick another commander.
The Reanimator list on post #2 looks solid. The Flash Rector line is excellent and this pile makes use of Intuition VERY nicely. You could easily incorporate a suite of traditional Reanimator fatties since all of the primary pieces are already in the deck to take advantage of the Rector combo line. The three I would play are Jin-Gitaxias, Core Augur, Void Winnower and either Nezahal, Primal Tide or Consecrated Sphinx. I don't think that there's enough creatures for Razaketh, the Foulblooded to be as useful, but I think there is definitely room to follow Dies's Reanimator route if you wanted.
What's nice about the combo line is that it doesn't take up too many slots on its own.
Since traditional FlashRector use Omniscience to win the game in some fashion, and with the high density of tutors in the deck, it might be feasible to include the I Win button of Enter the Infinite. Fitting with Aminatou's vorthos and makes Omniscience another viable combo route. Sadly, those two pieces are kinda dead on their own, so that's an unfortunate drawback about including the Omniscience package in the deck.
The Reanimator list on post #2 looks solid. The Flash Rector line is excellent and this pile makes use of Intuition VERY nicely. You could easily incorporate a suite of traditional Reanimator fatties since all of the primary pieces are already in the deck to take advantage of the Rector combo line. The three I would play are Jin-Gitaxias, Core Augur, Void Winnower and either Nezahal, Primal Tide or Consecrated Sphinx. I don't think that there's enough creatures for Razaketh, the Foulblooded to be as useful, but I think there is definitely room to follow Dies's Reanimator route if you wanted.
What's nice about the combo line is that it doesn't take up too many slots on its own.
Since traditional FlashRector use Omniscience to win the game in some fashion, and with the high density of tutors in the deck, it might be feasible to include the I Win button of Enter the Infinite. Fitting with Aminatou's vorthos and makes Omniscience another viable combo route. Sadly, those two pieces are kinda dead on their own, so that's an unfortunate drawback about including the Omniscience package in the deck.
Lots of great ideas in this thread!
Yeah I'm thinking about putting at least one other reanimation target, sort of a backup plan. It's probably going to be Jin-Gitaxias, Core Augur.
The reason is that I mentioned that Spellseeker can get Entomb and Reanimate in the same turn with Amninatou.
Now you could just go for Felidar Guardian. It could blink out the Spellseeker for a third time and you could look to setup for a combo win in the next turn by getting Demonic Tutor for example.
Now that is all well and good, but sometimes you just want to impact the game immediately. Nezahal, Primal Tide is another pretty close option, but I think just putting your opponents to the test with Jin-Gitaxias, Core Augur is going to end games in some instances.
When I was thinking about decks ideas for Aminatou and using her top of library ability, a combo I used to play when I had a Kaho, Minamo Historian deck, was to exile Mystical Tutor and Spellshift with her. Then before my turn I would Mystical Tutor for Enter the Infinite, and then in my upkeep I would cast a cheap spell from my hand like Brainstorm for example, then actually counter it using the Spellshift. Then as Enter the Infinite was the top card, I would then get to cast that.
So you could potentially set up a few tricks like this with Aminatou ability to put cards on top of library.
So, based after all the great advice and conversations, I have created a second version of the deck. Based more on the combo with the “big fatties” as a back up. Sadly, I don’t have access to a lot of the 0 cost mana rocks to get a quick start, but what I have here has worked pretty decent (Not trying to go cEDH for my build). Debating on whether to keep Heart of Kiran due to the lack of other planeswalkers or if I should add more (At least maybe Teferi, Temporal Archmage).
Any thoughts on some finishers to add would be appreciated!
I think that's a really clean list. The only noticeable card missing from your list is Intuition, which I'm assuming is due to budget reasons and not to a lack of desire in playing the card. You could perhaps find room for Vampiric Tutor and Demonic Tutor by cutting Search for Azcanta and Heart of Kiran. I think that the Vehicle doesn't have enough support to be generally useful with your current configuration.
Otherwise, it's got a good density of loot effects that are all easily searchable. I do wish that there was a way to squeeze in some sort of Razaketh, the Foulblooded combo line since he's so fantastically good. I just haven't really thought about which ones are most viable in Esper colors.
I think that's a really clean list. The only noticeable card missing from your list is Intuition, which I'm assuming is due to budget reasons and not to a lack of desire in playing the card. You could perhaps find room for Vampiric Tutor and Demonic Tutor by cutting Search for Azcanta and Heart of Kiran. I think that the Vehicle doesn't have enough support to be generally useful with your current configuration.
Otherwise, it's got a good density of loot effects that are all easily searchable. I do wish that there was a way to squeeze in some sort of Razaketh, the Foulblooded combo line since he's so fantastically good. I just haven't really thought about which ones are most viable in Esper colors.
How the heck did I forget to add demonic tutor lol (I have one, but forgot to add it somehow?). If I could afford Intuition, believe me it would be here lol
The real test for the deck will be later this week to see how it handles. Will def take out Kiran as there isn’t much use for it here. What combos in esper did you have in mind?
