New to EDH not to Magic but this is the first EDH deck I ever made.
I looked and asked around for a lot of tips and tricks about commanders but Neheb the Eternal is a commander that keeps gettin gmy attention. It reminds me of my favorite deck that I play in Legacy. Not the mechanic but the way it plays out with the combo. free mana and then casting free stuff.
I just love it.
I`m looking into getting the cards to make this deck but if there are some thing wrong or can be changed to something a lot better please let me know.
All tips, tricks and information will be welcome
Blood Moon or Magus of the Moon can also keep people off-balance, but they might be too much of a danger to you. In that case, consider Blood Sun; sure, that will also hurt some of your lands, but not critically so. Still, it's something to be aware of.
I'm not sure how many were in the red wedge, but you would also be well served to look back in the Zendikar block(the original Zendikar/Worldwake/Rise of the Eldrazi): the Rebound mechanic is worth visiting. While the damage may not be that great on those spells, getting them cast for free the next turn plays right into your gameplan.
Blood Moon or Magus of the Moon can also keep people off-balance, but they might be too much of a danger to you. In that case, consider Blood Sun; sure, that will also hurt some of your lands, but not critically so. Still, it's something to be aware of.
I'm not sure how many were in the red wedge, but you would also be well served to look back in the Zendikar block(the original Zendikar/Worldwake/Rise of the Eldrazi): the Rebound mechanic is worth visiting. While the damage may not be that great on those spells, getting them cast for free the next turn plays right into your gameplan.
Thanks for the reply. I will include Blood Moon because I got rid of some of the lands that I think are not really needed that much.
I will take a look at the other suggestions.
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Legacy - Reanimator
Modern - Burn
EDH - Neheb the Eternal
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I looked and asked around for a lot of tips and tricks about commanders but Neheb the Eternal is a commander that keeps gettin gmy attention. It reminds me of my favorite deck that I play in Legacy. Not the mechanic but the way it plays out with the combo. free mana and then casting free stuff.
I just love it.
I`m looking into getting the cards to make this deck but if there are some thing wrong or can be changed to something a lot better please let me know.
All tips, tricks and information will be welcome
Thanks.
1x Neheb the Eternal
1x Anger
1x Fanatic of Mogis
1x Goblin Dark-Dwellers
1x Godo, Bandit Warlord
1x Guttersnipe
1x Hazoret the Fervent
1x Heartless Hidetsugu
1x Inferno Titan
1x Knollspine Dragon
1x Nettle Drone
1x Obsidian Firehearth
1x Psychosis Crawler
1x Sandstone Oracle
1x Sin Prodder
1x Steel Hellkite
1x Stigma Lasher
1x Stormbreath Dragon
1x Stuffy Doll
1x Thermo-Alchemist
1x Ulamog, The Ceaseless Hunger
1x Viashino Heretic
1x Walking Ballista
1x Chandra, Torch of Defiance
1x Ugin, the Spirti Dragon
1x Comet Storm
1x Commune with Lava
1x Fall of the Titans
1x Fault Line
1x Price of Progress
1x Reiterate
1x Blasphemous Act
1x Fiery Confluence
1x Flame Rift
1x Insult // Injury
1x Molten Psyche
1x Red Sun`s Zenith
1x Reforge the Soul
1x Relentless Assault
1x Rolling Earthquake
1x Sizzle
1x Seize the Day
1x Aggravated Assault
1x Dictate of the Twin Gods
1x Pyrohemia
1x Rage of Reflection
1x Caged Sun
1x Coalition Relic
1x Cryptolith Fragment
1x Darksteel Plate
1x Dreamstone Hedron
1x Everflowing Chalice
1x Fire Diamond
1x Gauntlet of Power
1x Hedron Archive
1x Lightning Greaves
1x Mind Stone
1x Pyromancer`s Goggles
1x Ruby Medaillon
1x Sol Ring
1x Staff of Nin
1x Swiftfoot Boots
1x Ancient Tomb
1x Command Beacon
1x Darksteel Citadel
1x Forgotten Cave
1x Great Furnace
1x Inventors` Fair
1x Myriad Landscape
1x Nykthos, Shrine to Nyx
1x Reliquary Tower
1x Rogue`s Passage
1x Shivan Gorge
1x Smoldering Crater
1x Spinerock Knoll
1x Valakut, the Molten Pinnacle
Modern - Burn
EDH - Neheb the Eternal
Blood Moon or Magus of the Moon can also keep people off-balance, but they might be too much of a danger to you. In that case, consider Blood Sun; sure, that will also hurt some of your lands, but not critically so. Still, it's something to be aware of.
I'm not sure how many were in the red wedge, but you would also be well served to look back in the Zendikar block(the original Zendikar/Worldwake/Rise of the Eldrazi): the Rebound mechanic is worth visiting. While the damage may not be that great on those spells, getting them cast for free the next turn plays right into your gameplan.
EDH decks: 1. RGWMayael's Big BeatsRETIRED!
2. BUWMerieke Ri Berit and the 40 Thieves
3. URNiv's Wheeling and Dealing!
4. BURThe Walking Dead
5. GWSisay's Legends of Tomorrow
6. RWBRise of Markov
7. GElvez and stuffz(W)
8. RCrush your enemies(W)
9. BSign right here...(W)
Thanks for the reply. I will include Blood Moon because I got rid of some of the lands that I think are not really needed that much.
I will take a look at the other suggestions.
Modern - Burn
EDH - Neheb the Eternal