Giving Firesong and Sunspeaker deathtouch is something you should definitely consider. That makes them snipe any creature any time you gain life with a white instant or sorcery.
Thats great tech. Basilisk Collar is perfect, plus I also have equipment tutors. The lifelink on Basilisk Collar is also relevant.
Having seen the power of Puresteel Paladin and Leonin Shikari in Sunforger decks I can't imagine any deck wanting to make good use of this equipment without these creatures. Put them in. Trust me. Doooo it.
This deck looks like it will be really fun to play. One problem, I can't afford a lot of the cards in it. Is there any way to build a deck like this on a budget, or should I be looking at more of a straightforward burn/lifegain type strategy?
Private Mod Note
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Rollback Post to RevisionRollBack
Special thanks to Bella for my sig
"Cut it down, bury it in the snow, put it to the torch. The rose will still bloom again."
This deck looks like it will be really fun to play. One problem, I can't afford a lot of the cards in it. Is there any way to build a deck like this on a budget, or should I be looking at more of a straightforward burn/lifegain type strategy?
I've identified the most expensive cards and you can certainly make adjustments to scale. As long as your play group is also into more casual play. The biggest thing is that F&S cost 6 mana, so to make up for not having access to the really good mana rocks, we can make up for it with playing more lands and artifact mana rocks that are $$ cheaper. Your land base is going to be completely different non-basic wise. We are going to go up to 35 land.
Also once you are into the casual play, then having a few more win conditions, and just generally more exciting big plays means that we can afford to put some more power-plays into a budget version.
Remove
Remove all the non-basics in the original list
Thanks, this deck is well within my budget, and I can build the deck as-is, then even improve the mana base later, and maybe add some nice utility lands, and maybe a trick like Deflecting Palm, Tithe, or Enlightened Tutor to grab with my Sunforger. An improved mana base might look something like this:
I'll play around with it a little and see what I can afford to bring from the original list. Thanks for the new list, I like what I'm seeing. Also, I love angels, so I'll gladly put in Archangel of Thune and Gisela, Blade of Goldnight.
Alt win cons: Evra, Halcyon Witness - Late game with lightning greaves it will most certainly end someone with the amount of lifegain in this deck.
Manaramp: Jaya Ballard - She fits in so nicely to this deck. Ramp, card draw, and gives all your stuff flashback Braid of Fire - With all the instant speed spells in our deck this is an easy way to play spells for free.
Draw: Browbeat - the jankiest of draw spells, but it also gains 5 life if they take the damage. Karn, Scion of Urza - I really just wanna play with this card.
Alt win cons: Evra, Halcyon Witness - Late game with lightning greaves it will most certainly end someone with the amount of lifegain in this deck.
Manaramp: Jaya Ballard - She fits in so nicely to this deck. Ramp, card draw, and gives all your stuff flashback Braid of Fire - With all the instant speed spells in our deck this is an easy way to play spells for free.
Draw: Browbeat - the jankiest of draw spells, but it also gains 5 life if they take the damage. Karn, Scion of Urza - I really just wanna play with this card.
There are only 9 instants with converted mana cost 2 or less in the deck. I do think that Isochron Scepter is a really great way to get advantage, and this deck does look to grind out as much as possible. So I want to add it to the deck, but felt like I should add 2 more targets for it, and subsequently a couple of extra cards for Sunforger. I went through all the options and I decided on Wear // Tear and Argivian Find. Being as some of the artifacts are quite special in the deck, especially Sunforger, having the ability to bring it back seems good.
I did pay very close attention to Jaya Ballard but the mana ability is pretty specific, it's no Chandra. She does work nice with Land Tax however. Getting the ultimate would be nice.
I'd prefer to choose the spots I cast spells, with control it's more about selective targeting at the correct times, so Braid of Fire probably not quite right for this deck.
Unfortunately, I think there was a rules change where the CMC of split spells is combined for the effects and purposes of cards like Isochron Scepter. So I think that you wouldn't be able to imprint Wear // Tear on it.
My YouTube Channel: The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
If you give Firesong and sunspeaker infect (grafted exoskeleton) you can kill a player with 4 lifegain spells.
Might not be for this deck, but certainly interesting.