So, based after all the great advice and conversations, I have created a second version of the deck. Based more on the combo with the “big fatties” as a back up. Sadly, I don’t have access to a lot of the 0 cost mana rocks to get a quick start, but what I have here has worked pretty decent (Not trying to go cEDH for my build). Debating on whether to keep Heart of Kiran due to the lack of other planeswalkers or if I should add more (At least maybe Teferi, Temporal Archmage).
Any thoughts on some finishers to add would be appreciated!
The deck looks really great to me. I like the Anguished Unmaking as an additional answer. The Unburial Rites is a nice touch, because in a pinch you can actually use Entomb on it if you need the reanimation part.
About the only thing is getting duel land Plains for that Emeria Shepherd. Now the interactions with her are kind of complicated so it might be that you don't use the infinite's with her all that often and just win games through solid hard to deal with creatures.
But if you are wanting to get both blue and black mana off a Plains then these are the options: Tundra, Hallowed Fountain, Prairie Stream, Scrubland, Godless Shrine.
Now I don't expect you get the unlimited duels, and you are running Hallowed Fountain, Prairie Stream, Godless Shrine. You do have to be aware that you'll be taking 2 life each time you want to get mana, so you don't get infinite blue and black. This is still workable, as sometimes you only really needing to get say 6 blue and black mana to do the stuff you really need, and a basic Plains can do all the colorless portions. Obviously if you can work towards getting 2 basics into play for Prairie Stream then you can get blue mana without life loss.
Now the other thing is you don't have many fetch lands either to be sure that you have access to these more often. So just as a thing to work your way over time is to collect as many fetch lands as possible. I know they are expensive, but they go in any deck, so you'll always have use of them.
The fetches just work so well with Aminatou [+1].
I'm wondering if one additional reanimation card should be played as you have more targets in your deck? Maybe Exhume?
I feel like a fun, less competitive build of Aminatou might be a manifest tribal deck. Her plus one allows you to put a card on top that you want to manifest and her minus one allows you to blink your manifested creatures and return them face up. There aren't a lot of manifest cards but most of them are actually pretty decent for what they do, and the new enchantment out of c18 makes the deck that much better. I don't know if I'll actually build it but it's something I'm going to keep in mind.
I feel like a fun, less competitive build of Aminatou might be a manifest tribal deck. Her plus one allows you to put a card on top that you want to manifest and her minus one allows you to blink your manifested creatures and return them face up. There aren't a lot of manifest cards but most of them are actually pretty decent for what they do, and the new enchantment out of c18 makes the deck that much better. I don't know if I'll actually build it but it's something I'm going to keep in mind.
Primordial Mist is a legit card. I posted when it was spoiled giving it welcoming thumbs up.
I liken it to a planeswalker that can't be attacked. It produces a token creature each turn, like a lot of planeswalkers. It also can effectively draw you a card each turn as well, as you can potentially turn that creature into a spell.
Now it is better in decks that have a lot of instants, as that means you can response to the creature being removed, to cast the spell.
-OR-
You play cards like Leyline of Anticipation, Vedalken Orrery, Winding Canyons.
I guess the thing is that it's only one card, so it is great, but don't know what other cards can support this theme? Will be interested to see.
So, based after all the great advice and conversations, I have created a second version of the deck. Based more on the combo with the “big fatties” as a back up. Sadly, I don’t have access to a lot of the 0 cost mana rocks to get a quick start, but what I have here has worked pretty decent (Not trying to go cEDH for my build). Debating on whether to keep Heart of Kiran due to the lack of other planeswalkers or if I should add more (At least maybe Teferi, Temporal Archmage).
Any thoughts on some finishers to add would be appreciated!
The deck looks really great to me. I like the Anguished Unmaking as an additional answer. The Unburial Rites is a nice touch, because in a pinch you can actually use Entomb on it if you need the reanimation part.
About the only thing is getting duel land Plains for that Emeria Shepherd. Now the interactions with her are kind of complicated so it might be that you don't use the infinite's with her all that often and just win games through solid hard to deal with creatures.
But if you are wanting to get both blue and black mana off a Plains then these are the options: Tundra, Hallowed Fountain, Prairie Stream, Scrubland, Godless Shrine.
Now I don't expect you get the unlimited duels, and you are running Hallowed Fountain, Prairie Stream, Godless Shrine. You do have to be aware that you'll be taking 2 life each time you want to get mana, so you don't get infinite blue and black. This is still workable, as sometimes you only really needing to get say 6 blue and black mana to do the stuff you really need, and a basic Plains can do all the colorless portions. Obviously if you can work towards getting 2 basics into play for Prairie Stream then you can get blue mana without life loss.
Now the other thing is you don't have many fetch lands either to be sure that you have access to these more often. So just as a thing to work your way over time is to collect as many fetch lands as possible. I know they are expensive, but they go in any deck, so you'll always have use of them.
The fetches just work so well with Aminatou [+1].
