Each Opponent
Based on number of +1/+1 counters on Hallar
Triggers on Cast
Kicker....????
Three of those things are incredible and not that hard to do in countless ways in Gruul, however instead of fretting and focusing on having enough cards with Kicker on them I would rather build a weapon and have the trigger and the ammunition saved for the right moment.
This is the first pass of a deck that resulted from that:
Outside of the Ramp and the Draw the basic idea is to build a collection of cards that generate a lot of +1/+1 counters and then feed Hallar into that and then fire off one of three silver bullets 2 of which were chosen because are tutorable by cards in the deck and the third doubles as removal.
The deck is also capable of just turning any creature on board into a monster if for whatever reason the primary Hallar plan becomes unworkable, also Aetherflux Reservoir works as a backup cannon in those cases as well.
Do you have ways to protect Hallar other than Lightning Greaves? I could see it being difficult to keep him around and get to enough counters for the kill, once your meta catches on to the deck's strategy.
Riku of Two Reflections - Copy, then copy again | Shattergang Brothers - Token Sac&Recur | Gahiji, Honored One - Multiple attack steps | Karametra, God of Harvests - Landfall, Creaturefall, Shroud | Ruhan of the Fomori - Stop hitting yourself | Zurgo Helmsmasher - Equipment&Wraths | Crosis, the Purger - Dragon Tribal Reanimator | Derevi, Empyrial Tactician - No stax, just tap and untap fun | Anafenza, the Foremost - Enduring Ideal Enchantress | Sharuum, the Hegemon - Sphinx Tribal Control | Noyan Dar - Spellslinger | The Mimeoplasm - Counterpalooza
Lists can be found here.
Still convinced the guy on Beseech the Queen is wearing a Mitra-type hat. Wake up sheeple!
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Each Opponent
Based on number of +1/+1 counters on Hallar
Triggers on Cast
Kicker....????
This is the first pass of a deck that resulted from that:
1x Hallar, The Firefletcher
Artifact (29)
1x Aetherflux Reservoir
1x Animation Module
1x Basalt Monolith
1x Chromatic Sphere
1x Chromatic Star
1x Cloudstone Curio
1x Codex Shredder
1x Contagion Engine
1x Credit Voucher
1x Decoction Module
1x Everflowing Chalice
1x Fabrication Module
1x Gilded Lotus
1x Gruul Signet
1x Helm of Awakening
1x Lightning Greaves
1x Mind Stone
1x Mossfire Egg
1x Paradox Engine
1x Phyrexian Altar
1x Planar Portal
1x Power Conduit
1x Relic of Progenitus
1x Serum Tank
1x Sol Ring
1x Strionic Resonator
1x Thran Dynamo
1x Tormod's Crypt
1x Voltaic Key
1x Daretti, Scrap Savant
Creature (17)
1x Arbor Elf
1x Forgotten Ancient
1x Hangarback Walker
1x Joraga Warcaller
1x Junk Diver
1x Karn, Silver Golem
1x Kuldotha Forgemaster
1x Kurkesh, Onakke Ancient
1x Mold Shambler
1x Neheb, the Eternal
1x Oracle of Mul Daya
1x Reclamation Sage
1x Scrap Trawler
1x Shimmer Myr
1x Voltaic Construct
1x Wirewood Herald
1x Wood Elves
Sorcery (9)
1x Cathartic Reunion
1x Eldritch Evolution
1x Explosive Vegetation
1x Faithless Looting
1x Rampant Growth
1x Regrowth
1x Scrap Mastery
1x Tormenting Voice
1x Trash for Treasure
1x Beast Within
1x Chaos Warp
1x Nature's Claim
Land (35)
1x Buried Ruin
1x Cinder Glade
1x Command Tower
1x Evolving Wilds
1x Eye of Ugin
13x Forest
1x Inventors' Fair
1x Karplusan Forest
1x Mirrorpool
7x Mountain
1x Myriad Landscape
1x Path of Ancestry
1x Rootbound Crag
1x Sheltered Thicket
1x Temple of Abandon
1x Terramorphic Expanse
1x Winding Canyons
Enchantment (5)
1x Evolutionary Escalation
1x Exploration
1x Greater Good
1x Hardened Scales
1x Primeval Bounty
Outside of the Ramp and the Draw the basic idea is to build a collection of cards that generate a lot of +1/+1 counters and then feed Hallar into that and then fire off one of three silver bullets 2 of which were chosen because are tutorable by cards in the deck and the third doubles as removal.
The deck is also capable of just turning any creature on board into a monster if for whatever reason the primary Hallar plan becomes unworkable, also Aetherflux Reservoir works as a backup cannon in those cases as well.
The major combos in there right now:
Animation Module + Decoction Module + Fabrication Module + Phyrexian Altar + A Creature
Kurkesh, Onakke Ancient + Voltaic Key + Gilded Lotus + Any Other Artifact
Karn, Silver Golem + Voltaic Construct + Any Artifact that taps for at least 3 mana
Paradox Engine + Cloudstone Curio + Gilded Lotus + Joraga Warcaller + Arbor Elf
There are probably more that will be revealed as I play with it.
Do you have ways to protect Hallar other than Lightning Greaves? I could see it being difficult to keep him around and get to enough counters for the kill, once your meta catches on to the deck's strategy.
Tamanoa - Welcome to the Jungle
Lists can be found here.