I second this idea. And there's Pulse of the Fields that'd help keeping the damage/poison flowing if you have lower health. Also fetchable with Sunforger.
If you give Firesong and sunspeaker infect (grafted exoskeleton) you can kill a player with 4 lifegain spells.
Might not be for this deck, but certainly interesting.
I second this idea. And there's Pulse of the Fields that'd help keeping the damage/poison flowing if you have lower health. Also fetchable with Sunforger.
I think the biggest problem with this, is the fact that 10 poison requires 4 triggers of F&S. Basically 3 triggers is only 9 poison, one short. Plus that's just to kill one player.
If you could cast Righteous Confluence and do the 10 poison then it would be OK, but it's only 9.
If you could get in some Voltron damage in with as well, but trying to do it through F&S is actually harder than you think.
Not to say there isn't a build where it would be good, I think if you play some double damage cards, then you could get the one spell kills.
If you could cast Righteous Confluence and do the 10 poison then it would be OK, but it's only 9.
If you could get in some Voltron damage in with as well, but trying to do it through F&S is actually harder than you think.
Not to say there isn't a build where it would be good, I think if you play some double damage cards, then you could get the one spell kills.
Double damage enchantment would be ideal for F&S, even if poison isn't part of the build. Harsh Mentor with infect damage could eat away opponent pretty decently.
"darrenhabib" you should update the decklist on the first page to reflect all the changes you've made. It hasn't been updated since April 19th.
Good point. Not too many changes.
Basically there is a lot of one-for-one removal in the deck, and what I was finding is that I was wanting more mass removal so that I wasn't having to pick only selective targets so much. Added Hour of Revelation and Austere Command, Hour of Devastation.
The thing is that a lot of games at the start you are not really committing much to the board, so are pretty happy to do a turn 6 mass removal.
Also always wanting more token generating things, so added Assemble the Legion.
Removed
- Wheel of Fortune - a lot more deck can abuse this card, and fairly happy with being patient with this deck
- Decommission - actually getting Revolt is situational and doesn't line up for when you need to use it in a pinch
- Path to Exile - lots of creature removal anyway
- Steelshaper's Gift - even though Sunforger is key to the deck, you do need a setup period, so I find that it's a while anyway before you want to deploy the card and enough other tutors in the deck for equipment.
[edit]
Actually I've been meaning to add a durdley indestructible creature to the deck. Somebody played a Darksteel Mutation on one of my creatures, and I was able to keep equipping the Sunforger to it and just ran end to end the whole game.
So in the end I've added Adanto Vanguard. It's simply not worth people attention, but has the capacity to always have a creature to attach Sunforger to
It might be that I should actually play Darksteel Mutation, but with mass removal of enchantments, I think Adanto Vanguard is the better bet for exactly what I want to do.
Removed
- Mana Geyser - even though I've had some incredible Past in Flames turns, I've found that I'm wanting more W in the sequence and it's hard to get it all to work mana color wise. Like have all the red mana in the world, but still needing white. Just been too situational.
Too costly. Although does work nice with damage to creatures, but gets a target on it's back to the player you pick. It's just better to have a body that people don't want to spend resources on removing specifically.
[EDIT]
Oh yeah I made some land changes as well, too many colorless lands.
Actually removing a land is relevant, I've found in grindy matchups that removing lands that gain advantage is helpful.
The way the games play out is that you need to be a patient with your big creature removal anyway, as you want as many creatures on the battlefield before you do your big damage spell. Because Firesong and Sunspeaker costs 6 mana it really does mean the game goes long, and I find that I have enough deal damage to all creatures spells already.
Removed
- Earthquake - I've added more creatures, and find that to setup Firesong and Sunspeaker, there is enough damage dealing cards.
- Neheb, the Eternal - By the time you cast doing your big spell, no need for the mana (i.e. you wanted him to pay for the big spell, so it's too late)
- Basilisk Collar - Not enough ways to trigger Firesong and Sunspeaker.
- Isochron Scepter - So situational on having a card, and random which card you might hand. Then just becomes the number one target on board. Sunforger can protect itself, this can't.
How do you like prison elements like Blood Moon or Ensnaring Bridge? Im still brewing the list and I was wondering how you like cards like that or if you've tried them.