I'm wondering if one additional reanimation card should be played as you have more targets in your deck? Maybe Exhume?
Thanks! I am really proud of how this deck came out Been really wanting a deck that had the reanimator theme but has multiple avenues to win the game if one goes bad. Plus it (almost) has all my favorite cards in it so BONUS! lol
Think I could easily fit Exhume in the deck for Search for Azcanta, but that will come with more testing. The only thing I question is that we have all these combos to go infinite, but what is the card(s) that wins us the game? I know my deck is more about casting giant threats (which could work with infinite mana), but there isn't anything to really pump all that mana into (unless I'm missing something).
I feel like a fun, less competitive build of Aminatou might be a manifest tribal deck. Her plus one allows you to put a card on top that you want to manifest and her minus one allows you to blink your manifested creatures and return them face up. There aren't a lot of manifest cards but most of them are actually pretty decent for what they do, and the new enchantment out of c18 makes the deck that much better. I don't know if I'll actually build it but it's something I'm going to keep in mind.
I had thought about this when she got released. You can do silly things and cheat a bunch of great permanents into play. Anything from giant threats to planeswalkers. Totally viable imo and in the perfect colors to do it in!
Think I could easily fit Exhume in the deck for Search for Azcanta, but that will come with more testing. The only thing I question is that we have all these combos to go infinite, but what is the card(s) that wins us the game? I know my deck is more about casting giant threats (which could work with infinite mana), but there isn't anything to really pump all that mana into (unless I'm missing something).
There is an element that you still need to have other cards to spend mana on or get draw/filtering going to actually win on the spot.
That's why the planeswalker version is good, because most of them have a draw type ability so that you just get draw your deck.
So for the reanimator version it might just be that you are casting some of your big creatures as well, rather than doing anything actual infinite.
However the point of getting Spellseeker* or Baleful Strix into your graveyard with Buried Alive, is that you can use them to draw your deck. The only reason I use Spellseeker as the example in original post, is that it can get Entomb, getting Baleful Strix. This just means that you have access to Spellseeker as well, just in case.
So my actual kill condition is Piranha Marsh, once I can infinitely keep blinking it in and out. When you draw your deck, your ability to do anything you want allows you to even get around the fact you might have played a land for the turn and discard it to some other effect (Frantic Search for example) and then use Sun Titan to put it into play.
But it is important to know what your combinations are.
Once you have Aminatou + Felidar Guardian + Oath of Teferi, then you can blink any permanent. So you can use it on any of these Scry lands, Temple of Deceit, Temple of Enlightenment, Temple of Silence until you get to a card you want, say it's Baleful Strix. Once you have Scry to find it, then you can use Aminatou [+1] to draw it. Then you simply draw the rest of your deck.
You can also use any of the search creatures to do the same: Heliod's Pilgrim, Recruiter of the Guard, Spellseeker. Also Oath of Jace.
Once you have infinite then you can blink any of them out and "search" your library, but it doesn't even matter if there are no targets, it's just the "shuffle" that you're after. Because you can just keep using Aminatou [+1] to see what is on top. You'll be alternating between her [-1] and [+1] every other time she comes into play. Admittedly it might take a while, but if your friends are smart then they'll figure out that you'll be able to do this until you get a card/cards that you can win with, so becomes like any win on the spot combination, they might just conceded once they get used to it.
But yeah to reiterate Piranha Marsh is the kill card (for the reaninamator deck).
Now this is actually a super complicated deck when it comes to the combos. Like even though I've thought about the combinations myself, its still a hard deck for me to play. So don't beat yourself up if you struggle with exactly what you're supposed to do for the first lot of games. You will miss stuff for sure.
It will pay to re-read the threads about how combinations work, and you might even need to write the general cards down. But that's one of the things about decks is that the more you play them, the more intuitive the sequences become.
There are essentially hundred of subtle combinations that can be done. I won't even know till I come across them myself.
An example is with Aminatou + Emeria Shepherd + Heart of Kiran.
You can get infinite mana, so that means that you can cast Aminatou infinite times. You could for example then blink out Sun Titan if you also had that, targeting a fetch land, so that you can then search your library. It's the same trick that you don't actually need to find a target, it just shuffles your library. Then you can use Aminatou [+1] to keep having a look at the top card. Admittedly you can only do this for as much life as you have to keep paying the 1 life for the fetch, so you could possibly whiff.
But I'm just pointing out that you have tons of subtle options that you might come across, or not even think about.
I'll expand and try and make more detailed explanations of things and add them to the primer, so that things clearer for everybody in time. I'm still wrapping my head around the potentials, so it's just early days yet.
I would try and keep Search for Azcanta in. It's a nice way to put one of your big creature on top of your deck with her [+1] then you can put it into the graveyard on your following turn.
Ahhh perfect! Thank you! This completely clarified things for me Makes me all the more excited to get the rest of what I need tomorrow to play test the deck. Will definitely give you guys my results!
