Just a few examples, cards that make the table complicated and crazy, I've only played it a few times, actually won a 1v1 game against a really spikey commander deck, and in multiplayer everyone loved it. To smooth out my curve I also play basically every red sliver as my creature base, hell i even run tibalt, the fiend-blooded just because he's sooooo bad.
right now my commander is Kamahl, Pit Fighter as my commander purely because he's my favorite magic character, I'm looking though the red/rare filter to find new cards for it, and I came across Avacyn, the purifier shes white but becomes red, so I'm assuming i could use her as my commander in a white red commander deck
I figured I could get access to all the white slivers, white's great removal, as well as cards like
What do you think, should i stick to mono red? this deck has a high mana cost so I need a good early game to stay alive long enough to start doing shenanigans but i find people attack eachother more because they're seen as "real threats" so i'm left alone for a while, so i can get to the mana to get those insane cards off, but i'm also thinking of all the red mana acceleration cards to go off faster, if i can just get one scrambleverse or warp world off i'll be happy (also warp world can get me a bunch of slivers who will all power each other up)
I'll have the slivers early game and look all innocuous and then once the game gets to turn 7-8 as commander games seem to do, the craziness starts to happen, and i think white can make the deck much more viable and actually win, because commander is about fun, and wouldn't it be so funny if the crazy deck that wrecks everyone, ends up winning, that's the ultimate joke. And if I decide not to do crazy stuff, Avacyn protects all my slivers from a wipe so I can go aggro if it looks like i can kill someone that way (though her flipping would probably kill all of them)
Avacyn put the idea of going W/R in my head but here are some other commanders I thought of
I kind of want to avoid commander set cards, i know it's stupid, but it's just this aversion i have, i personally hate the idea of commander cards, it's hard to explain, I really like Tajic
I really like slivers and would love to keep them as part of the deck, I haven't looked but i'm sure white has some crazy cards that mess with the game, think of it as not reverse group hug, but group kurfulffel, get early aggro with the slivers start very innocuous to distract people and get them focused on REAL commander decks, then start warping and ******* up the board/game in insane ways
again, this is not to win, but winning would be nice, any suggestions?
Just a few examples, cards that make the table complicated and crazy, I've only played it a few times, actually won a 1v1 game against a really spikey commander deck, and in multiplayer everyone loved it. To smooth out my curve I also play basically every red sliver as my creature base, hell i even run tibalt, the fiend-blooded just because he's sooooo bad.
right now my commander is Kamahl, Pit Fighter as my commander purely because he's my favorite magic character, I'm looking though the red/rare filter to find new cards for it, and I came across Avacyn, the purifier shes white but becomes red, so I'm assuming i could use her as my commander in a white red commander deck
I figured I could get access to all the white slivers, white's great removal, as well as cards like
What do you think, should i stick to mono red? this deck has a high mana cost so I need a good early game to stay alive long enough to start doing shenanigans but i find people attack eachother more because they're seen as "real threats" so i'm left alone for a while, so i can get to the mana to get those insane cards off, but i'm also thinking of all the red mana acceleration cards to go off faster, if i can just get one scrambleverse or warp world off i'll be happy (also warp world can get me a bunch of slivers who will all power each other up)
I'll have the slivers early game and look all innocuous and then once the game gets to turn 7-8 as commander games seem to do, the craziness starts to happen, and i think white can make the deck much more viable and actually win, because commander is about fun, and wouldn't it be so funny if the crazy deck that wrecks everyone, ends up winning, that's the ultimate joke. And if I decide not to do crazy stuff, Avacyn protects all my slivers from a wipe so I can go aggro if it looks like i can kill someone that way (though her flipping would probably kill all of them)
Avacyn put the idea of going W/R in my head but here are some other commanders I thought of
I kind of want to avoid commander set cards, i know it's stupid, but it's just this aversion i have, i personally hate the idea of commander cards, it's hard to explain, I really like Tajic
I really like slivers and would love to keep them as part of the deck, I haven't looked but i'm sure white has some crazy cards that mess with the game, think of it as not reverse group hug, but group kurfulffel, get early aggro with the slivers start very innocuous to distract people and get them focused on REAL commander decks, then start warping and ******* up the board/game in insane ways
again, this is not to win, but winning would be nice, any suggestions?