How do you like prison elements like Blood Moon or Ensnaring Bridge? Im still brewing the list and I was wondering how you like cards like that or if you've tried them.
Blood Moon is always going to be a gotcha kind of card, and I have pointed out in other posts that opponents utility lands are a big deal when you are trying to control the board as best as possible.
I think Ensnaring Bridge would be a bit too awkward, often you're playing possum quite a bit, because you have these big removal spells and are wanting to get as much value out of them as you can, so sit on them for quite a few turns. Often your hand is always full, because you're not committing much to the board. I tend to play out like a card each turn, to sort of trick opponents into not knowing you are going to do a big board-wipe. Always your worst card, so you come across weak, which tends to buy you turns not getting attacked. Not always the case, but you do have to have opponents on your side a bit, as the deck is slow.
I just use token generators to basically stay alive, as far as creature attacks. You never create enough of them to be offensive really. You often go down to below 20 life before you pull off the Firesong and Sunspeaker big mass damage tricks, going back up to 100 life type thing. So in general I wouldn't concentrate too much on creature attacks, as you do have a lot of answers to boards full of creatures. In fact that's what you want, more creatures on the board the better.
Thought I'd just add one adjustment I did today and that is to remove Boseiju, Who Shelters All. Just not good enough. You can find a gap to pull off a big spell, and most of the time you're casting a lot of your spells through Sunforger anyway, which doesn't apply.
My YouTube Channel: The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
Added
Basilisk Collar
Removed
Crucible of Worlds
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
WUBRG Some of these decks can actually win games...WUBRG
How I know I should build a deck:
RWArchangel Avacyn, GWNazahn, Revered Bladesmith, RKari Zev, Skyship Raider (French Duel)
Also once you are into the casual play, then having a few more win conditions, and just generally more exciting big plays means that we can afford to put some more power-plays into a budget version.
Remove
Remove all the non-basics in the original list
- Mana Crypt
- Mana Vault
- Grim Monolith
- Scroll Rack
- Sword of Fire and Ice
- Grand Abolisher
- Enlightened Tutor
- Land Tax
- Teferi's Protection
- Tithe
- Wheel of Fortune
- Rolling Earthquake
- Imperial Recruiter
Add- Boros Cluestone
- Boros Keyrune
- Marble Diamond
- Fire Diamond
- Pyromancer's Goggles
- Incendiary Command
- Molten Disaster
- Fault Line
- Mark of Asylum
- Gisela, Blade of Goldnight
- Hostility
Land base to add- These cards are expensive, but are pretty key to the deck, so look to included these if you can.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
1 Boros Garrison
1 Clifftop Retreat
1 Command Tower
1 Myriad Landscape
1 Mistveil Plains
1 Sacred Foundry
1 Temple of Triumph
1 Wind-Scarred Crag
1 City of Brass
1 Clifftop Retreat
1 Needle Spires
11 Plains
12 Mountain
I'll play around with it a little and see what I can afford to bring from the original list. Thanks for the new list, I like what I'm seeing. Also, I love angels, so I'll gladly put in Archangel of Thune and Gisela, Blade of Goldnight.
RWArchangel Avacyn, GWNazahn, Revered Bladesmith, RKari Zev, Skyship Raider (French Duel)
Alt win cons:
Evra, Halcyon Witness - Late game with lightning greaves it will most certainly end someone with the amount of lifegain in this deck.
Manaramp:
Jaya Ballard - She fits in so nicely to this deck. Ramp, card draw, and gives all your stuff flashback
Braid of Fire - With all the instant speed spells in our deck this is an easy way to play spells for free.
Draw:
Browbeat - the jankiest of draw spells, but it also gains 5 life if they take the damage.
Karn, Scion of Urza - I really just wanna play with this card.
Added
- Isochron Scepter
- Wear // Tear
- Argivian Find
RemovedI did pay very close attention to Jaya Ballard but the mana ability is pretty specific, it's no Chandra. She does work nice with Land Tax however. Getting the ultimate would be nice.