Glad to see there is so much potential to be found with this commander. You guys have really broken it down! Can’t wait to see what else comes next!
Because Panharmonicon naturally synergizes with creatures with ETB abilities, that's the route I chose to go with Aminatou. I built a less competitive, more mid-rangy Planeswalker/ETB-creature decklist because I took apart my Brago planeswalker deck and I had the pieces sitting around.
3x Aminatou, the Fateshifter
Mana Sources (12)
0x Mana Crypt
1x Sol Ring
2x Talisman of Dominance
2x Talisman of Progress
2x Dimir Signet
2x Azorius Signet
2x Orzhov Signet
2x Grim Monolith
3x Commander Sphere
4x Solemn Simulacrum
5x Gilded Lotus
6x Coveted Jewel
Combo Pieces (4)
4x Felidar Guardian
4x Panharmonicon
4x The Chain Veil
5x Oath of Teferi
Planeswalkers (15)
3x Jace Beleren
4x Jace, the Mind Sculptor
4x Dovin Baan
4x Tezzeret the Schemer
4x Karn, Scion of Urza
5x Tezzeret the Seeker
5x Tezzeret, Artifice Master
5x Venser, the Sojourner
5x Liliana Vess
5x Jace, Unraveler of Secrets
5x Teferi, Hero of Dominaria
6x Teferi, Temporal Archmage
6x Teferi, Timebender
7x Karn Liberated
8x Ugin, the Spirit Dragon
Tutors (6)
1x Enlightened Tutor
1x Vampiric Tutor
2x Demonic Tutor
3x Fabricate
3x Whir of Invention
5x Thalia's Lancers
1x Swords to Plowshares
2x Gilded Drake
3x Anguished Unmaking
3x Detention Sphere
3x Act of Authority
3x Toxic Deluge
3x Oath of Liliana
3x Reflector Mage
3x Fleshbag Marauder
4x Supreme Verdict
4x Wrath of God
4x Damnation
6x Duplicant
6x Noxious Gearhulk
Recursion (5)
4x Archaeomancer
5x Karmic Guide
5x Reveillark
5x Obzedat's Aid
6x Sun Titan
Additional Flickers (3)
3x Eldrazi Displacer
4x Brago, King Eternal
6x Deadeye Navigator
Draw (5)
2x Baleful Strix
2x Dusk Legion Zealot
3x Sea Gate Oracle
3x Oath of Jace
5x Cloudblazer
Lands (35)
1x Ancient Tomb
1x Urborg, Tomb of Yawgmoth
1x Arcane Sanctum
1x Command Tower
1x Reflecting Pool
1x Mana Confluence
1x Underground Sea
1x Tundra
1x Scrubland
1x Watery Grave
1x Godless Shrine
1x Hallowed Fountain
1x Drowned Catacomb
1x Glacial Fortress
1x Isolated Chapel
1x Sunken Ruins
1x Fetid Heath
1x Mystic Gate
1x Adarkar Wastes
1x Caves of Koilos
1x Underground River
1x Morphic Pool
1x Sea of Clouds
1x Temple of Enlightenment
1x Temple of Deceit
1x Temple of Silence
1x Polluted Delta
1x Flooded Strand
1x Misty Rainforest
1x Marsh Flats
1x Bloodstained Mire
1x Scalding Tarn
1x Plains
1x Island
1x Swamp
UB Dralnu, Lich Lord
RBW [Primer]-Kaalia of the Vast
BUG [Primer]-Tasigur, the Golden Fang
GWU [Primer]-Arcades, the Strategist
WUB Primer-Aminatou, the Fateshifter
UBR Nicol Bolas, the Ravager
Huh...even taking out a few cards here and there, it still leaves a TON of combos to take advantage of
So just with a bit of testing, the deck runs, differently than what I'm used to. It's not nearly as quick as Zur, the Enchanter able to get a loot engine going. However, the fact that Animatou is cheap to cast and ability isn't threatening right away, I could see most people going at other people or building their boardstate, ultimately ignoring her. As time goes on, you can get those big threats into the graveyard then get your own engine going. Before you know it, BAM, you got your combos going can start doing big things. It varies from Zur who prefers to get the big guys out before anyone has a chance to move and lock down the other players.
I could see the deck being redone with more creatures to protect her and get early value, but still keeping the reanimator subtheme with GIANT creatures as your finisher. Something to try out once I get some actual game testing going. Making some chagnes, I took out some of the planeswalker support for some tutors/threats:
Added:
Iona, Shield of Emeria
Void Winnower
Jin-Gitaxias, Core Augur
Enlightened Tutor
Liliana, Death's Majesty
Entomb
Island
Removed:
Deepglow Skate
Jace, Architect of Thought
Narset Transcendent
Teferi, Hero of Dominaria
Tezzeret, the Seeker
Will Kenrith
Wrath of God
As much as I love the planeswalker theme, taking out all but the value/combo walkers seems like the best choice all things considered.
Kaya, Ghost Assassin gives a bunch of card draw as well as high loyalty to take a beating if needed.
Liliana, Death's Majesty helps as another reanimator spell and needed mill.
Teferi, Temporal Archmage helps more out with our mana and combing our opponents into oblivion.
Thanks a bunch for all the insight with this. Cannot WAIT to get more testing done!
EDIT: LOVE YOUR BUILD @Benjameenbear! This was another way you could go with it. May think to retool the first version of this deck I did with Chromium, the Mutiable to have more value creatures.
EDH
WOrzhova's PoliticsB
UStensia's SaintW
U1000 FacesB
UIzzet's GambitR
RUBThe Rose's ThornBUR
RUGEternal HuntGUR
UWBArchitect's FoundryBWU
BBlood PactB
Anyway though, was doing some thinking last night, I think the reaniator enchantments are going to be very good. Buried Alive to dump Felidar Guardian, Academy Rector, and whatever you want (In this example I'm going to say Deepglow Skate assuming that I have like a Teferi, Temporal Archmage). Then casting Animate Dead on Rector, then -1 on Animate dead, killing rector and grabbing Oath of Teferi. Animate dead comes back grabbing your Skate doubling the counters on Teferi, then you -1 Aminatou again blinking Animate dead grabbing Guardian blinking Aminatou and can bounce between Guradian and whatever other creatures you have in your graveyard infinitely. (You can't put infinite loyalty on Aminatou with Skate because you have to keep blinker her, but you can put infinite counters on any other PW you might have on the field.)
I don't know if that example made any sense lmao, but the gist of it is that Aminatou is going to work very well with Necromancy Animate Dead and Dance of the Dead. You can also do similar things with Reveillark, Sun Titan, Emeria Shepherd, and Karmic Guide. I think reanimator is going to be the direction I take this deck.
Aminatou definitely has a lot of flexibility in the approaches that you can build her. Great point Astro_Man.
UB Dralnu, Lich Lord
RBW [Primer]-Kaalia of the Vast
BUG [Primer]-Tasigur, the Golden Fang
GWU [Primer]-Arcades, the Strategist
WUB Primer-Aminatou, the Fateshifter
UBR Nicol Bolas, the Ravager
Ok hang on though if you Buried Alive with a Animate Dead/Necromancy/Dance of the Dead in hand and Aminatou on the field then you can just win the game.
1) Buried Alive --> Academy Rector, Felidar Guardian, Corpse Connoisseur
2) Animate Dead your Rector.
3) Aminatou, the Fateshifter -1 on Animate Dead
4) Rector dies and puts Oath of Teferi on to the battlefield
5) Animate Dead comes back and grabs your Guardian from the grave
6) Guardian blinks Aminatou
7) Aminatou -1 on Animate dead, which then returns and grabs Corpse Connoisseur from your graveyard
At this point you can just keep alternating between Guardian and Connoisseur with your Animate dead and put whatever creatures you want into your graveyard which can then be reanimated however many times you want with Animate dead. At this point there are many, many combos that you can tutor up to win the game. You also have infinite mana so you can grab Rune-scarred Demon to get whatever you cards you want from your deck and cast them with your infinite mana.
UB Dralnu, Lich Lord
RBW [Primer]-Kaalia of the Vast
BUG [Primer]-Tasigur, the Golden Fang
GWU [Primer]-Arcades, the Strategist
WUB Primer-Aminatou, the Fateshifter
UBR Nicol Bolas, the Ravager
If they give you Academy Rector to hand, you can Animate Dead the Spellseeker getting Flash. Flash + Academy Rector to get Oath of Teferi.
Then you can go infinite, using one of the Spellseeker triggers to get Entomb to get Corpse Connoisseur.
-OR-
If the opponents give you Felidar Guardian, then you can obviously cast it for 3W + 1B for the Animate Dead on the Academy Rector. But actually you can just use the same trick of Animate Dead the Spellseeker to get Flash and you can Flash in the Felidar Guardian. It'll go to graveyard, but then you use the same loops. I'm just saying that it'll only cost you 1U + 1B to get the combo going.
-OR-
If the opponents give you Spellseeker then you can go infinite, with the Felidar Guardian and Academy Rector. This is opponents worst option, as you can get infinite mana, and then just cast Spellseeker for Entomb, for the same deal.
The reason Intuition is so powerful is that you can also use it as a tutor for the reanimate cards, selecting Animate Dead/Necromancy/Dance of the Dead.
Entomb and Animate Dead, allows you to combo over two turns, i.e. a mini Buried Alive/Intuition, as you can Entomb the Corpse Connoisseur. But you have to wait a turn before you can do the same loops.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
Spellseeker to get Entomb, then Aminatou [-1] the Spellseeker to get Reanimate.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
Holy crap @_@ you guys just broke my brain with all these combos lol That is a really cool recursion method to help search out what you need. My question is if you are going the reanimator route, are you going more like mine with a few value creatures then big threats, or something more akin to a toolbox like build with combo thrown in?