I'd prefer to choose the spots I cast spells, with control it's more about selective targeting at the correct times, so Braid of Fire probably not quite right for this deck.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
I second this idea. And there's Pulse of the Fields that'd help keeping the damage/poison flowing if you have lower health. Also fetchable with Sunforger.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
If you could cast Righteous Confluence and do the 10 poison then it would be OK, but it's only 9.
If you could get in some Voltron damage in with as well, but trying to do it through F&S is actually harder than you think.
Not to say there isn't a build where it would be good, I think if you play some double damage cards, then you could get the one spell kills.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
Double damage enchantment would be ideal for F&S, even if poison isn't part of the build. Harsh Mentor with infect damage could eat away opponent pretty decently.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
Mono Konda| Sakashima| Yahenni| Ashling| Selvala|C Karn
Guilds Grand Arbiter| Meren| Gisa & Geralf| Scorpion God| Omnath| Sisay| Karlov| Avacyn| Jhoira v2| Rashmi|
Shards WUB Oloro|GWU Roon|RGW Jurassic Park|UBR Nekusar|BRG Kresh|
Clans RWU Narset|WBR Vampires|BGW Doran|UBG Muldrotha|URG Animar|
4-Colors GWUB Atraxa|BRGWSaskia|RGWU Hydra Hug| UBRGYidris|WUBRBreya|
5-Color WUBRG Super Friends
Extra Decks Titania| Taigam| Locust God| Cats| Tishana| Kumena| Squirrels| Slimefoot} Baron|RGW Samut|UBR Pirates|UBR Mairsil| WUBRG Ramos|
Basically there is a lot of one-for-one removal in the deck, and what I was finding is that I was wanting more mass removal so that I wasn't having to pick only selective targets so much. Added Hour of Revelation and Austere Command, Hour of Devastation.
The thing is that a lot of games at the start you are not really committing much to the board, so are pretty happy to do a turn 6 mass removal.
Also always wanting more token generating things, so added Assemble the Legion.
Added
+ Hour of Revelation
+ Austere Command
+ Hour of Devastation
+ Assemble the Legion
Removed
- Wheel of Fortune - a lot more deck can abuse this card, and fairly happy with being patient with this deck
- Decommission - actually getting Revolt is situational and doesn't line up for when you need to use it in a pinch
- Path to Exile - lots of creature removal anyway
- Steelshaper's Gift - even though Sunforger is key to the deck, you do need a setup period, so I find that it's a while anyway before you want to deploy the card and enough other tutors in the deck for equipment.
[edit]
Actually I've been meaning to add a durdley indestructible creature to the deck. Somebody played a Darksteel Mutation on one of my creatures, and I was able to keep equipping the Sunforger to it and just ran end to end the whole game.
It's important to not have a target which seems like it worth a Swords to Plowshares, Path to Exile, etc.
If it's a premium creature like Avacyn, Angel of Hope or Oketra the True, then if you attach the Sunforger to it, it becomes the most targetted card on the table.
So in the end I've added Adanto Vanguard. It's simply not worth people attention, but has the capacity to always have a creature to attach Sunforger to
It might be that I should actually play Darksteel Mutation, but with mass removal of enchantments, I think Adanto Vanguard is the better bet for exactly what I want to do.
Added
+ Adanto Vanguard
Removed
- Mana Geyser - even though I've had some incredible Past in Flames turns, I've found that I'm wanting more W in the sequence and it's hard to get it all to work mana color wise. Like have all the red mana in the world, but still needing white. Just been too situational.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
Mono Konda| Sakashima| Yahenni| Ashling| Selvala|C Karn
Guilds Grand Arbiter| Meren| Gisa & Geralf| Scorpion God| Omnath| Sisay| Karlov| Avacyn| Jhoira v2| Rashmi|
Shards WUB Oloro|GWU Roon|RGW Jurassic Park|UBR Nekusar|BRG Kresh|
Clans RWU Narset|WBR Vampires|BGW Doran|UBG Muldrotha|URG Animar|
4-Colors GWUB Atraxa|BRGWSaskia|RGWU Hydra Hug| UBRGYidris|WUBRBreya|
5-Color WUBRG Super Friends
Extra Decks Titania| Taigam| Locust God| Cats| Tishana| Kumena| Squirrels| Slimefoot} Baron|RGW Samut|UBR Pirates|UBR Mairsil| WUBRG Ramos|
[EDIT]
Oh yeah I made some land changes as well, too many colorless lands.