EDH
WOrzhova's PoliticsB
UStensia's SaintW
U1000 FacesB
UIzzet's GambitR
RUBThe Rose's ThornBUR
RUGEternal HuntGUR
UWBArchitect's FoundryBWU
BBlood PactB
All of this. Flash Rector is totally a thing that I overlooked. Perhaps Aminatou Reanimator is actually the way to go for a competitive list.
Would it be a bad thing to go for Omniscience win-con since Flash Rector fetches the win condition as well.
UB Dralnu, Lich Lord
RBW [Primer]-Kaalia of the Vast
BUG [Primer]-Tasigur, the Golden Fang
GWU [Primer]-Arcades, the Strategist
WUB Primer-Aminatou, the Fateshifter
UBR Nicol Bolas, the Ravager
The thing is that you can set it up so that you don't even pass the turn back, and this might be the difference between why you'd play this version over say Zur the Enchanter or say Dies_to_Doom_Blade Thrasios/Vial Smasher, night of the living dead deck. Instead of "scary" reanimation, it's purely combo.
I will put a list together for exactly what my reanimation would be, and I will assume it's for cEDH. So if you read my post in response to Astro_man => https://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/796621-aminatou-the-fateshifter-8-year-old-planeswalker#c5 I will make some speed changes for a quicker environment.
Things like Mental Misstep become actually really good cards in cEDH, because mana curves are lowered, it stops being a "battlecruiser" format, to low to the ground. For reanimation countering a Relic of Progenitus or Deathrite Shaman is important. Anyway I'm digressing, but just want to make clear that there are fundamental changes to how a deck should be constructed if you're assuming opponents are running particular cards.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
As long as you have something to do with Omniscience? Like you really need to make use of it. I guess if you have enough of a threshold of high costing reanimation targets. But if you don't then often it will be a bit hit or miss when actually getting it into play.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
So, it would seem that pure combo reanimator may be the better way to go about the deck rather than scary reanimator (which is a shame but there are so many ways to go crazy with the deck lol). I will either need to take a harder look at my deck to see if this is an ideal way or pick another commander.
Thanks for the insight!
EDH
WOrzhova's PoliticsB
UStensia's SaintW
U1000 FacesB
UIzzet's GambitR
RUBThe Rose's ThornBUR
RUGEternal HuntGUR
UWBArchitect's FoundryBWU
BBlood PactB
What's nice about the combo line is that it doesn't take up too many slots on its own.
Since traditional Flash Rector use Omniscience to win the game in some fashion, and with the high density of tutors in the deck, it might be feasible to include the I Win button of Enter the Infinite. Fitting with Aminatou's vorthos and makes Omniscience another viable combo route. Sadly, those two pieces are kinda dead on their own, so that's an unfortunate drawback about including the Omniscience package in the deck.
Lots of great ideas in this thread!
UB Dralnu, Lich Lord
RBW [Primer]-Kaalia of the Vast
BUG [Primer]-Tasigur, the Golden Fang
GWU [Primer]-Arcades, the Strategist
WUB Primer-Aminatou, the Fateshifter
UBR Nicol Bolas, the Ravager
The reason is that I mentioned that Spellseeker can get Entomb and Reanimate in the same turn with Amninatou.
Now you could just go for Felidar Guardian. It could blink out the Spellseeker for a third time and you could look to setup for a combo win in the next turn by getting Demonic Tutor for example.
Now that is all well and good, but sometimes you just want to impact the game immediately. Nezahal, Primal Tide is another pretty close option, but I think just putting your opponents to the test with Jin-Gitaxias, Core Augur is going to end games in some instances.
When I was thinking about decks ideas for Aminatou and using her top of library ability, a combo I used to play when I had a Kaho, Minamo Historian deck, was to exile Mystical Tutor and Spellshift with her. Then before my turn I would Mystical Tutor for Enter the Infinite, and then in my upkeep I would cast a cheap spell from my hand like Brainstorm for example, then actually counter it using the Spellshift. Then as Enter the Infinite was the top card, I would then get to cast that.
So you could potentially set up a few tricks like this with Aminatou ability to put cards on top of library.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
Any thoughts on some finishers to add would be appreciated!
1 Aminatou, the Fateshifter
Creatures:16
1 Baleful Strix
1 Jace, Vryn's Prodigy
1 Heliod's Pilgrim
1 Recruiter of the Guard
1 Spellseeker
1 Academy Rector
1 Clever Impersonator
1 Felidar Guardian
1 Magister of Worth
1 Sun Titan
1 Angel of Serenity
1 Emeria Shepherd
1 Nezahal, Primal Tide
1 Avacyn, Angel of Hope
1 Void Winnower
1 Jin-Gitaxias, Core Augur
Instant:18
1 Brainstorm
1 Enlightened Tutor
1 Entomb
1 Mystical Tutor
1 Path to Exile
1 Spell Pierce
1 Swan Song
1 Swords to Plowshares
1 Vampiric Tutor
1 Counterspell
1 Cyclonic Rift
1 Flash
1 Lim-Dul's Vault
1 Negate
1 Predict
1 Anguished Unmaking
1 Frantic Search
1 Thirst for Knowledge
1 Careful Study
1 Ponder
1 Reanimate
1 Demonic Tutor
1 Buried Alive
1 Entreat the Angels
1 Entreat the Dead
1 Toxic Deluge
1 Supreme Verdict
1 Unburial Rites
1 Terminus
1 Temporal Mastery
Enchantment:9
1 Mystic Remora
1 Animate Dead
1 Dance of the Dead
1 Search for Azcanta
1 Necromancy
1 Oath of Jace
1 Rhystic Study
1 Parallax Wave
1 Oath of Teferi
Artifacts:9
1 Sol Ring
1 Azorius Signet
1 Coldsteel Heart
1 Dimir Signet
1 Fellwar Stone
1 Orzhov Signet
1 Talisman of Dominance
1 Talisman of Progress
Lands:36
1 Bloodstained Mire
1 Bojuka Bog
1 Caves of Koilos
1 City of Brass
1 Command Tower
1 Drowned Catacomb
1 Exotic Orchard
1 Flooded Strand
1 Glacial Fortress
1 Godless Shrine
1 Hallowed Fountain
4 Island
1 Isolated Chapel
1 Mana Confluence
4 Plains
1 Polluted Delta
1 Prairie Stream
1 Reflecting Pool
1 Sunken Hollow
4 Swamp
1 Temple of Deceit
1 Temple of Enlightenment
1 Temple of Silence
1 Urborg, Tomb of Yawgmoth
1 Vault of the Archangel
1 Watery Grave
1 Windswept Heath
EDH
WOrzhova's PoliticsB
UStensia's SaintW
U1000 FacesB
UIzzet's GambitR
RUBThe Rose's ThornBUR
RUGEternal HuntGUR
UWBArchitect's FoundryBWU
BBlood PactB
Otherwise, it's got a good density of loot effects that are all easily searchable. I do wish that there was a way to squeeze in some sort of Razaketh, the Foulblooded combo line since he's so fantastically good. I just haven't really thought about which ones are most viable in Esper colors.
UB Dralnu, Lich Lord
RBW [Primer]-Kaalia of the Vast
BUG [Primer]-Tasigur, the Golden Fang
GWU [Primer]-Arcades, the Strategist
WUB Primer-Aminatou, the Fateshifter
UBR Nicol Bolas, the Ravager
How the heck did I forget to add demonic tutor lol (I have one, but forgot to add it somehow?). If I could afford Intuition, believe me it would be here lol
The real test for the deck will be later this week to see how it handles. Will def take out Kiran as there isn’t much use for it here. What combos in esper did you have in mind?
Thanks for the insight!
EDH
WOrzhova's PoliticsB
UStensia's SaintW
U1000 FacesB
UIzzet's GambitR
RUBThe Rose's ThornBUR
RUGEternal HuntGUR
UWBArchitect's FoundryBWU
BBlood PactB
About the only thing is getting duel land Plains for that Emeria Shepherd. Now the interactions with her are kind of complicated so it might be that you don't use the infinite's with her all that often and just win games through solid hard to deal with creatures.
But if you are wanting to get both blue and black mana off a Plains then these are the options: Tundra, Hallowed Fountain, Prairie Stream, Scrubland, Godless Shrine.
Now I don't expect you get the unlimited duels, and you are running Hallowed Fountain, Prairie Stream, Godless Shrine. You do have to be aware that you'll be taking 2 life each time you want to get mana, so you don't get infinite blue and black. This is still workable, as sometimes you only really needing to get say 6 blue and black mana to do the stuff you really need, and a basic Plains can do all the colorless portions. Obviously if you can work towards getting 2 basics into play for Prairie Stream then you can get blue mana without life loss.
Now the other thing is you don't have many fetch lands either to be sure that you have access to these more often. So just as a thing to work your way over time is to collect as many fetch lands as possible. I know they are expensive, but they go in any deck, so you'll always have use of them.
The fetches just work so well with Aminatou [+1].
I'm wondering if one additional reanimation card should be played as you have more targets in your deck? Maybe Exhume?
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
I liken it to a planeswalker that can't be attacked. It produces a token creature each turn, like a lot of planeswalkers. It also can effectively draw you a card each turn as well, as you can potentially turn that creature into a spell.
Now it is better in decks that have a lot of instants, as that means you can response to the creature being removed, to cast the spell.
-OR-
You play cards like Leyline of Anticipation, Vedalken Orrery, Winding Canyons.
I guess the thing is that it's only one card, so it is great, but don't know what other cards can support this theme? Will be interested to see.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
Thanks! I am really proud of how this deck came out Been really wanting a deck that had the reanimator theme but has multiple avenues to win the game if one goes bad. Plus it (almost) has all my favorite cards in it so BONUS! lol
Think I could easily fit Exhume in the deck for Search for Azcanta, but that will come with more testing. The only thing I question is that we have all these combos to go infinite, but what is the card(s) that wins us the game? I know my deck is more about casting giant threats (which could work with infinite mana), but there isn't anything to really pump all that mana into (unless I'm missing something).