Added
+ Plains x 2
+ Mountain
Removed
- Wasteland
- Field of Ruin
- Kjeldoran Outpost
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
Mono Konda| Sakashima| Yahenni| Ashling| Selvala|C Karn
Guilds Grand Arbiter| Meren| Gisa & Geralf| Scorpion God| Omnath| Sisay| Karlov| Avacyn| Jhoira v2| Rashmi|
Shards WUB Oloro|GWU Roon|RGW Jurassic Park|UBR Nekusar|BRG Kresh|
Clans RWU Narset|WBR Vampires|BGW Doran|UBG Muldrotha|URG Animar|
4-Colors GWUB Atraxa|BRGWSaskia|RGWU Hydra Hug| UBRGYidris|WUBRBreya|
5-Color WUBRG Super Friends
Extra Decks Titania| Taigam| Locust God| Cats| Tishana| Kumena| Squirrels| Slimefoot} Baron|RGW Samut|UBR Pirates|UBR Mairsil| WUBRG Ramos|
The way the games play out is that you need to be a patient with your big creature removal anyway, as you want as many creatures on the battlefield before you do your big damage spell. Because Firesong and Sunspeaker costs 6 mana it really does mean the game goes long, and I find that I have enough deal damage to all creatures spells already.
With this said, I do find that I win games mainly off the back of Sunforger and/or Godo, Bandit Warlord and Helm of the Host.
So I've added extra support cards for Sunforger and a few extra cheap creatures.
Added
+ Brass Squire
+ Balan, Wandering Knight
+ Mother of Ruins
+ Weathered Wayfarer
Removed
- Earthquake - I've added more creatures, and find that to setup Firesong and Sunspeaker, there is enough damage dealing cards.
- Neheb, the Eternal - By the time you cast doing your big spell, no need for the mana (i.e. you wanted him to pay for the big spell, so it's too late)
- Basilisk Collar - Not enough ways to trigger Firesong and Sunspeaker.
- Isochron Scepter - So situational on having a card, and random which card you might hand. Then just becomes the number one target on board. Sunforger can protect itself, this can't.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
GWUBAtraxa, Praetor's Voice PrimerGWUB
GWURoon Bant Blink WhateverGWU
BRGLord Windgrace LandsBRG
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
GWUBAtraxa, Praetor's Voice PrimerGWUB
GWURoon Bant Blink WhateverGWU
BRGLord Windgrace LandsBRG
I think Ensnaring Bridge would be a bit too awkward, often you're playing possum quite a bit, because you have these big removal spells and are wanting to get as much value out of them as you can, so sit on them for quite a few turns. Often your hand is always full, because you're not committing much to the board. I tend to play out like a card each turn, to sort of trick opponents into not knowing you are going to do a big board-wipe. Always your worst card, so you come across weak, which tends to buy you turns not getting attacked. Not always the case, but you do have to have opponents on your side a bit, as the deck is slow.
I just use token generators to basically stay alive, as far as creature attacks. You never create enough of them to be offensive really. You often go down to below 20 life before you pull off the Firesong and Sunspeaker big mass damage tricks, going back up to 100 life type thing. So in general I wouldn't concentrate too much on creature attacks, as you do have a lot of answers to boards full of creatures. In fact that's what you want, more creatures on the board the better.
Thought I'd just add one adjustment I did today and that is to remove Boseiju, Who Shelters All. Just not good enough. You can find a gap to pull off a big spell, and most of the time you're casting a lot of your spells through Sunforger anyway, which doesn't apply.
Added
+ Clifftop Retreat
Removed
- Boseiju, Who Shelters All
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
Integrity//Intervention
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
I want to do something similar but with a lot of reverse damage cards, to really surprise opponents.
And I've been wanting to play Well of Lost Dreams, Aetherflux Reservoir, Alhammarret's Archive and Sun Droplet in the same deck.
I also plan on using Pyromancer's Goggles, Primal Amulet, Bonus Round and Beacon of Immortality.
I think the damage doublers would be nice, as well as Sunbird's Invocation too.
Best,
Andrew