I had thought about this when she got released. You can do silly things and cheat a bunch of great permanents into play. Anything from giant threats to planeswalkers. Totally viable imo and in the perfect colors to do it in!
EDH
WOrzhova's PoliticsB
UStensia's SaintW
U1000 FacesB
UIzzet's GambitR
RUBThe Rose's ThornBUR
RUGEternal HuntGUR
UWBArchitect's FoundryBWU
BBlood PactB
That's why the planeswalker version is good, because most of them have a draw type ability so that you just get draw your deck.
So for the reanimator version it might just be that you are casting some of your big creatures as well, rather than doing anything actual infinite.
However the point of getting Spellseeker* or Baleful Strix into your graveyard with Buried Alive, is that you can use them to draw your deck.
The only reason I use Spellseeker as the example in original post, is that it can get Entomb, getting Baleful Strix. This just means that you have access to Spellseeker as well, just in case.
So my actual kill condition is Piranha Marsh, once I can infinitely keep blinking it in and out. When you draw your deck, your ability to do anything you want allows you to even get around the fact you might have played a land for the turn and discard it to some other effect (Frantic Search for example) and then use Sun Titan to put it into play.
But lets put things into perspective, even if you just passed the turn with Nezahal, Primal Tide and Avacyn, Angel of Hope in play with like Swan Song, Counterspell, Cyclonic Rift, Negate in hand you're probably going to win.
But it is important to know what your combinations are.
Once you have Aminatou + Felidar Guardian + Oath of Teferi, then you can blink any permanent. So you can use it on any of these Scry lands, Temple of Deceit, Temple of Enlightenment, Temple of Silence until you get to a card you want, say it's Baleful Strix. Once you have Scry to find it, then you can use Aminatou [+1] to draw it. Then you simply draw the rest of your deck.
You can also use any of the search creatures to do the same: Heliod's Pilgrim, Recruiter of the Guard, Spellseeker. Also Oath of Jace.
Once you have infinite then you can blink any of them out and "search" your library, but it doesn't even matter if there are no targets, it's just the "shuffle" that you're after. Because you can just keep using Aminatou [+1] to see what is on top. You'll be alternating between her [-1] and [+1] every other time she comes into play. Admittedly it might take a while, but if your friends are smart then they'll figure out that you'll be able to do this until you get a card/cards that you can win with, so becomes like any win on the spot combination, they might just conceded once they get used to it.
But yeah to reiterate Piranha Marsh is the kill card (for the reaninamator deck).
Now this is actually a super complicated deck when it comes to the combos. Like even though I've thought about the combinations myself, its still a hard deck for me to play. So don't beat yourself up if you struggle with exactly what you're supposed to do for the first lot of games. You will miss stuff for sure.
It will pay to re-read the threads about how combinations work, and you might even need to write the general cards down. But that's one of the things about decks is that the more you play them, the more intuitive the sequences become.
There are essentially hundred of subtle combinations that can be done. I won't even know till I come across them myself.
You can get infinite mana, so that means that you can cast Aminatou infinite times. You could for example then blink out Sun Titan if you also had that, targeting a fetch land, so that you can then search your library. It's the same trick that you don't actually need to find a target, it just shuffles your library. Then you can use Aminatou [+1] to keep having a look at the top card. Admittedly you can only do this for as much life as you have to keep paying the 1 life for the fetch, so you could possibly whiff.
But I'm just pointing out that you have tons of subtle options that you might come across, or not even think about.
The idea is that it's a Aminatou [-1] on a Plains each time to keep swapping between Clever Impersonator and Aminatou being her in play.
You can essentially think of (Emeria Shepherd + Clever Impersonator) = Felidar Guardian.
Then once you've got as much mana as you think you'll need, you can blink out a non-Plains to return Aminatou to your hand instead.
So now you can cast Aminatou and use the blink on one of the Temple of Deceit, Temple of Enlightenment, Temple of Silence or (just Piranha Marsh to kill). Because you've got infinite mana, you can just keep recasting the Clever Impersonator or Aminatou from your hand.
I'll expand and try and make more detailed explanations of things and add them to the primer, so that things clearer for everybody in time. I'm still wrapping my head around the potentials, so it's just early days yet.
I would try and keep Search for Azcanta in. It's a nice way to put one of your big creature on top of your deck with her [+1] then you can put it into the graveyard on your following turn.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
Glad to see there is so much potential to be found with this commander. You guys have really broken it down! Can’t wait to see what else comes next!
EDH
WOrzhova's PoliticsB
UStensia's SaintW
U1000 FacesB
UIzzet's GambitR
RUBThe Rose's ThornBUR
RUGEternal HuntGUR
UWBArchitect's FoundryBWU
BBlood PactB